Goblin Lands 2 Heroic Mission WEEK 17: How Bright the Star?


#1

Deep within the Forbidden Armory of the Falling Star Homeforge, Scout the Bastard and Grim the Bastard were in a situation neither of them had experienced since the K’ias Wars, aeons before. They were surrounded by Broken Reavers, created by a Nightmare Lord’s fell fleshweaving, and there were no reinforcements coming. So they fought their way back towards the defended areas. Along the way they picked up a pair of Yagogi Karovians, a Brezan with a big axe, and a colonial. Grim lead the motley crew to Glinta Hammerfall’s Feast Hall, where he had a pair of rooms.

Glog of Or’Lur had escaped from the Homeforge with the weapon that caused the outbreak and returned to Tla’loc’al with no-one being the wiser.

Dubbed Reaver slime, a greenish liquid had begun dripping from the walls of the Homeforge (once the hammer was taken from its protective alcove). It had already turned five hundred of the Homeforge’s inhabitants into dangerous Reavers. The Homeforge was reeling from the unexpected and overwhelming situation, and their defenses were down.

For a conniving tribe, this would be the perfect time to raid the Homeforge for metal weapons and armor.

For an honorable tribe, this would be a time to act as the cavalry, coming to the aid of the Homeforge.

In either case, how do you counter the K’iou Reavers? Do you kill them or disable them? (they will not respond to diplomatic entreaties)

How do you handle the K’iou defenders you come across? Diplomatically or violently?

How do you protect your troops from the curse of the Reaver slime? (note the Reavers do not spread the slime, they are simply created from any sentient who touches the slime)

No one has maps of the Falling Star Homeforge, and burrowing Reavers have created enough new tunnels that even an old salt like Grim might struggle to figure out which tunnels lead where.

Threats
500 Reavers currently in a tunnel fight with the K’iou defenders
1000 Slavebeasts currently cowering in the lower tunnels but will attack lone travelers.
The Slave beasts travel in groups of three to seven. The Reavers will travel as a mob but will split off to hunt down “interesting” prey. (interesting prey is prey that evaded them)

See Reavers & Slavebeasts page 147 DR Core book

Mission Rules
First player to post gets a repost when all other players have finished posting to the mission in response to all other actions.
All other players may only make 1 posting.
Other players may only act as if they have seen the action of the first player who posts.
All other actions are compressed together by the DR team with a focus on storyline, so do not worry about paradoxes between different action posts.
Not every aspect of every action will be shown. This is especially true of actions that exceed two paragraphs.

Special Challenges: The city center of the Falling Star Homeforge is split into four major sections (for this mission).

  1. The Mercantile Exchanges (where caravan leaders and other foreign reps trade goods for the precious metals, tools and armor created here). It is busy all day and night, with crowds of young K’iou roving around. It is only about a third infested with Reavers.
  2. The Mining Tunnels (extending out for miles in all directions, going both deep and dark). It is dark and quiet, footsteps echo giving away positions. The K’iou will instantly be alerted by tunneling using the Leyas or other methods in this section. Very easy to get lost. This section only has roving Reavers.
  3. The Commons (a group of large underground halls where the K’iou gather for social events). Here are the locations of the Temple of Falos in the Falling Star, and all energy bridges to their reinforcements on other dimensions. This section has been cut off from the others and is fully defended.
  4. The Forbidden Armory of the MagAuf ( a section of trapped halls where the weapons built by the MagAuf and traded to the K’iou are held). Pit traps, crushing stones, spike traps, acid traps, poison dart launchers, and pits full of Nightmares. This section is almost completely overwhelmed by the Reavers and Slavebeasts (some of the slave beasts have been taking weapons from their alcoves)

General Challenges: Entrances to any of the four sections are warded against Light, Shadow, Fire and Earth (wards cannot be stopped). Each entrance is guarded by team of four K’iou Greslarion (Homeforge guardians, F.S. 7, attacks 4, Earth 4, Fire 4, General 2. Armed with K’iou Mining Mail & Forgemaster Hammers). Patrols of 3 Greslarion are also common in all regions.

Special Challenges: Reaver Slime…yeah don’t touch it or fall in it if you get near it.

Open to all tribes and all mercs

This mission ends on Friday 28th February at 8.PM. E.S.T.


