TSGL3 Week 5 Mission: When Enemies learn Teamwork


#1

Prologue

The Museum of Brez was quiet at night. Except for the feet of the security guards, all Brezan Olgogs in heavy leather combat boots, tromping along the hallways, it was silent. The Brezans were all on their guard of course, it had only been weeks since the Museum was attacked by gangs of looters. The damage was mostly fixed, with a few walls plastered over and in need of a good paint job.
All of the guards were battle hardened, these Olgogs were no weekend warriors, they had all served in the Great Northern Army, and bled at the Siege of Thomasville. This gig was supposed to be a reward, a bit of paid retirement as it were. And except for that one night when the looters attacked, it had been relaxing as security gigs go.

Bartom Odd-eyes was a Brezan, born and raised. His family had been killed off by King Blood Og the first, and his street block in the hands of King Blood Og II’s gang. Bartom didn’t care though. He lost all taste for revenge when he joined Gul’al’s crusade against the Earthers. At Simonsburg, Thomasville and in the desert, he had seen the worst of his people, and was just done with it all.

As Bartom’s patrol took him past the hall containing the statue of Rapi’og and the Mirror Crystal, he was too deep in thought to notice the glimmer. A small piece of stone had flaked away, revealing a small hole in the mirror crystal underneath. Bartom turned just as he saw the flash of light as an Earther youth and a pair of Olgogs appeared. The guard instantly recognized the Olgogs armor as that of the Kalokians, and moved to yell out an alert.

The young Earther simply raised a hand, and Bartom felt as if he could not talk. His muscles were locked, and his breath even held in his chest.

The young man walked up so he was eye to eye with the big Brezan and said, “Hello good ser, I am Dominic, and I would like to offer you a deal. You join my Kalokian Army, and I will grant you whatever you desire…do not worry, you may speak now.”

“Whatever I desire eh?” asked Bartom, knowing it was too good to be true. But in that moment the posession of his body lessened, and Bartom took his moment instead and began to yell, “Alarum, Threat, Danger, Kalok Demons in the museum!!!”

Sir Dominic from the Mirror Crystal, soul-taker and demon knight of Kalok, simply closed his hand and the Brezan was engulfed in hell-fire. The infernal greenish flames cooked away at the screaming Brezan, while Dominic Demonknight watched with nearly religious joy. He knew that Kalok would enjoy the screams of the dying in fire as the highest form of prayer.

Dominic looked at the pile of ash with a gleeful smile, “You should have taken the deal. Praise be to Kalok.”

One of his kalokian guard asked him, “Sir Dominic, it will only be a matter of time until more guards come. Should we initiate the release of the fleet as Lord Lalder commands?”

“Not yet,” Dominic said, “The Prophet Kolgol, blessed Host of Kalok, has given me more important directions. We are heading south, to the lands of Tla’loc’al. In this timeline Mt. Rhug has been trapped outside of this dimension, and our fellow Kalokians need our help.
Be proud, my gogs, we will be freeing Kalok’s Avatar in this timeline. Praise be to Kalok.”

“Praise be to Kalok,” they repeated.

The trio left the Museum, and it would not be until the next day that the Brezans really knew what happened. Word got to the UtR high council, word that Kalokian demons are coming through the Mirror crystal and have already escaped into the Goblin Lands.

Some could not help but wonder, if they had acted when Witch first told them about this danger, instead of waiting and bickering, could they have stopped this.

The Battle

Days later, Sir Dominic Demonknight and his Kalokians had arrived at the mountain pass overlooking where Mt. Rhug once stood. In the sky in the distance they could see the Flying Fortress that sealed away Mt. Rhug. On the ground, however Sir Dominic could see an army bearing flags of the Yyan Empire and the Warmonger Cult. The army of giants dragged a pair of massive Artillery pieces behind them. It seemed these servants of Warmonger were preparing to attack the Flying Fortress. Dominic Demonknight wondered, had fate aligned to allow him the perfect distraction to free his master?

