End of Goblin Lands Part 1: The Brezan Civil War of 2218


#1

When they write about the Brezan Civil War of 2218 AR, many will put blame firmly on the tribe of Mak’laltor.

The United Tribes of Der’al (as they are called in Brez) had firmly expanded into the region. Farms built for the greater good were assembled underground. Food was produced by the people of different Brezan tribes for the good of all Brezan tribes. Wood was grown locally and sustainably for the first time in Brez since the end of the Goblin Genocide. The Trees produced fruit, vines for rope, and a tasty wood fungus that was high in nutrition. In the Tla’loc’alan style, the Olgog waste was fed to shash’lee slugs, who in turn rounded out the food being produced.

The numbers of farmers in Brez were small until King Blood’og of the Mak’laltor tribe sent his conquered weaklings to bulk out their numbers. A second farm was produced, this one manned by a majority of gangers who gave their alliegience to the Mak’laltor. Accelerated growth cycles adjusted by Leyas users caused vast blooms of food within days of seeding. Fruit and vegetables were now suddenly plentiful for some tribes making them rich.

With a second farm now adding more food, King Blood’og could buy those tribes who considered themselves mercenaries. Then use surplus food to poison those tribes who were not yet under their control.

Rival King Urog, whose loyalty laid with the Gang of Uf Mag’og, and the United Tribes, worked politically, which was a decidely unbrezan way to counter the actions of Blood’og. He began sending antidotes, both anti-toxins and healing artifacts to counter the poisonings that were spoken of across Brez.

Healing houses were set up across Brez. Called Olorog’ru, these buildings were built to give healing to all tribes equally. Places of free care, where rival gangs could sit within inches of each other without violence. Each week, King Blood’og expanded his ranks through terrorism and murder.

First the food was poisoned with torya and small nails and spikes, and many died. Then as the healers could counter the poison, only those who had gotten a stomach full of nails died. For a week or two the numbers of deaths would drop. Arches were installed to heal poisoned food throughout Brez by Lalder of the Auf Lal’al, and still the number of deaths dropped.

It seemed a peace would hold, but Blood’og’s numbers now soared in the thousands and he could simply invade other smaller tribes. Those large enough or strong enough to pose a threat, he challenged with a vigor that made many worry he had gained a death wish. Each day another tribal leader would stand before him, mighty and unwavering. And every night another tribe would bow before him. By the end of a month, thirty new tribes had fallen under his command.

Yet Blood’og never ended his own strange diplomacy with the UtR. Never raising arms directly against them until many weeks had passed and it was too late. By then much of the farm staff of the second, third and forth farms were working directly under the Mak’laltor and had no actual alliegiance to the UtR.

It further confused the farm staff as more and more numbers of GNA soldiers became stationed near the farms. Small settlements were being built around the farm, and abutting other tribal lands. These tribes saw the Greater Northern Army forces in such number that they feel prey to another unexpected threat.

The Tribe of Ganak Lagg had not been quiet during this period. They opposed both Blood’og and the UtR and made their presence known, offering free protection to any tribe abutting either Blood’og or UtR-allianced territory. Their offer is paid for by any loot they collect from “tresspassers.”
Ganak Lagg himself created The Raider’s Cavalry, a coalition of tribes who refuse to accept either Blood’og or UtR rule and have come down in force on any GNA, UtR and Mak’laltor gangers in their area.

Daily skirmishes at the disputed borders of gang territory is now the norm. Monthly gang raids, and weekly brawls used to be common. Now its guerrilla war out in the streets.


#2

When they write about the Brezan Civil War of 2218 AR, many will put blame firmly on the tribe of Mak’laltor.

The United Tribes of Der’al (as they are called in Brez) had firmly expanded into the region. Farms built for the greater good were assembled underground. Food was produced by the people of different Brezan tribes for the good of all Brezan tribes. Wood was grown locally and sustainably for the first time in Brez since the end of the Goblin Genocide. The Trees produced fruit, vines for rope, and a tasty wood fungus that was high in nutrition. In the Tla’loc’alan style, the Olgog waste was fed to shash’lee slugs, who in turn rounded out the food being produced.

The numbers of farmers in Brez were small until King Blood’og of the Mak’laltor tribe sent his conquered weaklings to bulk out their numbers. A second farm was produced, this one manned by a majority of gangers who gave their alliegience to the Mak’laltor. Accelerated growth cycles adjusted by Leyas users caused vast blooms of food within days of seeding. Fruit and vegetables were now suddenly plentiful for some tribes making them rich.

With a second farm now adding more food, King Blood’og could buy those tribes who considered themselves mercenaries. Then use surplus food to poison those tribes who were not yet under their control.

Rival King Urog, whose loyalty laid with the Gang of Uf Mag’og, and the United Tribes, worked politically, which was a decidely unbrezan way to counter the actions of Blood’og. He began sending antidotes, both anti-toxins and healing artifacts to counter the poisonings that were spoken of across Brez.

Healing houses were set up across Brez. Called Olorog’ru, these buildings were built to give healing to all tribes equally. Places of free care, where rival gangs could sit within inches of each other without violence. Each week, King Blood’og expanded his ranks through terrorism and murder.