#2

Qata and Gabi would each be in charge of 5x Regular Bruskti. They would offer to aid the Kiou defenders, especially with capturing any Olgog tribals responsible for the disaster, or attempting to steal anything from the armory.
Gabi and her 5 would go to the Mercantile Exchanges. They would try to question any fleeing olgog merchants about what they saw and what caused the attack. They would also act as search and rescue pulling civilians (Of all races) through their shadows (If possible I understand entrances are warded but are the rest of the areas?) to safety.
They would use dead wood chill bolt pistols or crystalline magi cannons on the Reavers and slave beasts (Aiming to kill) they would try to keep out of melee with the foes due to the chance of being pushed into slime in the chaos.
Qata and her 5 would (With the Kiou’s permission) attempted to hunt for culprits in the armory as well as help with the general defense. They would move slowly, trying to avoid traps and slime. They would try to link up with a kiou patrol and help them with chillbolt and magi cannon support. As well as detain any olgogs found in the armory.
All Bruskti will feed on the home forges fear as much as they can.
Qata and Gabi have communications crystals to relay information.
All Bruskti are dressed in black cloaks which they will quickly discard if the cloak comes in contact with the slime.
They are all have pierced faces with studs of shadow armor (Taken out when passing through warded areas) , studs of ice shield, studs of cobra strike, studs cat like reflexes, wearing bandanas on their heads of easy breathing, wearing chill shielded leather armor, carrying carved deadwood chillbolt pistols, handles of energy sword, and crystalline magi cannons, they also have their swords sheafed in the pirate scabbards (Hopefully allowing them to keep stable and not fall into slime and traps).


#3

When he first heard about the problems at the Homeforge Lord Grimaldus waved it off without a care. Let the dwarves handle their own problem, it affected him not. But after a short while he thought to himself, this could be an opportunity to gain a trading partner besides the Goblins. He certainly needed more materials, Resugent had sent word that the tribe of lalder would be sending people to assist in the construction of the new towns. A Homeforge in their debt could be very useful. Besides, he had so many mouths to feed, a few heroic sacrifices to “prove” that his people could be trusted could go a long way in the future.

Very well, the Dwarves would be saved…wait…what was their name for themselves? Q, Kiu? K’iou? K’iou, yes that was it. Such an odd name for Dwarf, but best to call them by the name they prefer as to not cause problems. Also conveniently enough Paladin Durandal had recently recovered from his sickness, and was ready to serve again. Thankfully he had secured the loyalties of the talented Paladin after the truth was learned.

Paladin Durandal would lead One Hundred Paladins of Grimaldus to the Homeforge, they would stop before the defenders at the gates and offer their services in destroying the Slavebeasts and the Reavers.

“Greetings…(darn it what was that word again?..oh right!) K’iou, I am Paladin Durandal in service to Lord Grimaldus Leader of the Provisional Southern Colonies of Absalom, and Hebron. We have heard of your misfortune and have arrived to assist. I understand that you might not trust us inside your home which we accept. We shall fight any Slavebeasts and Reavers that we will be given access to so we may prove our good will. We no longer serve the treacherous Church of One since we discovered the lies in which they used to manipulate us. We humbly request an opportunity to fell your enemies and begin a friendship so we may prove the hateful tenets of the Chuch to be wrong. God had guided us to the truth, and he has guided us here to help you. Our faith, in his blessings and his love for all peaceful living beings shall give us the power needed to cleanse your home of this vile taint.”

Paladin Durandal is armed with Ascendus and will strike down any Slavebeasts and Reavers that the K’iou allow them to fight. He and his soldiers shall use their healing crosses to restore any injuries, while Durandal shall use all of Ascendus’s powers to create panic and fear among the enemy.

Tactically they shall form a U shaped formation, they shall use crossbows to taunt the enemies into the center where the soldiers on the flanks can surround the enemy from all sides. They will fight a defensive battle with each lured group, The Paladins with their shields raised slamming into the enemies keeping the enemies facing the troops in the center allowing the flanking troops to strike at the monsters from the sides and rear. If the enemy forces figure out the tactic the Paldins shall fall back by squads keeping each other covered until the formation can be reformed. They will use this tactic to prevent the enemy from forming large groups so they can be picked apart with minimal casualties on our end.

Any Paladins who have decent knowledge of Light leyas shall attempt to blind groups of Reavers and Slavebeasts in order to destroy any momentum that they build.

The army shall only go into places that they are allowed into and will try to protect any K’iou that they can in order to place the Homeforge in their debt.

