Goblin Lands 2 Heroic Event 17: How Bright the Star?


#1

“Magur Olgog Der’al,” Forgemaster Hvalik the Opal greeted the Bruskti, “I canna let you enter the Homeforge at this time.”

Qata and Gabi of the Kul Gul Rapi bowed respectfully to the K’iou elder and the mass of burly heavily armored K’iou soldiers behind him.

Qata said, “Respected Forgemaster, the Kul Gul Rapi act as the investigators into all crimes within the United Tribes of Refuge. If a UtR citizen caused the attack you are experiencing we would like to aid in their apprehension.”

“The Homeforge is under attack by Broken,” said the Opal, “And you are Vampyrs. You are lucky you bear the diplomatic badges of the UtR or we would be forced to destroy you under the laws of the Falosini. Vampyrs cannot be tolerated.”

Then the old K’iou’s gaze softened a bit, “Know this Kul Gul Rapi. One of my most powerful terramancers tracked the thief using his tracks in the Leyas up the walls to the ceiling and out through a vent shaft. The tracks were definitely an Olgog.
I will be leaving shortly to join him on the hunt for the Teardrop Hammer. If you wait, you can escort us into UtR land and we will see what justice the UtR represents.”

He turned to his squire, Greslarion Hummel and said, “Take these Badged ones to the Caravan setting out down the road. Prepare a room for them, and provide them food and water. Do not let them anywhere near the Homeforge. If the rest of the Greslarion spotted them, they would be killed, probably destroyed, final death. A sure sign to create a diplomatic incident with the UtR. Keep them out of sight until we are outside of Falling Star territory, I have some last minute arrangements to make for the defense.”

Hvalik the Opal watched the Bruskti leave with his squire, as one hundred Earther knights in bright shiny plate mail road up the road towards them. The Opal murmered, “Ready your weapons, Falos only knows what treachery these Church of Oners bring with them.”

A knight at the lead road up on his charger, his sword sheathed and a flag of parlay held aloft.
“Greetings…(darn it what was that word again?..oh right!) K’iou, I am Paladin Durandal in service to Lord Grimaldus Leader of the Provisional Southern Colonies of Absalom, and Hebron. We have heard of your misfortune and have arrived to assist. I understand that you might not trust us inside your home which we accept. We shall fight any Slavebeasts and Reavers that we will be given access to so we may prove our good will. We no longer serve the treacherous Church of One since we discovered the lies in which they used to manipulate us. We humbly request an opportunity to fell your enemies and begin a friendship so we may prove the hateful tenets of the Chuch to be wrong. God had guided us to the truth, and he has guided us here to help you. Our faith, in his blessings and his love for all peaceful living beings shall give us the power needed to cleanse your home of this vile taint.”

“Aye,” whispered Bosmug Glowerspike, a Greslarion first class, “All our dear friends coming out of the wordwork to help.”

“Quiet Glowerspike,” said the Opal, “We show 'em respect here. Got it?”

“Aye Forgemaster,” replied Bosmug lowering his proud head.

Opal said, “Paladin Durandel, welcome to the Falling Star Homeforge. I am Forgemaster Hvalik. You will understand if after years and years and years of homicidal fury from yer knights, we don’t welcome you with open arms.”

At that moment an Uthvelor Akalus Legionnaire landed nearby saying,
“I am Yohai Ha’ku of the Akalus. I know the Uth are not always welcome, but I am here to help protect your armory. I give you my word that I mean you no harm. I will surrender to being watched by Greslarion and will be accompanied by them wherever I go. I only wish to help being caused by the Teardrop hammer and the nightmare lord-induced slime.”

“An Uth? Really? Really?” asked Glowerspike.

The Paladins eyed the Uthvelor warily, and the K’iou eyed both as interlopers in their land. The Opal was caught for a moment. His standing orders according to the Falosini were to kill any Uthvelor except for Celyse Ha’jima High Zaodonai of the Uthvelor. All other Uthvelor were considered servants of the fallen enemy Azrael. The Akalus Ha’ku were considered fanatics by the Children of the Falosini.

