Goblin Lands 2 Defensive Mission Week 21: The War in Karov


#1

The GulTor’Uf was in a two front war against those who would terrorize and raid the feral reservation under their protection. First it had been the Tor’Lallur and their Plague Pit. Now it was the ferals who claimed to live on the Yagogi land.

Mag’Ol Rapiog had sent his commands out. Uhryu Bill had gathered the tribals together to make it succeed. First an army had marched south, communicating with the animals to help hide from Tor’Lallur Patrols. They bore with them an object imbued with their great faith and healing spirit. Nearly the entire tribe had directed their will towards this object, and now they were ready to deploy it.

It would seperate the wheat from the chaff. The attack was terrifying to the Tor’Lallur who experienced it. They only knew something was wrong when a bright green furred Olgog stepped from a Shadow near the pit and hurled his pack into it. From inside came a bright golden glow that blasted back worshippers and burned parents who were cradling their confused children. The Karovian was captured and revealed he was a devotee of the Uhryus of GulTor’Uf and he would never allow the Tor Lallur to infect Olgogs against their will.

It was lucky that three samples of the Pit had just been deposited in Mt. Rhug, the Caverns of Auf Lal’al and the Lur Union Trade Outpost as part of the Der’al Collective Hospital-Embassy.
The physical damage is terrible with many vampyrs suffering from permanent maimed limbs, blindness, deafness or difiguring scars. The psychogical effects were even more profound.

The GulTor’Uf have driven the Tor’Lallur momentarily out of their cave networks, and into the open where they could be killed.

Do you aid the Tor’Lallur against the GulTor’Uf?

Or

Do you try and wipe out the Plague Vampyrs while they are exposed?

What forces do you send?

GulTor’Ufs forces have also moved into the hunting grounds of the Yagogi, well within sight of the Ka Rhug Military outpost. They have been seen attacking the Ferals on Yagogi’s lands and stunning them into submission. The fact that these ferals have been raiding the GulTor’Uf Sanctuary may or may not ben known by other tribes.

Do you aid the GulTor’Uf in apprehending the raiding ferals in the Yagogi land?

Or

Do you drive the GulTor’Uf off the Yagogi Hunting Grounds? If so what forces do you send?

Force compositon for GulTor’Uf will be set by GulTor’Uf in their post.

The artifact in the Tor’Lallur Pit has an S.A.R. 30 and is artificed with:
Purify Air, Purify Water, Cure Disease, Cure Poison, Cure Rot, and Halo at 10 Successes.
This artifact has an effect of 5 miles causing a small sun to glow to life on the canyon lands all day and night. It will kill any standard Vampyr or thrall vampire who picks it up.

Mission Rules
First player to post gets a repost when all other players have finished posting to the mission in response to all other actions.
All other players may only make 1 posting.
Other players may only act as if they have seen the action of the first player who posts.
All other actions are compressed together by the DR team with a focus on storyline, so do not worry about paradoxes between different action posts.
Not every aspect of every action will be shown. This is especially true of actions that exceed two paragraphs.

Special Challenges: Tor Lallur suffering a crisis, GulTor’Uf has Ferals to care for, Lots of Independent ferals running around. Lots of Choice Land to steal and Lots of Nomadic Herds of Mak Hoblok to steal.

Open to all tribes and all mercs

All players are encouraged to create an open planning thread to gather an army together.

This mission ends on Friday 2nd May at 8.PM. E.S.T. .


#2

The GulTor’Uf would immediately find themselves under attack by olgog soldiers dressed like Kolgul Militia. Starting with Hit and Run attacks, the Kolgul Militia will seek to attack and kidnap ferals under the GulTorUf protection to lure out the real GulTor’Uf.

Then a full attack with summoned fire spirits (as many as can be summoned).
They wouldnt seek to kill them. Instead to lure them further into either Tor Lallur or Yagogi Territory.

Some of the Horned Dogs Olgogs dressed as Kolgul Militia(fully obscured in Leyas sight) would use tunnel material to try and make the GulTor’Uf caves unsafe for the coming Season of Auf Ka.

Above all else, the orders were clear. The GulTor’Uf had to be punished for leaving the Der’al Collective and dishonoring the Tor Lallur.


