End of the Goblin Lands Part 1: Wealth of a Nation & the Greatest Minds of the Tribe


#1

Gang of Uf Mag’og

During Intermission: Gains 1 Censor-craft.
Gains 50 Ur Rhug who were orphans living in the streets near the Reservoir.
After Part 2 starts with Week 16 Missions: Gains 100 Censor-craft
Gain 500 Ur Rhug and 10 Goblin Kings and 100 Vandals who have heard of the growing nation under the Uf Mag’og.
All Gang of Uf Mag’og Tribals Gain +1 Shapeshift Leyas lvl (maxed by LR) and all unconscious Leyas users become conscious leyas users.
Citizens(Citizens can’t be called upon in production, artifact creation or missions, they simply live in the land, region, housing in areas controlled by this tribe): 5000 olgogs who do a variety of jobs including street sweepers, food stalls, bone and stone tool vendors, censor-craft workers and many other common employments in the areas protected by the Gang and by the GNA.
New Structure:
Uf Mag’og Healing Censor-craft
Crew 1, Passengers 50
Healing Chambers: Heals 20 HP to any who enter.
No weapon mountings. White Flag will pass unattacked through most sections of the Goblin Lands
SAR 30
Move 10 Flyer

Gultor Uf

During Intermission: Gain 10 Ur Mak and gain three Uhryu Apprentices. Gains 10 Mak Hoblok and five Ontors for cavalry or for transport.
After Part 2 starts with Week 16 Missions: Gain 20 Ur Mak and ten Uhryu Apprentices. Gains 25 Mak Hoblok and 25 Ontors.
All Gultor Uf Tribals Gain +1 Healing Leyas lvl (maxed by LR) and +1 Summoning Leyas (maxed by LR)
Citizens(Citizens can’t be called upon in production, artifact creation or missions, they simply live in the land, region, housing in areas controlled by this tribe): 100 Feral Tribal youths drawn to the works of compassion of Bill of Gultor’Uf.

Lalder

During Intermission: Gain 10 Tribals (FS4) with farming kits (portion of below represented here). Gains 10 Mal’ie and Ten Wild horses for cavalry or for transport.
After Part 2 starts with Week 16 Missions: Gain 38 Tribals (FS4) with the remaining farmer kit represented below and ten Aufgog Apprentices.
All Auf Lal’al Tribals Gain +1 Earth Leyas lvl (maxed by LR) and +1 Water Leyas (maxed by LR)
Citizens(Citizens can’t be called upon in production, artifact creation or missions, they simply live in the land, region, housing in areas controlled by this tribe): 100 Tla’loc’alans drawn to the works of the Auf Lal’als construction.
New Armor Set:
Helm with sensor enhancements like Animal Sight/Hearing/Smell, and bird sight.

24 sets of the following gear
Armorfiend vest with Ignore poison, Cat like Reflexes, Cobra Strike, and Increase Strength and Grow armor to strengthen the vest (at 2 successes)
Ring of Healing plus life shield: Cure Disease, Heal Wounds/Heal Internal Damage, and Life shield. (3 successes each)
Boots with Fireleap (Could be replace with Insect Leap, but I didn’t think that would be compatable with Increase strength)

48 Sets of farmer’s kit

Wooden Ring of Tunneling, Change Earth (at 3 successes each)

Disease Dowsing Stick - Using Earth and Healing together to locate diseased plants (Locate and Healing Leyas together), and Speak with Plants to get how the plant feels.
Waterskin of Create Water, purify Water, Cure Disease - THis is to tend and water the crops while removing any poisons or diseases. Keeping the plants healthy and inter keeping the gogs who eat it Healthy. (3 successes each)

Ka Gor Tribe

During Intermission: Gains 5 Bone Skippers. Gains 5 Pit Mongrel Juveniles who have grown up from pups
After Part 2 starts with Week 16 Missions: Gains 50 Bone Skippers. Gains 10 Pit Mongrel Juveniles who have grown up from pups.
Citizens(Citizens can’t be called upon in production, artifact creation or missions, they simply live in the land, region, housing in areas controlled by this tribe): None.
New Structure:
Ka Gor Bone Skipper
Crew 1, Passengers 1
VAR
4 vs Melee
8 vs Missile
4 vs Energy
Move 15 (Leap) (0 without harness)
Takes x2 dmg from Bludgeon attacks
Pilot Harness (this removable harnass can be removed as a free action by the pilot)- artificed with Fire Leap, Shadow Walk, Obscure at 4 successes. Pilot can use this without being on the vehicle.
Bone plates: Any attack on the pilot must get through the VAR before the pilot is hit (unless attacked from directly above)
Kidnapper’s Mini-ballistae- 15 Missile dmg, big bone harpoon (will stick in target even if it doesn’t wound target). Has no effect on Power Armor, Vehicles, and structures (except those made from wood)
Capture Tarps: Attached to each of the big bone harpoons, these tarps allow the Pit Mongrels to pull those hit with the harpoons back into their holding pens. Affects all targets except those with a strength of 10 or higher. Others do not get a strength test and are pulled through.