Edit: Forces shall avoid the slime, no touchie :stuck_out_tongue:


#4

8 Horned Dog Kolgul Militiagogs would be sent into the Homeforge. They would be dragging a large cart capable of carrying at least fifteen Pit Mongrels (led by Gorkaog). They will bring the cart to the Mercantile District. They would tell any K’iou who asks that they are bringing food and aid supplies to the Mercantile District only, and will promptly leave after delivering these to a safe zone (away from the defenders and reavers). This safe zone will actually be the drop off point. Two of the Horned Dog KGM will stay with the cart.
If questioned they will say they are bringing aid in the name of the Kolgul militia.

Gorkaog’s Warband will also carry 4 of the Brain fever spears and use them to disable any K’iou defenders. The K’iou defenders will just be hidden (not killed not taken). All the while Gorkaog will grumble about, “How did tiny green fur become big boss?”

Then the harvesting will begin. They will use the Brain fever spears to make it harder for the Reavers to escape. Then they will be cut down, and four Horned Dog KGMs will bring the bodies from the front lines back to the cart. Once the cart is full, the eight KGM will take it out (if questioned or found with the bodies they will admit it has dead bodies, but that they are bringing them to Auf Ur’sa in hopes the healer can bring them back unharmed).

The Pit mongrel warband will remain in the Falling Star to find out who is the cause of the outbreak and where the Nightmare Lord weapon the Quall spoke of has gone to. Once they get that information they will leave in ones and twos, using any method including the sewers to escape. One Pit Mongrel will stay behind and try to sneak Leyas Firebomb crystals into as many tunnels and spaces as possible. So when the time comes, a good collapse can be blamed on the Reavers burrowing.

This last part was Gorkaog’s plan. He may not be able to kidnap K’iou under Gobbog’s reasoning, but he could bring down tunnels to hide their presence or help them escape. The Pit Mongrel chosen would not be Gorkaog of course.


#5

Kharos and his band of fifteen raiders were looking for trouble. It had been too long since they had a good fight and they were quite bored as it happened. The band had done quite well since the battle at Resugent’s tower, Kharos’s two right hand men each had their own suit of plate mail armor (from Death Mark mission) as well as some other neat items. They had heard of the tragedy in the Homeforge, and decided it was time to become heroes. Traveling as fast as they could they would announce themselves as vigilantes that had arrived to regain control of the Homeforge. They would attempt to fight their way into the armory, calling on guards, citizens, anyone they found who could lift a blade to come join the ranks. His band would lead the way, fighting through the reavers, cutting them down with swords and spears and axes. Kharos had also distributed the three earther grenades and the heavy auto pistol through his band, and these would be thrown/fired into the reavers. Kharos would also put Orb of Fire (Fire lvl 2) on himself and his men, as well as the citizens that he could, to burn away the slime before it corrupted them.

Kharos’s Equipment/Trainings:

-Suit of Honored Lamellar Armor (Artificed with burst shield)

-Honorific samurai’s Daisho set with a Katana and Wakazashi (Both with shieldbreaker lvl 4)

(Otherwise normal except for fire leyas at level 3)


#6

After sending the mercs on their way to the Homeforge, Lotara returned to the Lab. She waited for about 5 days or so (during which she converted the dead Church of Oners and made them loyal followers) before her scout returned with the ‘map’, and a report. Something was happening at the Homeforge. K’iou were being turned into… things. The Homeforge was in chaos…

She put the finishing touches on the last Converted Dead Earther. “So, are you ready for your first mission?” she asked as he sat up. Victor Siedermann stared at his hands for a moment, then looked at Lotara and nodded. “Yes, ma’am.”


20 Dead Earthers armed as Church of One squires, 29 Dead Earthers armed as Church of One Knights (both standard gear in GL book, except for any Light artifacts).
Victor Siedermann is armed with a VLAD Heavy Revolver with 50 bullets, a VLAD combat knife, and a Fireball ring (as obtained from the Thomasville mission i participated in).

The group will also be accompanied by 20 Dead Olgogs (all armed as standard In the GL book, minus Vampiric Polearms).

The group will be sent in through the Merchant District. They WILL NOT harm any K’iou who hasn’t turned, or hasn’t touched the slime.

The Knights will lead, shields up, forming a wall along the front line of the group. From the second row, between the shields, the Squires will use their Lances with reach to attack any threats, hopefully only Reavers or SlaveBeasts. Any threats that get inside the reach of the lances will be cut down by the Kights and their axes. Siedermann and the Dead Olgogs will take up the last row, and will take down threats from a distance, Siedermann with his revolver or the Fireball ring, the Olgogs with their Magi-Cannons. Once we figure out that it’s the slime turning the K’iou, Siedermann will turn his attention to burning away the slime with the Fireball ring. The Dead Olgogs will use Shadow Cocoons to gather any Reaver / SlaveBeast corpses to try to convert later.