#3

Scribe was saddened that he had to choose between one or the other. So rather than let his choice be known he used his armor fiend cloak with Wilderness Camo to not be spotted. Once away from sight he snuck into the Pit and took the artifact out. Once that was done he hid it and used his Rune staff to talk with the animals of the area to get them as far away as he could. He also tried to get the plants to give the wrong information with promises of better soil and water.

As for conflicts. Scribe will craft stones to call forth Lightning Shield after they are thrown to areas in between the two groups, all the while staying hidden.


#4

Based on the vote in the Der’al Collective, Oliver sallied forth with 50 KGM Raiders to apprehend the GulTorUf Uhryus for their attack on the Tor Lallur Pit.

Once there Oliver would say, "If you send out all the Uhryus of your Tribe who were involved in planning the Tor Lallur attack they will face trial but I guarantee no others will be harmed. You have one hour.

If the Uhryus who attacked the Tor Lallur are not sent out to us every tribal and feral on GulTor Uf land who is seen by my riflegogs will be shot down.

KOLGUL MILITIA RAISE RIFLES. SHOOT ANY GULTOR’UF TRIBAL WHO TRIES TO ESCAPE."

They would do as commanded. Surround the camp. Set up firing positions.

If the Uhryus were sent out they would be placed in a wooden cart and taken back to the Jarlite camp.


#5

Om’Me Gang knew he owed the Der’al Collective a favor, at least the Armies of Eloga. This attack of Tor’la’lur seemed as good as any. Besides, everyone deserves a chance to do right…until they didn’t.

If given a chance, he would tell Oliver that it was his intention to retrieve the artifact to make the lands habitable again for the Pit.

His first action would be to remove the holy artifact (if it was still in place). He would use his special ability to meld in until within eyesight of the artifact and levitate it out. If needed, he’s shoot it with a zela springshot bolt to turn it off first. (Obviously, unable to levitate if zela’s in it, it would have to be removed accordingly). Once the artifact is removed from the area, make his way out so as to allow the plague vampyrs to return home. (He’d then take it to the nearest K’iou trader, if still around, and offer it as a gift from the Olgog to the K’iou, if not, then offer as a gift to Bogan).

If attacked by GulTor’Uf, stay stealthy, levitate rocks to get into way, people, etc. Otherwise, have his Elogan pin prominent when among Der’al Collectives. Use speed and stealth. Avoid direct combat when possible. If he comes across Der’al Collectives that require healing, heal them. If any captives require healing, them them too (as so long as they’re properly captured).

Equipment: Standard. Will PM special skills.


#6

Tor’ab knew the situation. It was rather poetic. GulTor’Uf letchered and even betrayed his tribe to prevent Lalder from starting war. And it is GulTor’Uf who started it all. Bill threw Karov into chaos. Tor’ab knew that GulTor’Uf taking all of the Ferals would put too much stress on them. But they had to make the UtR look bad.

He had said this to himself, why now. He did not have the forces to stop this war. Lalder had most of his forces. And He needed to keep enough home to protect his home. But he could send scouts. Besides, he needed to train more tribesmen as pilots.

To contain the fighting as the UtR had tribes in Krav, Tor’ab sent out 5 Lur Union fighters with 2 tribesmen to the area. Ally tribes were already alerted to that the patrols were on the way. Tor’ab sent comm crystals to his allies so they could communicate with the scouts.

The Lur Union Fighters would patrol the Tor’Lallurs area. here they were looking with Leyas site for any Healing or Light artifacts, or groups of gogs looking up to no good. The Tribesmen aboard would relay the position and numbers of these gogs. The Army of the True flame should be able to deal with any that Tor’Lallur’s gogs could not.

In Karov, Tor’ab felt no need to help the Raiding Ferals. They were the reason we had this mess. He order the scouts to only help the ally tribes in Karov. If the Ferals were raiding anyone, they could use to get their snouts slapped. If the ferals raided any allies, the scouts were to report their positions to those allies nearby.

Tor’ab and his apprentices would mobilize if a threat against Tla’loc’al was found. They still had 15 Lur Union Fighters, themselves, and other Ur Rhug and Vandals.

