########## Dealing with Betrayal or Sabotage ###
(OOC Not trying to metagame. So Narrator can do with this section as he likes. I won’t address the sabotage outside of this block below.
Of note, Lalder has not let anyone outside of his tribe on the Carrier in over a year of its existence. I had this part below planned before most other posts. I’ve already messaged the narrator.
(IN Character)
Lalder still didn’t trust too well. After the Betrayal in the Djinni mission, Lalder has been expecting it to happen again. Lalder in his age and after so many betrayals was very cautious of the pride of his creations, the Carrier and Destroyer. Lalder has personally suffered too much from the Djinni to allow the ship harm. None outside of his tribe would be allowed in the destroyer, one to prevent others from learning its secrets and strengths and the other reason is to keep it safe.
Since this is the first day Lalder has allowed any other gog not of his tribe on the carrier, security was tight. Lalder knew he had to allow others into the Bays to transport and load into Lur Union fighters. But only known elders or known leaders would be allowed outside of the bays. And only a handful to the bridge.
He had called back many of his tribesmen to man his ships personally to keep them protected. 5 Goblin Raiders, 2 Ur Kug watch out for trouble. Tribesmen not piloting were to man guns. Only gogs wandering around should be of the tribe.
Anyone caught trying to harm the ship or sabotage the mission would be killed, then rezed. Then Harshly questioned on who, what, when, and why. If guilt is beyond doubt, final death could be given unless they are useful or political issues. After the last betrayal GulUfTor’s tribe, Lalder would be quick, direct, and harsh.
Rest of post
Ground Squad Armor: equipment:
[ul]
[li]All Olgogs in Squads besides Lalder will have Armor of Auf lal’al[/li]
[LIST]
[li]Armor:[/li]
[LIST]
[li]Helm with Animal Sight/Hearing/Smell, and bird sight.[/li]
[li]Armorfiend vest with Ignore poison, Cat like Reflexes, Cobra Strike, and Increase Strength and Grow armor to strengthen the vest (at 2 successes)[/li]
[li]Other: Ring of Healing plus life shield: Cure Disease, Heal Wounds/Heal Internal Damage, and Life shield. (3 successes each)[/li]
[li]Boots with Fireleap [/li][/ul]
[li]Weapons: All Krato Bone spears have Studs of Ray of Sun (Light 2) and shield breaker. Phoenix strike Pistols, wave motion fists gloves[/li]
[li]Shields: Chill shield (sus), Armor shields listed above, LifeShield.[/li][/LIST]
[li]Lalder (Note spear is major Light Artifact, and has Skull Crusher Pistol.)[/li]
[ul]
[li]equipment:[/li]
[LIST]
[li]ArmorFiend Vest (Ignore Poison), Armorfiend Cloak (increased Strength +2 Successes) , Compressed Warwalker Armor Buckler[/li]
[li]Fire Leap boots, Compassion of Protodoxa, Feather of Kul Gul Rapi (Animal Smell/Hearing, Catlike Reflexes, Animal Sight at 3 successes), concealment Stone[/li]
[li]Auf Wood Spear (ShieldBreaker, Lighting Spear and solar essence studs, Solar blade Stud, Ray of Sun Stud), Poisonbringer Stinger Spear, Skull Crusher Magi Pistol ,Blessed Sword (Heal internal/Conversion at 3 Succ), Wave Motion Fist Gloves[/li]
[li]Ring of Healing (Cure Disease, Heal Internal Damage, Cure Poison (3 succ)), Ringer of LIghtning Strike, Ring of Nerve Disruption, Ring of Fireball[/li][/ul]
[li]Shields[/li]
[ul]
[li]Life shield/ignore posion (from Compassion), Skin like steel, Life Shield (Item 6 Successes), Catlike Reflexes (item), Animal SIght (Item), Obscure (item)[/li][/ul]
[/LIST]