These are the tactics to be used everywhere we go in the Homeforge. Given that the map was drawn in crayon, it was deemed useless, so we’re just kinda wandering, mapping for ourselves. Taking advantage of the chaos throughout the Homeforge, we are looking for the ‘Fallen Star’.

If, and when, we find the meteorite that we’re looking for, Siedermann will pour the ooze close to the thing, and the 70 members of my team will protect it while it bonds. Once the bonding is complete, escape becomes priority. In the vessel, on the ground, however we need to…

If we can’t find the ‘Star’, we’ll just assist in cleaning up the Reaver / SlaveBeast / Slime problem.


#7

Lurtor ((VLAD Agent) LR:4, Heal:1, Light: 3, Shadow:3, Air:3, Earth:2, Water:2, General:2, Shape:3, Troub:4) Adj: (Charisma (+4 Item), Will 4)

Equipment:

[ul]
[li]Marzac Body Armor, Necklace with Life Shield (3 Succ), Necklace of Protective Aura, and a Fireproof trench Coat. Goggles of Night sight.[/li]
[li]Fireball ring, Ringer of LIghtning Strike, ring of Healing (Cure Disease, Heal Internal Damage, Cure Poison (3 succ), Bracer of Acid Cone[/li]
[li]VLAD Phoenix Strike Pistol, Skull Crusher Magi Pistol, Combat Knife (Shieldbreak 6 success),Paladin Sword. , Sonic Grenades (4), Gloves of Wave Motion Fist.[/li]
[li]Shields - Wind Shield to keep slime off.[/li][/ul]

Defence against Slime:

[ul]
[li]Rule One, don’t get any on himself.[/li]
[li]Lurtor will use a wind shield to keep any slime from landing on him. If he can extend it over the vehicle he is making, he will to protect others. [/li]
[li]Lurtor will stay in his full body armor and have his helmet on. If he can apply take to join spots to further protect he will.[/li]
[li]If hit with with Slime, and it starts to effect him, he will focus his shapeshifting (body) and Healing leyas (mind) to keep himself, himself. But this shouldn’t happen.[/li]
[li]If he can wash off the slime off his armor., he will do that.[/li][/ul]

Reporting In:
Lurtor was stuck between some really experienced bastards and not so experienced gogs. He was still upset that his work in setting up a trade deal might fall through because of this. But he had work todo today.

First, Lurtor went to a corner and took his commcrystal to the tribes central communication post that was setup in this last year. He described the seen of when he was in discussions with a K’iou about trading skimmers that the slime touched and mutated the K’iou into a reaver. And that has seemed to happen through the area. Lurtor then continued to report “One of the Bastards, who seems to know a bunch, said someone must have stolen an acient artifact made of a nightmare lords parts. That the effects are somehow related to the Kias. I’m going to try and get a few gogs out while trying a few things to see if the effects of the slime can be countered.”

Then in a serious tone “Spread the word that everyone should not touch the slime.”

Construction
After the report was done. He then looked to one of the dining room tables that was close enough to the size he wanted. He made sure it was sturdy, and knowing K’iou, it was. He then took out his levi and comand crystals and started afixing them to the table, so the crystal would leviate the table, and the command crystal give a point of control. He was about to make an escape vehicle out of the Dinner table.

Next Lurtor took a Pitcher or something that would make a good base for the Riot Hose (Air 3, Water 2) artifact he was going to build quickly. He tied it to the 2 front legs with slack to give the gunner some support to fire the water cannon.

At this point Lurtor took his time, knowing he didn’t have much, but wanted to get this right. He took the Air and water leyas and wrapped them around the pitcher, artificing the Riot Hose leyas into it, channeling some of his life force to make it easier. But just enough. It hurt, but he didn’t want to create another cursed item.

Once done with the artifact, he took his ring of healing and repaired the damage his creating the artifact did. Then they were ready to go.

Lurtor told the others “Who ever is coming with me, get on. Someone man the water cannon, and use it to knock out the reavers. It should keep them back as well.”

Then Lurtor would climb in the pilot seat/spot he made, and move out.

Outside the cave:
One small team of Ur Tor will be at the entrance of the caves to relay the warning of what Lurtor relayed and any updates. They will not go in.

