Tor’ab says with a smile "We don’t really know how effective they will be, but our fighters are different from the other Airships of the gogs. Most gog ships are built link ships for the water, they just fly in the air. Our ships were built for the sole purpose of combat. We have the special shielding that allows us to wrap leyas shields around each Skimmer and Fighter. Right now I’m expecting us to use Ice Shield, Wind Shield, and Chill Shield. They have 2 weapon systems right now. One to disable their vehicles, which is very bad for a flying craft, the second is a powerful fireball attack. In a few weeks, we’ll add the last weapon system which will be a high powered Laser. Also, we have these Safety belts that allow us to drop troops from the air.
Which brings me to part of my plan. I would like to load up the Ballgogs into each of the fighters, and drop them where they are needed. I think 4 in each of the 5 Lur Union Fighters. That would leave for 2 other gogs on each of the fighters. The rest will have to be transported on the Skimmers or other methods.
I believe our first goal should be to disable any Anti Air and Aircraft in the area. This will be the most dangerous part of this. I’m hoping the ground forces already there will have taken care of some of these Anti Air defences. Once we have control of the air, we can start attacking the ground fortications. For this I would like to concentrate on the Ring that is preventing the GNA from Leaving. If we can take care of the Churches Artillery, Aircraft, and break any part of the out ring, we will give the GNA options, even if we pull out without fully defeating the Church of One’s army.
This is not a suicide run, so if we have to pull out lets make sure we can pull out any gogs we need to, or that they can make it to the GNA fortifications if we start getting pushed.
Turin, will you be bringing any airships to this battle?