First the food was poisoned with torya and small nails and spikes, and many died. Then as the healers could counter the poison, only those who had gotten a stomach full of nails died. For a week or two the numbers of deaths would drop. Arches were installed to heal poisoned food throughout Brez by Lalder of the Auf Lal’al, and still the number of deaths dropped.

It seemed a peace would hold, but Blood’og’s numbers now soared in the thousands and he could simply invade other smaller tribes. Those large enough or strong enough to pose a threat, he challenged with a vigor that made many worry he had gained a death wish. Each day another tribal leader would stand before him, mighty and unwavering. And every night another tribe would bow before him. By the end of a month, thirty new tribes had fallen under his command.

Yet Blood’og never ended his own strange diplomacy with the UtR. Never raising arms directly against them until many weeks had passed and it was too late. By then much of the farm staff of the second, third and forth farms were working directly under the Mak’laltor and had no actual alliegiance to the UtR.

It further confused the farm staff as more and more numbers of GNA soldiers became stationed near the farms. Small settlements were being built around the farm, and abutting other tribal lands. These tribes saw the Greater Northern Army forces in such number that they feel prey to another unexpected threat.

The Tribe of Ganak Lagg had not been quiet during this period. They opposed both Blood’og and the UtR and made their presence known, offering free protection to any tribe abutting either Blood’og or UtR-allianced territory. Their offer is paid for by any loot they collect from “tresspassers.”
Ganak Lagg himself created The Raider’s Cavalry, a coalition of tribes who refuse to accept either Blood’og or UtR rule and have come down in force on any GNA, UtR and Mak’laltor gangers in their area.

Daily skirmishes at the disputed borders of gang territory is now the norm. Monthly gang raids, and weekly brawls used to be common. Now its guerrilla war out in the streets.


#3

In the BUD Zone, the UtR has stopped building Olorog’ru. Too many sniper incidents has made them only available on the borders of GNA Neighborhoods. If they move more than five blocks into BUD Zone neighborhoods they find their location under constant sustained attack by LGL ViceLords’ child soldiers.

The rise of Ganak Lagg’s legacy blunted both the rise of Mak’laltor and the UtR/GNA in Brez. Urog’s great efforts to propose peace have brought peace for the first time to many neighborhoods. Especially in downtown Brez which composes twenty blocks in all directions linking the Hovertrain Station to the Brezan Reservoir. Food and water and safety are plentiful, with patrols by the GNA and UtR. Crime is down in Downtown, and prosperity is up. But downtowners know head too far uptown and you have to watch out for gangs of violent thugs. And that any free food will probably kill you. The locals know the safe places to eat, but they have closed themselves off from all outsiders.

The UtR now has an unbroken control ranging from Southwestern Brez, northwest towards Simonsburg, west towards the Great Uf, south west towards Karov and east towards Tla’loc’al. It is now recognized by two major ancient orders, the Sylvan and the Djinni and the Colonial Government as a nation. Its only major hole into its territory is the lands controlled by the Armies of Eloga.

These Events are Set until Week 16 begins in 2014.
Make sure to invite friends into the heroic missions for the intermission, if we don’t see enough online action during the missions, we may not be able to get enough players for part 2 of the Goblin Lands Game.
Much Love to all our wonderful players from the DR Team.


#4

Special Rewards

Gang of Uf Mag’og gains Shirley gains +2 to Temper. Having to sit by and watch innocent tribals die to in torturerous ways without attacking the King Blood’og has messed with her mind.
During Intermission: Gains 100 Vandals to Gang of Uf Mag’og who have chosen the way of peace.
After Part 2 starts with Week 16 Missions: Gains 400 Vandals and 100 Raiders who have chosen the way of Peace.
Citizens(Citizens can’t be called upon in production, artifact creation or missions, they simply live in the land, region, housing in areas controlled by this tribe): 10,000 in the Downtown, another 25,000 scattered around the BUD Zone.

Lalder gains +1 to Temper to Aufgog Lalder and to Tor’ab for having to sit by and watch the ways the Mak’laltor countered their efforts to stop the death using the food.
During Intermission: Gain 50 Vandals who live in the towns surrounding the southwest farms
After Part 2 starts with Week 16 Missions: Gain 50 Vandals and 100 Ur Rhug who live in the towns surrounding the southwest farms.
Citizens(Citizens can’t be called upon in production, artifact creation or missions, they simply live in the land, region, housing in areas controlled by this tribe): 300 who live in the Gang of Uf Mag’og controlled Downtown.

Yagogi’al gains +1 to Temper to Zhgog’ol Maklur for having to sit by and watch the ways the Mak’laltor countered their efforts to stop the death using the food.
During Intermission: 25 Raiders who return to Karov with the Yagogi who saved them from death.
After Part 2 starts with Week 16 Missions: 25 Raiders and 15 Goblin Kings who return to Karov with the Yagogi who saved them from death by Mak’laltor.
Citizens(Citizens can’t be called upon in production, artifact creation or missions, they simply live in the land, region, housing in areas controlled by this tribe): 100 refugees who return to Karov with the Yagogi and need to be trained as Nomads.

Azrael gains King Blood’og the Second (Blood’og II) as Scion of Der’al. Blood’og II is the son of the King of the Mak’laltor. Azrael gains free passage for Uthvelor and Pelebor in certain regions of Brez.