Goal:
First is to clear a way out, so hopefully reinforcements can make their way in and those that wish to just leave can. Then turn back and help clear the Homeforge. Idea is to disable the Reavers, not final death them.

Stragegy:
Lurtor would pilot the impromptu skimmer around allowing someone to use the Water cannon to knock the reavers out of there way. Lurtor will put up a wind shield to keep any of the slime from falling on him or the others around.

With at least one reaver, they will try to wash the slime completely off him. See if the Reavers revert back without the slime on them. If the slime washing off them works, they will then do that, changing the reavers back on their way out. Lurtor will also try shieldbreaking (or Remove enchantment if possible) from a washed off Reaper. If that doesn’t work, if anyone has zela, have them touch the reaver with it, see if he transforms back. (And hopefully stays that way if he had the slime washed off.

If they get surrounded, Lurtor will spin the skimmer, allowing the water cannon to hit most or all of the reavers around to get them wet. Turn off the water cannon and then Lurtor will let loose the song of Frost (Troubadour 4) to freeze the reavers in place. (And the slime as well.)

Lurtor also has gloves of Wave motion Fist on. He will use that to push and keep reavers back at a range.

Guards or Other groups:
For any guards in trouble, they will ver and help to help them. Using the cannon to get the Reavers to back off.

Lurtor will explain if asked “I was in the Merchant center trying to trade artifacts artificed by my tribe when the K’iou I was talking to was attacked by the slime. I barely made it out of there. Thats when I meet the rest here. I’m trying to get the these ones out and then help where I can. “

If Hosing down the K’iou works, Lurtor will followup “You need to get the slime off of them. Then the K’iou can be restored.”


#8

Dreggs was scared, but she had orders. Stay with the group, look for Vektor, and then wait for his orders. Until then, she would focus on singing Soothing Word to calm her nerves. She would then summon a Cantrip to look “scout” ahead for the party. If/when Lurtor hoses down a subject, if the whole washing away does work, she’d change it to ice, so at least it doesn’t goo all over them. She doesn’t run out and kill stuff if she doesn’t have to, mostly playing the role of support to the other stronger peers. If someone gets hurt, she’d heal them.

Vektor and the cavalry.
Vektor, in a censor-craft, would take his 10 op-u-lints, 15 raiders, and 15 Ur Rhug, Zlattan the Song Mancer, and 5 tribals. Upon arrival, Vektor would tell the Kiou guards that the craft was a healing artifact and that if their healers were too overworked that the K’iou can be taken into the craft for healing, as long as they helped defend the craft accordingly with some of their guards. The 5 tribals guarded the craft. All have hob’tor weapons and standard stone weapons

Zlattan’s job was to cast War Song on the party, heal the party (with a healing cross), and provide support.
The Ur Rhug, shadow walk the group around, chilling slime if it comes near them (if it helps), otherwise throwing Molotov cocktails at the slime covered anything. The fire-using raiders will control fire and burn things accordingly. All fire users will use Loktlatorya to amplify their use of fire leyas. There will be 5 ranged attackers using magi cannons. The Op-u-lints will stay in formation with Vektor while the raiders and Ur Rhug will use shadow walk to create confusion. They will stay together, not wander, and steer clear of slime. Summoning will be used by the summoners to distract reavers/slave beasts attacking them.

They’ll respect K’iou wishes, offering help for exchange of food and water during their battles.

First step is to retrieve Dreggs and meet with their group. If they’ve found a way to revert the Reavers and slave beasts, great. They’ll help how they can. Otherwise, go through and clear the Merchant District. If there are other roving groups that aren’t UTD, don’t interact with them, take another part of the tunnels. When that was done, if the k’iou need more firemancers, they’ll offer to be rear guard in other sections. They will not enter the mining tunnels alone. They will not be at the forefront of any battling party in the Forbidden Armory. If there’s a massive onslaught forward, they’ll do their part using Leyas and serving as support.

As teammates get injured, do quick healing on the spot, and then peers can make their way to the censor-craft for true healing.

As an aside: if fire or chill doesn’t affect the slime, see if healing and/or light does. If so, advise everyone around of the same. if they can’t destroy it at first, maybe they can use light/healing to put the slime into distinct piles for “removal.”