Before the Opal could reply, they were covered by the shadow of a pair of Zepplins. They lowered above them, and an Olgog voice called down, “Ahoy, the Rhug’na’ru are here to help your lands.”

“How in Falos’ name are we supposed to get these Zepplins underground, eh?” murmered Glowerspike.

The Opal said, “Much Respect to the Rhug’na’ru. Would you care to land so we can parlay?”

Then a much more concerning force came up the wide road at the bottom of a canyon that lead into the Falling Star Homeforge’s merchant sector. They were undead beings, their auras corrupted by the ministrations of one of Warmonger’s Dead Surgeons. Each was heavily armed and armored.

Paladin Durandal road closer to the Opal, leaping from his steed, he said, “Forgemaster, this band of soldiers will quickly encircle us if you leave us out on the road. We came here to help and find ourselves surrounded?”

The Opal replied, “The oncoming soldiers are undead, powered by the dark ministrations of Warmonger Cult Surgeons. I have faced their kind before. They are known as Warmonger’s Dead. Their auras are corrupted, they do not remember who they were in life, and can never be returned to their original form.”

Durandal looked upon the paladin leader, and his jaw dropped.
“That is Victor Siedermann, he…he was rumored killed at Simonsburg,” stammered Durandal.


#2

“That is the fate all Warmonger’s Dead have for us,” said the Forgemaster with prejudice brought from many long wars, “How do you stand, Rhug’na’ru? How about you, Uth?”

Yohai considered the situation. The Church of One Paladins were already wheeling about their horses, and would be attacking the Warmonger’s Dead no matter what their intentions in coming here. The K’iou couldn’t fight the Reavers if they were also being pincered from outside. Then the first zealot broke ranks.

With a yell of, “Taste my holy steel, servants of satan!” the paladin charged towards the undead knight.

Victor Siedermann raised his hands in a calming motion, saying, “We come to aid this place. We are allies…”

And yet as the words allies passed his undead lips, the blessed sword of the paladin struck his upraised left hand, severing it at the wrist. The golden glow from the blade melted his wrist down to bone, and gave a terrible pain his undead form could definitely feel.

Victor crouched down out of range of the paladin. One of his bodyguards raised a magi cannon and fired upon the attacking zealot. The magi cannon shot struck the paladin and cut him from his horse.
At that moment all hell broke loose.

The Band of Krodnok’s Dead found themselves struck from all sides. From above the machine guns of the Rhug’na’ru sounded. The dead found themselves reforming from wounds inflicted by the bullets. Then rockets rained down on them, buying time for the K’iou defenders to rush at them, their crushing hammers pulverizing artificed bone to dust. The Church of One Paladins rode into their ranks, cutting down dead left and right. Krodnok’s dead fought back with equal ferocity, their magi cannons killing every paladin they struck, but they restrained their blades from cutting down K’iou.
Krodnok’s instructions had been clear, K’iou who were not turned were not to be harmed.

As Yohai watched with growing concern, the brutal battle filled the canyon entrance to the Merchant district. No other allies were getting and no other allies were getting out. The Opal was in full battlefrenzy surrounded by undead knights. Durandal was finding his sword unable to draw the fluids from these dried out husks.

Then Yohai turned just as a snarling Bosmug Glowerspike was leaping at him swinging a Zela axe yelling, “Die Uth scum!!!”


#3

Part 2

Grim was prepared to solve the problem. He planned to aid SCout in reaching the Armory and figuring out who was stupid enough to raid a Forbidden Armory. He hoped the olgogs would make it out okay and that the kiou would survive.

Looking at Glinta, he said “Best hide and keep an eye out for the slime, lock the door after we leave. Me and the lad here have to go figure out who did this and make them kinda sore at the least. I’ll try to be back soon.”

The K’iou maiden gave Grim a winning smile and pleaded, “Just come back safe okay?”