The True Front of Warmonger

The UtR leaders, and all other leaders in the Goblin Lands have received word from the Der’al collective that an army of Neliff and Yyan Giants have marched into the Tla’loc’alan mountains to reach the old site of Mt. Rhug. The Der’al Collective warnings include troop numbers, their expected day of attack, and their planned assault on the Flying Fortress binding Mt. Rhug.

The Der’al Collective have proclaimed their neutrality in this matter, but the warning has given the UtR and others time to mobilize against this intense threat. The DC have advised the Neliff and Yyan wish to capture and convert all the Kalokians and Ka Rhug members into servants of Warmonger.

The Army includes an unknown number of Neliff, one hundred Yyan Empire Giant Soldiers armed with Magi Cannons, and two Hellforged Artillery Pieces (S.A.R. 30) designed to crack the Flying Fortress right open.

The True Front of Kalok

Escape is paramount to the Kalokians and their leader. If they can get the Avatar of Kalok out into the world of Refuge, he can use his powers to raise an army. Their plans are unknown, but there are rumors that the Kalokians are excited to face the Warmonger Cult in battle. It may just be an elaborate ruse, where the Kalokians will use the distractions of the battle to help their master sneak out of the Hell dimension of Mt. Rhug.
Inside Mt. Rhug they do not know of Dominic Demonknight’s actions on the outside, but they are expecting help from the mirror crystal timeline.


#2

Mission Objectives

  1. Which side do you choose to help, the UtR in fighting both sides, the Kalok followers in supporting the escape, or the Warmonger Yyan Army trying to destroy and subjugate the Kalokians. You may only aide one side, and you must explicitly say which in your post.

  2. What forces do you send in? (there are no character number limits or vehicle limits for this battle)
    list specific numbers of units and vehicles sent in

  3. How do you protect your forces from demonic influence and demonic posession?

  4. Do you defend the Flying Fortress or try and disable it?

  5. This mission takes place in Tla’loc’al region, how do your characters get there in time for the battle?

Mission Rules

No player may act in response to the actions posted by another player in this thread, unless they have previously discussed a plan for this mission in a separate thread they choose to create in the forums.

Players’ characters in Alternate Timelines or Stuck in a Timeline may not post to this mission.
Time traveling characters will be diverted from their current storyline if they choose to take part in this mission, and may only join if they have a time shredder of their own.

A post should be under two paragraphs in length.

Mission rewards may be set by order of post, so post early.

Players are encouraged to create planning threads, as this mission can only be won with organized teamwork.

This mission ends on Friday November 27th at 12 Midnight EST.


#3

This thread is for allies of all factions to come together to plan against both Kalok and Warmonger.

Players who wish to ally with Warmonger OR ally with Kalok for this mission must create their own threads.


#4

(OOC Sorry Posting Early as I’m traveling for the Holidays. I left room for others to work into this plan. Also, Equipment and Gog details will flow into a second post as it will be too long)

Lalder and his forces will be taking on the Army. Hoping others will help deal with the Kalokthians. And also he will use anyone who can help deal with Identifying and/or battling Demonic and Neliff infestation. The Olgog radar will be use to help defend against the Neliff Illusions trying to hide or dislocate their location.

General Plan:

[ul]
[li]Give allies comcrystals to those who doesn’t already one to coordinate. [/li]
[li]Strike supply lines, and Scouts.[/li]
[LIST]
[li]Allies can call in strikes.[/li]
[li]Use Olgog Radar triangulation to locate Scouting and supply groups.[/li][/ul]

[li]Contain the Army. Group it. Killing scouts or any group separating from the main group.[/li]
[li]10 Lur Union Fighters will patrol and guard the flying fortress.[/li]
[li]Other fighters/Skimmers will help move others forces if needed.[/li][/LIST]

Final Attack:
NOTE: Main goal is that noone is close to the army with the exception of Summons.

