From the depths of the deep deserts west of Port Unen has risen an unexpected stone fortress of Olgog design. On the ancestral lands of those of the bloodline of Protodoxa the Shatterer, there once stood a small but plentiful oasis.
Now there stands a fortress ruled by a here-before unknown Council of Olgogs representing over four hundred tribals. These tribes are separated into an inner circle of Eight tribes and eight vassal tribes who have joined their fortress. The vassal tribes assist in the defense and gain the protection of the sturdy walls of the fortress and access to the water Reservoir which has storage chambers and brings water throughout the entire structure using a network of brilliantly designed stone aqueducts.
This total of eighteen different tribes ranging from the Brezan gangs of the militant King Og-gog the Terrifying and King Kitty Mace-Fist, to the Airship pirates of Captain Kol Rapi the Cunning and the Pirates of Captain Gor-Tor-Lur from Unen, to the chivalrous Mag’ol Mag’Dol of the Shattered Sun, and the Gor’ab tribe of Auf Uf from Karov, to even stranger members including the Pit Mongrels of the Pack of Gor’na and the Ur-King Tribal Armies of General Kol’og, General Gol’og and General Kamo’Tla just to name a few.
Their fortress has already repelled a Church of One Crusade of one thousand paladins and is rumored to be guarded by both a giant armored Kuelo monkey, and an underground nightmare that is over a mile long and eats anything that dares the sands above it. They have a lean fleet of airships, both large and small.
As your messenger approached this massive keep members of the inner council stand high above in a window and can barely be seen with normal eyes. The large wooden doors in front of your messenger are huge. Before they knock a voice calls down,
“Welcome to the Council of the Oasis of Al’ya and our Fortress Hob Rhug Dol. State your business and your desires and what brought you across the deadly desert to this place,” the voice said, “We do not take kindly to those who would try and take this oasis. We have turned this valley into a reservoir for the sixteen tribes who will stand firm here against any force that challenges our right to survive here. We have already wiped out an entire Church of One Crusade without any aide from you or those you represent. What does your presence here represent?”
Mission Instructions:
Your post should include
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How you portray your tribe? (what is meaningful to your tribe as your messenger sees it)
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What do you want from this settlement? (alliance, war, trade, “join my faction”)
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there are rumors that deserters from Thomasville siege also have joined up to the Council of Al’ya, do you address that matter? if so how do you address it?
Here are the names of the Council Members of Al’ya and the commanders of the Fortress of Hob Rhug Dol
They are equal in rank
King Kitty - A Brezan, her birth name is Lok Rapi but she never introduces herself this way. She is an eight foot tall intimidating olgog militant who proudly calls herself a King. She is known to have four Members of the Gang of the Hateful Word as her honor guard. Some have called her Kitty Mace-Fist because of the unique way she fights with her mace in battle. She keeps her own counsel.
Of the Bloodline of Protodoxa the Shatterer. Was instrumental in naming the Oasis of AL’ya
Auf Uf - A Karovian, a precise and deadly Gor’ab, he is known for having slain many a Red Bishop and Bruskti Pirate on his sword. He only executes those deserving of it. He usually defers to support Mag’Ol Mag’Dol in council meetings. Of the Bloodline of Protodoxa the Shatterer. Was instrumental in naming the Oasis of AL’ya
Captain Kol Rapi the Cunning - An Unen Airship Pirate and master tactician, he is known for restraint in his actions and a critical eye towards the plans of his fellow Council members. He often leads the fortress’ airship raids on the Church of One zealots. Of the Bloodline of Protodoxa the Shatterer.
Mak’ab Hob Dol - A Karovian, a still and sensible hunter, he is known for having found food in even the worst climates. He was a large supporter of repopulating the herd animals that once migrated across the desert. He usually defers to support Mag’Ol Mag’Dol in council meetings. Of the Bloodline of Protodoxa the Shatterer. Was instrumental in naming the Oasis of AL’ya
Mag Ka’ab the Master Hunter - A Karovian who came north to join the Army of Gul’al and her crusade to drive out the Earthers, he was seperated from the Army during the Siege of Thomasville and stumbled upon the settlement at the Oasis of Al’ya. This Mak’ab was one of the masterminds behind the fortress of Hob Rhug Dol. He is known for his dislike of Armorfiends, and his desire to add a ninth council member who might break the ties between the council members.
Mag’Ol Mag’Dol of the Shattered Sun - A Karovian who once lead a vanguard army supported by Brezans Gangers and Unen Pirates towards Thomasville to help end the siege in the favor of the Olgogs. He was disappointed that some of the Brezans at Thomasville broke ranks (though proudly his Brezan ranks did not) and he and his subcommanders had to escape to the south when they left the siege despondent. He was elected to the council by the Gor’ab Tribes.
Gol’ab the Master Hunter - A Karovian Mak’ab who also came north to join the Army of Gul’al and her crusade to drive out the Earthers, he was seperated from the Army during the Siege of Thomasville and stumbled upon the settlement at the Oasis of Al’ya. This Mak’ab was one of the masterminds behind the fortress of Hob Rhug Dol. He is known for his support of further building up and expanding the fortress and its defenses despite its already massive size.
General Kol’og - An Ur-King Tribal who came north to join the Army of Gul’al and her crusade to drive out the Earthers, he was seperated from the Army during the Siege of Thomasville and stumbled upon the settlement at the Oasis of Al’ya. This General was one of the masterminds behind the fortress of Hob Rhug Dol. He is known for having been instrumental in the creation of the water storage and aqueduct systems. He is also known for winning his council seat in an honor duel against the Brezan Yyankuelo Rider,
King Og-gog the Terrifying. .
Mission Rules
First player to post gets a repost when all other players have finished posting to the mission in response to all other actions.
All other players may only make 1 posting.
Other players may only act as if they have seen the action of the first player who posts.
All other actions will be compressed together by the DR team with a focus on storyline, so do not worry about paradoxes between different action posts.
Not every aspect of every action will be shown. This is especially true of actions that exceed two paragraphs.
Special Challenges: No Combat is allowed in this mission. It is a diplomatic mission to see if you can swing the newely formed Council of Al’ya onto the side of your tribe or your faction.
This mission takes place near Unen, south of Drewsport.
Open to all tribes
Any player who was involved in the Connecticon Live events and is playing that character here may act as if he or she has seen the postings of all other players.
Only Agent Brooke, Field Marshall Strykker, the bladed sun, Kincaid, Azrael, Daemonsbane, Lord Roan Desdaemon, Grim, and Phantoms may post to this mission as nontribal players.
To discourse about what this new fortress city might represent here is a thread in the diplomatic tent open to all.
For any new players who are in the keep we have opened this new thread In the Council Chambers of the new nation of Al’ya.
This mission ends on Friday 26th July at 8.PM. E.S.T.