Grim nodded to Scout and headed for the door. Looking at the Olgogs, he stated “Try to head for the outside, when you get there, do your best to stop any of the Reavers from escaping. do your best to keep from killing them permanently. When we figure who caused all this mess, we will be going after the idiot as a public service. Some people just need a hard knock lesson.”

Grim opened the door and walked outside, and was immediately assaulted by a trio of Reavers. Grim punched the closest in the face and laying him low with an expert strike. Another pair leapt at him, but Scout was already tossing a powerful blast of healing Leyas from the Godsword at his hip. Each time its yellow crystal in the hilt glowed in time. The Reavers fell over unconscious.

Scout looked back at the Olgogs inside the tavern, “If you are going to fly, now is the time to do it.”

The olgogs leapt upon the table they had artificed into a crude airship. Glinta drew in Earth Leyas and wove it into the front wall of her place of business. The wall peeled open like the petals of a flower and the crude airship flew out. At one of its artificed riot hoses, the Yagogi Karovian, Zh Hob’rhug, sat, his furry legs hanging off the table. At the front of the “vehicle” sat Lurtor, who steered it carefully.

They rushed quickly through the open caverns of the Falling Star, and a careful use of the water cannon knocked back reavers that attempted to leap at them.

Behind them they saw the two bastards escape into a nearby tunnel with a horde of Reavers on their scent. Dreggs looked up to see a Reaver get up from the ground, cleaned of the slime by the water cannon. The Brezan was so frustrated tears filled her eyes. The water cannons might knock the Reavers back, but cleaning off the slime didn’t counter the condition.

Lurtor felt his heart drop, it was time to go…now.

He accelerated their crude airship and flew for the Merchant District Gate. The Merchant Gate was tall enough and broad enough that when opened two Caravans could drive side by side into or out of the Homeforge. It was a stone gate, artificed to stand against the strongest battering rams.
As they reached the gate, they found it swarming with Reavers. The Reavers were fighting claw against sword and axe with the K’iou defenders

The Merchant Gate had been designed to stop the steel of enemy weapons and natural forces like earthquakes and rockslides. There was no defense against the Vorpral claws of the Reavers. The rock of the Merchant Gate was whittled away until finally it fell outward and sunlight streamed into the highest portion of the Falling Star.

The Reavers were not beasts of shadow, they were muscle and blood and bone and claw. The light excited them, and they converged on the Gate in even greater number. The K’iou defenders of the Gate found themselves overwhelmed. While their armor was strong enough to stop bullets and blades, the claws of the Reavers passed through it like a scissor through cloth.

Then there was the familiar battlecry of the UtR. Lurtor looked up to see a floating citadel of finest marble floating down through the open door. It had the flags of the Gang of Uf Mag’og, the Great Northern Army and the United tribes of Refuge. Beams from it struck down, putting Reavers to sleep with each hit. Below them Streaming through the shattered gate were more Olgog allies.

The Yagogi who arrived through the gate began walling off the sections infected with the slime, encasing them in thick ice. This allowed the soldiers on foot to advance.

From this larger group, two smaller groups peeled off. One were marked in the traditional way of the Ka Rhug and their dark master. These vigilantes went house to house, rousing the people hiding in the Merchant district to fight back. They soon had a posse of young K’iou armed with bladed shovels, chisels and hammers following them.

The second group were dressed as KGM soldiers and were dragging a heavy cart covered in supplies. They used strange spears to disable any Reavers who tried to stop them.

Lurtor knew there wasn’t enough room to fly past the citadel to escape, he pulled a u-turn on the crude airship. Looking down at the Olgogs fighting alongside the K’iou he though they might just have a chance of taking back the merchant district.


#4

Part 3

Scout and Grimm snuck from shadow to shadow. Yet despite their skill, the horde always seemed on their tail.

They hung from a moulding above the main gate of the Forbidden army by their tiny fingers. Below them the Reavers rushed by again. Waiting a few moments until the footsteps of the broken were gone, Scout said,

“I don’t get it. I’m doing everything to hide our sound, and we’ve both been covering our tracks.”

