Camp hharmoon:
Tor’ab says to the group “We have a tough battle here at Camp Hharmoon. We will have help form the Unit 817, GNA and Lur Union members. Everyone should have Chill shield up. We will strike with Lur Union Fighters (10) Each will have a Light Leyas user until we jump out for the fort. Lurtor, your group is the reinforcements, stay longer in the other fighters protecting htem until your job there is done, or we need your squad. Take out those deadwings.
All, Make sure to heal and raise the dead quickly. Also remember about the chip in the back of their neck, strike it and you either free the undead or cause a few moments of confusion. Take advantage of that. Also, while outside, limit your light leyas. On the inside, let loose. Also take any magi cannons you can. We can use those. Now lets go.”
Tactics
For the rest of them, they will break into Squads in the Lur Union Fighters. The light users will use Reflect Magi Cannon Leyas while on the fighters. Each leader should be able to teleport them in last resort. All can either shadow jump, or are paired with a shadow jumper. Also each group will have 2 healing rings. Each Squad leader will have a comm Crystal to coordinate. All members have a light weapon or Light Leyas to deal with Unit 111. They will jump out of the Fighters over the fort when cleared enough, and either float down or shadow jump down to begin their battle.
At the start, The Lur Union Fighters will focus fire the lasers on the walls of the fort to create an opening for the Olgogs to enter.
Tor’abs group will focus on snipers and the AA by sneaking up on deads units by shadow jumping and using the wave motion fists to strike silently. Then move away. Tor’ab and Kugon will try not to use Halo while outside unless needed. will use Ray of the sun from the artifact on the Elites. Kuron will summon a chimera to attack and distract from a different direction if needed.
Lalog’na and Lalyan’s groups are made of the FMK members armed with Fire Lances and Phoenix Strike pistols. They will take out nightmares (consume) and attack dead units with the Light leyas users using Reflect Magi cannon leyas while the FKM members Fire their weapons. After a few turns, they will jump to a new position, keeping a cat and mouse game going. Leading any group following them into an ambush by the other.
Lurtors group is the Heavy firepower group. He has his phoenix strike pistol and a paladin sword. 3 have magi cannons, and the Goblin Vandel who has a phoenix strike Pistol.
They will come in to a flank where a group is having trouble and quickly take out any forces.
[ul]
[li]Each Light leyas user will stay in different Fighters protecting them with Reflect Magi cannon leyas. Will Jump out if needed or Unit 111 fight outside is done. (aka anti aircraft, deadwings).[/li][li]Tactic will be to use a staggered Halo so dead units will be caught in multiple Halos and be trapped. Then will also open fire with their respective weapons. [/li][li]2nd tatic will be Shadow jump around and using Laser leyas to take out the chips in the undead on the back of their necks. Hopefully creating confusion. [/li][li]Lolon and Tla’ab are also summoners and will use Cerberus to grab undead firing at them to stop them from firing and making easy targets.[/li][/ul]
Squad 1
Tor’ab ((Tor’og) LR:4,Light: 3, Shadow:4, Air:1, Earth:3, Fire:3, Water:2, Gen:2, Shape:3)
[ul]
[li]Dragon Scale Armor (Ariticed with Stone Skin, Shadow worked), Armorfiend Cloak (+1 str ), Paladin Sword in a sheaf, Fire leap boots, Concealment Stone, Magi Cannon. Ring of Healing.[/li][li]Using Improved reflexes, Increased Strength (Artificed (Total Str 9). Additionally He will use Ice Shield at first… Will use Reflect Magi Cannon Leyas attacks.[/li][/ul]
Tor’ab’s apprentices (10 Ur Rhug, armed with Solar Essence studs on Clubs, Phoenix strike pistols. Wave motion First Gloves, and Armorfiend hide Vests. Have healing and res potions as well.)