Party:
Vektor - standard Goblin King + air lvl 3, armorfiend vest, Krato bone spear (primary), hob’tor hand axe (for healing), Fang of Unit 817: Hunters catlike reflexes, animal senses, and cobra strike (3)

Rest are wearing nightmare hide armor.
15 Ur Rhug - All have shadow and LR3, 3 with fire (3), 2 Water (3), 2 Earth (3), 2 Air (3), 6 standard. Hob’tor axes, 3 molotovs a pop.
15 Raiders - (per goblin lands guide, nothing specialized) nightmare hide, steel throwing axes, hob’tor hand axe. 3 have Capture model magi cannons, 3 have skullcrushers. The rest will use fire and other elemental Leyas (especially if they see that Shadow/Hob’tor doesn’t work).

Op-u-lints are raiders with the following specializations:
Joe - M - Water lvl 3, Fire Starting Feather of the Ka Gor: Working (Fire) at (3) sets fire to ignitable targets
Lurtla - F - Water lvl 3
Kana - F - Fire lvl 3, Gul Kalokya of the Ka Gor: Fire Leyas Compass (3), always points to the highest concentration of Fire Leyas, Artifacts are in basis of level of abilities, always points at Quall N’drone and Aegelis even when hidden in other forms)
Whorlth - M - Fire Lvl 3
Deror - M - Air lvl 3
Pajoy - M - Air lvl 3, gen lvl 2, summoning 2, Feather of Kul Gul Rapi (Animal Smell/Hearing, Catlike Reflexes, Animal Sight (3)
Lurtor - M - Shadow lvl 3
Rakel - F - Shadow lvl 3
Runkle - M - Earth lvl 3
Harle - F - Earth lvl 3, gen lvl 2, summoning 2

Inventory - other than listed, 1 healing cross, 1 hobyi of healing (heal internal 3), all have hobtor hand axes, the op-u-lints all have obsidian spears too, plenty of Loktlatorya for fire use, Some Gortla in case they run into kulgul rapi’s team, and katla orogon for the summoners. If needed, shinefox combat drugs for that boost of strength.


#9

Yagogi fighting from the inside, looking to get out:
Zh Hob’rhug would act as one of the gunners using the leyas riot hose to keep reaver k’iou away from the vessel. Zh’gul Took would stand by keeping watch with her zela blade, and if the opportunity comes out, touch her blade to one of the k’iou monsters, not to attack and slice but to see if the zela does have any effect over the cursed being. If there is a positive effect, she would mention to Lurtor to try steering to where their would be more zela that they could use in this manner. At all costs, the two Yagogi will keep away from the slime to not be afflicted. If there is something that happens where they are being cursed, they will let others know immediately to not jeopardize the escape plans.

Yagogi fighting from the outside wishing to help and come to the aid of the homeforge:
Zhgog’ol Maklur, tribe uhryu starts the day by communing with the totem spirit of raghe with hopes that just in case raghe will care and keep him healed from the effects of the slime. The day prior he had picked up Yalar Took, the matron mak’ab but also a skilled herbologist with hopes that she maybe able to come up with someway to combat the slime. Along with them are Zhya Gog’mis, the tribe mag’ol carrying a lit torch, a group of 12 strong goblin kings, and another 13 goblin raiders that believe in the ways of the tribe. It breaks down to three powerful elders and a whole bunch of new recruits. They come to alert the K’iou Greslarion of the situation within, offering their help as they have tribe members that came here for the purpose of trade and finding information of obtain zela for the tribe. The uhryu, goblin kings and raiders are looking to sections things off, CREATING ICE IGLOOS that will act as open containers to hold the slime. Once it is sectioned off, Yalar Took and Zhya Gog’mis will try finding a combination of herbs that look to solidify the slime, gum is up where it isn’t running all over the place (think like the stuff used to clean up a hazmat spill, where is absorbs the bad chemical and makes it something that cane be easier dealt with). If there is a herbalogical solution, great then the elemental team can seal over the IGLOO form and move the igloo’s out using mining carts. One of the Goblin Kings, thought that different water leyas might have some sort of effect over the slime. He would try CHANGE FORM or FREEZE WATER to see if this is a way of solidifying the slime. As a last resort, using PURIFY WATER just to make the slime not toxin, not really that we’d know because no one is doing anything to actually touch the slime. There will be no trials of touching or getting any of the slime of each other. Finally, would be to allow the Mag’ol to light the end of a javelin off his torch and see how the slime responds to fire. With the fire ward, Zhya Gog’mis may not be able to use his fire leyas but at least with the torch he could see how it reacts. If fire does have a positive reaction in getting rid of the slime, all Yagogi involved will cast BURST SHIELD to provide space around. The Yagogi will to to help out and assist the K’iou defenders to reestablish control of their homeforge, and take back their citizens from the curse. They will keep any friend, whether UtR members or k’iou allies informed with trial results dealing with slime and securing the areas. If fighting with reavers and slave beasts is immanent, Zhya Gog’mis will use Tribal Fury to pump up himself and the Goblin Kings, so that they are capable to handling the monsters. They are not looking to kill, but knock out so that if there is a solution found, Zhgog’ol Maklur can easily resurrect the fallen k’iou. This is another event; there have been terrorist attacks as of recent and they will look to finding out who is responsible for causing this attack and how things happened. Hopefully, the Yagogi cavalry can get to the bottom of some of these questions, and rescue the lost tribals and UtR members stuck within the homeforge. At all costs, they will not touch the slime.


