The attack of the UTD Cruisers caught Urog by surprise. He knew they weren’t Lalder’s, because Lalder said so. Urog cursed Lalder under his breath. The Earther-like machines bring Earter-like wars. Brez and Simonsburg had no defenses against this kind of attack. Brez had about 50 million olgog and underground tunnels that could withstand Der’na. He wasn’t worried about winning, he was worried about how many would die before victory was won.
Urog’s memory flickered. Auf Yyanyi said, “When the Kolgul Militia comes, I will be like the sand before the wind and simply disperse. Hiding these tents melded with the sandy earth below us, my people will be safe. But it will mean hiding. Some Olgogs would have to much pride to do so. I feel bad for them.”
He communicated with Simonsburg: “Gulag - Take everyone underground. Get the tent city inside the main walls. Measured retreat. When everyone is safe, bring the defenders in and from there, bury the city. Use hoblal’or. Let the attackers think there is nothing to conquer. Use ka’or and other forms of smoke to cover tracks. Tell the EEF it is our plan. When the big ships leave, reclaim the city. Make sure the people of Simonsburg know that they are too important to sacrifice, and that the Great Northern Army will always rebuild Simonsburg!!” He sighed. Minimal casualties and fewer areas to spread UTD and GNA defenses across. It also prevents defenses from spreading thinner
Brez had bigger issues. If he hid, Ganek Lagg and Blood’og might also attack. Too many enemies, Urog lamented. He cursed Lalder and the Djinni again.
He would fight, but not fairly. The Gang of the Uf Mag’og were owed a boon. He turned on his comm crystal, calling for all channels to open. “Gog of Brez. The gor we fight today has og. But our og is greater. Not because we are more in number, but because we have no fear of their og. We have fought many battles, with many friends. And because we are not greedy, today we are granted greater og to defend our homes. Do not despair, for even the gods smile upon us today. Together, we will defeat these usurpers and fakes and show them that we has the greatest og!”
He invoked the boon owed to him by Kincaid (for not accepting a boon from the Djinn). The irony was not lost on Urog. He would ask for Kincaid to defend Brez and turn back the enemy.
OOC
No aerial defenses. Other than chill shields, no real defense against the nanites. Not sure if the negotiations with Unity made it through and helped “heal” any infected in Brez or Simonsburg.
Overall Strategy
Let Lalder coordinate the UTD fleet/army. Get civilians underground. Use tactical troops hiding either behind meat shields, buildings, and other “cover.” If Kincaid’s boon is flamewinds, or any other massive attack that takes out the cruisers/fighters in a fell swoop, then adjust accordingly.
Censor craft are used to heal. Censor craft have skeleton crews and their teeth/appendange are kept for safe-keeping for resurrecting. The ships will probably be targeted first, but use that to our advantage to counter-attack. Even if censor-craft are disabled, they can still be used to heal. There’s as many censor craft as there are fighters, so use that to our advantage. If fighters ignore the censor-craft, then use the censor craft to heal the people the fighters are attacking. Also, use them to push fighters into the no-fly zone below.
Against the cruisers -
20 artifacts of tunnel material (3)
20 artifacts of summon earth elemental - summoning ability (3)
20 artifacts of summon sword fiend
Use tunnel material to tunnel through wood and stone hulls through the first 2 ships. Then summon earth-based creatures (line of sight onto the ships). Elementals will hurl acid (2 attacks, each attack 2d4), and sword fiends will have 4 automatic successes to Acid Strike (1d8+2). This strategy should drop a cruiser first turn. Focus the tunnelling on 1 cruiser, but create 3 holes in the second cruiser to take over. Rubbah (King, LR 5, Earth 5) will be part of the boarding crew, will seal holes using Shape Wood and Shape Stone once the ship is taken. Use Ur Rhugs to shadow walk onto the ship (line of sight, into holes tunnelled). 60 Ur Rhug to shadow walk another 120 vandals, 30 raiders, 5 generic Kingz (plus Rubbah). Divide into 3 squads. They’re using hobtor weapons, primarily, along with 15 painkiller magi cannons. These three squads will section by section take over the ship, starting with the gunner pods. The third cruiser is to be dropped using original strategy.
