Lurtor
Warmoners undead. Lurtor had been prepping for these battles since his time back in the south. It would do the world no good if they started their rampage back again.
Lurtor pulled out his favorite pistols, his Shadow cloak, and his standard gear and loaded up.
By the time Lurtor got there, the Undead forces had expanded greatly. Using songmance and shadow Leyas, Lurtor pushed his voice to all corners of the battle field and began to sing using the songs the Choir taught him against the undead. Making sure the Trouadour leyas was focused away from him. (Songmancer undead damage Performance x2). He would allow his regen to heal himself if this hurt him as well.
Next, using the shadows, he took his Absolution pistol and start taking out the larger Unit 111 warmachines, doing his best to stay out of direct sight using the shadows. Though he knew the undead were skilled shadow mancers as well.
If given a shot, Lurtor will shoot the machinery generating the Warmongers undead to destroy it.
From this point, Lurtor will stay out of the way of the invading armies as he didn’t want to be a target.
Contact from Remmie:
If Allowed: When Remmie contacts Lurtor through Comm crystal, Lurtor will teleport to Remmie and their crew to retrieve them and bring them to safety using teleport Leyas. Before relocating anyone, checking for neliff influence.
Remmie:
Remmie had a backup plan if they could not get out on their own, but he didn’t want to pull it unless needed. Remmie had the crown of the High king on protecting him from Neliffs. But 20 guys or Neliffs springing from his chest would still hurt, no matter how fast he regen.
They needed to at least disable the weapons or sabotage the firing system of the sub. Something forcing it to the surface would be best. Or when the sub starts to get near the surface to fire.
He would make his way through the shadows avoiding any type of combat for as long as possible heading to the weapons room or the control room. Looking for the time to act. If figured if he killed one, they would know.
If the control room can be taken over, force the sub to surface. Then Surge the controls with Shadow Leyas to short out everything.
From the weapons control room, sabatoge the launch doors so they won’t open, then push Shadow leyas through the controls. Then find a way out (even if it has to be blow a hole somewhere and escape that way.
IF remmie has a comcrystal still to Lurtor:
Remmie would let the others know he has a way out. Remmie would say “I’m in a sub that is loaded with missles controlled by Neliffs. We need an out. You should scan us all for Neliffs though I think we are still clear.”
As they are ready to leave, set one of the missiles to detonate if possible. (Leyas user surge the equpiment after the sabatoge is done.
If Lurtor cannot get them out:
Once to the Surface, he would activate his wings and launch out of the water. He would then use a rope to get the others to hang on to and fly hard and high using his triade stud hoping the regeneration would help keep his strength going.
Lurtor (VLAD Agent) LR:6 (7), HP:24, Init: 2D6+Agility
Stats (Str:6 (12), Agility:7, Will:8, Health:6, Int:5, Chr:3 (9), Emotional Control:4, Temper:2)
Attacks (Melee:4 (5), Ranged:4 (8), Thrown:2 (4), Leyas:1)
Special Abilities: (Regen:4 hps /rd, Melee Strike +3, Ranged Shot +3, Rapid Throw +1, Duelist, Gunslinger, Knife thrower, Quickdraw, Goo Warrior Special Training, Bladed Sun Devotion, Faith (Bladed Sun) 1, Path of the redeemer lvl 2, Shadow Assassin Devotion lvl 1, TimeShredded, Tough As Nails, Ignore Poison (4 Succ), Bird Sight (+2 Bonus to Range Combat w/Missle/Energy), Animal Sight (See in Dark), Animal Hearing/Smell (+2 to hearing and smell tests), Ignore Poison, Obscure 6 Succ (+12 to T# for Leyas sight), Immune to Poison and Chill; AR 25 vs Energy; AR 30 vs Laser and Light Leyas; +2 Bonus to Dodge,);
