Goblin Lands 2 Heroic Mission 22: The Invasion of the Tomb Factory part 3


#1

The Invasion of the Tomb Factory Part 3

The armies were getting onto their vessels, and even the Unit 111 seemed to be holding true to the orders to withdraw.

The Usurper smiled as he looked at the contract signed by the foolish hivespawn. As a greater fiend, the Usurper knew any soul claimed by the Quall Hive could not be taken by him. But the joy of watching that hivespawn turn in front of the entire UtR could not be matched.

He had gained what he needed from the Tomb Factory and one Dead of each of the planar knights. Now it was time to move on. It was only a matter of time until the Quall came in force after their agent had been exposed. If not them, the Temporal Enforcement Agency.

But of all his luck, the Usurper looked up to see the Falosini flying fortress descending down towards them. He opened an energy bridge. He grabbed the command crystal from the control panel and ducked through the energy bridge followed by his new cadre of master artificers.

Carved from a hunk of asteroid, it was large enough to act as a mothership as hundreds of Baribur leapt off its walls, flying down towards the citadel. The Tomb Factory’s many magi cannons fired up at the first wing of baribur, cutting them down. Feathers and bodies littered the ships still floating in the straits.

Above them onboard the Falosini fortress was Ceroj the Red, Sovereign of the Falosini. The only leader among them known for his cruelty and merciless hatred of all “tainted” remains of the old wars. His hatred of the Uthvelor and Pelebor led him to be known as OldFoe Redcloak. He respected K’iou, K’iorn, Baribur and Vorin and looked at all other species as pawns of his enemies at best. He once led the Baribur Interrogator Lords, but was withdrawn from that service because his demand for perfect intelligence on the enemy resulted in many of his proteges turning to the path of the Vampyr. Ceroj the Red being the all around asshole that he was then went through and killed off those proteges he could find who were Vampyrs. Nice guy…real negotiating type. Hates the Dead. Doesn’t like Earthers much either.

So when the much beloved Bladed Sun, hero of the Border Wars went up to negotiate you can imagine the shock of the heroes and villians below when his body came hurling back down into the strait. Ceroj revealed himself. Eight feet tall, dress in platemail and red cloaks with six long flowing wings. A red cowel covered his head so only a pair of green glowing eyes, like stars, could be seen in the expanse of his cowl. On his back was a huge Zela Metal sword covered in Nightmare Lord Runes. At his belt was a short sword with a heavy red crystal in its pommel.

Looking down his booming voice could be heard, “Look at this disgusting garbage. Dead cursed to endless unlife by the thrice-damned K’ias. Olgogs scrambling like parasites over the carcasses of K’ias and Sylvan warfare technology. This…this is disgusting.
My armies cleanse these weapons from this field. Kill any who try and stop you.”

The Bladed Sun rose up battered but not defeated levitating back up to the deck of the floating castle.
“Ceroj, the other Falosini don’t know you have come here. Withdraw until the Sovereigns may act in the best interests of the Falosini and the people here.”

“Shut your mouth,” said Ceroj, “You human…you don’t deserve to have stolen ascension through my father’s great weapon. If I could rip it from you I would.”

“You speak with the pain of one who has suffered on the hell dimensions,” said the Bladed Sun, “Withdraw these innocent soldiers. Your Baribur Skyknights should not suffer from your hubris.”

Around them the Baribur were already churning up a storm.

Lightning began to rain down upon the ships floating in the straits. The waves washed up onto the ships, and crews struggled to hold their positions.

Choices:

  1. Ordered Retreat: Follow the Agreed Plan, All except Unit 817 retreat. They defend themselves from the attacking Falosini, but allow the Falosini and their Baribur soldiers to fight Unit 111, Unit 817 and the defenders of the Tomb Factory on their own. Unit 817 figures out a way to make the Falosini think they’ve won or will get driven out by Ceroj the Merciless.

Or

  1. Hold the Factory: Unit 817 and whomever else wants to keep fighting over the Tomb Factory do so. And try and drive off a pissed off Falosini Sovereign and his personal army of Children of the Falosini.

