Working falls into one of 2 categories
Category one- Buff Workings (Bonus to damage, bonus to A.R.) This type of working only lasts 1 day per success and should just be cast as part of actions in a mission action. Example: The heroic Kincaid worked the swords of the tribe who called in his blessing with Air giving them +1d4 Energy dmg lighting to all attacks.
Category two- Permanent Worked Items (Artificed Firebomb Crystals, Leyas Compasses). This type of working creates a permanent object. In the case of a firebomb it is a single use explosive crystal that blows up in fire when thrown or smashed. These can be made at a rate of 6 Worked items per week for each Leyas User with an Element at lvl 4 without it taking the person away from other tasks (so they can take part in Missions, but not full time artificing). These are designed for mass producing and come with a special item type for each element.
Air- Cloud Bomb- Type 1: 1d4 Poison dmg, Area Effect, persistent dmg each round after the first. Type 2: Cloud Cover for two soldiers.
Earth- Perfect compass- Always know which way is north as long as the Leyas is present.
Fire- Leyas Firebomb Crystal - 3d6 Energy dmg, ignites things
Light- Solar Bolt Ammo- ammo does normal dmg, x2 dmg to Undead, Nightmares, Vampyrs and Bandits
Shadow- Vampire Ammo - Every pt of damage that the Missile weapon does restores that many H.P. to user (does not go higher than max h.p.).
Water- Everfull Waterskin- Canteen never empties of water, and will slowly dribble out water if left on its side without the cap on