Alnaru watched the blips across dark night sky as they flitted. Never had Refuge had so many stars so close and it seemed they were replaying some great war. Alnaru thought these were days of miracles and wonder as he watched the night sky.
Alnaru was an Ur Tor and had gotten separated from the armies of Gul’al at the end of the Siege of Thomasville. His trek through the desert took him towards Karov where he hoped to catch a merchant caravan to Tla’loc’al. Instead he went too far south and stumbled during the day upon a military camp that was erected in the middle of the desert.
Alnaru approached the camp seeing earther style swords that were scattered across the field surrounding the outer wall of shaped bone.
Only one entrance lay open in front of him, and with thoughts of death in a final battle against evil, Alnaru began walking faster and faster. He clutched his spear, imagining the great warriors he would face. He dreamed of the fireballs they would hurl, the pillars he would dodge, and finally the death blow he would deal his enemy as they killed him.
Now in the middle of the field of swords, Alnaru saw one of the swords shake. Sand sprayed up as more of the swords began to shake. Alnaru never knew what hit him, as the sand dragons ripped through him. The nightmares returned to their more placid form as swords moments later.
In a serpentine cloud, the Dead Surgeon Naveed flowed down onto the field and past the swords. His back was covered by hands holding scalpels and stapleguns on the end of long multi-segmented arms sewn from parts of other arms. Naveed reached down with a pair of arms and lifted the body of the Ur Tor gently. Naveed’s eyes had long had their eyelids removed, as blinking was not a necessity for his undead flesh. His lidless gaze looked down at his new piece of art before it was made.
The fur would have to come off,and much of the snout would be cut back to reveal the teeth beneath.
The eyes of the body flickered open to see Naveed’s face, and it would be the last thing the dying Alnaru would see. As the last of his memories trailed away, they were copies in sparks across the shadow leyas that pooled around them.
Across the length of Refuge, Uthvelor Seers saw this moment, the moment they were waiting for. The location of the Warmonger Cult base known as Camp Sand Dragon. Knowing the next attack would come upon Jamesville, the Uthvelor Seers sent their messengers to the EEF, to the GNA, Lur Union and GUTS they sent Nngtae diplomats to deliver the word.
The spy satellites of the EEF picked up the movement of Unit 111 Army as it marshaled its troops. It was a dangerous force but a small one. It was smaller than the Warmonger Cult Fleet in orbit above the planet currently in battle against both EEF and Iron Republic forces in space. Since the EEF was already in full deployment in space, there was now a good question of what forces the EEF could send to aid the Olgogs against the Unit 111 and the Warmonger Cult.
Your post should include
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What forces to you send to Camp Sand Dragon? (be specific about numbers and types of tribals sent in)
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Do you try and catch the warmonger Cult forces at the Camp or on the road to Jamesville, or at Jamesville itself?
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what is your plan to defeat the DeadWing Air support ?
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what is your plan to defend your own soldiers from the the massed magi cannon fire of the Dead Warmachines, Dead Soldiers and Dead Elites?
Mission Rules
First player to post gets a repost when all other players have finished posting to the mission in response to all other actions.
All other players may only make 1 posting.
Other players may only act as if they have seen the action of the first player who posts.
All other actions will be compressed together by the DR team with a focus on storyline, so do not worry about paradoxes between different action posts.
Not every aspect of every action will be shown. This is especially true of actions that exceed two paragraphs.
Special Challenges: Defend the Walls of Jamesville. If the Unit 111 army reaches Jamesville and the Nine War Souls surround Jamesville they will be able to call down the Spirit of Warmonger. This army travels by night and uses Shadowwalk to prevent many attacks from wiping them out while traveling.
30 Sand Dragon Nightmares at Camp Sand Dragon.
The Military Attacking force: 350 Unit 111 armed with Magi cannons (3d6 Energy dmg, x4 to Vehicles). They are armed with Vampiric Bayonets 4 (No A.R.) Melee dmg (heals the user for 4 HP heals Dead for 8 HP shadow based heal) (in teams of fifty led by a single dead warmachine)
Five Dead Warmachines (Fiendish Sword Upgrade)
Ten Deadwing Aircraft
Twenty Elites armed with AA Upgrades
30 Dead Surgeons with full Dead conversion upgrades (will turn 15 dead on the battlefield into Dead Olgogs each combat round)
Ten Kias Warwalkers
Nine War Souls (Soul Takers of Warmonger) FS 8, 3 attacks, Can only be damaged by worked, and artificed weapons. Demonic foe. Armed with a pair of Hellforged Plasma Cannons - Hellgun Plasma Launchers does 40 Energy dmg, x2 dmg to vehicles and structures Area Effect (+8 Dodge T#) unlimited ammo.
Mind Spiked Totem Auf Tor (totemic Auf known as Deaths Caretaker) who has been enslaved to the cause of evil. He is a powerful totemic figure who normally defends the olgog peoples but has had his mind and memories altered by Dyrisha Nial (no one knows who has actually mind spiked this character in game, just Out of character)
Dead Surgeon Naveed, Tail of Djinni Fly 12, HP 36 FS 10, attacks 4, can raise one corpse as an unarmed Dead Olgog each combat round.
This mission takes place in Jamesville.
This mission can only be won by the combined teamwork of multiple tribes AND Lord Grimaldus. Without this both sides will suffer catostrophic losses
Open to all tribes
Open to all characters (Except Olgog the Olgog)
Lord Grimaldus may send any forces he has but may only meet the Unit 111 force on the road to Jamesville or at the Walls of Jamesville not at Camp Sand Dragon
To discuss how to take down the Army Column in character come here.
This mission ends on Friday 26th July at 8.PM. E.S.T.