Mission Rules
First player to post gets a repost when all other players have finished posting to the mission in response to all other actions.
All other players may only make 1 posting.
Other players may only act as if they have seen the action of the first player who posts.
All other actions are compressed together by the DR team with a focus on storyline, so do not worry about paradoxes between different action posts.
Not every aspect of every action will be shown. This is especially true of actions that exceed two paragraphs.

Special Challenges: Unexpected. Baribur Skyknights (use Ziphor Skyknights stats), Falosini Warriors, Betrayal between Unit 111 and others, could cause a shootout that would redamage all the partially repaired vessels and sink others.

Open to only those tribes involved in the first Invasion Mission and all mercs whether or not they were a part of part 1 (they’ve been hired on to save the day?)

All players are encouraged to create an open planning thread to gather an army together.

This mission ends on Friday 16nd May at 8.PM. E.S.T.


#2

Torlok’ab Realized that with this enemy there could be no compromise. The Falosini’s mind was so clouded with hatred that it was almost palatable. He looked at those gathered and said “Take any you can and flee. This foe will not be swayed by words. He has lost his mind in hatred and does the bidding of the Great enemy unknowingly. WE will draw their fire as best we can. Any that stay will be trapped and may be entombed with us in the factory.”

Sending his troops out to taunt and draw the fire from the others, Torlok’ab knew that his force would not be able to defeat this foe. He could only hope to keep the forces of the falosini from entering the factory. Playing on the arrogance and pride of Ceroj to draw his attention to the dead and not the olgogs. Will aid the allies in any way they can that does not endanger the factory. They can not risk awakening Holys for anything.

As soon as most of the allies have cleared the combat zone, Torlok’ab will call his troops back to the entrances and then to destroy the entrances, denying the falosini forces entry. If the falosini forces appear to be about to gain entry, Torlok’ab will use his Crystal of Revelation to create a command crystal to power the defenses. This is a last resort as he does not want to escalate the fight if possible.

If Holys awakens, will grab as many allies as possible and escape underwater in the Scarab Strider.

----OOC—

added thread for planning http://dr-forum.whitestarhosting.net/showthread.php?1401-Escaping-the-Tomb-Factory


#3

Abel wiped away the blood. It was rare to have two ascended beings duke it out in mortal form.
Ceroj was disliked by many, especially after Xephon of the Sky used Ceroj as a host to escape the Hell Dimensions and possess Lord Falos during the Border Wars.

It was rare for Abel to turn to violence but the Red Cloak needed to stand down. Using Golden Sword parrying and Maelstrom Shield he would keep Ceroj from attacking heroes on the battlefield.

Unit 111 would be mercilessly destroyed if they attacked him or Ceroj.


#4

Ogurox the Quall would open an energy bridge to the Land of the Quall N’Drone allow all allies to escape with him. The four True Flame Soldiers would help cover their retreat with their Rapidols and Leyas Firebombs.

They would leave the counter invasion to the Hive Queen (if she chooses to invade, it is up to that player).

Any ally who follows Ogurox would be shown the beautiful obsidian islands and temples of the Quall. They would be given food and refreshment and changes of clothing if needed.

Most importantly all allies would be returned safely to Refuge. NO IMPLANTATION and NO FORCED IMPLANTATION.

Anyone trapped in the Tomb Factory would be rescued in this way by the Army of the True Flame. If prompted Ogurox would say, “Come with me…if you want to live.”

They would kill any Dead 111 soldiers that try and follow them.


#5

And if Yigog made it outside before making a decision, he would have joined the Bladed Sun in glorious battle against that Falosini jerk Ceroj the red. Even if it led to death, there would have been no greater a defeat than fighting side by side with the Bladed Sun. However, he had other objectives in mind.

He knew that the factory would fall. He didn’t care if it did. Unit 817 was accepted, but at the end of the day, he alone wouldn’t save the day. The sacrifice was noble, and that’s all that mattered.

He would follow lalder, clearing the way by levitating things out of the way, using wind shield. If separated from the group, and alone, he would mimic a K’iorn and try to escape the tomb alone. If the closest escape was either with Unit 817 or another tribe (e.g. ka gor, take it). Bottom line: he runs. When not around Unit 817, cast Halo. Don’t trust 7766 and or 111.


#6

Lurtor says in a commcrystal to Krodnok “The factory will be lost, the Falsoni Are attacking. Everyone is in full retreat.”