Skills (Artillery:2, Blunt Weapons:1, Edged Weapons:5, HtH:3, LCM:7(9), LCR:7(9), Pilot Airship:1, Pilot War Giant:3, Polearms:1, Springshots:5, Thrown Weapon:4, Fast Talk:2, Sylvan Tech:3, Computers:5, Tech Forger:4, Tech Repair:3, Performance:5, Religion:3, Torture:0(2), Acrobatics:1, Acting:1, Burglary:4, Climb:4, Diplomacy:2, Explosive Theory:4, Heraldry:2, Herbalism:4, Leyas Mapping:1(3), Leyas Recognition:2(4), Leyas Theory:3(5), Medicine/Healing:1, Monster Lore:1, NN Lord Lang:2, Profession(Spy):7, Prof (Spy Master)4, Set Traps:4, Sleight of Hand:3, Stealth:5, Survival:2, Swimming:3, History(Yyan):2, Prof (Interrogator):0(2), Intimidation:0(2))
Leyas (LR:6 (7), Air:3, Earth:5, Fire:5, Water:3, Light:3, Shadow:6, General:2, Healing:1, ShapeShifting:6, Summoning:1, Technomancy:6, Troubadour:4)
Lurtor Eq:
Camo Cloak of Shadows - 6 Slots - 5 AR vs Melee, Missle, & Chill; AR 25 vs Energy; AR 30 vs Laser and Light Leyas; +2 Bonus to Dodge, Obscure, Shadow working (4 Succ), Shadow Shroud, Shadow Armor(6 Succ)
Gorguldol, 2 VLAD Combat Knifes (Shieldbreaker 6 Succ), Hellforged Dagger. 5 (Half A.R.) Melee dmg, (2W), 2 Swordfiend bone Throwing blades, 2 Acid Grenades, 2 Liquid Nitrogen Grenades, 5 Sonic Grenades
Lurtor Maurader Demonic Pistol
25 Missle Dmg - Sharapnel Cannon (5 Succ),
12d6 Energy Dmg, Fire Flamethrower (6 Succ)
4d6 (No AR) Pain dmg, Cone (+4 Dodge T#) or 2d4 (half A.R) Melee Dmg +4 Bonus to called Short - Vortex Cannon (6 Succ)
Scope + 4 Bonus to Called Shots with This weapon
Magi Cannon - Demonic Absolution Vengful 9d6 Dmg - 9 Succ - x4 Vampyrs, Bandits Nightmares, Undead, Vehicles, and Sructures. Every pt of dmg heals user
Lurtor Maurader Skull Pistol
25 Missle Dmg - Sharapnel Cannon (5 Succ),
8d6 Energy Dmg, Fire Flamethrower (4 Succ)
4d6 (No AR) Pain dmg, Cone (+4 Dodge T#) or 2d4 (half A.R) Melee Dmg +4 Bonus to called Short - Vortex Cannon (6 Succ)
Scope + 4 Bonus to Called Shots with This weapon
Magi Cannon - Absolution Vengful Skull 9d6 Dmg - 9 Succ - x4 Vampyrs, Bandits Nightmares, Undead, Vehicles, and Sructures. +8 Dodge T#
Remmie (K’ias Redeemer) LR:4 (Adept), HP:18, Init: 2D6+Agility
Stats (Str:5 (11), Agility:5, Will:4, Health:6, Int:4, Chr:4, Emotional Control:4, Temper:2)
Attacks (Melee:3, Ranged:1, Thrown:2, Leyas:1)
Special Abilities: (Regen:14 hps /rd, K’ias (Takes x2 dmg from Zela, Zela Attacks count as No AR. Mimic at will (6 Successes) Melee Strike +2, Rapid Throw +1, Light Merc Plate AR (6 Melee / 4 Missle / 5 Energy / 3 Chill ), Adept (+1 to Leyas Tests, +2 Leyas Skills Checks), Catlike reflexes, See in Dark, Immune to Poison Attacks);
Skills (, HtH:5, LCM:6 (8), LCR:6 (8), Polearms:5, Fast Talk:5, Planar Lore:4, Artifact Lore:4, Heraldry:1, Monster Lore:6, Profession(Spy):4, Ettiquette1, Stealth:3)
Leyas (LR:4 (Adept), Air:0, Earth:0, Fire:0, Water:0, Light:1, Shadow:1, General:0, Healing:1, ShapeShifting:2, Summoning:0, Technomancy:0, Troubadour:1)
Remmie eq
Redeemer Amulet - Ignore Poison, Catlike Reflexes, Spirit Scope, and Animal Sight (3 Succ)
Kias Executioner’s Halberd (15 Melee dmg (+8) or 15 Missle dmg. Attached by Chains. Zela Metal (shieldbreaks, x2 Dmg to K’ias, etc). Special Grips that will not effect users LEyas.
Triad Earring Stud - Remmie - +6 Str, 12 Ar vs M/M/E; Regen 14 hps/rd; Wings, Shadow Jump (2 Succ), Obscure (4 Succ), Grow Armor, Monstrous Strength (6 Succ), Regeneration (7 Succ)
Ring of Warm Aura (2 Succ)