Kolgol walked off his ship after finally pulling into the Port of Unen. His ship had a hold full of prisoners. Young Ur Rhug who were brought away as criminals from the Isle of Mag Buskt.
It was just as night fell and the moons of Refuge hung low on the horizon The water trembled as a humongous monster rose up out of the harbor. Its body was easily the length of four ironclad ships placed end to end.
Kolgol watched as the Kuggoryyan of Mag Buskt rose up, placing once clawed foot up on the shore, crushing an entire carriage with its foot. Another step, crushing four homes and the creature was towering over Port Unen. It was a behemoth with eight muscular legs the size of a castle’s tower, a serpentine body with seven fat hanging udders dribbling nightmare ichors, and an eyeless head with an open grasping lamprey-like mouth.
An army could easily ride on the monster’s back.
The voice of Mag Buskt the great Shadowmancer and Chieftain could be heard, though he could not be seen. He said, “Give me back my tribals or I will destroy this port. You have no right to them.”
Kolgol saw his own tribals had already taken the prisoners off the ship. Now Kolgul just had to get them out of the city before Mag Buskt freed them.
As he looked out across the city he could see the lives of many were in danger.
At that moment the Kuggoryyan began to shake like a dog with an itch. From its hide dropped other intelligent nightmares who had hitched a ride on its body from the cursed isle back to the mainland.
Your post should include
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What forces to you send to Unen? (be specific about numbers and types of tribals sent in)
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Do you aid the Monster that Mag Buskt has deployed on this city, or do you aid the defenders of Unen?
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what is your plan to defeat the Giant Aquatic Nightmare?
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what is your plan to defend your own soldiers from the Intelligent Nightmares attacking the city?
Mission Rules
First player to post gets a repost when all other players have finished posting to the mission in response to all other actions.
All other players may only make 1 posting.
Other players may only act as if they have seen the action of the first player who posts.
All other actions will be compressed together by the DR team with a focus on storyline, so do not worry about paradoxes between different action posts.
Not every aspect of every action will be shown. This is especially true of actions that exceed two paragraphs.
Special Challenges: Defend the shantytowns and ancient stone docks and thousands of Olgogs from being crushed and killed by the Giant Aquatic Nightmare. Dangerous GIANT SEA MONSTER with multiple legs as thick as buildings and a head large enough to eat a Gunpod in a single bite. Can climb up any surface. Cannot be poisoned and is immune to chill and vampiric dmg. Can breath under water. Intelligent nightmare.
HP 300
FS 5
Attacks 3
AR 5 vs Melee, Missile, and Energy attacks. Regenerates 10 H.P. every combat round.
Chill breath attack 20 Chill dmg City effect (+15 dodge T#).
Stomp- 20 Melee dmg, Lowers V.A.R. and S.A.R. by 40 pts. Area Effect (+8 Dodge T#)
Vampiric Bite- 15 (No A.R.) Vampiric dmg, eats the target if attack kills the target. Cone attack (+4 dodge T#). Crushes vehicles and structures Lowers VAR and SAR by 30 pts. It can also eat other nightmares and regain HP this way as well.
Move 5 Swim 15
Intelligent Nightmares HP 18, FS 4, 2attacks Chill breath 8 Chill dmg or claws/appendages/other dangerous body parts 8 melee dmg
Kolgol has the added challenge of getting the Ur Rhug rebels from the docks and out of the city on foot. They will try to escape and hurt their jailers so make sure to plan for it.
Field Marshall Strykker has the added challenge “My actions cannot cause collateral damage to Unen or its people”
This mission takes place in Unen.
Open to all tribes
Rhugnaru, Urik’s Outcasts, Godart, Kul Gul Rapi, and other Unen tribals gain x2 Rewards for this mission if they post to it.
Only Agent Brooke, Field Marshall Strykker, the bladed sun, Kincaid, Azrael, Daemonsbane, Lord Roan Desdaemon, Grim, and Phantoms may post to this mission as nontribal players.
Lord Grimaldus may send ONLY one wing of three gunpods limited to using Laser Cannons and gatlin railguns in this mission (ala King Kong, enjoy!)
To discuss how to take down the Kuggoryyan in character come here.
This mission ends on Friday 26th July at 8.PM. E.S.T.