Lalder says to all “Move all you can aboard the Carrier or FIghters quickly. We launch as soon as we can.”

Then Lalder pulls his commcrystal to the carrier and says “Relay to all. If I don’t make it to the ship, Lurtor runs the show. RIght now Prep for launch and activate shields right away. Double the number of gogs maning the shields and mount all gunner locations. Prepare to defend yourselves but do not attack.

Summon the Air elementals (5). Have the Air elementals raise wind walls to cut off our attackers forces from the attackers. Use the Summon Chimera Leashes to summon Chimeras as additional targets and defence. They are not to attack unless attacked.

The destroyer with the few Fighters that can fly, add to this. If anything charges for attacks, use the Acid Cones.

Once the Carrier is up, activate the cloaking.

Don’t trust Unit 111, if they come near, take protective precautions. The only dead allowed to board the carrier are the Warmachines Krodnok lent to me. Move them to empty gunner slots on the Carrier.”

Lalder was glad that he had most of the ships already aboard the Carrier while they were being repaired. That would make it faster for the carrier to Launch.

Lalder would try to get back to his fleet, but would leave another way if no way to make it back…

Vehicles:
Carrier, Destroyer, and 20 Lur Union FIghters.

10 Summoners with summoning 3, and Summoning Artifacts. The Chimeras will be Summoned and released with orders to protect. Not used as mounts.

(OOC normally i would have a full detailed llist of Gogs, equipments, etc. but this week with the wife going out of town and making up work, I don’t have time to compile that. Let me know if you need that. I can do it over the weekend. It will be the invasion mission 1 with updated learning and the additional artifacts created.)

Aufs (5):
Lalder ((Auf) LR:5, Heal:4, Light: 4, Shadow:3, Air:3, Earth:5, Fire:3, Water:4, General:2, Shape:3, Summ:3, Troub:3) Adj: (Charisma +4 (Item), Temper 2, Melee Strike +2, Rapid Throw +2)
Lalyan ((Auf) LR:5, Heal:4, Light: 3, Shadow:3, Air:3, Earth:4, Fire:3, Water:4, General:2) Adj: (Agility+1, Melee Strike +2, Rapid Throw +2)
Lalog’na ((Auf) LR:4, Heal:4, Light: 3, Shadow:3, Air:3, Earth:4, Fire:3, Water:4, General:2, Summ:3) Adj: (Melee Strike +2, Rapid Throw +2)
Lalur’ab ((Auf) LR:4, Heal:4, Light: 3, Shadow:3, Air:3, Earth:4, Fire:3, Water:4, General:2) Adj: (Melee Strike +2, Rapid Throw +2)
Ogor the Inquisitive ((Apprentice Auf (FS 4)) LR:4, Heal:4, Light: 3, Shadow:3, Air:3, Earth:4, Fire:3, Water:4, General:2)

Lurtor ((VLAD Agent) LR:4, Heal:1, Light: 3, Shadow:3, Air:3, Earth:3, Water:2, General:2, Shape:3, Troub:4) Adj: (Charisma (+4 Item), Duelist, Gunslinger, Quickdraw, Performance 2, Melee+1, Ranged +1, Rapid Shot+1)

Special: (4)
Mag Buskts artificer 2,3 ((Olgog Adept FS 4) LR:4, Light: 3, Shadow:3, Air:3, Earth:4, Fire:3, Water:4, General:2)
Mag Buskts artificer 4,5 ((Olgog Adept FS 4) LR:4, Light: 3, Air:3, Earth:4, Fire:3, Water:4, General:2)

Tribesmen (30 Total):
10 Tribesmen have Earth 1, Water 2
20 Tribesmen have (10 Pilot 4-5) Shadow:2, Air:2, Earth:2, Fire:2, Water:2, General:1

