Lurtor flew northward with two Lur Union fighters at his wing. It was hard finding the hidden Aerie of the Choir of Payne. Much like a suburb, this aerie was subordinate to the Dawn Spear, but the families of the Choir considered themselves independent. They refused to ask the Dawn Spear for aid but when forty Sword Giants surrounded the Plateau of the Aerie of the Choir of Payne, they were cut off none the less.
Daily battle against the Giants has resulted in a stalemate, but soon food and water will run out. The Giants are each over forty feet tall, and can hurl trees like spears to take down airships and flyers. They are intelligent and dangerous. And with them is an ancient Cultist of the Mag Mag Gor.
Their tactics are straight forward, crush or kill anyone who dares to threaten them or stop their siege. If their numbers drop down to twenty or the Cultist is destroyed, the Baribur of the Choir of Payne will join the fight.
Remember that Sword Giants are able to camoflague naturally in mountainous regions much like the area surrounding the Choir of Payne’s small aerie. Only during midday when they attack the walls of Choir of Payne are they visible.
The Cultist will hang back, and shadow walk around to strike as needed. ’
This takes place east of Tla’loc’al.
Challenges:
1- Who do you send in?
2- What is your strategy and tactics for the 40 Sword Giants?
3- How do you defeat Sword Giant Cultist of Warmonger?
Mission Rules
First player to post gets a repost when all other players have finished posting to the mission in response to all other actions.
All other players may only make 1 posting.
Other players may only act as if they have seen the action of the first player who posts.
All other actions are compressed together by the DR team with a focus on storyline, so do not worry about paradoxes between different action posts.
Not every aspect of every action will be shown. This is especially true of actions that exceed two paragraphs.
Special Challenges: 40 Sword Giants armed with giant swords and javelins and rings of Acid cone and Chill shield at 4 successes. Page 144 DR core book.
1 Cultist Sword Giant (F.S. 8, Water lvl 4, Shadow lvl 4, Earth lvl 5, and General lvl 2)
Open to all tribes and all characters and mercs
Open to all characters, those players with both a tribe AND a merc must choose either their merc OR their tribe to take part in this mission. All tribes are limited to 4 Standard Tribals, 1 Elder and 1 vehicle.
(Tribals may exchange the vehicle for a squad of Balgogs (five balgogs) or Four Mighty Yadols.
Goblin Gunners may trade one standard trible for )
Lalder is limited to Lurtor and three Lur Union Fightercraft and their crew (no drop troops or additional troops)
Lord grimaldus cannot post to this mission.
Kul Gul Rapi is limited to Kul’al Kul Gul Rapi the Vampire Lord and his unit of Vampire Giants.
The Kul Gul Rapi tribe is not responsible for any actions comitted by this rogue Vampire team.
Yyan Kol can deploy his Giants in addition to Yyan Gor Kliej. However the Sword Giants are firmly under the sway of the Cultist Sword giant and will not talk while the Cultist lives.
Tor’lallur can deploy his Plague Giants.
Unit 817 can deploy their sleipnir and undead yadols
This mission ends on Friday 13th September at 8.PM. E.S.T.