“Reminds me of the time we took that Krato fortress that was manufacturing the Acid Cannons during the war,” reminisced Grim, “Armorfiends and Swordfiends hunting us and Happy…poor Happy.”

“Yeah…poor Happy,” agreed Scout, “Now that was a guy with a great laugh. Wait…thats it!”

“What we get doused in acid and melt into a puddle?” asked Grim, “Scout, your plans are normally nuts but this one makes that trip to the K’ias Brothel seem like a rational idea. How is dousing us in acid going to help?”

“Remember how the Armorfiends stopped tracking us when Happy got melted? That’s because all they could smell was the acid blood of their Krato-kin. They couldn’t pick up our scent,” said Scout quickly.

Grim, always ten steps ahead of those around him, agreed, “Then we need a scent distraction to draw off the Reavers.”

“Like that?” asked Scout in a whisper as a pair of Pit Mongrels appeared below them, snuffling along, searching for something.

“Yep,” whispered Grim, “That is a perfect distraction.”

They began climbing down quietly, stalking the unaware pit mongrels.

These red furs were having a good day. They had just finished loading their cart with enough bodies to create a deadly elite force of skirmishers, or so Gorkaog had explained it. They had already rigged the Merchant district and the tunnels leading to the Forbidden Armory.

The pair of Pit Mongrels hugged each other. One followed the tracks leading up through an air vent while the other prepared to finish rigging the area with artificed explosives.

Grim stepped up behind him, and Scout tapped the Pit Mongrel on the leg. As leyas arced up the Pit Mongrel putting him to sleep, Grim caught him before his fall could make a sound.

They checked his body, and were surpised to see so many explosive devices.

“Leyas Firebomb Crystals wrapped in gunpowder?” said Grim rhetorically, “Who is teaching the Pit Mongrels to make bombs?”

“This isn’t good, isn’t good at all,” agreed Scout, “If the Quall start actually teaching the pit mongrels to make real weapons, this could be a threat to all.”

“I don’t know,” said Grim, “These bombs are made in the style of the Unenese pirates. The Quall hives have absorbed enough actual military explosives experts, that they would not waste time teaching these types of crude bombs. I think someone in Unen is training the Red Furs in making gunpowder and explosives.”

“How bad would a blast from these be?” asked Scout. Scout had always been more stealthy, but Grim had always been a genius when it came to demolition ops.

A few seconds of calculations, and Grim said, “Depends how many of these were spread. But given the amount of digging the Reavers have been doing… the shockwave from enough of these could cut off entire sections of the Falling Star. It would take days for the K’iou to dig back out. Months before the city was back the way it was.”

“We need to warn someone,” said Scout.

“But we know the Pit Mongrels came in after us,” said Grim, “That means they weren’t the thieves. We have to find the real thief before the Pit Mongrel’s bombs cover the entire thing up.”

Scout began cycling through different people he knew in his head. Who could he call to save the K’iou of the Falling Star?


#5

Part 4

Qata and Gabi and their Bruskti watched from the window of the Caravan. It seemed Forgemaster Hvalik was running late, but the K’iou wouldn’t tell them why.

They were currently deep in the woods next to one of the many airshafts that supplied air to the Falling Star homeforge. This one had been smashed through by someone strong, and even the Bruskti could see the tracks setting off in the distance towards the Goblin lands. A few days old, and would be fading fast, if they did not get underway.

Finally to Qata’s relief, Forgemaster Hvalik was riding towards them with a trio of wounded K’iou and an Uthvelor warrior. Hvalik’s riding beast, a big bull Mak Hob’lok, easily carried the five heavily armored passengers.

It could be heard when Forgemaster Hvalik the Opal said, “Regrets again for that insubordinate Glowerspike, Uth. I don’t want my K’iou’s actions causing no incidents. Many here remember the days of the Mind Spikes, and don’t like Uthvelor much.”

“It is understood, respected Forgemaster,” said Yohai, “I came here to help, I forgot the enmity between our people runs so deep.

“You proved that with your mercy,” said Hvalik with a bit of glee, “And Glowerspike will remember to keep in line every time he looks at that scar you gave him.”