Ur Tor (30): Dolur, Lalag,Tlalur,Tla’ab,Lolon are all enhancing Lur Union Fighters.
Dolur (LR:4, Light: 3, Shadow:3, Air:3, Earth:4, Fire:3, Water:3, General:2, Summ:3) Adj: (Will +1)
Lalag, Tlalur,Tla’ab,Lolon (LR:4, Light: 3, Shadow:3, Air:2, Earth:3, Fire:3, Water:3, General:2, Summ:3) Adj: (Will +1)
9 Ur Tor (LR:4, Light: 3, Shadow:3, Air:2, Earth:3, Fire:3, Water:3, General:1) Adj: (Agility+1)
Rest: 16 (LR:3, Shadow:3, Air:3, Earth:3, Fire:3, Water:3, General:1)

Ur Rhug (10):
Ka’ab (LR:3, Light:3, Shadow:3, Air:3, Earth:3, Fire:3, Water:3, General:2, Summ: 3) Adj: (Will +1)
Gulder’na (LR:3, Light:2, Shadow:3, Earth:3, Fire:2, Water:3, General:1)
Deryi,Tlator (LR:3, Shadow:3, Earth:3, Fire:3, Water:3, General:1)
Gulur, Kaya (LR:3, Shadow:3, Earth:3, Water:3, General:1)
Lokab (LR:3, Shadow:3, Earth:3, Fire:3, Water:3, General:1)
Lurtor,Torlur,Torya (LR:3, Light:3, Shadow:3, Earth:3, Water:3, General:1)

Ur Mak (2)
Rhugal (LR:4, Light: 3, Shadow:3, Air 1, Earth:2, Water:2, General:2, Summ:3) Adj: (Curse Investigator, Leyas Mapping +3, Profession (Cursebreaker) 3)
Kugon (LR:3, Light: 3, Shadow:3, Air 1, Earth:1, Water:1, General:1, Summ:3) Adj: ( Leyas combat Ranged 4)

FKM (8)
Bug the Standard Bearer (FS:4|LR:3, Light: 3, Shadow:3, Air:3, Earth:3, Water:3, General:1)
Dol’ab,Tlaog (FS:4|LR:3, Light: 3, Shadow:3, Air:2, Earth:3, Water:3, General:1)
GulTor, Hobator (FS:4|LR:3, Light: 2, Shadow:3, Earth:3, Water:3, General:1)
Dar’ab,Rapiya, Tor’ru (FS:4|LR:3, Shadow:3, Air:2, Earth:3, Water:3, General:1)

Olgog Mercs (5)
Olgog Merc 1-5((Merc) FS: 5|LR:3, Shadow:, Air:, Earth:3, Fire:3, Water:3, General:1, Shape:3)Skills: 2 att, Bravo


#7

Once out of the warded area Uriel would use his comm crystal to let the Exorcists know what was going on and about and that they should use their teleport artifact to escape and take any surviving/ recoverable bodies,pilots or stranded olgogs with them (to be returned to their tribes as soon as possible).
Meanwhile Uriel first will assist the others in escaping in anyway he can after that he will use become shadow and obscure to hide and observe the battle between The Bladed Sun and Ceroj. A physical fight between two Ascended Beings is to rare an event to miss. He will record the conflict in detail. If things got to dangerous he will shadow walk to a safer spot and teleport back to base.


#8

Scout arrived at the scene just in time to his hero, Abel’s body being batted down to the ground by his “FAVORITE” of the Falosini Sovereigns. Through Ceroj, Scout had learned the lesson of responsibility of summoning; that just because you were able to call them didn’t mean that the summoned creature would be necessarily nice or helpful to you. Ceroj was always a pissy bitch and he deserved getting stuck in the Hell Dimension. Hell, on second thought the rest of the Sovereigns were probably better off without him and his special blend of racism.

Scout would look to get on Ceroj’s nerves while battling Abel providing a little distraction. Calling out annoying statements, “Hey Ceroj, it’s good to know I can still summon you. Try doing something useful and take out Ogurox the Quall. Hey OldFogie Red Hoodie remember me! Why is is always the guy carrying the Red Sword that is a lame asshole with a superiority complex? You’re like the ghetto ass Falosini who shows up when none of the Sovereigns want to be bothered. My dad is soooo much cooler than you!” while doing a little dance and sticking out his tongue. “Na Na NaNA NAAAA NAAAAAAA!” towards Ceroj, but doing it in that annoying childlike rhythmic song to cast PSYCHIC SURGERY on Abel. If anything happens to Abel,he’ll run in to back him up with HEAL INTERNAL DAMAGE/RESURRECT, healing is my thing. And if he runs in protecting Abel, he will do his other thing and stealthily touch the sword with the red pommel. This will undoubtledly draw the attention of Sky Knights, in which Scout will casts NERVE DISRUPTIONS and SLUMBER on anyone attacking him. looking to stop them without causing physical damage.

