(OOC Note Approval for the UtR army to assist in Clearing UtR Land in Karov if the Dead do not retreat. Someone else will post more details)
First and formost, Tor’ab would work with the Tribes whose land he is in. For Karov, he is going to help the UtR tribes, especially Yagogi.
Tor’ab made sure to send out 3 Lur Uion fighters with 2 Tribesmen, Apprentice Auf to scout the borders just outside of the kill zones. The Aufs will create Spirit Scope workings to help in searching for the dead to make sure the areas they leave are clear.
Tor’ab and his apprentices will take 2 tribesmen pilots and 2 lur union fighters to respond to engagements.
All fighters are using Reflect Magi Cannon Leyas, Skin Like Steal, Ice shield, and Protective Aura.
If the VovF Robot armor attacks the Lur Union fighters will use their Chill Mine launchers to disable them. The Laser cannons and fireball Launchers are last resort.
Lalon told Tor’ab of the VoVf cameras and mics. If Tor’ab can find a Camera and a mic, or a member of the VovF, Tor’ab in Earther would say “I’m Tor’ab. We have pressured/convinced the Dead to leave Karov and UtR lands. Please do not attack our forces as we monitor that this is happening. We will defend ourselves, but not attack first. Also, if you are after the Mag Der’al, there is a vaccine to the sickness. We are working with the EEF and another group to remove them from our lands. But first the dead must leave.
We will not enter the reserve once ran by Gul’tor’uf, unless requested. Note that they cracked under the unrealistic pressure you put them on. You cannot let criminals get away with stealing otherwise you can’t feed the ones you are responsible for. Think on that.
We can work together again if are willing.”
Tor’ab will be true to his word and will not enter reserve unless to stop attacks. Hopefully as the dead left, that would allow the Lur Union Fighters of the Army and his to retake patrols of the UtR Lands.
Tor’ab’s remaining gogs would be monitoring his tribes lands to make sure no forces sneak into his lands. Additionally the gogs around the farms would be set to high alert incase someone decides to attack while the other distractions are being taken care of.
Characters:
[ul]
[li]Tor’ab ((Tor’og) LR:4, Heal:3, Light: 3, Shadow:4, Air:3, Earth:4, Fire:3, Water:3, General:2, Shape:3) Adj: (Temper 4, Melee Strike +2, Rapid Throw +2)[/li]
[LIST]
[li]Equipment[/li]
[LIST]
[li]Dragon Scale Armor (Cat like reflexes, ignore poison, and Cobra Strike), Shadow worked), Armorfiend Cloak (+1 str, Life Shield ), Fire leap boots, Concealment Stone , x4 Res Potion, x4 Healing Potion[/li]
[li]Hob Tor’or Death Stone Axe (2d6 Melee/+5 Vampiric Dmg/+5 Chill Dmg / Shield Breaker/ Chill Bolt (x2 dmg at night or Underground)), PoisonBringer Stinger Spear, Magi Cannon, Paladin Sword in a sheaf[/li]
[li]Ring of Healing (Cure Disease, Heal Internal Damage, Cure Poison (3 succ)), Ringer of LIghtning Strike, Ring of Nerve Disruption, Ring of Fireball[/li]
[li]Shields: Life Shield, [/li][/ul]
[/LIST]
[li]Tor’ab’s 10 Apprentices ((Ur Rhug) LR:3, Light: 1, Shadow:3, Earth:3, Water:3, General:1) Adj: (leyas combat melee 3, leyas combat ranged 3, Melee Strike +1)[/li]
[ul]
[li]Equipment: Armorfiend Hide Vests Artificed with Cat like reflexes, ignore posion, and Cobra Strike, Hobtor axes (shield breaker, Chillbolt stud) covered in nightmare hide, Phoenix Strike Pistol, Ring of Healing (Cure Disease, Heal Internal Damage, Cure Poison (3 succ)), Necklace of Life Shield[/li]
[li]Shields: Chill Shield, Life Shield (Item)[/li][/ul]
[li]6 Auf Apprentice ((Apprentice Auf (FS 4)) LR:4, Heal:4, Light: 2, Air:3, Earth:4, Fire:3, Water:4, General:2) Adj: (Melee Strike +2, Rapid Throw +2)[/li]
[ul]
[li]Equipment: Waterworked Armorfiend Hide Vest, Phoenix Strike Pistol, Ring of Healing (Cure Disease, Heal Internal Damage, Cure Poison (3 succ)), Ring of Tunneling, Artifice Forked Krato spear with Shieldbreak, Solar Essence and Lightning spear studs, 4 healing potions, 4 rez potions, and Wave motion fist gloves.[/li]
[li]Shields: Waterworked Armor, Lifeshield, protective Aura[/li][/ul]
[li]20 Tribesmen (Light 1, Earth 1, Water 2, General 1) Armorfiend Hide Vest (5 with 2 Emotional Control and Pilot (Airship) 4, +2 Bonus to dodge when flying Lur Union fighters)[/li][/LIST]