“I fear it will just add to his hatred of my kind,” said Yohai, “And I thank you for not considering me a murderer.”

“Glowerspike swung first,” acknowledged the Opal, “And your blade only disarmed him…from the shoulder down. That level of precision could have bisected the fool boy in one blow. I know an Uthvelor Weaponmaster when I see one. Which house do you serve?”

“The House of Zaodonai Dokos Ha’jima, Forgemaster, I serve only Lord Azrael and the Akalus Ha’ku,” replied Yohai.

“My K’iou have many reasons to hate ye and if ye stay here they will kill ye. If not Glowerspike, another of the boys wanting to make a name for themselves. This Caravan is carrying diplomats and investigators to the Goblin Lands, to track down the thief of the Teardrop Hammer. His tracks show him as an Olgog, and we will find him. He used that airshaft there to escape our Homeforge.”

Then suddenly out of the same hole leapt a pair of bastards.

Yohai recognized one of them as Scout and the other as Grim, and both looked concerned.

Grim raced over the Hvalik to explain the problem of the bombs and the red furs.

Scout found himself standing next to a familiar looking Uthvelor warrior. Yohai asked, “Scout many greetings! It is good to see you, too bad we always meet during such challenging times. How is the Nameless Ranger? Where is Forge?”

Scout gave a bashful look and said, “Forge is the real reason I came here. I’m playing my part as awesome bastard wingman, and trying to find someone special for the grump that has been staying at my place…you know, the one up north. I wanted to thank him for helping to get things together in my life so I’m running around trying to make things happen for him. It basically means I’m having fun and he’s moping around the keep. Tee Hee. I haven’t actually been able to get a hold of the Ranger, and it’s been pretty strange. I have heard things, even come across Roan but nothing from the Ranger. I even tried to send out messages and still haven’t heard back. And Lurlock, my dearest buddy…I last saw him in space, right around the same time I saw you. It was great to see him back in action and in old form.
We had a great time, even though he disappeared and may have crash landed Forge’s airship. We survived, and all in all, he drops me a line ever so often and I might even go visit him in the Northern Kingdom of Kasanth.
We made a deal; he wouldn’t try to back-stab me and I would kill his entire population. Either way, it’s good to be in contact with my pals. Hope you were able to take care of that little growth thing on your face. Maybe we can meet up for dinner, or a drink or even some cheese. Gotta go, I have things to see and people to do…Eh, yeah. Bye now!”

“Wait Scout, where are you going?” asked Yohai.

“To track down the sneak thief who caused all this,” replied Scout in a huff.

“But that is what I am doing!” countered Yohai.

They were interrupted as explosions sounded under the ground, and the land settled a few inches lower in one discomforting sinking moment. Luckily, Grim and Hvalik had finished calling in the emergency.

Hvalik said, “I had them withdrawing the people to reinforced tunnels. The Homeforge will survive but it will take many months to rebuild after this attack. I wonder if the Dead were in on the attack.”

“These dead you faced don’t sound like the troopers of Unit 111,” observed Grim.

“I could find out for you, Forgemaster,” offered Yohai, “But I will only do so if you take me with you on this journey. It will be through the Goblin Lands. Your own lands will be in danger as long as the TearDrop Hammer remains at large. Let me prove myself.”

“I’ll vouch for him,” offered Scout.

“Then let’s go,” grumbled the Opal, “We have at least a week of travel across some unforgiving terrain.”

“I could just open an energy bridge and allow us to get there faster?” offered Yohai.

“Get where faster? I’ll only trust me own eye on this one. I will follow these tracks until they lead us to the door of the Olgog responsible for this theft,” said the Opal.

Uh…thats going to be so slow, thought Yohai. But if this is what the K’iou considered justice he couldn’t do much except respect it.


#6

Epilogue

Victor Siedermann stumbled through the confusing tunnels of the K’iou. Why oh why couldn’t they label directions in at least one Earther language? Damn aliens, he thought as he massaged the stump with his remaining hand. It still burned to its core from the holy artifact that struck him.

