OOC - Posted Late with permission of Narrator
The time was now. The Krato were attacking - probably the MagMagGor. It was not some alternate reality, but this one. Unfortunately, he had no time to coordinate a defense like he did against the Mirror Crystal fleet.
He also didn’t have their old weapons, which he gave up due to the Nine. What a mess.
Zlattan did remind Urog of some important strategies fighting giants that he learned when fighting the Yyan. Cut their ankles, smash their heads when they’re on the ground. Vektor spread the word accordingly.
Tusk will create an energy bridge to the land of the Falosini (Light level 6) and entreaty the help of the Falosini against the Krato. This serves two purposes. One, removes Tusk from battle. Two, it’s the Falosini. Hikiti goes with her. Basic talk: MagMagGor’s army, consisting of Krato, is attacking. The olgog need help. Please help. If the Falosini won’t help, then try the Aegelis. If not by direct help, then perhaps artifacts.
Simonsburg:
Tla’al gives a rousing speech, with Eve by her side. “Once again, our city is under attack. It never ends. Last time, we had the great Uriel to save us. Today, we do not. But let his sacrifice not be in vain. We save our city, again and again and again. Let’s do this for Uriel. And for the glory of our city!”
The battle cry is “For Uriel!” (meta-game: if Uriel shows up again, he’ll have an entire city backing him, so to speak).
Defenses - Approx 75 magi cannons (soldier, capture, skullcrusher), 15 mirror crystal fighters, hobtor weapons, Daron Drake (Mag Daron). If you need me to calculate approximate population, let me know.
Strategy - Use leyas abilities to blind (those using light), attack the eyes, etc when in giant form. Cut at ankles, smash heads. In tiny form, use air to levitate to literally trip up the giants. Earth leyas users should grow vines, create cracks in earth, etc. Water create water, then freeze it to make them slip. Let the magi cannons pick them off. Lots of environmental attacks. We have greater numbers, so disable, then allow attackers to attack. Keep attackers busy so they can’t do their most destructive attacks.
He’ll also distribute his censor craft to make its way to the rest of the GNA to transport them to Simonsburg, attack the Krato from behind as they attack Simonsburg.
GNA “cavalry”
40 Raiders
80 Ur Rhug
50 Goblin Vandals
10 Ur Mak
10 Ur Rhug
10 Ur Tor
10 Ur Tor
lead by 10 Goblin Raider Chieftains
40 Hateful Word
400 Ferals
Brez:
All hands on deck. Shirley leads one group, Urog leads the other. Vektor stays behind, just in case.
Same general strategy as in Simonsburg, except use our summoned creature.
40 hydra
40 summon chimera
20 lesser growling
20 sword fiend.
20 earth elemental
The hydras are literally to get in the way. The sword fiends will be summoned behind the Krato, cutting the ankles and using earth to create environmental distractions. The Earth Elementals just distract. Growlings are to nips at heels. The chimeras, however, are to do damage. Breath weapons when isolated, otherwise, dive attacks with void claws.
Censorcraft focus on healing inside the walls, and moving folks around. Not for attacking. Based on how other attacks go, they’ll either transport folk from Simonsburg to fight or vice versa. If we’re done and other factions are still fighting, use censor craft to be “cavalry”.
Major attacks:
Zlattan - Troubadour level 4 (Song of Frost, Sonic Spear, Songmancy).
Air - Lightning Strike, poison cloud, coughing cloud
Fire - wall of fire, fireballs
Earth - I’ve already mentioned
Water - environmental ice, cone of steam if strong level
Light - flashing lights, laser to eyes,
Shadow - vampiric bolt, and if an enemy corpse becomes available - instill nightmare
Troubador - sparkling lights
Troops layouts take multiple pages. I will email them to you direct if you wish.