[li]Armorfiends[/li]
[ul]
[li]Cloths/armor water worked with +10 AR vs Energy, Lifeshield Necklaces. Weapons have Ray of Sun Stud attach. Makes weapons Light Leyas weapons, wave motion fists gloves. (Bludgeoning Ranged Light leyas attacks )[/li][/ul]
[li]Lurtor (Has Gunslinger, Duelist)[/li]
[ul]
[li]Same Armor of Auf Lal’al.[/li]
[li]Weapons include: 2 Phoenix Strike Pistols, 2 Skull Crusher Magi Pistols, use best. Paladin sword, Combat knife with Shieldbreaker (6 success) and Ray of Sun stud.[/li][/ul]
[/LIST]
Olgogs Leyas abilities:
Aufs (5):
Lalder ((Auf) LR:5, Heal:4, Light: 4, Shadow:3, Air:3, Earth:5, Fire:3, Water:4, General:2, Shape:3, Summ:3, Troub:2) Adj: (Charisma +4 (Item), Temper +1)
Lalyan ((Auf) LR:5, Heal:4, Light: 3, Shadow:3, Air:3, Earth:4, Fire:3, Water:4, General:2) Adj: (Agility+1)
Lalog’na ((Auf) LR:4, Heal:4, Light: 3, Shadow:3, Air:3, Earth:4, Fire:3, Water:4, General:2, Summ:3)
Lalur’ab ((Auf) LR:4, Heal:4, Light: 3, Shadow:3, Air:3, Earth:4, Fire:3, Water:4, General:2)
Ogor the Inquisitive ((Apprentice Auf (FS 4)) LR:4, Heal:4, Light: 3, Shadow:3, Air:3, Earth:4, Fire:3, Water:4, General:2)
Lurtor ((VLAD Agent) LR:4, Heal:1, Light: 3, Shadow:3, Air:3, Earth:3, Water:2, General:2, Shape:3, Troub:4) Adj: (Charisma (+4 Item), Duelist, Gunslinger, Performance 2, Melee+1, Ranged +1)
Special: (4)
Mag Buskts artificer 2,3 ((Olgog Adept FS 4) LR:4, Light: 3, Shadow:2, Air:3, Earth:4, Fire:3, Water:4, General:2)
Mag Buskts artificer 4,5 ((Olgog Adept FS 4) LR:4, Light: 3, Air:3, Earth:4, Fire:3, Water:4, General:2)
Tribesmen (30 Total):
10 Tribesmen have Earth 1, Water 2
20 Tribesmen have (10 Pilot 4-5) Shadow:2, Air:2, Earth:2, Fire:2, Water:2, General:1
Ur Tor (30): Dolur, Lalag,Tlalur,Tla’ab,Lolon are all enhancing Lur Union Fighters.
Dolur (LR:4, Light: 3, Shadow:3, Air:3, Earth:4, Fire:3, Water:3, General:2, Summ:2) Adj: (Will +1)
Lalag, Tlalur,Tla’ab,Lolon (LR:4, Light: 3, Shadow:3, Air:2, Earth:3, Fire:3, Water:3, General:2, Summ:3) Adj: (Will +1)
9 Ur Tor (LR:4, Light: 3, Shadow:3, Air:2, Earth:3, Fire:3, Water:3, General:1) Adj: (Agility+1)
Rest: 16 (LR:3, Shadow:3, Air:3, Earth:3, Fire:3, Water:3, General:1)
Ur Rhug (10):
Ka’ab (LR:3, Light:3, Shadow:3, Air:3, Earth:3, Fire:2, Water:3, General:2, Summ: 3) Adj: (Will +1)
Gulder’na (LR:3, Light:2, Shadow:3, Earth:3, Fire:1, Water:3, General:1)
Deryi,Tlator (LR:3, Shadow:3, Earth:3, Fire:1, Water:3, General:1)
Gulur, Kaya (LR:3, Shadow:3, Earth:3, Water:3, General:1)
Lokab (LR:3, Shadow:3, Earth:3, Fire:3, Water:3, General:1)
Lurtor,Torlur,Torya (LR:3, Light:2, Shadow:3, Earth:3, Water:3, General:1)
Ur Mak (2)
Rhugal (LR:4, Light: 3, Shadow:3, Earth:2, Water:2, General:2, Summ:3) Adj: (Curse Investigator, Leyas Mapping +3, Profession (Cursebreaker) 3)
Kugon (LR:3, Light: 3, Shadow:3, Earth:1, Water:1, General:1, Summ:3) Adj: ( Leyas combat Ranged 4)
FKM (8)
Bug the Standard Bearer (FS:4|LR:3, Light: 3, Shadow:3, Air:3, Earth:1, Water:3, General:1)
Dol’ab,Tlaog (FS:4|LR:3, Light: 3, Shadow:3, Air:1, Earth:3, Water:3, General:1)
GulTor, Hobator (FS:4|LR:3, Light: 2, Shadow:3, Earth:3, Water:3, General:1)
Dar’ab,Rapiya, Tor’ru (FS:4|LR:3, Shadow:3, Air:1, Earth:3, Water:3, General:1)
Olgog Mercs (5)
Olgog Merc 1-5((Merc) FS: 5|LR:3, Shadow:, Air:, Earth:3, Fire:3, Water:3, General:1, Shape:3)Skills: 2 att, Bravo
Unless noted, equipment would be Armorfiend Vests, Krato bone spears with ShieldBreaker Ray or Sun or Lightning spear studs. Artifacts of Summon Earth and water elementals are spear through out, 10 of each.