Take out the Artillery and Heavy Weapons
Note: If someone has a better plan to deliver this, Lalder will use that.

Tor’ab and his Apprentices will take a fighter to a location where they are get sight of the main Army’s Artillery. Utilizing Bird sight to see Farther. Apprentices will generate a field of Holy after the shadow drop is done. Tor’ab will use Shadow walk, Sticking the pumpkin bomb next to the artillery, set to go off quickly. Then he will close the shadow walk. The group will board their fighter and join the fight.

Contain The army and Ground distraction:
25 tribesmen, each with a Stone of Summon Earth Elemental, will summon Earth elementals at a distance, then command the earth elemental to get closer and summon Mud waves to pelt all sides of the Army with waves. These tribesmen will leave shortly after before they could be discovered.

Bombing from the Sky:
After the Bomb in the center of the Army, and the mud waves from the sides. The Carriers, which will be near the max altitude without going in Orbit disguised as clouds/mirror sky, will Launch all of their Leyas Sticky Mine Throwers (15 each), into the Army.

Cleanup:
Then the fighters in groups, with Magi Cannon Reflect Leyas, Shadow Shield, Ice Shield, Will sned laser and fireball strikes into the army. The fighters with Magi Cannon Reflect Leyas will be in the lead.

Vehicle:
2 Carriers (not the Djinni one).
60 Lur Union Fighters (20 from each carrier, +20 more)
2 Destroyers

Shields: All will have Ice Shield, Protective Aura, Shadow Shield. Carrier and Destroyers will have Mirror and Magi Cannon Reflect. The main fighters will have Magi cannon Reflect or Mirror.

Vehicle Note: Entraces to the Destroyers and points on the carriers will have an Articed Doorways that target the anyone going through with Holy (Light 2). For the Fighters, there will be one Item to target anyone who enters with Holy. This will be on any Fighters that get close to the Demonic Army.


#5

Gogs:
Lalder ((Auf) LR:6, Heal:4, Light: 4, Shadow:3, Air:3, Earth:6, Fire:3, Water:4, General:2, Shape:3, Summ:3, Troub:3) Adj: (Charisma +4 (Item), Edged W 2, Temper 2, Melee Strike +2, Rapid Throw +2)
4 Aufs: ((Auf) LR:5, Heal:4, Light: 3, Shadow:3, Air:3, Earth:4, Fire:3, Water:4, General:2, Shape:3, Summ:3) Adj: (Melee Strike +2, Rapid Throw +2)

5 Ur Tor Special: (LR:4, Light: 3, Shadow:3, Air:3, Earth:3, Fire:3, Water:3, General:2, Shape:1, Summ:3)
25 Ur Tor General: Derur (LR:4, Light: 3, Shadow:3, Air:3, Earth:3, Fire:3, Water:3, General:1)
(Not sure if All Tribesmen have Pilot Hover ⅘, these are specific rewards in skills)
Tribesmen: Dolyi ((Tribesmen: FS:5) LR:3, Light: 1, Shadow:3, Air:2, Earth:2, Fire:2, Water:2, General:1)
5 With Pilot Hover +5, Giantkiller Striker Fighter Pilots (No AR vs Giants)
15 With Pilot Hover +5, Giantkiller Striker Fighter Pilots (No AR vs Giants)
56 ((Tribesmen: FS:5) LR:3, Light: 1, Shadow:2, Earth:1, Water:2, General:1)

Ur Mak
Rhugal (LR:5, Light: 3, Shadow:3, Air:2, Earth:2, Fire:2, Water:2, General:2, Summ:3) Adj: (Curse Investigator, Leyas Mapping +3, Profession (Cursebreaker) 3)
Kugon (LR:4, Light: 3, Shadow:3, Air:2, Earth:1, Fire:1, Water:1, General:1, Summ:3) Adj: ( Leyas combat Ranged 5)