Kolgol

During Intermission: Gain 10 Tribals (FS4) who have joined to become apprentice Kalokgogs (kalok Aufgog kit but all skills attributes and trainings at 4).
After Part 2 starts with Week 16 Missions: Gain 40 Tribals (FS4) who have joined to become apprentice Kalokgogs (kalok Aufgog kit but all skills attributes and trainings at 4)
All Kolgol Ka Rhug Tribals Gain +1 Fire Leyas lvl (maxed by LR) and +1 Faith
Citizens(Citizens can’t be called upon in production, artifact creation or missions, they simply live in the land, region, housing in areas controlled by this tribe): 100 Tla’loc’alans drawn to the worship of Kalok of Ka Rhug


#2

Ol’Lur

During Intermission: Gain 20 Tribals (FS4) who have joined to become apprentice Aufgogs (Aufgog kit but all skills attributes and trainings at 4, same type as The Auf). + 10 Ontor Cavalry
After Part 2 starts with Week 16 Missions: Gain 40 Tribals (FS4) who have joined to become apprentice Aufgogs (Aufgog kit but all skills attributes and trainings at 4, same type as The Auf).
+40 Ontor Cavalry
All Ol Lur Tribals Gain +1 Healing Leyas lvl (maxed by LR) and +1 Leyas Rating (LR)
Citizens(Citizens can’t be called upon in production, artifact creation or missions, they simply live in the land, region, housing in areas controlled by this tribe): 50 Tla’loc’alans drawn to the study of the Auf’s teachings.

Rhug’na’ru

During Intermission: Gain 10 Tribals Goblin Gunners armed with Bolt action rifles (15 Missile dmg, max 2 shots per combat round no matter how many attacks a user has) and 100 rounds each.
Gains 2 Rhug’na’ru Biplanes
After Part 2 starts with Week 16 Missions: Gain 40 Tribals Goblin Gunners armed with Bolt action rifles (15 Missile dmg, max 2 shots per combat round no matter how many attacks a user has) and 100 rounds each. Gains 20 Rhug’na’ru Biplanes
All Rhug’na’ru Tribals Gain +1 Tech Forger Skill and +2 Tech Repair Skill
Citizens(Citizens can’t be called upon in production, artifact creation or missions, they simply live in the land, region, housing in areas controlled by this tribe): None.
Rhug’na’ru Biplane
Crew 1, Passengers/Bomber 1
VAR
10 vs Melee
10 vs Missile
5 vs Energy
Move 12 (Flyer) EP 10
Takes x2 dmg from Fire attacks
Weapons: Forward facing .50 Cal Machinegun: 20 Missile dmg, Lowers V.A.R. By 10
+2 bonus to Hit Flyers.
Bomb bay: Holds 1 Bomb. Current bomb is a firebomb (petrol bomb) does 15 Energy dmg, fire.
Area Effect (+8 Dodge T#), x2 dmg to Undead
Rocket rack (can hold 2 Rhug’na’ru rockets)

Tor’lallur

During Intermission: Gain 10 Tribals (FS4) who have joined to become plague vampyrs
After Part 2 starts with Week 16 Missions: Gain 40 Tribals (FS4) who have joined to become plague vampyrs. +30 Diseased Kuolo, +10 Pitcorns
All Tor lallurTribals Gain +1 Shadow Leyas lvl (maxed by LR) and +1 Earth Leyas lvl (maxed by LR)
Citizens(Citizens can’t be called upon in production, artifact creation or missions, they simply live in the land, region, housing in areas controlled by this tribe): None