If this draws attacks from the Dead, Unit 111 Scout will cast RESURRECT and take them out. If there is any attack from the Quall, there will be the sound of an old familiar howling to deal with.


#9

Red Bishop Declaire, Inquisitor Beauregard, and Inquisitor Leon Patrotcha watched as everyone scrambled to escape the massive invasion. They couldn’t blame them, after all, this was a rather dire situation. However, it could always be more dire. Therefore Red Bishop Declaire took out his radio and called in a Hover Coptor strike. (Mission reward hover copter races through and fires gatlins at one target. Cannot be destroyed or countered (except by city effect weapons, huge leyas storms, or annihilation) Does 50 Missile dmg, No A.R. To Giants and Wargiants, Lowers V.A.R. By 50 pts (City Effect +15 dodge t#) Inquisitor Beauregard would use leyas sight to try to locate the artifacts keeping the Falosini Fortress afloat. Then Hover Coptor would strafe the Falosini fortress in an attempt to disable the artifact to cause it to fall.

While this is happening Inquisitor Leon Patrotcha shall call in their stealth Hovercoptor for pick up. It shall land as far away from the fighting as possible (if possible) to evacuate all three, plus any members of Unit 111 are important enough to evacuate.


#10

Dominic sat on the prow of the partially repaired baribur ship. He wasn’t entirely sure of what to do, as Pluto had muttered something about a portal being opened and run off. Presumably he’d taken the offer to visit the lands of the Quall. He’d given the same choice to rest of the crew, but most of them weren’t too keen on the Quall N’Drone, and so together they labored to make the ship operational. Dominic hoped that since the airship was of baribur design, perhaps they’d have more time before they were targeted, as it was of the same origin as the skyknights that now circled the sky. Sighing, he made his way to the stern, and prepared himself for the battle.

If the ship can be made/has been made operational:

The Inferno would slowly rise, circling the ruined fleet a few times to gain momentum. It wouldn’t perform any hostile actions to the skyknights, unless they attacked first. No olgogs would be visible on the deck, all being hidden below or under objects. They would sail near to where Ceroj was standing, still acting as though they were a captured baribur vessel just now escaping. All of the magi cannons had been remounted onto one side, and the ones that the legionaries had carried had been added as well. Twenty five magi cannons (10 old school, the rest default) faced outward, although unmanned. When they came close enough that Dominic could easily make out the commander, he would give the signal. The crew would rush out of hiding, manning the cannons and firing straight at Ceroj and the platform where he stood. They would only have a few shots, as then Dominic would accelerate the ship, speeding away back towards Ka’Rhug, using evasive maneuvers to avoid enemy fire. With full gunners, there were still 15 legionaries on deck to repel boarders.

If the ship is still nonoperational:

The ship would be a gun battery of sorts, augmenting the factory’s defenses with their own fire. They would primarily aim for skyknights harrying the damaged fleet, but if there was enough space, they would take longer potshots. Dominic and the excess crew would fan out and defend the ship from skyknights that attempted to land or that drew too near.

Gear/Skills:

40 Ur’Tor: Have boosts to faith and fire leyas, wear bone and leather plate armor and bone spike helms. They carry default throwing spears and shields, also armed with meteoric iron swords.

Squire Dominic: Wears steel plate mail and helm (Has comfortable aura 5 suc, and Resurrect at 3 suc, as per live game he was gained). Also carries his former paladin’s sword, shield, and lance.


#11

Reshed stood at the wheel of the lead airship, pulling away from the conflict. He needed to get some distance before something unsavory happened, as it always seemed to when he went on these little outings. However, he was not going to simply abandon those that were here already. As soon as they were out of the crossfire, they would begin firing their weapons at the Baribur attacking the fortress. That would be as they flew away towards the mainland, hopefully dragging some off the main assault to give those defending the factory some, if any, breathing room. The main firepower would come from machine guns mounted on the rear of each vessel, as well as the biplanes. If any baribur caught up, they would continue firing, but would not hesitate to use missiles on them
The sounds of the engines brought him out of his train of thought, Olgogs shouting, readying weapons and sealing the side doors. They lifted off, taking to the skies. He gripped the handles of the wheel, gritting his teeth. This could get ugly.