Tor’ab’s 10 Apprentices ((Ur Rhug) LR:4, Light: 3, Shadow:3, Air:2, Earth:3, Water:3, General:1) Adj: (leyas combat melee 3, leyas combat ranged 4, Melee Strike +1)
EQ: Armorfiend Hide Vests Artificed with Cat like reflexes, ignore posion, and Cobra Strike, Hobtor axes (shield breaker, Chillbolt stud), Phoenix Strike Pistol, Ring of Healing (Cure Disease, Heal Internal Damage, Cure Poison (3 succ)), Necklace of Life Shield

Standard Equipment:

Armor of Auf Lal’al
Helm with Animal Sight/Hearing/Smell, and bird sight.
Armorfiend vest with Ignore poison, Cat like Reflexes, Cobra Strike, and Increase Strength, Grow armor (at 2 successes)
Ring of Healing plus life shield: Cure Disease, Heal Wounds/Heal Internal Damage, and Life shield. (3 successes each)
Boots with Insect leap, Fireleap (3 Sucesses)

Weapons:
Phoenix Strike Pistol, Artifice Forked Krato spear with Shieldbreak, Solar Essence stud. Wave motion fist gloves.

Special:
Big Pumkin Bomb - This simple bomb with a fuse is about the size of a pumpkin. It will do 50 Energy dmg, and shatter all walls in a single structure that have S.A.R. 20 or less.


#6

The realm of Neraka was filled with mobilized troops: demonic legionaries, fell balgogs, imps circling high above the city, and hounds baying and circling outside the gates. Eru’Khaz, the master tactician of army forces, leaned over the basalt balcony of his upper city manor, and examined the progress. Outer areas of the city and surrounding lands had been evacuated and fortified for potential invasion. He recognized that the chances were slim that Warmonger would be able to break into the realm, but better safe than sorry. An advance guard of some forty malevolent legionaries, ten fell balgogs, and a score or so of hellhounds and imps had been readied for a charge into the portal outside the city. But these even were not the main concern of the attack.

In the streets below he saw the shapeshifter, freshly converted into the form of an earther female, (One of many who perished at Simonsburg), dressed in military disguise. Two olgog engineers, whom he recognized from the hellforged machinist projects, pushed along some sort of bike like contraption behind her. It was a prototype of the engine termed “Kalok’s Colon”, and was being fueled up with a container of the greenish fuel labeled “Kalok’s Piss”. This crude motorcycle would hopefully carry the shapeshifter-host beyond the walls of the floating armory, which if timed correctly, would correspond with an ally to pick her up.

The main battle plan would be for the aforementioned advance guard to surge through the portal, causing as much chaos and destruction as possible within the armory, without actually leaving it’s boundaries. The fell balgogs would link their energies together to smash and destroy as much of the infrastructure as possible, creating an avenue of escape for the shifter. If all went to plan, she would then be in the hands of the allied forces. All surviving troops would seem then to retreat back into the portal after a good time. Casualties were somewhat irrelevant, as the malevolents would simply reform in Neraka to charge once more into the fray.


#7

Hide stood in his office, reviewing the orders he had given the crew of Xephos 6. He still wasn’t sure if the morals of helping this dreaded tribe were at all a concern, but he did know that those engine designs were legit, as was the potency of the liquid in use as a fuel source. He had informed Reshed about his decision, and The Captain had, thank Cyclos, accepted the terms Hide had made before informing Reshed. Had he been happy? Not at all, seemed like he wanted to rip something apart. He however did know how useful these engines and fuel could be to the emerging military power that was The Rhug’na’ru, so he had at least calmed down slightly before signing the paper himself. He did insist on meeting with the shapeshifter upon arrival, if only to confirm his suspicions. What those were however, Reshed would not elaborate on. All he knew was Reshed did not trust this woman as far as he could throw her, which might actually be rather far. Hide returned to his seat and rubbed his brow. Now all that remained was for the mission to go smoothly.

