Lalder was concerned about many things. But there were three main concerns he had. One was enemy forces, whether it be the Church of One or the warmonger’s forces. He has done alot to mitigate the danger of some of the Church of One followers working with Resugent. He hoped to continue those efforts. The Warmongers forces were recently forced out of the the UtR lands.
The other problems were ones he had to deal with now. Lalder looks up to Tor’ab and says “I do not know what will happen with that crystal. Rapiog really caused us trouble. And I do not trust him to continue to show up for our meetings. So we need to plan for when it breaks and hope it never happens. I do not know if those in the crystal will gain strength like us, gain strength faster because all they are doing is fighting, or keep pace with us. What do we do?”
Tor’ab responds “We could work to the middle. Only partially focus on bringing up our strength. That way if they are static, we will have an advantage, if they are the same, the other tribes won’t be so far behind. I worry that they fear us if we go all out defence more than we have. And lastly, if they grow faster than us, at least we won’t be at such a disadvantage. And hopefully our allies we gain by working with others will off set that advantage.”
Lalder says “there is Merit to that tactic. And it does leave me room to focus part of our production and artificing on improving farming. We need to deal with these diseases and poisoning of our food. We cannot allow this to continue. Tor’ab, you are to look into this current situation, but we need something to prevent it in the future.”
Lalder continues “This is what I want to do. For training, we need to spread the knowledge of Shapeshifting and Healing Leyas.
On Artificing, We need to shift away from Vehicle production. With our carrier done and full of Lur Union Fighters, we can give the army some of our extra Lur Union fighters and skimmers. This will allow us to concentrate on two tasks.
Starting with strengthening our gogs in case we have to defend ourselves against the crystal gogs. We toughen ourselves. We don’t make a better weapon, but better armor. First, we need to standardize our armor, and I don’t want to use elemental leyas on them. We have taught most of our gogs each element. What we need is something like those suits that the red bishops wear. An armor that makes a gog hear and see better. Make them faster, stronger, and tougher. I think this should be made of Krato skin or Armorfiend Hide. Armorfiend hide we have easier access to. Lets start with:
[ul]
[li]Helm with sensor enhancements like Animal Sight/Hearing/Smell, and bird sight.[/li][li]Armorfiend vest with Ignore poison, Cat like Reflexes, Cobra Strike, and Increase Strength. If possible adding a small amount of Grow armor to strengthen the vest.[/li][li]Ring of Healing plus life shield: Cure Disease, Heal Wounds/Heal Internal Damage, and Life shield.[/li][li]Boots with Fireleap (Could be replace with Insect Leap, but I didn’t think that would be compatable with Increase strength)[/li][/ul]
Tor’ab says “Those armors will keep me busy for a while. Lurtor could help while he’s not learning new songs. You can work on the Helm with your knowledge of Shapeshifting Leyas. But we will need to train more gogs with it. The Aufs can work on the rings, or add Life shield to our existing rings. But that is ambitious.”
Lalder says “I know, but we can use these armors for the gogs who are watching/guarding the farms. The improved senory abilities will help them spot someone messing with the food.
Next, We need to create a set of tools for gogs to use while farming. They need to be able to help the plants grow and tell if there is something wrong with them. Poisoned or diseased. If the farms are to work, we need to fix this. I want Lalyan and Ogor to work with our Buski artificers on this. This will be a set of tools, not just an single item. This way we cause us more of our artificers on this. We need at least:
[ul]
[li]Wooden Ring of Tunneling, Change Earth[/li][li]Disease Dowsing Stick - Using Earth and Healing together to locate diseased plants (Locate and Healing Leyas together), and Speak with Plants to get how the plant feels.[/li][li]Waterskin of Create Water, purify Water, Cure Disease - THis is to tend and water the crops while removing any poisons or diseases. Keeping the plants healthy and inter keeping the gogs who eat it Healthy.[/li][li]Crafters to make mundane tools like, Picks, rakes, small shovels made of wood & stone.[/li][/ul]
“
Tor’ab says “I see, The initial ring to shape the ground to build caves, and then soften the dirt around for a plant to grow in. The Dowsing stick to find any sick plant. And the Waterskin to treat the plants.”