Kugon Ur mak (LR:3, Heal:, Light: , Shadow:, Air:, Earth:, Fire:, Water:, Gen:1, Shape:, Summ:3) - Light Artifact (Ray of Sun, Light Shield, Halo at 6 Successes)
Squad 2
Lalyan ((Auf) LR:5, Heal:4, Light: 3, Shadow:3, Air:3, Earth:3, Fire:3, Water:3, Gen:2) Adj: (Agility+1) (Equiped same as Lolog’na)
Lalag (Ur Tor) LR:4, Light: 3, Shadow:2, Air:1, Earth:1, Fire:2, Water:2, Gen:2, Summ:1
[ul]
[li]Phoenix Strike Pistol, Ring of Healing[/li][/ul]
FMK - Bug the Standard Bearer FMK ( Air:3, Ring of Healing),Dol’ab ( Earth:3), Tlaog ,Dar’ab
Squad 3
Lalog’na ((Auf) LR:4, Heal:4, Light: 3, Shadow:3, Air:3, Earth:3, Fire:3, Water:3, Gen:2)
[ul]
[li]EQ: ArmorFiend Vest, Armorfiend Cloak (wilderness camo, Obscure), Fire Leap boots, Necklace of Protective Aura, Auf Wood Spear (ShieldBreaker, Lighting Spear and solar essence) and Skull Crusher Magi Pistol[/li][li]Shields: Stone Skin, Life shield, Protective Aura (from Artifact) and Chill Shield[/li][/ul]
Ogor the Inquisitive (( Auf (FS 4)) LR:4, Heal:4, Light 3, Shadow:2, Air:3, Earth:3, Fire:3, Water:3, Gen:2), will use Protective Aura and life shield.
FMK - GulTor FMK ( Water:3, Ring of Healing) ,Hobator (Water:3), Rapiya, Tor’ru
Squad 4
Lurtor ((VLAD Agent) LR:4, Light: 3, Shadow:3, Air:1, Gen:2, Shape:3, Troub:2)
[ul]
[li]EQ: Marzac Body Armor, Necklace of Protective Aura, Fireball ring, Ringer of LIghtning Strike, VLAD Phoenix Strike Pistol, Combat Knife (Shieldbreak 6 success), ring of Healing, and a Fireproof trench Coat. Goggles of Night sight. Paladin Sword. Necklace with Life Shield (3 Succ)[/li][li]Shields: Chill Shield, Protective Aura from Item, Sonar, life shield (Item)[/li][/ul]
Equiped the same
OrTla ((Tribesmen: FS:5) LR:2, Light: 2, Water:2, Gen:1)
Tla’ab (Ur Tor) LR:4, Light: 3, Air:2, Earth:1, Fire:2, Water:1, Gen:2, Summ:2)
Lolon (Ur Tor) LR:3, Heal:0, Light: 3, Air:2, Earth:1, Fire:2, Water:1, Gen:2, Summ:2)
[ul]
[li]Nightmare hide armor with Chill Shield and Stoneskin, Forked Krato Bone Short Thrusting Spear and magi cannon[/li][/ul]
Van - Goblin Vandel (LR:3, Shadow:3, Air:3, Earth:2, Fire:2, Water:2, Gen:1) - Ring of Healing
10 Lur Union Fighers (With Pilots (FS 4, Air 2, Shadow 2, Water 2, Pilot +5 ) and an Ur Rhug, 4 with Lasers, All with Duel Fireballs.
Standard Equipment for non Elders: Nightmare hide, Artifice Forked Krato spear with Shieldbreak, Solar Essence and Lightning spear studs, fireball Guantlet, 4 healing potions, 4 rez potions And Tribal shields. Camo Cloak (Obscure, Wilderness Camo, Comfortable Aura)
Ring of Healing (Cure Disease, Heal Internal Damage, Cure Poison (3 succ))
Equipment for FKM Recruites (FS:4|LR:3, Shadow:3, Gen:1): Armorfiend Vests, Artifice Forked Krato spear with Shieldbreak, Solar Essence and Lightning spear studsthe handle. 4 healing potions, 4 rez potions, Fire Lance (fire dart II Springshot pistol)