((Tribesmen: FS:4) LR:2, Light: 1, Earth:1, Water:2, General:1) and one
Lur Union Fighter Shields: Chill Shield (item), Ice Shield


#7

Vektor was ruthlessly practical in his decisions.

  1. Send 3 censor-craft with, each with 24 vandals, 25 Ur rhug, and an elder to Yagogi lands. Their purpose would be to prevent fighting, looting, and other issues. Best way to do that would be to constantly heal both sides. Create stalemates, prevent things such as raids or land claims in Yagogi territory. Side missing: prevent mak hoblok herds from being taken out of Karov. Have 5 summon chimeras, 5 summon hydras, 5 summon earth elementals, and 5 summon sword fiend artifacts available. Summoned creatures will serve to scare off raiders. Avoid direct combat if possible.

  2. Based on lok’ab’s request, tell them that they’ll send a censor-craft, to allow it around where the pit is to help create temporary shelter and retrieve the artifact. Send a censor-craft to drop off 5 tribals, 25 ur rhug (5 light lvl 3, 5 have earth lvl 3, 5 have air lvl 3, 5 have fire lvl 3, and 5 have water lvl 3), and 5 raiders. They have with them 2 artifact of tunnel material, change earth, another with Leyas sight, and a few with summon earth elemental. First, dig a makeshift pit for the wandering torlallur gog. Second, make way to original pit to find way to retrieve the holy item to remove it. Use the Earth Elemental to go through and try to retrieve it. The elemental will likely be immune to most of the traps set up I’m the pit. Once take out, call for a censor-craft pick up and pull out. As a parting gift, 1 dose of gortla for lok’ab.


#8

Tor’lur was furious, and wished nothing more then to use the full ablities of the Pit against the Gul’tor’uf, saturate his lands with every plague they had access to. However deep down he knew that in the end it would not make things better. They had tried to contain the plague against Mag Daron but it had spread anyway. They were so focused on the clean up that it had allowed Gul’tor’uf to gain access to the Pit and create this disaster. Thankfully since he and his apprentices had been out helping to contain the plague they had been spared from the attack.

The majority of the tribe shall spread around the Tor’Lallur lands containing any Gul’tor’uf tribals, leading the effort was Mag’ab’tor, the Gor’ab of Tor’Lallur. Naturally he did not possess any Zela weapons, his Grand Scimitar was made of iron and was in the style of the Uth. It was jagged with diseased flesh left in the barbs, representing his faith in the Pit. He would lead the Plague Yyan, Dar’ab shall serve as Mag’ab’tor’s second and lead his Slimegogs and two dozen Tor’Lallur plague vampyrs securing the lands outside of the Pit cave. They will work with any allies sent to aid them, making sure to use no diseases and just their personal skills and leyas. Summoning Pitcorns as mounts to ride into battle. The Plague Vampyrs of the tribe shall use their reserve power from the Pit to strengthen them. (The Vampyrs of Tor’Lallur shall burn 4 months of extended life, 2 months shall increase their strength, 1 month to increase their Agility, and 1 month to empower their leyas)

Within the Pit Cave Tor’og head hunter and leader of Tor’Lallur shall lead his 10 Mak’ab hunters to secure the Cave and remove artifact. None of them were Vampyrs thus should not be harmed by the artifact. They shall use their skills to avoid any traps set by Gul’tor’uf (Survival, Hunting/Tracking) Using Earth magics (Earth 4 leyas) they shall summon Earth spirits to lead the way to disable any traps they might miss as well as combat any enemies guarding the artifact. They will work with any allies who attempt to remove the artifact and hand it over to any ally who swears never to use it against Tor’Lallur in the future.


