Troop loadouts:
All troops have health +1
Urik’s artillery infiltration:
15 Ur Rhug, LR 4, shadow 3, hobtor weapons, nightmare hide armor (4,4,0,3) and use chill shield, to split into groups of three at the very smallest (one of each), and each group would have a comm crystal. There are also three healing artifacts (gold crosses, heal wound 3 successes).
5 of these use light 3, summon earth elemental artifact,
5 of these use Earth 3, summon hydra artifact and chill bolt artifact
5 of these use air 3 - Skullcrusher Magi-Cannons
All have the ability to attack from far (line of sight), cause distractions (play with shadows, gust of wind, etc).
All are smoking urya
5 reserves would be standard ur rhug, LR 4, 1 of each other leyas ability at 4, with hobtor weapons.
Hostage rescue:
Group 1 leader
Tusk(Mag’Ol), LR 6 - Gen lvl 2, Water lvl 3, Summon 3, SS 3, will 6, light 3
Brezan Lance, Armorfiend Vest, Cloak of 817 (2 A.R. Vs Melee & Missile & Chill wt 2, Chill shield (3) +10 A.R. Vs Energy attacks while shield is active, Hide in Shadows (3)), and Feather of Kul Gul Rapi (Animal Smell/Hearing, Catlike Reflexes, Animal Sight (3)), drinking special tea
Group 2 leader
Hikiti (elite Ur Rhug) LR 6 - Gen lvl 2, water lvl 2, will 4, summoning 3, Earth 4
Hide Armor Of Yagogi’al (2 A.R. Vs Melee & Missile, WT 2 Artificed with WARM AURA, SUSTAIN, LIFE SHIELD, NIGHTMARE WARDING and CAUSE ELATION at (3). Nightmare hide cape (+1 Melee, Missile, Chill), Warwalker Axe (1d8+4 Melee dmg, Half A.R., does No A.R. Dmg to Undead and Warmonger’s Dead. Does x2 dmg to demons. Does No A.R. Dmg to demons), Warwalker buckler (+2 A.R. Vs Melee & Missile, +3 A.R. Vs. Chill. WT: 1 Parry vampiric), Nngao’s wooden talisman (Catlike Reflexes, protective aura and Conversion (3)) and a binding needle.
Group 3 leader
Rhug’ab, standard brezan elder with LR4
armorfiend cloak, hobtor axe, carries the Krato Mason Belt (Krato Mason’s Belt - 1 chisel made of Swordfiend bone artificed with Tunnel Material at 8 successes and 1 Armorfiend Bone hammer artificed with Stone pillar and Change Earth at 8 successes)
Group 1 (15 olgog, all have hobtor, and where unarmored kit they instead have leather armor)
Tusk
Ya’na, (Goblin King), STR 9, LR4
carries Stone of the Auf Lal’al (Heal Internal, Floating Torchlight (3) +12 H.P. Fixes broken bones), job is to protect tusk. Hob’tor club, artifact of catlike reflexes.
