The docks at Drewsport now acted as more of a hub for colonial travelers than the Port of Unen.
Given a decade or two and Drewsport might just grow into a true metropolis, considering the influx of goods, trade, and colonists. Considering it was one of the places safe of from Pirate and Sea Kings attacks, it was sought out by those who couldn’t risk their cargo.
So it was with much concern that the defenders of Drewsport learned through their feral contacts that two Karovian armies had passed across the border and were coming for the dockyards. A group called the Og’GulTor made primarily of aggressive and angry Karovian youths were attacking Pilgrims on the roads going west of Drewsport. While technically hiding in Unenese territory, these Og’GulTor were focusing on caravans going from Drewsport south west to the UtR lands. Everytime they would kill the caravan guards the Og’GulTor would carve Death to Lalder in their corpses before displaying them. These Olgogs fight in traditional Karovian ways, involving ambush tactics and hit and runs. They rarely stick around if faced with larger numbers.
On the North roads leading to Rhug Town and to Bartsport, the GulTor’Gor have been hiding out. These Olgogs have seemingly been trained in the undead arts of Wintermute and have been raising the dead caravan guards and merchants as an undead army. In fact its become such a threat that both Bartsport and Rhug Town have been cut off from necessary supplies of Salt, high potassium fruits like Nanye and Mak’lal, and wood products (including charcoal necessary for producing Gunpowder for the Rhug’na’ru).
It also gave Bartsport a strategic moment. Only Church of One Piracy affected the ships moving between Drewsport and Bartsport by sea, and unlike the land route, it was far safe since it took less than a single day, back and forth. The tides were in their favor, and Merchants taking the sea route between Bartsport and Drewsport would increase the colonial population coming to the port. The only question was how the Kasanthians in Bartsport wanted to deal with the new opportunity.
If Bartsport wanted to become more defended and isolationist, they could use the Gultor’Gor to firmly cut off all travel by land by funding them with weapons and gear. Alternately if they want to raise their esteem with Drewsport and Rhugtor they could take on the armies of Undead head on.
Drewsport also would quickly begin feeling their economy slow if it lost the cheap markets in Rhug Town and in Bartsport and the Caravan stops in between.
While all players may join this mission, only the Pirate Ships of Captain Dol Kuglok, the Kul Gul Rapi Family, and the multiple faiths who have churches in Drewsport could set their mission posts in Drewsport itself. Others must take on the GulTor’Gor OR the Og’Gultor out in the hilly deserts or rocky coastline of Unen and cannot utilize fake or decoy caravans coming to or from Drewsport.