BASIC PLAN

Fly away while firing back at the Baribur forces. Try to get some to follow to get them away from the factory then take them out.

Weapons fired: 3 Vehicle Mounted Rhug’na’ru missiles, 6 machine guns, new 4 hellforged machine-pistols out hatches.


#12

Id had a short reunion with her comrades. When she met up with them the falosoni assualt began. Commander Krunch quickly realized they would meet final death trying to defend the factory or even retreat in standard fashion.

“All units, take a walk!” he shouted as he began to run for the edge of the cliffs. All the dead would make their way into the water. The water would hopefully give them the advantage they needed to retreat from the Baribur.


#13

After Ogurox the Quall opened the energy bridge a dozen Flayers would burst out and attract the attention of the Baribur attacking. Naturally they would die shortly however their job was to simply turn the attacker’s heads for a moment. While they were distracted A Ka’Gor’na warrior would poke his head out and cast Brain Fever on the Falosini Sovereign that was pissing off so many people. That should cause enough of a distraction paired with the sacrificial Flayers for everyone to escape.


#14

Torlok’ab was having an almost epiphanic experience. He was literally made to battle the forces of the Falosini. He was also fulfilling the goals he had set for his life: Protecting the relics of the k’ias and defending the Weak. After handing Ralphie the command crystal he had generated out of the crystal inplanted in his hand, he gave a few final orders. “Ralphie, I leave this to you. If I fall in battle, use the crystal as a last resort to stop the Falosinin from taking the Tomb.”

With that, he walked out to face the attackers.most of his troops were guarding the entrances or distracting the attackers from those trying to flee.

Torlok’ab rose into the air, taking the fight to the falosini forces. He would leave fighting the Sovereign to the other Ascended. He tasked himself with preventing the Skyknights from killing those who were trying to leave and from gaining entrance to the Tomb.

The first Several Skyknights to attack him strived to do their best, but he was a Warmachine like they had not seen. His golden bones shone thru as he used himself to block attacks on fleeing vessels and drew enemy leyas strikes to himself. They were confused by him, as every time they struck him down to the ground, he would rise a few moments later, The glow of his bones shining thru his wounds as they healed.

—OOC—

Forces: 7 standard troopers with full kit, defending entrances and protecting the escapees. Ralphie in the control room ready tro use the crystal as a final option to prevent the Falosini from gaining entry.
all have LR6 and shadow 5, Blessing of the bladed sun ( no extra damage from light leyas), Angels of the Redeemer (as long as they are in combat defending the innocent or those weaker than themselves and in truly in need, they regenerate 2 H.P. Each combat rd. If dropped to 0 H.P. They will rise again to 2 H.P. Unless destroyed by acid, fire, plasma, liquid nitrogen, annihilation OR beheading/head obliterating shots)

Torlok’ab, Dead Warmachine (LR 6, Shadow 6, Blessing of the Bladed Sun, Angel of the Redeemer, Warmachine upgrade, Faith 1, Sylvan crystal of revelation)


#15

Krodnok wasn’t aware of what was going on outside. He did know what the agreed upon plan was, that everyone was supposed to leave the factory, all except Unit 817.

It didn’t matter. If he couldn’t have the factory, he’d do what he could to bury this place. He made one final pass through the facility, looking for anything that could be useful to him. Any bodies, tech, anything. Once the search was over, he located an outer wall of the factory that he knew was under the water level, and would use Tunnel Materials to create a hole in the wall to flood the rest of the facility. Once the facility was flooded completely (or as completely as he could make it), he would then freeze the water, as much as he could. Once he was finished, he would teleport back to the portal that led to the Lab. Once there, he’d pause for a moment.I should probably close this portal, he thought. Just to be on the safe side.

He then will step through the portal, remove his Breastplate, and will blast the portal door with Ray of the Sun in an attempt to destroy the portal. Once that was done, he would put his Breastplate back on and continue with his business…