Is this the pain he had been inflicting all these years, he wondered. Victor had taken his fair share of sword cuts, and spear wounds. He knew how bad a weapon hurt living flesh. This burn went down to his spirit. Finally he just gritted his teeth and smashed the wound against the stone wall until it returned to the dull ache of dead flesh. Victor barely noticed the shattered splintered bone sticking out from the wound.

Behind him four of Krodnok’s Olgog Dead were still bravely laying down magi cannon fire. Each salvo cut down ranks of Reavers. Finally the press of numbers were too many, and another of the dead were pulled into the crowd. The vorpral claws destroyed the artificed flesh and bone of the dead, until nothing remained. Even his weapon was cut apart by the angry horde.

The three Dead Olgogs looked back at Victor and saluted him. One said, “Sir, Krodnok has decreed this mission must succeed according to Lotara. Therefore it will succeed. Now run, we will be right behind you.”

Seeing the wisdom in the Dead Olgog’s words, Victor ran. All he heard was the slobbering sounds of the Reavers as they chased them. Victor turned a corner and found himself in front of a walkway made of stone extending out over a deep pit of black and purple crystals. The crystals looked razor sharp, and in the center was an open space where some central piece had been broken off.

From his back he heard a gurgling sound, “This is where the command crystal was removed, the Falling Star once was in this chamber.”

The sound of the ooze still bothered him in ways Victor couldn’t express. He said, “Then where is the falling star?”

“Who cares?!!” replied the ooze.

Neither knew that a separate chamber deep within the Homeforge, guarded by four of the highest Forgemasters of the Homeforge held the Falling Star mace. But it did not seem to matter to the ooze.

“I can fill this space, and use it to reactivate the star. Pour me in, pour me in deadflesh. Do it now, do it now!!” gurgled the ooze excitedly.

Using one hand to open the top of the jar was hard, but he finally did it. With the jar open on the walkway next to him, Victor heard the sound of Magi cannon fire suddenly die down. He looked up to see a trio of Reavers stalking towards him up the walkway. His mind returned to its own self defense even though he wasn’t alive. His hand drew out the VLAD Heavy Revolver, and thumbed back the hammer.

The first reaver was a mound of flesh stripped muscle, with long curling claws and lid-less eyes. It leapt, swiping at Victor’s face with those long glowing claws. The hammer fell on the revolver and it blew the side of the Reaver’s head off. The body slumped down at Victor’s feet. He drew back the hammer again, and again was blessed with a perfect shot severing the next reaver’s spine. The third was already in the air, and it swiped out cutting the Revolver and Victor’s remaining hand into five tiny useless slivers. Victor was struck in the stomach, the shapeshifted claws excavating his empty chest.
His last act before he was piled over by clawing Reavers was to kick over the jar.

The ooze dribbled down into the crystal encrusted pit and began growing in size. Ooze tentacles extended down both tunnels rushing through the tunnels of the forbidden armory and suddenly smacking into the closed off sections due to the cave-ins. In a way, the Reavers tunneling and the Pit Mongrels explosives had saved most of the Homeforge from the growing Ooze.

With the Falling Star’s Forbidden Armory absorbed entirely into itself, the Ooze began to raise up. There was a shearing sound as one of the many peaks of the Falling Star Homeforge rose into the air. Rock fell upon the gathered armies below, and the entire entrance to the merchant district was sealed over.

Like some monsterous jellyfish of black and purple tentacles growing from a mountain, the Forbidden Armory was aloft. Each of the horrific weapons of unspeakable destruction in the Forbidden Armory had been incorporated into its flesh. Its powers grew exponentially. It began to fly back to the lands of Krodnok.
Its shadow passed over the lands as it began to fly with increasing speed. And each place its shadow now passed over became infested with Nightmares. In some areas they hid in forests and caves. In others they were exposed to the sun after the shadow passed, and they were burned away to ash by the sunlight.

Finally it stopped over the lands containing the hidden laboratory, though not directly over it. Tentacles extended down from the floating armory and slammed into the ground with enough force to crack the earth. The monsterous living structure hung in the air over the landscape.

