The Armies of Eloga had claimed these lands in the name of the Der’al Collective. Luckily for Godart there were no border guards preventing passage across their territory. Since the Elogans were used to Brezan and Karovian Nomads wandering through their territory they usually had a live and let live mentality about these things. But in this one situation, there were rumors of a known dangerous element the Infamous OtO making its way through the territory with huge amounts of military grade metals and plastics.
OtO hadn’t wanted to be here, but when the VofV pushed them out of the Beckett Corp Depot south of the Dead Dome, OtO was left without other options.
The UtR had closed borders preventing Airships from reaching them in UtR lands, and Godart was stuck with only one option move north into the more hospitable Der’al Collective lands. But things didn’t work out to his benefit, the Der’al Collective allowed free passage to many factions often considered undesirables in UtR lands. The least worrysome of these were the Ar’yeserai, more concerning the disease bringing Tor’lallur, and the most dangerous travelers in these lands were Yyan Giants who had been given free passage and a nonaggression pact with the Der’al Collective.
The Armies of Eloga had been kind enough to alert them to the two Yyan Giant packs that were closing on their position. Godart was stuck with a tough choice. Move the salvage to the Yagogi Lands while under constant attack by Yyan Giants (who can camouflage themselves to the environment)
25 Yyan Wild Giants and 1 Sword Giant are in each army unit coming down on them. The Yyan don’t speak Olgog or Earther and look at the Earthers as food. One Army unit is coming from the front, one from the rear. Moving North is out of the Question due to UtR borders and Moving South is the same, only pushing forward and southwest to Yagogi Lands or circling the wagons.
For certain members of the caravan this was a tense political manuever. For Godart this was just an unexpected and completely frustrating hiccup in his otherwise epic plan to get salvage out of the Dead Dome of Deldoroon. Strangely enough the salvage appears to be drawing least nightmares from across the nearby terrain in large numbers as night falls.
Mission Rules
First player to post gets a repost when all other players have finished posting to the mission in response to all other actions.
All other players may only make 1 posting.
Other players may only act as if they have seen the action of the first player who posts.
All other actions are compressed together by the DR team with a focus on storyline, so do not worry about paradoxes between different action posts.
Not every aspect of every action will be shown. This is especially true of actions that exceed two paragraphs.
Special Challenges: Godart’s Choice- Option one: Does the Hover Rig caravan (carrying 2,000 tons) and its Yagogi allies (carrying 8,000 tons) turn southwest and try and make a run for Yagogi Lands caught in the middle of a pincer by the enemy force OR Option 2: Does the entire caravan circle the wagons and try and repulse the Yyan Giant attacks?
IF OPTION 1: How do you keep the Giants from surrounding your units since they are in front of and behind you? (Takes one week of hard running with constant attacks)
IF OPTION 2: What is your defensive set up? Hover Rigs on the front line or pallets of salvage on the front line? (Takes two weeks, where if they can destroy the attacking army it will take another week until another attack, in which case they only have two major battles instead of multiple)
Either OPTION: How will you address water issues while you travel?
Other players: Do you aid in the defense of the Caravan if so do you do so overtly (work with Godart and OtO in the official planning thread) or do you go maverick and cook up your own plan without planning with them?
All players must get permission from the Der’al Collective to bring in Airforce or Vehicle/Power Armor backup from outside the lands of the Armies of Eloga.
Common Enemies:
Neliff??? Stats unknown to players
Yyan Empire Wild Giant
HP 26 F.S. 5, 2 attacks.
Grey Carapace Armor- A.R. 8 vs Melee & Missile, 4 vs. Energy & Chill
Immune to Acid attacks
Special attacks: Gauntlet Punch: 20 Melee dmg, Bludgeon, No A.R. Vs Giants & WarGiants
Throw Treetrunk- 20 Missile dmg, x2 dmg to vehicles and structures. Bludgeon. Requires adult tree
Throw Boulder- 25 Missile dmg, Bludgeon
armed with a
Yyan Magi Cannon- 6d8 (Half A.R.) Energy dmg, x4 dmg to Vehicles.
Requires strength 10 to carry in combat by non-giants.
Corrupted Sylvan Power Converter core: This weapon will detonate if not fed 2 H.P. Of Users Lifeforce each day. Unluckily method of charging this weapon in this way is not intuitive. Requires Necrotech T# 5 with 2 successes to figure it out by studying the weapon. If detonated it does its listed dmg to all targets within mile. City effect (+ 16 dodge t#)
This creature is considered a Yellow level threat by itself, a red level threat in groups.
Yyan Empire Sword Giant
HP 35 F.S. 6, 2 attacks.
Grey Carapace Armor- A.R. 8 vs Melee & Missile, 4 vs. Energy & Chill
Immune to Acid attacks
Special attacks: Gauntlet Punch: 30 Melee dmg, Bludgeon, No A.R. Vs Giants & WarGiants
Throw Treetrunk- 25 Missile dmg, x2 dmg to vehicles and structures. Bludgeon. Requires adult tree
Throw Boulder- 30 Missile dmg, Bludgeon
Yyan Magi Lance- 40 Melee dmg, Lowers V.A.R. By 20 pts. No A.R. Vs. Giants and WarGiants.
Or Beam: 3d8 (No A.R.) Pain dmg, Restores 1 H.P. to user for each 1 pt of dmg done.
Requires strength 12 to carry in combat by non-giants and requires 2 or more hands to wield in combat.
Open to all tribes and all mercs
This mission ends on Friday 21st November at 8.PM. E.S.T.