The path across the Manor of Lord Grimaldus was a dangerous one. The Red Bishop snipers were technically the least dangerous of the defenses, but few infiltrators got past them.
Multiple layers of traps, and locked doors and hidden sentries are inside the upper levels of the Manor.
Which is why the only route inside with any hope of success if an ancestral tunnel network known only to the family grimaldus and warded against Earth, Shadow, Light and Fire Leyas.
Sir Resugent had been taught the ways of the tunnels as a child, just in case the Olgogs ever overcame the border towns. The Tunnels would take Resugent and any sellswords willing to accompany him past the outer defenses to a small doorway that was hidden behind an unused fireplace.
Then it was sneaking past a trio of guards, two Paladins of exceptional skill, and one Inquisitor with a sonic scanner and thermal goggles. The Paladins are loyalists of Grimaldus, the Inquisitor is assigned to keep an eye on Lord Grimaldus as much as defend him.
Then down a hallway, past two veteran Paladins armed to the teeth. This hall is warded against shadow and earth and fire. There is also a Red Bishop in full power armor with a liquid nitrogen cannon and a cloaking device.
Then find a way to wake up Lord Grimaldus without making him think he’s about to be assassinated.
This takes place north of Unen.
Challenges:
1- Who do you send in?
2- How do you counter the guards in the Fireplace Room and the Hallway?
3- What do you say to Lord Grimaldus when you wake him?
Mission Rules
First player to post gets a repost when all other players have finished posting to the mission in response to all other actions.
All other players may only make 1 posting.
Other players may only act as if they have seen the action of the first player who posts.
All other actions are compressed together by the DR team with a focus on storyline, so do not worry about paradoxes between different action posts.
Not every aspect of every action will be shown. This is especially true of actions that exceed two paragraphs.
Special Challenges: 2 Veteran Paladins (use standard weapons listed in GL for Paladins, but F.S. 7) and one Inquisitor Captain (F.S. 7) armed with a pair of Plasma pistols with underbarrel blessed crossbows in a room warded against Light, Shadow, Fire and Earth (wards cannot be stopped).
2 Veteran Paladins (use standard weapons listed in GL for Paladins, but F.S. 8) armed with halberds with Chimera claws (ignores all armor) and one Red Bishop Captain (F.S. 8) armed with a cloaking device and Power Armor and a Liquid Nitrogen sprayer cannon (15 (No A.R.) Chill dmg, chemical not Leyas based). In a long corridor warded against Earth, Shadow, and Fire Leyas.
And then escape back out before the word gets out Sir Resugent and the team was there.
Open to all tribes and all mercs
ONLY those those character who have first gotten permission to join the mission in this thread may join Sir Resugent on this mission.
All tribes are limited to 1 Standard Tribal or 1 youth or 1 Elder.
Lord grimaldus is limited to Sir Resugent and any number of Resugent’s retainers only.
This mission ends on Friday 13th September at 8.PM. E.S.T.