Krodnok is gathering together a team of skilled Mercs for the most professional sort of quiet infiltraition and recon of the Falling Star Homeforge. His representatives have not shared why the rising Godhead of the Krodnok faith would want floor plans of the K’iou settlement.
Some more angry Olgogs have whispered it is to take revenge for the years of neglect and isolationism that the K’iou have treated the native inhabitants of the southern lands during the Great Yyan War, the K’ias Wars and the Earther Atrocity (Goblin Genocide). Others say it is so he can spread his new faith among the Children of the Falosini.
Whatever the upstart Godhead’s reasons, he hasn’t asked for any violence or disabling of the Falling Star Homeforge’s defenses.
Instead his commands are to enter the subterrainian city, pass its guards without raising alarms, and bring back detailed maps.
Mission Rules
First player to post gets a repost when all other players have finished posting to the mission in response to all other actions.
All other players may only make 1 posting.
Other players may only act as if they have seen the action of the first player who posts.
All other actions are compressed together by the DR team with a focus on storyline, so do not worry about paradoxes between different action posts.
Not every aspect of every action will be shown. This is especially true of actions that exceed two paragraphs.
Special Challenges: The city center of the Falling Star Homeforge is split into four major sections (for this mission).
- The Mercantile Exchanges (where caravan leaders and other foreign reps trade goods for the precious metals, tools and armor created here). It is busy all day and night, with crowds of young K’iou roving around.
- The Mining Tunnels (extending out for miles in all directions, going both deep and dark). It is dark and quiet, footsteps echo giving away positions. The K’iou will instantly be alerted by tunneling using the Leyas or other methods in this section. Very easy to get lost.
- The Commons (a group of large underground halls where the K’iou gather for social events). Here are the locations of the Temple of Falos in the Falling Star, and all energy bridges to their reinforcements on other dimensions.
- The Forbidden Armory of the MagAuf ( a section of trapped halls where the weapons built by the MagAuf and traded to the K’iou are held). Pit traps, crushing stones, spike traps, acid traps, poison dart launchers, and pits full of Nightmares.
General Challenges: Entrances to any of the four sections are warded against Light, Shadow, Fire and Earth (wards cannot be stopped). Each entrance is guarded by team of four K’iou Greslarion (Homeforge guardians, F.S. 7, attacks 4, Earth 4, Fire 4, General 2. Armed with K’iou Mining Mail & Forgemaster Hammers). Patrols of 3 Greslarion are also common in all regions.
You must in your post pick one (1) section of the city to map. You must figure out a plan that will get you in, past the K’iou, and deal with the specific challenge of that section.
Open to all tribes and all mercs
All tribes are limited to 1 Standard Tribal or 1 youth or 1 Elder.
Krodnok is limited to 1 subordinate tribe member as a direct agent for this mission (cannot be Krodnok himself).
This mission ends on Friday 14th February at 8.PM. E.S.T.
Come to Krodnok’s temple in Simonsburg for the planning session.