TSGL3 Week 2 Mission: The Museum Job, payment a Reclamator Crystal


#1

The Space Pirate Jak’hal has been hired by a local collector on Refuge to assemble a crew to recover a secret Djinni artifact from the Museum of Brez.

Jak’hal is hiring two teams to act as diversions for his own teams theft. Unfortunately a big mouthed olgog time shredder let it slip in a pub in Unen. The word was across the goblin lands by week out.

Now disparate allies and enemies all gather at the Musuem. Some to defend its selections of Olgog heritage and some to rob it blind.

Interestingly enough after checking the Museum floor by floor with Leyas sight and aura sight, nothing has been found. Not a trace of a Djinni artifact.

The museum stands on solid ground and is surrounded by concrete, marble buildings and urban terrain.

Mission plans:
This mission is split between Time Shredders and Mercs on one side who may help Jak’hal for his mission as either of the diversion teams. Diversion teams jobs is to attack and or draw away the attention of the Brezan guards protecting the Museum.

On the other side is Olgog tribes and Mercs who are DEFENDING the Museum and trying to prevent damage and theft.

no infiltraitors or turncoats allowed in this mission.

The player must accomplish 3 tasks with their post.

A) Choose a single path for your part in the defense of the Museum, OR describe how you aid the Pirates by distracting the guards.

B) List specifically what gear you bring with you. No vehicles (power armor is okay)

C) Be Explicit in how your character is going to be an effective diversion. Each character may “call for backup” from their tribe or their allies, BUT this support can only be in the form of something the screen name can normally access. (For Example: Lord Mada decides after his run with Ryuk that he is going to help to defend the Museum to blow of some steam . The player would write up Lord Mada’s specific actions on the ground, and could add “Lord Mada calls in backup in the form of the Wardragon swooping in firing upon the enemy and allowing Mada and his penguins to jump and and escape.”) This call for backup cannot be used for NPC allies, New gear or vehicles that were not previously approved, nor stuff the player character doesn’t normally have. (cannot be used to test a new vehicle or technique). Tribes only, may call upon their units of choice (Ol’lur could use Ontor Flying Cavalry, Unit 817 could use their Scarab Necrostriders, the Rhug’na’ru could call in an airship bombing run, if you are not sure, post to the mission questions thread)

Do not abuse this call for backup, it should be used cinematically not in a munchkin fashion.

Each screenname only gets a single call for backup, so choose wisely.

Mission Rules

No player may act in response to the actions posted by another player in this thread, unless they have previously discussed a plan for this mission in a separate thread they choose to create in the forums.

Each account may only send a single character on this mission.

Players’ characters in Alternate Timelines or Stuck in a Timeline may not post to this mission.
Time traveling characters will be diverted from their current storyline if they choose to take part in this mission, and may only join if they have a time shredder of their own.

A post should be under two paragraphs in length.

Mission result timelines may be set by order of post, so post early.

This mission ends on Friday September 25th at 12 Midnight EST.


#2

Players are encouraged to make allied forum threads to discuss their plans for this mission.


#3

Godart got a few balls he’s juggling at this point, so he informs the Museum of Brez that some Space pirate named Jak’hal is going to steal some secret Djinni artifact. He asks them if they want help because he got a few gangers (Standard Goblin Gunner Gear if needed) to help guard the place or what-not. While he’s there he’ll examine the exhibits and learn what’s there because why not? Also, he asks if they would want anything related to the Lucky Fate Goblin Ur’sas spaceship launches. Godart knows it’s a shameless plug but he’s willing to deliver a model and the revised working blueprints for free.

As for backup, Naeil will investigate the “local collector on Refuge” angle to see who requested to steal the Djinni artifact. She’ll start at the Bar in Unen and work her way though the rumors. If that runs dry, she’ll contact other museums and libraries on Refuge to see if they had stuff stolen or know about pushy, thieve n collectors. She will even hit some libraries herself, grudgingly. Naeil will pass helpful information along to the Museum of Brez and anyone who’s on the up and up to protect the place via Radio to Godart.