Unit 817

During Intermission: Gain 10 Dead Olgogs, elderly infirm Olgogs who were dying of old age who offered their bodies to the Shield of the Redeemer to do some good in the world. 1 Hobtor NecroStrider
After Part 2 starts with Week 16 Missions: Gain 100 Dead Olgogs, elderly infirm Olgogs who were dying of old age from across Der’al who offered their bodies to the Shield of the Redeemer to do some good in the world. 12 Hobtor Necrostriders
All Unit 817 Tribals Gain +1 Shadow Leyas lvl (maxed by LR) and +1 Leyas Rating (LR)
Citizens(Citizens can’t be called upon in production, artifact creation or missions, they simply live in the land, region, housing in areas controlled by this tribe): None
An escape plan has been developed by Unit 817 to evacuate any holding through secret tunnels.
New vehicle
Unit 817 Hobtor Necro-Strider
Large 6 legged strider with Hobtor armor on sides and over the upper deck. ‘wing casing’ shield cover upper deck but can be raised to allowed deck crews to fire. ‘wing casing’ splits down center to open outwards also. this allows for the loading of larger cargos or weapons. also lets troops on uppers deck disembark faster.
mounts for heavy weapons included in design but none mounted at time. large pincer mandibles made of steel or hobtor mounted on head. cockpit located in head.
powered by necrotech muscles attached to a skeleton of steel.
Crew None needed (living Necrotech Vehicle), Passengers 40
HP 30 FS 5 attacks 2
VAR
30 vs Melee
30 vs Missile
30 vs Energy
Move 8
Takes x2 dmg from Earth Leyas attacks
Weapons: Hobtor Piercing Legs: 20 Melee dmg, Lowers V.A.R. By 5 points. On a successful hit it does an additional 5 Vampiric dmg (which stacks HP to vehicle past max HP) and 5 Chill dmg.
Cannot Hit Flyers.
Vehicle has 8 open Necrotech weapon mounts, Cannot mount Laser weapons. Can mount all tech weapons. Tech weapons mounted on this vehicle do not require an emotional control test to use.
Special Defense, High Wings: V.A.R. 20 vs Melee, Missile and Energy. Adds +20 A.R. Vs Melee, Missile, and Energy dmg to all occupants until its V.A.R. Drops to 0.

Urik’s Outcasts

During Intermission: Gain 10 Tribals Goblin Gunners armed with Chopped Down .50 Cal Semi-Auto Sniper Rifles 20 Missile dmg, Lowers V.A.R by 10 pts and 200 rounds each. +5 Bonus to hit when not moving (did not have to dodge this combat round, i.e. could set up a sniper perch to aim from).
Gains 2 Outcast Mobile Bunkers
After Part 2 starts with Week 16 Missions: Gain 40 Tribals Goblin Gunners armed with stamped metal Assault Rifles (14 Missile dmg, Burst Fire +3 dodge T#) and 200 rounds each (50 rd banana clips). Gains 20 Rhug’na’ru Biplanes
All Rhug’na’ru Tribals Gain +2 Gunsmith Skill and +2 Ammosmith Skill
Citizens(Citizens can’t be called upon in production, artifact creation or missions, they simply live in the land, region, housing in areas controlled by this tribe): None.
New Mobile Structure
Outcast Mobile Bunker
Crew None necessary Passengers 20
SAR 30
Move 0 (unless hooked to another vehicle)
Takes Half dmg from Melee Missile and Energy attacks (except those that automatically lowers V.A.R or S.A.R.)
Weapons: None, but has ten weapon ports on each side, weapon ports can only be opened from inside the bunker.
Special Defense: Adds +20 A.R. Vs Melee, Missile, and Energy dmg to all occupants until its S.A.R. Drops to 0.


#3

Yagogi’al

During Intermission: Gain 10 Ur Mak, 4 Olgogolem Armor pendants
After Part 2 starts with Week 16 Missions: Gain 30 Ur Mak and ten Mak’ab.
24 Olgogolem Armor pendants. 20 Mal’ie.
All Yagogi Tribals Gain +1 Emotional Control and +1 Will
Citizens(Citizens can’t be called upon in production, artifact creation or missions, they simply live in the land, region, housing in areas controlled by this tribe): 100 Nomads drawn to the Yagogi.
New Item
Yagogi Golem Armor (Olgogolem)
The artifact summons an external clay Olgogolem armor that is immune to melee and missile damages, and can blend the wearer into the desert surroundings, used specifically for stealth or safety. It can be raised as part of a free action during the READY Fight phase of combat.
This armor makes the wearer Immune to Melee & Missile attacks (except those of Zela weapons, Hellforgedweapons, Annihilation weapons or Annihilator claws/vorpral claws/bestial claws)
If it is struck by Banish at 4 successes or higher, Zela Metal, or Annihilation dmg the Golem disappears until until initiative 1 of the following combat round when the armor re-summons (unless Zela stays in the wound). Earth Artifact (at 4 successes)

Daron gains 12 Rings with Ignore Poison, Cure Poison, Purify Water.
They can be traded

Derlur the Nomad gains 12 Nomadic Harps. These four string instruments were easy to learn and easy to play.

Lord Grimaldus gains the new Faith of his people. He and Sir Resugent must set the parameters of this new faith. An offshoot of the Church of One.
During Intermission: Gains 10 Knights of Grimaldus.
After Part 2 starts with Week 16 Missions: Gain 100 Knights of Grimaldus.
Citizens(Citizens can’t be called upon in production, artifact creation or missions, they simply live in the land, region, housing in areas controlled by this tribe): 250 Earthers who have come from Dunesphere and the Four Towns of the Penninsula of Man to Grimaldus’ new colony.