- Against fighters -
Build a no-fly zone - 7 olgog with (4 with LR4, 3 with LR 5) and higher start warding against air and fire, starting at center of defense and working outward.
There will be 5 positions where there will be 3 soldier models and 3 skullcrusher model magi cannons. They will drop SAR of fighters, and then attack those inside (soldier models will alternate between Chill and Energy. There will be additional positions where aeromancers (outside the no fly zone) will coordinate with throwers of molotov cocktails and fire 2 users to hit with a cocktail, increase fire, and destroy the fighters. Finally, 40 artifacts of summon chimera (3) will be used by defenders. 3 chimera to attack a single fighter (13 a round, average). Each round the chimera attacks and it is let free after it’s attack (why create a target for opponents to attack?)
4 defenders can summon pillars of air and walls of fire (2 each). Use them advantageously to slam oncoming fighters.
- Ground defense: Guerilla warfare led by Shirley and Urog. Let those who are “grounded” not know where attacks are coming from. 40 artifacts of summon hydra will be used to “distract” the attackers. It’s a known tactic of ours, but there’s only so much you can do against a proverbial meat shield. Defenders will use their bodies to better vantage points, defense, etc. Ur Rhug will shadow jump between shadows cast by hydra bodies or necks to confuse and distract attackers while the defenders do their work.
All tribals (39) will be singing - either mock aggression for key defenders or soothing ward to keep nerves calm. Even if not effective, this will allow Zlattan the songmancer to not be singled out for singing Song Mancer (#2 - bringing allies back from dead) and/or war song and/or Song of Frost. War song is main song to be used, song mancer if lots of allies die around him, and song of frost if there’s a reason to suspect nanites/technomancy are a thing. There will be groups of vandals around the troubadours to ensure they all stay healthy and keep zlattan alive. Troubadours hide in buildings and not out in open. Makes them harder to target. (39 regular, 1 Zlattan).
Vektor coordinates everything. He’s the brains. in the underground UTR chamber coordinating defense of the city between GNA and UTR armies. He relays messages and is next King if Urog dies.
If we succeed, use the portal to transfer defensive troops to other defenses. If we commandeer a cruiser, tell our allies and fly the GNA colors. Move on to next battle. Take ¼ of remaining defenders troops to that end and transport the UTR armies accordingly. Use censor craft as additional transport to next battle.
Generic troops (using hobtor weapons, molotov cocktails, and standard troop equipment):
50 Urogs Raiders - only with Urog, EmC +1, Leyas Combat Ranged 3
5 Olgog Mercs (F.S. 5, 2 attacks,UC - Bravo), LR 3, Fire 3, Water 3, Earth 3, Gen 1, SS 3 Rapion Poison Bone spikes, Iron Hand axe (5 melee dmg), hide armor (4,3,0,3)
4 Feral Raiders (FS 4, Shadow Lvl 3, Shapeshift Lvl 2, General lvl 2, LR4 (5)). No longer feral
427 vandals LR3
425 Ur Rhug LR4
7 Goblin Kings LR 5, FS +1
115 Raiders LR4
750 Olgogs - former RedFurs - H.P. 24, F.S. 4, 2 attacks, Conscious, L.R. 4, Earth 3, Fire 3. Always has Leyas Sight at 4 Successes
10 Displaced olgogs - FS 4, 2 attacks, LR 5, Earth 2 and Water 2
40 Feral Gatherers (primitive) - F.S. 3, Adept LR 4 with Earth 1, Water 1, and General 1
Highly specialized (will send you in email the specifics - it’s pages long)
13 Goblin Kingz
4 kolgol militia freegog
40 tribals
100 specialized ur rhug
10 OpULints (raiders)
Let me know if you need more info about Simonsburg.