#4

Tusk was entrusted with the protection of the Museum. It was also the first time she wouldn’t have Hikiti by her side. It made her uneasy. But as Urog told her, “This is Brez. This is OUR HOUSE!” She stood strong, and was ready to defend the honor of Brez from looters.

Tusk - F - (Mag’Ol), LR 6 - Gen lvl 2, Water lvl 3, Summon 3, SS 3, will 6, light 3
1 Cloak of the Unit 817 (2 A.R. Vs Melee & Missile & Chill wt 2, Chill shield (3) +10 A.R. Vs Energy attacks while shield is active, Hide in Shadows (3))
Armorfiend Vest (10,10,2,2)
Brezan Lance of Protodoxa
Ornament of summon chimera and ornament of summon earth elemental.
1 Feather of Kul Gul Rapi (Animal Smell/Hearing, Catlike Reflexes, Animal Sight (3))
hobtor axe

She gives out 20 wood ornaments of night sight to any of her allies that come to defend the museuem. Kul Gul Rapi and Lalder get first dibs. The rest go to the guards on the inside.

Defense:

  1. per Kul Gul Rapi’s idea - take the “precious” items to the vault. She puts the headdress in the Gang’s impervious vault (gets to store 1 item).
  2. Turn off the lights. Only the defenders can see what’s happening. Anyone carrying light will be considered an enemy. Lalder has given out comm crystals, so if there’s a problem, they can find each other an provide assistance (and tell anyone if they lost their artifact).
  3. Follow Babi Yaal’s defense of the vaults.
  4. Use a summoned chimera to attack others first (if enough room is available without destroying the museum). Otherwise, the earth elemental (Who will trap using spears, vines, or change earth to slow down the attackers).
  5. Make it hard to find the item, but save the cinematic back-up for “you may have what you’re looking for, but I’d like to see you escape!”

Special Call for Back-Up: This is my house, and I have an army.
20 Ur Rhug (LR4, each having shadow 3 and 1 additional elemental, split among the elements) hiding in shadows around the museums as spies, covering entries and exits. If they catch “escapees”, call in the calvary to take them on outside of the museum. All have hobtor weapons.
15 raiders riding on summoned chimeras (artifact), each with hobtor weapons and nightmare hide armor. They are airsupport (in case anyone sets up snipers).
20 vandals summoning sword fiends (artifact), each with nightmare hide armor. Direct attackers while the ur rhug hide. 10 have soldier model magi-canons, 5 have capture models, 5 have skullcrusher models. To use to shoot if sword fiends don’t work.
Additional back-up, if allowed,
5 Kingz (NPC version)
25 vandals (standard, with hobtor weapons)
25 raiders (standard, with hobtor weapons)
4 censor craft, roving around the area, bringing backup. The infirmed brought to heal during/after battle.

With Tusk to lead them all, her comm crystal with the censor craft, who help coordinate the defense.


#5

Lurtor says to those defenders and the Museum owner “There are artifacts here that need protecting. If the Djinni Crystal is here, that is one of them. That crystal must not break. If we fail, and that crystal is broken, there will be a war beyond belief. I was there when the Djinni created it. I saw that alternate time before it was placed into that crystal. The destruction was Horrible. If we find it, that must be the thing we protect.”

Defence (note the working with UtR members)
Lurtor gives out a set of Comm Crystals to Defenders (Especially Kul Gul Rapi and Gang of the Uf Mag’og Gogs. With the Lights out, Lurtor will use Animal sight (rings), and thermal vision (sustained) to spot intruders. He will use Light Aura to point out the intruders for others to target. Also using his shadow assassin Devotion, his attacks will come out of any shadow at an attacker.

Guard or Steal the Crystal first if needed:
As the artifacts are being gathered, Lurtor will keep a lookout for the the Crystal. He’s seen it before and knows that Lalders hand must still be touching it. Lalon had told him about the shape of the casing as well. He must find this and protect it at any cost. If someone is going to take the crystal or he has a good opportunity, Lurtor will replace the crystal with a fake crystal by Shadow jumping the real crystal to the prepared storage box and putting the fake one in its place.