#10

Yohai did not like what was going on in the K’iou HomeForge. He knew the Nightmare Lord weapon was causing havoc, and he needed to stop it. The last time there was chaos in a HomeForge he stole a castle, so he knows the importance of keeping things safe that are better left hidden. First, he thought to himself, I need a shadow cocoon. Make a quick trip to the colonies (opens a portal there), buy a coccoon large enough for the biggest of weapons, and then off to the HomeForge. While he was at it, he bought a ring of Fly. Color to match his helmet, if possible. Nothing flashy. (He has over 10,000 ghaz). He’d then make his way to the HomeForge using dimension walk.

Knowing showing up through a portal right outside of the entry-way would be a bad idea, he came through a bit aways and then flew/ran over. He walked to the front gates and said to the K’iou present:
“I am Yohai Ha’ku of the Akalus. I know the Uth are not always welcome, but I am here to help protect your armory. I give you my word that I mean you no harm. I will surrender to being watched by Greslarion and will be accompanied by them wherever I go. I only wish to help being caused by the Teardrop hammer and the nightmare lord-induced slime.”

If accepted, he will be willing to go in, leading, and do his nasty work. As a matter of curiousity, since it is nightmare lord-based, he would use Halo to see if it worked as crowd/slime control. He had no fire or chill, and he would be unwilling to use Annihilation around the K’iou so brazenly. He would, however, use his void blade and cast LifeShield.

If not accepted, he’d use his knowledge of planear lore (4) to see if he can find another way in from another dimension and dimension walk. Otherwise, find a memory of someone there, and use it to know where he was going, and dimension walk that way. Either way, get in, kill some Reavers, and ingratiate himself with the K’iou enough to be lead into battle. He’d warn the K’iou to avoid the slime, if they don’t already know.

Tactic: Death blows each swing. He’d ask the Greslarion to give him warning about certain weapons and/or traps, but otherwise be an efficient killing machine without need for conversation. He would ask that they make their way to the most precious or dangerous of weapons, secure those first, and then continue onward from there. He would make sure to cover his Greslarion squad mates. He’d also insist to check the weapons cache and make sure that nothing was was missing. He’d offer the Shadow Cocoon to the Greslarion to store the weapons while in battle. They would hold on to it, because he didn’t want to be trusted with it. Besides, he had death to bring down upon the Reavers. Yohai knows no friends here, other than Grim and Scout, so if any of the Greslarion wish to attack any other players for weird behavior, he would, no questions asked. Death first, questions later. If possible, parry every attack coming at him, otherwise, a dodge works fine too. If needed, Heal Internal/Ressurect fallen allies. If Scout and Grim show-up, then ask them to tag along and work with them accordingly. Chide Scout for not bringing Forge if he sees him. Ask about the Nameless Ranger. Ignore Lurlock, because he’s a dick.

Will PM you Yohai Stats.


#11

Scout knowing what they were up against, wanted to give his “cellmates” a little bit of a head start preparing. Also knowing this could be like out times, He would invite Grim to come with him and they would meet back up with the flying table hovercraft in route. Damn that kinda got Scout at little upset, knowing he lost the air sword and missing naturally walking an inch above the ground. It was like he was walking on air…oh wait, he actually was. Yeah those were good times, that and being able to talk to Forge eye to eye just cuz. Also it greatly annoyed Forge and that was one of Scout favorite pastimes. So he would totally invite Grim along, because he was an old buddy and Grim wouldn’t freak out if Scout needed to turn.