At EEF base that sorted the satellite data, officers watched the monster move with growing concern.


#7

Rewards

Krodnok gains a Brutal Slaughter by the K’iou and Earthers at the Battle of the Merchant Gate. His entire force sent to the Falling Star Homeforge was wiped out. Krodnok now knows that the Children of the Falosini : Falling Star Homeforge, Shattered Horn Wartribe and Aerie of the Dawn Spear kill Warmongers Dead on sight even freed ones.
However he has gained the Blessing of Nightmare Lords: he may summon The Avatar of the Falling Star as a WMD against a single target in a future mission. (Should be used before the end of this section of the game)
He also gains access to a new gamespace, The Forbidden Flying Armory.

Lord Grimaldus has gains Durandal’s Riders at the Battle of the Merchant Gate. Fifty knights sent into this mission were cut down by magi cannon fire and destroyed, however the remaining fifty have become Veterans and gain +1 Faith and +1 F.S. These fifty knights can now only be deployed together as Durandal’s riders (though durandal does not always have to lead them)

Rhug’na’ru gains Aid in the Battle of the Merchant’s Gate. The Falling Star would have paid them in enough metal to allow the Rhug’na’ru to build 10 assault rifles (med tech) and 90 bullets in three 30rd clips for each rifle but since the post was after 8pm only reward is some K’iou friendship.

Yohai gains Reminders of the Prejudice of the Children of the Falosini. Yohai gains a +1 to his Emotional control. Also gains Access to the Hunt for the TearDrop Hammer Thread

Lalder gains Lurtor Truly Uses his environment to his advantage. Lurtor may gain +5 advancement points as if he had actually been in a live mission to distribute as wished.

Kul Gul Rapi gains Access to the Hunt for the TearDrop Hammer Thread.
Qata and Gabi gain +1 Tracking/Hunting Skill

Scout gains Access to the Hunt for the TearDrop Hammer Thread
Scout gains +1 to Stealth skill

Grim gains Access to the Hunt for the TearDrop Hammer Thread
Grim gains +1 to Stealth skill

Yagogial gains Aid to the K’iou accepted from Gor’ab. The Yagogi gain enough Zela to make either 5 Zela swords
or 10 zela spear heads or 50 Zela arrow heads. Must be selected in the Falling Star tent thread

Kolgol gains a Hard fight for the Falling Star. He is granted One fine sword to all fifteen members of the band sent into the fight. Fine K’iou-made Two handed sword: 2d6+2 (Half A.R.) Melee dmg, requires 2 hands to use. This weapon is artificed with Skin-like-Stone (+3 Melee and Missile A.R.) and Sustain at 6 successes.

Gangs of Uf’Magog gains a The Healing Citadels of Uf Mag’og. He is granted ten fine metal shields. Fine K’iou-made Round Shield: Requires 1 hand to use. +3 A.R. vs Melee, and +2 A.R. vs Missile & Energy against standard attacks, burst fire attacks and cone attacks. Area of effect, room sweeper and City effect ignore this A.R. bonus. Requires strength 3+ to carry.
Reinforced handle and rim for Shield Punching: Does 8 Melee dmg, Bludgeon when striking with the curve or the rim of the shield. (no strength bonus is added to this attack). This attack may be used with Duelist counting the shield punch as the extra offhand weapon attack.
K’iou, Kumfei, Bastards, SUARM and smaller sized Olgogs (below 3.5 feet) can hide behind this weapon completely gaining +6 A.R. vs Melee, and +5 A.R. vs Missile & Energy. Takes Half Dmg from Missile attacks. BUT ONLY if they do not dodge that attack. When dodging they get the standard shield bonus above.

Ka Gor gains An Elite Bloodthirsty Unity, this squad of fifteen Reavers have been implanted with Quall Larva, and turned into a new type of Horned Dog soldier. They have all standard stats of a Reaver along with Fire Lvl 3 and Immune to Pain/Poison/Disease.