If a fight breaks out, he will go all out protecting the artifacts while keeping in place to not be drawn away.

Reinforcements:
Lurtor’s second task is to coordinate with Tor’ab and his apprentices reactions to the attackers. Trying to limit the effect of distractions and to send reinforcements where needed. Including Tor’ab and his apprentices. Tor’ab and his group will pop out of the shadows and take out any attackers or intruders. They can always be rezed and questioned later.

Lurtor:
((VLAD Agent) LR:5, Heal:1, Light: 3, Shadow:3, Air:3, Earth:3, Fire:3, Water:2, General:2, Shape:5, Summ:1, Troub:4, Techno:5) Adj: (Str 12 (item), Agility 6, Will 6, int 3, Charisma 7 (+4 Item) AR +10 M/M/E, Profession(Spy) 6, Performance 3, Climb 4, Religion 3, Stealth 2, Acting 1, HtH 1, Melee Strike +2, Ranged Shot +1, Rapid Throw +1, Duelist, Gun Slinger, Quickdraw, Goo Warrior Special Training, Bladed Sun Devotion, Faith (Bladed Sun) +1,Path of the redeemer lvl 1, Shadow Assassin Devotion lvl 1)

Shields:
Life shield (item), Protective Aura (item), Cat Like Reflexes (item), Grow Armor (item). Chill shield (Self) if battling Technomancy.

Equipment:
Necklace with Life Shield (3 Succ), Necklace of Protective Aura, and a Fireproof trench Coat Cloak of the Kul Gul Rapi (A.R. Vs Melee & Missile & Chill +2 armor wt 2, Shadow Walk at 3 successes). Ring of Healing (Cure Disease, Heal Internal Damage, Cure Poison (3 succ), Amulet of Channel (Channel Leyas 6 successes)

2 Soldier Magi Pistol, 2 Skull Crusher Magi Pistol, 2 Combat Knife (Shieldbreak 6 success), Paladin Sword, 4 Swordfiend bone Throwing blades, Hell Forged Dagger

Bone Rings: Animal Sight (4 Succ), Animal Smell/Hearing (4 Succ), (Catlike Reflexes (4 Succ), Monstrous Str (6 Succ), Vorpral Claws (6 Succ), Grow Armor (5 Succ), Ignore Poison (4 Succ). Effects are 12 Str (+9 Dmg), A.R +10 vs MME, Vorpral Claws (1D6+1 No AR), See in Dark, etc

Special EQ:
Special VIewer storage Box located in a sealed deep cave. (OOC Narrator, this is the one i describe in the email. I Should name it sometime.) Goggles with Eye Spy are on Lurtor. Lurtor will leave the eye spy in the box before he goes to the museum.

Backup. Tor’ab and his apprentices
Tor’ab

Tor’ab ((Tor’og) LR:5, Heal:3, Light: 3, Shadow:4, Air:3, Earth:4, Fire:3, Water:3, General:2, Shape:3, Summ:1) Adj: (Charisma +1 and Etiquette (Lost Colonies) 4,Temper 4, Melee Strike +2, Rapid Throw +2)
Equipment:
Poisonbringer Dragon Scale Armor (Artificed with Ignore poison), Armorfiend Cloak (+1 str ), Fire leap boots, Concealment Stone, Magi Cannon. Ring of Healing (Cure Disease, Heal Internal Damage, Cure Poison (3 succ)), Hob Tor’or Death Stone Axe (2d6 Melee/+5 Vampiric Dmg/+5 Chill Dmg / Shield Breaker/ Chill Bolt (x2 dmg at night or Underground)), PoisonBringer Stinger Spear, x4 Res Potion, x4 Healing Potion, Magi Cannon

Tor’ab Apprentices:
10 Auf Apprentice ((Apprentice Auf (FS 4)) LR:5, Heal:4, Light: 3, Air:3, Earth:4, Fire:3, Water:4, General:2) Adj: (Melee Strike +2, Rapid Throw +2)