Lalder says “Exactly. I hope this will also let us build more farms and keep the ones we have healthy. We are doing good, but we must protect the food supply. And since we have more artificers than any other tribe, we need to tackle the farm issue.”
(OCC Not counting the Lur Union Fighters in the Carrier, I have 17 Lur Union FIghters and 10 Lur Union Skimmers (Might be off by One on Skimmers). I planned to give 10 Lur Union fighters and 5 Lur Union Skimmers to the Army. Then let the army maintain from there.)
(OOC The reason I have the Farmer’s kit is to make use of the Lesser Artificers, and the armor is suppose to mimic Power armor, but doesn’t have to be armor. Could be like the Dragons. )
Artificers:
Lalder ((Auf) LR:5, Heal:4, Light: 3, Shadow:3, Air:3, Earth:4, Fire:3, Water:3, General:2, Shape:1, Summ:3, Troub:2) Adj: (Charisma +4 (Item))
Lalyan ((Auf) LR:5, Heal:4, Light: 3, Shadow:3, Air:3, Earth:3, Fire:3, Water:3, General:2) Adj: (Agility+1)
Lalog’na ((Auf) LR:4, Heal:4, Light: 3, Shadow:3, Air:3, Earth:3, Fire:3, Water:3, General:2, Summ:3)
Lalur’ab ((Auf) LR:4, Heal:4, Light: 3, Shadow:3, Air:3, Earth:3, Fire:3, Water:3, General:2)
Tor’ab ((Tor’og) LR:4, Heal:0.5, Light: 3, Shadow:4, Air:2, Earth:3, Fire:3, Water:2, General:2, Shape:3)
Lalon ((Ur Tor Special) LR:4, Heal:1 Light: 3, Shadow:3, Air:2, Earth:1, Fire:2, Water:2, General:2, Summ:3)
Ogor the Inquisitive ((Apprentice Auf (FS 4)) LR:4, Heal:4, Light: 3, Shadow:3, Air:3, Earth:3, Fire:3, Water:3, General:2)
Lurtor ((VLAD Agent) LR:4, Heal:1, Light: 3, Shadow:3, Air:2.5, General:2, Shape:3, Troub:4) Adj: (Charisma (+4 Item))
Brustor ((Mag Buskts FS 4) LR:4, Light: 3, Air:3, Earth:3, Fire:3, Water:3, General:2)
Mag Buskts artificer 2 ((Mag Buskts FS 4) LR:4, Light: 3, Shadow:1, Air:3, Earth:3, Fire:3, Water:3, General:2)
Mag Buskts artificer 3 ((Mag Buskts FS 4) LR:4, Light: 3, Air:3, Earth:3, Fire:3, Water:3, General:2)
Mag Buskts artificer 4-10 ((Mag Buskts FS 4) LR:4, Air:3, Earth:3, Fire:3, Water:3, General:2)
Ur Tor
Dolur (LR:4, Light: 3, Shadow:3, Air:3, Earth:1, Fire:1, Water:2, General:2, Summ:1) Adj: (Will +1)
Lalag (LR:4, Light: 3, Shadow:2, Air:2, Earth:1, Fire:2, Water:2, General:2, Summ:3) Adj: (Will +1)
Tlalur (LR:4, Light: 3, Shadow:3, Air:2, Earth:2, Fire:2, Water:2, General:2, Summ:3)
Tla’ab (LR:4, Light: 3, Shadow:2, Air:2, Earth:2, Fire:2, Water:2, General:2, Summ:3) Adj: (Pilot Hover +4)
Lolon (LR:3, Light: 3, Shadow:2, Air:2, Earth:2, Fire:2, Water:2, General:2, Summ:3)
Ur Rhug
Ka’ab (LR:3, Light:3, Shadow:3, Air:2, Earth:2, Fire:2, Water:2, General:2, Summ: 1)
Ur Mak
Rhugal (LR:4, Light: 2, Shadow:1, Earth:1, General:2, Summ:3)