2 Elite Ur’Rhug, LR 5, Fire lvl 3, earth 2, artifact of catlike reflexes)
2 standard vandals with nightmare hide capes carry summon earth elemental artifact
2 raiders (standard) with summon sword fiend artifact
1 Ur Rhug, LR 4, light 3, stone club of chill bolt
1 Ur Rhug, LR 4, Air 3, stone club of chill bolt
1 Ur Rhug, Lr 4, Water 3, stone club of chill bolt
4 standard Ur Rhug, LR 4, skull crusher model magic canon, artifact of catlike reflexes
Group 2 (15 total - hobtor weapons, nightmare hide armor)
Hikiti
Rubbah (Goblin King) - Earth 5, LR 6, Shadow 3, hobtor axe and standard gear, artifact of catlike reflexes
2 elite Ur Rhug - LR 5, Earth 3 Fire 2, nightmare hide armor, artifact of catlike reflexes
2 tribals (standard) with water 2, troub 2, LR 3, SS 1 (are conscious), fs4, summon hydra artifact and stone club of chill bolt
1 special tribal - Big Fist Small Feet - as above but also Summon 1, Heal 1, stone club of chill bolt
2 standard vandals with nightmare hide capes carry summon earth elemental artifact
2 raiders (standard) with summon sword fiend artifact
1 Ur Rhug, LR 4, light 3, skullcrusher magi canon, artifact of catlike reflexes
1 Ur Rhug, LR 4, Air 3, skullcrusher magi canon, artifact of catlike reflexes
1 Ur Rhug, Lr 4, Water 3, skullcrusher magi canon, artifact of catlike reflexes
Group 3 (15 total - hobtor weapons, nightmare hide armor if otherwise unarmored)
Rhug’ab
1 elite ur’rhug - LR5, earth lvl 3, Fire 2, artifact of summon catlike reflexes
Elite Tribal, as norma expect, Dreggs, Summon 1, Heal 1, fine metal two handed axe -Str x 2 Melee dmg (2nded) lowers S.A.R. By 5 against Wood, Bone and Hide structures, also has hobtor,
Elite Tribal, Zlattan The SongMancer, Conscious, LR4, water 2, troub 4, SS 1, FS 4, nightmare hide armor, holds off on singing until battle is no longer “hidden”. Will otherwise do either War Song, Sonic Spear against balgog, or Songmancer ressurect ally (including hostages), artifact of catlike reflexes, armorfiend cape, Medium Shield of Unit 817: Buckler +2 A.R. Melee, +2 A.R. Energy. Protective Aura (4), reshedrapi,
4 standard Ur’Rhug with Skullcrusher model magi canon
2 raiders (standard) with summon sword fiend artifact
1 Ur Rhug, LR 4, light 3, stone club of chill bolt
1 Ur Rhug, LR 4, Air 3, stone club of chill bolt
1 Ur Rhug, Lr 4, Water 3, stone club of chill bolt
2 standard vandals with nightmare hide capes carry summon earth elemental artifact
Drop Troops (20) from Censor Craft (across 2 censor craft, to be dropped on proper positions)
10 Raiders (varied Leyas), 5 Ur Rhug (LR 4, Earth 3), 5 comm crystals held by Ur Rhug, Hobtor Weapons, 10 summon Hydra artifacts (raiders), 5 stone club of chill bolt (raiders), 5 vandals with summon Earth elemental.
20 Chimera riders (on same 2 censor craft as drop troops)
Lr 4 Ur Rhug, hobtor Spears. Charge enemy positions, ground themselves when in a safe area, summon chimera to attack (void claws vs balgog).
Shirley’s Unit of Charge! (25 total)
Shirley, LR5, Fire 3, SS 3, Air 3, Earth 3, gen lvl 2, light 3, Temper 5
Armorfiend Vest, Khaz’ga wood wrappings, artifact of catlike reflexes
15 former red furs - H.P. 24, F.S. 4, 2 attacks, Conscious, L.R. 4, Earth 3, Fire 3. Always has Leyas Sight at 4 Successes
7 Ur Rhug, standard, LR 4, each with artifact of summon sword fiend
1 standard tribal
1 generic Goblin King (non-kit) - Lr 5, +1 FS
3 Stalker Units (15 Each)
2 Ur Rhug Lr 4 riding Stalker with hobtor Spear
1 Goblin King riding a stalker (kitted, LR4)
6 former red furs (see above) with soldier magi-cannon (used as suppressive fire when needed)
3 Ur Rhug (Lr 4) with Skull Crusher magi-canon
2 Ur Rhug with artifact of Summon Sword Fiend
4 Additional Units (30 each)
1 Non-Kit Goblin King - LR 5, +1 FS
9 Ur Rhug LR4
15 former RedFurs
1 vandal with summon earth elemental artifact
Generic Army Left Not mentioned (waiting behind in case of double cross, with lur union craft)
50 Ur Rhug Lr4 (to assist with shadow-walking)
10 Ur Rhug pilots of censor craft
25 vandals
20 raiders
50 former redfurs