Above the clouds opposite the battle, the R.Z.C. of Xephos 6 had their orders. Odd orders indeed, but they came down from the top, straight from the Captain, so they were at least known to be well thought out and backed up. It was simply as follows: have a biplane drop down and pick up this “shapeshifter” then bring her up to the airship where she would be taken to Rhug’Tor to await further instruction from whoever she reported to. She would be pretty easy to spot, seeing as she was an Earther, but it helped to know she would be in Rhug’na’ru uniform. At least to confirm her identity. They also had orders to try and retrieve the Motorcycle as well, if at all possible. They would try to avoid detection at all cost, but if confronted by one of the UTR or others fighting this battle, they would simply state that they were there on a reconnaissance mission. Keeping an eye on the battle and whatnot. The Earther Shapeshifter would be in the storage closet until they were in Rhug’tor.

The captain of the ship looked down at the strange red commcrystal in his hand that Hide had given him. Any orders that came through here were to be followed as if it had come from the Captain himself, unless they were attack orders. Only attack if attacked, and retreat all the way back to Rhug’Tor. He gripped the crystal and took solace in the fact that he flew one of the fastest models in the airfleet.


#8

Theme song Pletzturra from Infected Mushroom

Naeil will bring “Mal’ie Eater” Brezan Stalker (Ride 6), radio, binoculars, lots of rope, nanites, JnJ health Spider, ghillie suit for stealth, a couple left over really good stun grenades (Agi 6, Pain 30), 1 Pistol/Axeblade (Pistol 5+3, 10 Missile/10 Melee), 2 Ancient .50 Cal Machineguns (Rifle 5+3, 25 Missile) for double the fun, and remembersthe Death of Godart (+1 attack and dodge) plus all the shit times they had together (Gunpowder, Giants and Fire/ Health 7) She’ll memorize the basic troop/vehicle equip of her allies so not to mess up by killing them. If she runs into something: The password question is “What time is it?” and the password answer is “Ice-cream!” Wrong answer get a lead rain of death from Naeil and doom from below from Mal’ie Eater.

The plan is the use the brezan stalker to pop in and out of the ground to spy on the enemies (Kalok and Warmonger) and stay the away from them. She calls in air strikes when safe and be keeping an eye out for people sneaking out or in of that Flying Fortress. Why? Because something wicked is trying to escape or enter: “Avatar of Kalok and Friends” Things go bad, she runs back to the ally front. If all else fails, stun grenades to the bad guys face and/or the brezen stalker eats the body (like Jaws).


#9

Glog held the basket that had arived shortly after the tribe had started helping the gogs who refused the life of their cave dwelling brethren. He did not know why, but he felt that it had been sent for this exact time. Growing his scaled wings, that showed off his unique coloration, Glog took off in the direction of the mountin.

-STATS-
Glog
HP 15
Str 8, Agility 5, Health 5, Will 5, Int 3, Charisma 2

Riding 6, Leyas Ranged 5, Hand to Hand 5, Bows 3

Bone and Hide Plate

Leyas: LR5, Shadow 4, Shapeshift 4, Fire 3, Water 2, Air 2, Light 2, General 2, Earth 1

1 Drangon Rib Bone War Bow: (Agility x 2) +2 missile.

1 Giant Killer Krato Bone War Axe: 2d4+6 melee, no AR to War giants, +1 To hit when used two handed.

Auf Yyanyi’s Basket of Sand.
Auf Yyanyi’s Sand Golem will defend one location from all attackers for 1 Mission (single use epic item). Sand Golem has 100 H.P. F.S. 8 10 Attacks, Immune to Melee & Missile attacks. Its chest counts as a S.A.R. 50 Wall for anyone hiding behind the Golem. Attacks: Pounding Sand Fists: 20 Pain dmg, Lowers V.A.R. By 10 Focused Sand Breath: 15 (Half A.R.) Missile dmg, Can cut through steet. Lowers V.A.R. By 15 S.A.R. By 10. Never uses Focused Sand Breath on standard living creatures; Sand Breath can only be used again vehicles, demons, undead, nightmares, automatons, Golems and Giant Monsters/WarGiants.