Equipment: Armor of Auf Lal’al, HobTor Axes, and Soilder Magi Pistol

Armor of Auf Lal’al (For Reference):
Helm with Animal Sight/Hearing/Smell, and bird sight.
Armorfiend vest with Ignore poison, Cat like Reflexes, Cobra Strike, and Increase Strength, Grow armor (at 2 successes)
Ring of Healing plus life shield: Cure Disease, Heal Wounds/Heal Internal Damage, and Life shield. (3 successes each)
Boots with Insect leap, Fireleap (3 Sucesses)


#6

Burke was hired to cause a diversion for a museum heist, most of his jobs in the past few months have been rather boring, this could be more interesting. He didn’t really care about what they were stealing, after all he wasn’t getting it, he was just getting paid. The only complication was that the plan to raid the museum leaked out so the locals would be prepared for it, so Burke would have to be careful. In preparation Burke hired a small independent gang of Olgogs to cause a disturbance at the museum, nothing too major, go up to security and start punching people draw out as much of the security as possible, in exchange Burke gave them several pistols promising that it would give them an edge over the nearby gangs.
While the gangers were distracting the guards Burke would sneak around the outside of the Museum and start planting explosives in random places, nothing too huge, just enough to cause some minor structural damage, a few holes in the walls to draw people out or give people a new exit.

Once that was set up Burke would set himself up in a nearby tall building overlooking the Museum with his laser sniper rifle. He would put a sheet over himself and the gun as to hide his position and to lessen the chance of someone seeing the reflection of his scope. He would set up some traps to prevent people from charging in on him if he was discovered, mainly clay-more mines connected to trip wires. Once the appointed time comes Burke would detonate the explosives and begin to snipe defenders, he would try to do clean head shots when he could, disabling shots when he had to.

If it appeared that he had been discovered he would pack up his gear, drop some smoke bombs and flash bangs to disorient any pursuers and withdraw. Burke isn’t dying for some other person’s payday.

Burke, Gunslinger,
Sniper Laser rifle,
C4 explosives
Claymore mines,
Smoke/Flash bombs


#7

The artisans in the family would try to produce replicas of the artifacts so the real artifacts could be hidden in the secure vault. Mama Rapigog would patrol her section of the museum. If she spotted the thieves while the museum was closed she would signal the others to shut off the lights so they could use the darkness to their advantage. During the day she would try to apprehend the thieves alerting the others to their presence.

Gabi would be on back up with a 7 family members. 2 would hide in the vault with the real artifacts just in case the thieves found a way to break in. The other 5 and Gabi would be hiding hear the exits and would block the thieves from being able to leave.

Equipment
Mama Rapigog
Armor: poisonbringer scalemail (Chill Shielded), Cloak of the Kul Gul Rapi (A.R. Vs Melee & Missile & Chill +2 armor wt 2, Shadow Walk at 3 successes)
Weapons: Balbrek Club of Carrion is a legendary weapon 1d10+ 10 Melee dmg, Bludgeon. requires two hands to use. Indestructable. Shieldbreak, Catlike Reflexes, and Banish at 5 successes, deadwood chill bolt pistol
Artifacts: Pirate scabbard
pirate bandana
face piercing cobra strike
fishbone hoops of cat like reflexes
bone bar of bird sight
stud of animal sight
bone stud piercing of shadow armor (Protects against 20 AR of light damage)
face piercings of insect leap
comm crystal
Ka Gor Traveler’s Fang (Sustain and consume fear)
eyebrow piercing of translate
dried yaal charm of increase strength (5 succ)
anklet of speak with animals

Gabi
Armor: leather armor (Chill shielded)
Weapons: Metal sword, slingshot with monster bolts, deadwood chill bolt pistol, short wooden handle of fire sword
Artifacts: Pirate scabbard
pirate bandana
face piercing cobra strike
fishbone hoops of cat like reflexes
bone bar of bird sight
stud of animal sight
bracelet of fire dart II
black cloak of shadow shroud (TN# 8 to recognize wearer)
bone stud piercing of shadow armor (Protects against 20 AR of light damage)
face piercings of insect leap
comm crystal
painted rock charm of protective aur Yaal and bone necklace of sustain
Ravenous Kolgul Skull Necklace of the Ka Gor- Speak with Animals, Speak with Plants