#9

((OOC: Sorry but I know I won’t be able to post closer to the deadline. Yagogi can alter my post as he sees fit. The Bruskti will take any orders from his people as if they came from one of their own elders. Aside of course from Kulal))

Tor’Lallur front
Kulal honestly liked Oliver. He was a shrewd tactician who didn’t seek fame and had no qualms about leading from the front. He had earned Kulal’s respect. Gul Tor Uf had shown its willingness to using healing artifacts as weapons. Kulal’s presence on the front would likely be suicide. Still he could be useful. He would keep to the shadows acting as rear guard, he would use his keen animal senses and leyas sight to interdict any would be ambushers trying to exploit a flank of the KGM company.
His primary mission would be to protect Oliver. He would keep an eye on him and if needed shadow walk Oliver out of harm’s way or if that was impossible throw himself into harm’s way to protect him. The thick hide of his monstrous form (Grow armor at 8 succ) would hopefully protect him from whatever the rogue Uhryu could throw at them.

Yagogi front
Bor’ol looked to Qata and Vatla’og they both nodded back to him. They had activated the piercings in their faces and carried crsytaline magi cannons along with their standard gear. They each took one or two vampyrs with them. They intended to stay away from the front. They would guard the flanks of the UTR forces seeking to isolate the Gul Tor Uf invaders. The rapion riders (Non-vampyr) now armed with barbed lengths of K’iou braid rope would act as a harassing force and join the assault. They would Seek to latch onto strays and pull them away from the group of Gul Tor Uf forces. Hopefully gogs captured like this would have the good sense to surrender instead of having to be run through with a the riders rapion spears.


#10

The Herald was preparing to meet with the Der’al Collective about a possible deal. The Herald remembered the cold reception recieved from the UTR and decided to try a different approach. Plague Vampyrs were disgusting and he was not looking forward to helping them. Instead he would simply watch the forces of the Armies of Eloga and offer his aid in their defense. As Oliver went after the Uhryus of Gul’tor’Uf the Herald shall join in his defense. If anyone attempted to attack Oliver the Herald would create a cloud cover (Air 2) to hide Oliver as well as an Igloo (Water 3). If there is a large scale attack The Herald shall fire Death Blast (Shadow 6) at anyone attempting to harm Oliver. If there are any shadow wards the Herald shall shatter then (Destroy Ward Shadow 6)

The Herald himself shall be protected by Shadow Armor (Shadow 5 General 1), He shall release a pair of his bodyguard unit (2 Greater Vampires) who shall hide in the shadows. They each have Parasite (Shadow 5) So any damage to the Herald is redirected to them instead of him. If they are killed the Herald shall restore them through conversion after the battle.) He shall be honest with Oliver answering any questions he may have. Inform him politely that he is the Herald of Wintermute seeking friendship. After the battle he shall request an audience with the Der’al Collective.


#11

Yagogi front only
200 dead armed with standard load out would deploy in two man teams. All dead would keep chill shield up to protect themselves from energy attacks. First person in the team would shield break the target and the other would open fire with their magi cannon. They would use shadowwalk as much as they could to keep the enemy from being able to locate them.

They would call upon Maliff the Warbird to join the attack. The demon would attack fliers before ground targets seeking to incinerate them in hellfire blasts. A single dead would ride Maliff shield breaking her targets before she attacked.

Their mission would be to disrupt the UTR counter offensive and force them to either call it off or suffer heavy casualties.

Against ground targets the battalion of buddy teams would deploy using wolf pack tactics with pairs rallying around weakened targets to finish them off.

Against air targets the pairs would act as a school of fish shadow walking away from the front of the air craft to appear behind and strike (Once again using one shield breaker, one shooter).

3 dead surgeons would be on call. They would return Gul Tor Uf dead to Gul Tor Uf so the healers could resurrect them. All other forces would be fair game for conversion into dead soldiers.


#12

Karov has gotten even more dangerous according to the reports that Grimaldus had read. still plagued, now fighting amongst the various Goblin groups. With the new EEF units in place Lord Grimaldus requested they join his patrols to make sure that no infected Goblins enter his territory. Snipers will be placed in strategic locations to make sure no one sneaks past the patrols. Regular reports to the EEF will keep them informed of what is going on at the boarder with Karov.