-PLAN-
Using Shapeshifting Leyas to fly to the battle Glog will open the basket apon ariving. From there he will combine his Axe with what little Light Leyas he knows to aid the UtR in fighting off both demonic armies.


#10

Zhgog’ol Maklur, tribe uhryu and Zhya Gog’mis, tribe mag’ol of the Venerable Tribes of Yagogi’al the Og’ab would be leading in two different groups for a coordinated type of attack based on communications provided by Lalder’s forces. Based on previous intelligence, it was known that there was a chance for mind control and demonic possession, so the two elders were not going to let the tribe succumb. They split up based on those that would be unaffected for for actions, and others that this would be a issue for back up.

Of easy of getting around to the battle in Tla’loc’al region by SHADOWWALK and TELEPORT, both Zhor’ab and Hobya’Ab would take spots on Lalders Carrier vessel, as support. Along with them is Or’tor, the might yadol shaman spirit ally who would start things off from a distance. Though not a full strength, specifically leaving one yadol with Yagogi’al the Og’ab to perform the traditional ceremony, she will have her pack lead by her dire yadol scout out the area from the incoming forces. The will look to purposefully make paths unstable and by such herd the army’s forces into a desired trap. When possible, the yadol will make snatching attacks to drag under strays and unsuspecting victims, as well as place Lalde’rs pumpkin bombs nearby the artilery. Or’tor would be there to support her yadol, by not close enough to be effected by mind control. Just the same, Zhya Gog’mis carrying Yagogi’al’s Sword of Mag Buskt is acting as overwatch keeping on eye on defending the Flying Fortress, and if there is obvious demonic activity such as hell forged weaponry to Use Mag Buskt Darkness on such threats. They are all doing this from a distance, to prevent against mind control or possession.

The main ground attack comes after the confrontation from Or’tor’s yadols, in the form of Zhgog’ol Maklur and all of his totem students having communed with the spirit of ragha. For some time it has been building that Zhgog’ol has been working more and more with ragha, even using it as his personal cantrip familiar to deliver messages. This group is lead by Zhgog’ol, thanks to Lalder in constant communication with the other groups and consists of Onigor, Maggul, Der’ LooDol, Ol’Yyangog, and Gor’ Lallur. They will use ragha’s strength and the olgogolem armor to make guerilla style attacks and take out the yyan cultist while protected from mind control.


#11

Krodnok hadn’t attended any of the planning meetings, as he had more important things to do than sit and argue with the others. Instead, he had gone strIght to the Flying Armory to prepare a defense.

50 Dead Olgogs (standard Dead Followers of Krodnok): 30 armed with Magi-cannons, 20 with Hell-guns.

20 Magi-cannons fire on the invading forces. If any prove to be resistant, or obviously present as Demons, they will be targeted by Hell-gun fire.

The other 10 Magi-cannons will be keeping an eye on the sky, watching for enemy ships, ready to take them out. If needed, they would turn their attention to the ground, but their priority is the sky.

Krodnok himself will be protecting the Armory. First, he’ll surround the Armory in a field of Annihilation. Then, he’ll wield a Magi-cannon held in his lower pair of arms, the other pair of arms wielding a pair of Hell-guns. If ANYTHING comes close the the Armory, it will be attacked by a combination of Magi-cannon fire, Hell-gun fire, and blasts of Annihilation from his Illuminated eye. If needed, he’ll dismiss the Hell-guns in favor of using Leyas abilities (For example, sonic attacks had proven useful before against the Neliff). Krodnok is also more than willing to use any Leyas ability needed to protect the Armory.

(Ooc: Sorry this is so late. This last week has been insane. I didn’t read any of the planning threads, and really only glossed over the mission post, so if my post interferes with anyone else’s posts,… too bad, I have a Hell dimension to contain.)