Scout (and Grim, all depending if he comes along) would make his way back to the Forbidden Armory to try and find some information on the theft of the artifact. Rule #1:We do not touch the slime. Knowing of the artifacts, Scout wasn’t sure if he would be able to use Shadow leyas, so he sneaked using just his stealth skills. Rule #2: WE DO NOT TOUCH THE SLIME, what don’t you get about that? He would be carrying his Yellow Healing Godsword, starting by casting SLUMBER through the sword. He wanted to avoid killing and hurting as many k’iou as possible so he looked to sneak up and touch monsters with his sword and if fighting did break out while still casting SLUMBER he would look to parry all the possible attacks. Rule #3: There will be no senseless killing of broken creatures, that would be totally ironic coming from Scout. Any actual k’iou Scout runs into, he will let them know, " Easy there, I’m on your side. If you want to stay and help me you’re welcome to, I’m trying to get to the bottom of this mess. If not I suggest you start making it out, there’s a group of olgogs looking to make an escape to safety. Either way, I am here to help." At various “open” points away from those looking to escape, he would call out " I wanna be an Air Force Ranger…(pulling a solid Bender from Breakfast Club)" Rule #4: Never stop casting SLUMBER. Once in the Forbidden Armory, he would take out his little map (which resembles a crumpled up napkin with some doodles) just to avoid any of the traps he had previously found and reset to look like no one was there and make his way to the cell for the weapon that started this entire mess. Scout would use his deluxe thieves kits to investigate information about the nightmare lord artifact, and who might be responsible for taking it. When sufficient information has been found, start making back back to the group. If slumber is not having the normal effect over monster, forget about plan to investigate for the time being and just get out of there. If things are really not going well, hand possessions over to Grim to hold. Turn and fight, BlackClaw with now Yellow Great Godsword (in Tsogari form, godsword adjusts for size difference) vs. Reavers. Rule #5: BlackClaw is badass. Rule #6: Still even in this form, don’t touch the slime, this could just be really awkward and in general bad. When things are said and done, naked bastard Scout would walk out the entryway greeting friends. Hopefully, he played his part and helped everyone make it safely out.

Also once of and safe, he would pass along word to Yohai’s inquiries: “Forge is the real reason I came here. I’m playing my part as awesome bastard wingman, and trying to find someone special for the grump that has been staying at my place…you know, the one up north. I wanted to thank him for helping to get things together in my life so I’m running around trying to make things happen for him. It basically means I’m having fun and he’s moping around the keep. Tee Hee I haven’t actually been able to get a hold of the Ranger, and it’s been pretty strange. I have heard things, even come across Roan but nothing from the Ranger. I even tried to send out (text) messages and still haven’t heard back. And Lurlock, my dearest buddy…I last saw him in space, right around the same time I saw you. It was great to see him back in action and in old form. We had a great time, even though he disappeared and may have crash landed Forge’s airship. We survived, and all in all, he drops me a line ever so often and I might even go visit him in Kasanth. We made a deal; he wouldn’t try to back-stab me and I would kill his entire population. Either way, it’s good to be in contact with my pals. Hope you were able to take care of that little growth thing on your face. Maybe we can meet up for dinner, or a drink or even some cheese. Gotta go, I have things to see and people to do…Eh, yeah. Bye now!”


#12

Grim was prepared to solve the problem. He planned to aid SCout in reaching the Armory and figuring out who was stupid enough to raid a Forbidden Armory. He hoped the olgogs would make it out okay and that the kiou would survive.

Looking at Glinta, he said “Best hide and keep an eye out for the slime, lock the door after we leave. Me and the lad here have to go figure out who did this and make them kinda sore at the least. I’ll try to be back soon.”

Grim nodded to Scout and heade for the door. Looking at the olgogs, he stated " try to head for the out side, when you get there, do your best to stop any of the reavers from escaping. do your best to keep from killing them permanently. When we figure who caused all this mess, we will be going after the idiot as a public service. Some people just need a hard knock lesson."

Heading out, Grim followed Scout’s lead. using fire leyas to repell the slime, he would only fight to disable and incapacitate the broken. this had gone from just info gathering about the local operators to a search and recovery mission.


#13

(sorry about the Late post, I will be brief)

Hide informed the troops aboard the two Hindengogs quickly about the situation at the Falling Star Homeforge, summing it up as an accident caused by some fool who enetered and stole something. “But beware.” He started. “New creatures that we have not seen before have been created, so proceed with caution.” He read out the list of the six groups of four Olgogs each. “Each group will consist of four, one carrying one of our rocket-launchers with you. Use them only when necessary. Be careful, and follow any of whom are in the Union for any other movements. Keep your brethren safe and sound, and rid this place of some of its newest infestation.” He raised his hand in a gesture of good luck and farewell. They approached from above soon after.