#13

The Yagogi will split into to forces, the majority of which will defend their hunting grounds and the remainder going over to help out with Tor’Lallur. The Yagogi, knowing of the importance of getting the artifact out of Tor’Lallur lands, and having taken trophies away from previous battles were up the the challenge, and would look to claim the greatest trophy provided by the Tribe of GulTor’Uf. Zhgog’ol Maklur, tribe Uhryu will excuse himself from the matters at the installation Camp Cleansing Fire to return to the tribe. Zhgog’ol with wooden healing staff and a group of 14 (7 gor’abs: Urgog Mag’on, Ol’mak, Or’uf, Tori’ Og, Uf Gul’lok, Yi’al Rhugog and Tor’or A’tor and 7 mak’abs: Lur Loo’ya, Og rapi’ab, Yyan Mak’rhug, Deriya Mag, Mak Lal’mag, Tla’ya and Kuglok) will ride out towards the artifact on mal’ie using PASS TREE and SHADOW WALK to travel stealthily and avoid the TorWing. Zhgog’ol will LEVITATE the artifact up out of the remains of the Pit, while the Mak’abs go to work to build a means of transport for the artifact. The Mak’abs will use SHAPE WOOD to create a carrier with natural locking mechanism (with the key being one of the Yagogi Gor’abs zela blades to lock the carrier and keep the artifact at bay) for the artifact, and the GROW VINES to harness the carrier to the ma’lie. They will provide defense, looking to aid Tor’Lallur in case of more attacks from GulTo’Uf, decidedly not looking for fights (or specifically kill anyone) and make the long haul back to the camp grounds with their new trophy.

Back on the home front, Mak’abs Yalar Took (hopefully not distracted by the curse of that one armorfiend) and Hobya’ab) letting his cantrip lupo spider observe freely around the negotiations of the Holy) stayed using HIDE IN SHADOWS to survey the actions of GulTor’Uf, they spoke of being so highly on their interactions with the ferals that now stunning them into submission was just comical. Around these two Mak’abs are a group of yagogi using the stealth abilities of the Olgogolem armor ( 7 Mak’abs: Ur’al, Ya’ru, Der’al Maklal, Zhol’ya, Tor Yilur, Or’gog Mak and Makgog’Lallur, 7 Ur Maks: Gor’ Lallur, Dargor’ab, Torgog Yi’yamak, Gog P’hinol, Ur’sa Dol, Ab’lallur and Dra’ab and 9 Kings: Gibbs, Flint, Da King, Ulk, Recker, Sheela, Big Chief, Capo, and Gogg) while all armored up and camouflaged. This marks the return of the Cantrip army, having the Mak’abs summon CHIMERA and the Ur’Maks summon up the CANTRIP “YAGOGI RIDERS.” They will look to herd the GulTor’Uf futher into the Yagogi hunting grounds where agitated Or’tor has used a team of Mighty Yadol and her Dire Mighty Yadol to tunnel underground trenches. These tunnels have been premade and the Mak’abs have been filled with GROWN SPEARS to have a place for the enemy to fall level, NOT to impale upon but be held in the trench. The cantrip army will give chase, herding the raiders and GulTor’Uf alike to this trap. Once the cantrip army reenters the Yagogi hunting grounds, The Kings will close off the borders using SHADOW WALLS and sealing off the retreat. With the raiders and GulTor’Uf falling into the trenches, all of the Olgogolem wearers will use the THROW GLOP ability to keep them in place, with Or’tor coming up to place the Zela cuffs upon members of importance (all named as their job, so going after uhryus). They will look to apprehend offenders breaking into and terrorizing on their lands. Those apprehended will be LEVITATED out of their tunnel prisons by the kings, and the lands will be restored to their natural state, without grown spears and tunnels closed using CHANGE EARTH by Yalar took and Hobya’ab. The cantrip army will contiunue onward to steer the Mak Hoblok herds away to safety, away from battle and captors. And at the end of the day, hopefully the GulTor’Uf have been taken apart without bloodshed, then get a little shock when everyone arrives together to the camp to witness their artifact depowered coming back to the Yagogi lands as a new trophy.

All others have stayed around the Yagogi campgrounds in case of another invasion or other wrong doings, such as Mr. Nelson Fink and the actions of the Army of the True Flame. With Maggul communing with the spirit of on’tor, and gor’abs Zhor’ab and Darlur Auf using more of the cantrip familars looking as air spirits(not actual air spirits but just looking like) to keep watch. They are trying toe keep newcomers to the tribe and earther children happy, as if just another day in the Yagogi lands.


