Djinni blood was the most powerful Leyas generator known to Artificers. Short of holding open an Energy bridge to one of the primordial planes at all times, it was one of the few portable ways of bring Leyas radiation into space or to planets with low background Leyas radiation.
Djinni blood did have more than its fair share of downsides, the largest being you had to extract it from a living Djinni to be viable. It can’t be taken from a dead body.
Word has traveled through the UtR and its allies, that Aufgog Lalder was preparing a full expedition to the land of the Djinni to ask them to donate their blood to help power new defenses for olgog tribes.
Gathering at the Caves of The Auf in Tla’loc’al, it would be Ogalab MagGor’ab who would open an energy bridge for them to the Land of the Falosini.
With Ogalab MagGor’ab’s blessing they would be given free passage across the land of the Falosini, but would need a vessel able to survive the Maelstrom.
The Maelstrom was a dimension sized storm that separated the Land of the Falosini from the Land of the Djinni on Ses’rus. Maelstrom divers, hungry spirit-like entities that drifted on the winds of the storm were known for eating anyone foolish enough to try and fly through the Maelstrom. The Maelstrom divers could not be negotiated with, Ogalab warned the expedition.
The hurricane force winds themselves were deadly enough ripping any ship unprepared for the danger.
Beyond that was the first cloud layer, where the weakest of the Air Spirits lived in fear of the storm lords who lived in the lower cloud layers. Each cloud layer got darker and darker, until finally one passed the floating kingdoms of the Storm lords out into the funnel at the end of the Maelstrom and finally reached the realm of the Har’akir.
The Har’akir were the oldest of the Djinni Aristocracy and their fortresses were built on stormclouds.
Here lightning cut the sky with a regularity and provided the little light naturally occuring in this part of the land of the Djinni.
Narrator’s note on Djinni-
The Djinni cannot alter anything that already exists, and cannot make something that changes the fundamental nature of the Leyas or Immutables. Beyond that they have amazing creative power, but it comes at a price. They are not creative on their own, only expressing creative thought through their interactions with other sentient beings. Their lack of personal creative drive, results in a constant state of boredom. Given time this manifests as madness and maliciousness, until they are truly insane beings. As a result the Djinni have a large trade in “Guests”, slaves taken from other species given all sorts of wondrous wishes as long as they keep their Djinni masters entertained.
Mission Challenges
1- How do you travel across the Maelstrom safely?
2- How do you fight off the Maelstrom Divers?
3- What do you offer as tribute to the Storm Lord Air Spirits to buy safe passage?
4- When you finally reach the land of the Djinni what do you ask for?
Is it a boon, or is it a wish? Please word your wish very carefully.
What do you offer in payment? (remember Djinni don’t need things, they desire entertainment)
Mission Rules
First player to post gets a repost when all other players have finished posting to the mission in response to all other actions.
All other players may only make 1 posting.
Other players may only act as if they have seen the action of the first player who posts.
All other actions are compressed together by the DR team with a focus on storyline, so do not worry about paradoxes between different action posts.
Not every aspect of every action will be shown. This is especially true of actions that exceed two paragraphs.
Open to all tribes and all Mercs except Daron.
Lord grimaldus cannot post to this mission.
This mission ends on Friday 27th September at 8.PM. E.S.T.