Family members
Armor: Chill Shielded Leather Armor
Weapons: Metal sword, slingshot with monster bolts, deadwood chill bolt pistol
Artifacts: Pirate Scabbard
pirate bandana
face piercing cobra strike
fishbone hoops of cat like reflexes
bone bar of bird sight
stud of animal sight
bone stud piercing of shadow armor (Protects against 20 AR of light damage)
face piercings of insect leap
yaal woven bandanas of easy breathing


#8

Derlur was surprised Urog sent him a messenger. It had been some time since he last spoke with Urog. Derlur and his brothers had…other occupations.

This problem intrigued Derlur. The rumors showed that there were no Djinni artifacts. He himself confirmed it. What other artifacts were in the museum. But then Derlur remembered a strange story one of his brothers told him. About an Earther in a hat, the curator, and an archeologist. The archeologist paid them money to take the artifact. Strange indeed.

He took the nightsight artifact from Tusk. When the rest of the team were moving out the artifacts, he took the strange sphere/crystal that his brother had originally held and put it in his vault. The impervious one. For safe keeping. He would take position by the original artifact’s location. He would mimic a guard. When the attack came, he would “protect” the artifact. He had his usual armaments, nothing special. His main goal was to determine who the thief was. Lots of levitate/air to defend/attack/mess around with his opponent(s). If possible, grab a tech weapon if any comes near him. (meta-gaming, a time shredder). If needed, he has zeal bolts.

Back-up: another guard to back him up, and three of his brother’s on the outside (all Olgog). One of them would be in a Red Bishop strider (yes ammo, no rocket barrage). It would stay outside and gun down any who were foes.


#9

Maverick Multimancer was still the acting adept and Leyas expert at the Museum of Brez. After his ward Armenius died, this was a perfect escape. Sit at a small table, and just observe a beautiful object and figure out what it can do. He also could feel the Temporal quality to the stone and crystal that Lord Arlash had brought back from the Mag Der’al the year before. The crystal had allowed an Olgog from another timeline to sneak his way into this place.
Maverick had spent much of his off time studying the crystal and stone, and was sure he had discovered what it was. The Djinni could not alter anything that already existed so he found the Olgogs story about it being a Djinni curse a little…odd.
But he was able to study its Leyas patterns and discovered it was a weapon, a weapon the Djinni had tricked the Olgogs to bring back to Refuge to entertain themselves. If it shattered it would allow an entire other timeline of dangerous evil versions of the people of Refuge might be transported here enmass. They had purposely tied its release to two people who refused to get along and work as a team, knowing their dislike would feed the power of the mirror crystal like a supercharger. Their negative emotions would power it until they finally let it go, and then…well he wasn’t sure what exactly would happen then but he could not allow it.
Maverick had his dragonsbreath pistol on him and would hide invisible and obscured in the corner of the crystal and stone room. If the thieves went for anything else he would let them. But this was off limits to the thieves.

He would use shape stone, mud wave and change earth combined together to encase anyone who tried to steal the remnants of the mirror crystal. And if Jak’hal showed up, he would grab the K’ias, activate his time shredder and fling both of them far away.


#10

With everything going on in the tribe, Maggul came to to the function just bringing a gift to the festivities. Prior to the event, Yalar Took used SHAPE STONE to build a seriea of stone olgog sculptures portraying a variety of Olgog kind. One specific of these statues was Mawen Rapidet, the Mag Daron Gor’ab wearing the Olgogolem armor pendant. Mawen is using SUSTAIN being in deep cover, not sleeping or eating to take account of all that enter and exit the museum by means of a CANTRIP FAMILAR. The call for backup would be all of the juvenile gor’abs using the CATRIP FAMILARS, as surveillance. Mawen will stay put keeping an eye on things unless the master gor’ab spots Jak’al himself. In this case, will active the olgogolem armor using THROW GLOP, and WALL OF PIKES to catch the k’ias and use the zela blade to take it out.