#14

Urik peered through his binoculars at what looked to quickly become a mess. Luckily most of that was mess was pointed firmly at the GulTor’uf tribe.
He let the binoculars fall and hang from their strap. “Rum-blood get the boys moving down that ridge we’ll use it for cover and dig in along the top. Flora you stay up here. Hold your fire until things break loose if you see any GulTor’uf that look important, pop ‘em. But remember to move as soon as you shoot.” He admonished. Flora looked up from her rifle sight .
“Oh, is that what I do? I thought I was supposed to just sit here till they noticed me then wave a flag that says “shoot me”. Rum-blood smirked as he led the others passed them. “I know what I’m doing Boss, you taught me and despite that handicap I’m actually pretty good at it.”
“Cute,” Muttered Urik kicking some sand up over her back side.

The Outcasts will stick to cover. Flora will target any GulTor’uf gogs she sees giving orders for elimination. She will move after each shot and stay concealed. Urik (grenade launcher and assault rifle), Rum-blood and fifteen Outcasts (Armed with chopped down .50 cals) will provide cover fire (and leyas, in Rum-blood’s case) for Tor’lallur to help prevent any further attacks on those caught outside their caves they will also support any attempts to retake the caves and the pit. Any GulTor’uf who surrenders will be allowed to do so and conducted unharmed back to their lands as soon as possible any Uhryus taken will be handed over to the Der’al collective to deal with.
An addtional 20 Outcasts will go to the Yagogi front and work with UTR force to push GulTor’Uf back on to their territory.


#15

A thin kalokgog stood on a rise in the Yagogi hunting grounds. Behind him were four more of his order, each dressed in armor that was common among mercenaries of the area. Each kalokgog would command a single Balgog, a task that didn’t take much concentration if one was well versed in it. These were no ordinary Balgogs however, these were far more dangerous. These were the Fell Balgogs, those twisted by the murder of the innocent and weak, destroyers of things almighty Kalok found repulsive. The fire that burned in them was greenish hellfire, their eyes were pits of malice. They were the perfect soldiers for this task, and would be the instrument of Gul’tor’uf’s destruction.

Each Kalokgog would use Wilderness Camo to move about the battlefield undetected while controlling the automatons. The Balgogs themselves would go on a wholesale slaughter of the Gul’tor’uf tribals, sparing none to the fire. They would use their enhanced hellfire to immolate their foes, as it burns hot enough to hurt things that normal fire cannot. If a Balgog was destroyed, it would simply reanimate its spirit and resume the attack.

Also hidden using Wilderness Camo was Gor’mag the pyromancer. He would lend his fire to the burning of Karov by spawning the Gordargor of Kalok and having it provide aerial support for the Balgog force. When enemies sought refuge in forest or dale, it would set it ablaze and force them out into the Balgog’s righteous fury.

In the end, the five Balgogs would be “apprehended for study” by legionaries from Camp Cleansing Fire, as they were unauthorized golems that were wreaking havoc on the hunting grounds. The olgogs involved would slip away and return to Mt. Rhug.

The legionaries on duty at the camp would cut down any Gul’tor’uf who got too close with magi cannon fire and fireballs, but would not pursue them or initiate an offensive. Any gogs that were killed near the camp would be marked with a strange sigil under their clothing, and placed randomly around the area. When enemies investigated the corpses, they would be detonated from a distance.


#16

Once unfriendly gogs passed Gultor’ufs borders, the animals would alert the tribe. From here, actions would be swift. The ferals would be Mag Yyaniyis statue [with instructions on use] , and Bill would guide them away from the fighting, apologizing for failing to protect the other gogs. He would use earth to hide the tracks away, and try and hide anyway they could be tracked. Once far enough away he would teleport to the rest of the tribe.

Most tents,supplies, malie, and the other animals Gultor’uf has would be sent with them (asking the ontors to take care of them, making sure things from the sky don’t kill the gogs) theirs if Gultor’uf doesn’t survive.

The few supplies left would be used to make tracks, showing a migration away from where the camp once was following the tribe proper. Finding a small ravine/canyon/entrance to a cave (something with a narrow entrance, gogs went to work. Several would ward the ground against earth, as that is how brezans often attack. A ring of burnable materials would be set up, with moss and whatever other leafy materials was set up on top.

The idea was to make this battle last a long time. While it wouldn’t protect the gogs others so often ignore for their own gain, it would at least give them a head start away.

The pit mongrels of Gultor’uf would be in charge of the fire, when gogs were sighey ted close by, they would light the fire and take up battle formations. There makeshift column would take charges from attacks. They also would attack from inside the fire if gogs started getting too close.

5 of the adepts, with 4 of the Uhryu apprentices [including the one with ec +1) would be working with the Lead Uhryu [Bill] . Bill would use grounding wards for air, water and healing. He would be trying to use healing to sense gogs that are attacking around him, and used the combined power of water and air to flash freeze each of those gogs.

[Lead] Adept, 2 other adepts, and 5 uhryus apprentices would be using air to swirl the smoke around the tribe in a dome, obscuring the sight of others that may trying to see what they were doing. The also were trying prevent any thing from coming in and keeping the air inside the air dome breathable.

3 uhryu apprentices would be working to obscure the gogs using leyas, and creating points that look like gogs are drawing leyas to draw fire.

4 uhryu apprentices with 3 adepts, would be the desinated healing team, keeping gogs alive and healthy (although every leyas user has at least healing 1 in my tribe).

10 Ur maks would be in charge of banishing summons (if any) and summoning minor air spirits to help protect against ranged attacks.

Rapiog would be in charge of the rest, giving orders and killing any that came inside the circle.

OOC: Narrator, pm me if you need a full tribal listing of my gogs and where they are.


#17

Gobbog had to be swift and skillful. But he never suspected that the Dimension Walker and Vellum and Quill and the Ka Gor Elder were the same gentlegog. An Olgog who had served the Quall N’drone as a Dimension Walker for a long long time. An Olgog whose one sincere wish was the protection of his home of Der’al. And the one Olgog who was happy to use the servants of the Quall to defeat the servants of the Krato.

Gobbog’s plan: Send in the Army of the True Flame to Lawfully assist the Armies of Eloga in rounding up the Uhryus for a Legal Trial held by the UtR and Der’al Collective together. Build a base in Karov to watch the Feral Lands now that GulTor’Uf is going to be tossed out. Any Ferals who want to join the Army of the True Flame are granted the right as Zh’Ka Rapi.

Dimension Walkers Plan: Send in Flayers separate from the main army to claim anyone who runs from the battle. They will be sent for implantation.
Allow Gobbog to lead his team of fifteen ZhKa Guls and twenty Kh Ka Dols to support the Armies of Eloga. Their Rapidols will be their primary weapon, with Leyas Firebombs and Special glass ammunition. Final death will only be granted if the GulTor’Uf do not stand down after defeat.
He sends in two KGM Horned Dogs in full KGM uniforms to lead the Kolgol Mercs into a flanking manuever to cut off any attempt by the GulTor’Uf to flee or lead the armies away from their main bulk of citizens. If the Ka Rhug Mercs don’t show up, deploy earth leyas to make travel impossible for the GulTor’Uf and escaping Ferals. All must be rounded up. The GulTor’Uf banished from Karov into the Southern Feral lands, and the Ferals reservation attack blamed on the Armies of Eloga.

Gorkaog’s plan: Head into Karov with a squad of five Pit Mongrels and spy on tha karovians at war.
Steal any bodies that go down, but do not directly fight with anyone. Stealth Stealth Stealth. In, collect, out.


#18

Sir Mag’Nrs has heard about the fighting in Karov, the general in land fighting was of bad nature and form. It was not of great importance to him and the Church back in Unen. Basically, he will look to offer sanctuary:a place to stay and a decent meal to any feral caught in the middle of this warring, but not taking more than he and those of his little church could possibly handle.


#19

The fighting in karov was bad, it did nothing but hurt olgogs and the land. Gul’Lal gathered a few of the tribe and the tent and headed out to karov. There he would head a battle hospital for the wounded.

#Tribe#
Gul’Lal- Aufgog
5 Goblin Vandles