Time Shredders GL3 Mission Week 1: The Kefeda Release


#1

The Kefeda was a group of Quall Queens, four in number, who decided they would try any solution available to them to free their reality from the Warmonger. Three of the four queens died before they could achieve their goal. One was killed alongside the Progenitor Queen during the formative years of the Earther colonies on Refuge. Two more were slain by their fellow Quall Queens and sent to the Temple of the Rogue Queens for the rest of eternity. The last living Queen of the Kefeda fled from the Land of the Quall N’drone.

For ten thousand years she wandered space and time, learning all she could of the Leyas, of other species, and of her own race, the Quall. After all this time, the last queen of the Kefeda, discovered a time traveler, a hateful man who went by the name of Mortis Leonin.

She watched his evil, watched his lack of compassion. She grew angry, and as she did so, so did her children. All the Quall who served the last Kefeda Queen began to hunt the Mortis Leonin.

The Queen and her children nearly captured Mortis Leonin multiple times, but he always escaped them. The Kefeda became a cult, illegal and immoral in Quall culture. They were driven from dimension to dimension until finally they settled on a distant asteroid wandering the dark corners of our own dimension. Always in hiding, always steps behind Leonin.

Then the Kefeda discovered there was a planet, a penal colony called Refuge, where the Mortis Leonin had grown up. And the Queen distraught over the deaths of so many of her children, the loss of their realm in the land of the Quall N’drone, and overwhelmed by her continued failures, decided she would take her battle to the child Leonin.

It is sad because it was a fundamental misunderstanding of Time Shredding, because unlike time travel, Time Shredding removed an individual from the time line. Even killing them as a child wouldn’t stop the adult version who had already used a Time Shredder, and so the Kefeda Queen had many of her children sacrifice themselves to power her own attempt at time travel.

She succeeded, bringing the remaining Kefeda and her asteroid to the past. She pointed the asteroid at Refuge and prepared to wipe out all life on the planet. She didn’t know such a dramatic time crime would be prevented by the Temporal Enforcement Agency (TEA).

The Kefeda were rounded up and placed in a newly designed prison, a supermax located at the end of time as we know it. The TemporalMax Space Station (or Gu’ah as the inhabitants called it) was unlike any previous endeavor by the TEA. A space station capable of containing a mad Hive queen and the remnants of her entire hive.

The Kefeda were at the TemporalMax so long, they forgot why they were originally imprisoned. They forgot their own species, they forgot almost everything about themselves. But they remembered a planet called Refuge, and they knew it was home to their most hated enemy.

Then one day the unthinkable happened, there was a huge prison break at the TemporalMax. Hundreds of Da’uhnb guards were killed, and many, many of the most dangerous time criminals escaped. Some were trapped at the end of time without a way to time travel, just as the Da’uhnb had hoped when building the TemporalMax. But the Gu’ah was open long enough for the Kefeda to flee their cells and escape back in time to the present.

The Kefeda asteroid landed in the heart of the Goblin Lands, just five miles from the Shadow Dome in the deserts of Karov. And from it marched Quall N’drone Warriors, intent on starting a war with the Church of One, their only desire the Inquisitor Mortis Leonin…
A massive Quall N’drone force is preparing to lay siege to Dunesphere…but what will you do about the Kefeda Release?


#2

Mission plans:
This mission is a decision, and a hard decision for most characters. Do they aid the Kefeda Army of Quall N’drone in the attack on Dunesphere? Or do they aid the EEF in defending the racist, hatefilled and often intolerant people of Dunesphere from the Kefeda attack?
Players are encouraged to create planning threads to figure out how their alliances (like the UtR) respond to this situation.

The Kefeda Quall N’drone use standard Quall stats for this battle. There are fifty Kefeda Quall involved in this battle, but only one of you.

The player must accomplish 3 tasks with their post.

A) Choose a single path for your part in the defense of Dunesphere, OR describe how you aid the Kefeda attack on Dunesphere.

B) List specifically what gear you bring with you. No vehicles (power armor is okay)

C) Be Explicit in how your character is going to be a deciding factor in the battle. Each character may “call for backup” from their tribe or their allies, BUT this support can only be in the form of something the screen name can normally access. (For Example: Lurtor decides after his run with the Inquisitor that he is going to help the Kefeda attack. The player would write up Lurtor’s specific actions on the ground, and could add “Lurtor calls in backup in the form of a Carrier strafing run.”) This call for backup cannot be used for NPC allies, New gear or vehicles that were not previously approved, nor stuff the player character doesn’t normally have. (cannot be used to test a new vehicle or technique). Tribes only, may call upon their units of choice (Ol’lur could use Ontor Flying Cavalry, Unit 817 could use their Scarab Necrostriders, the Rhug’na’ru could call in an airship bombing run, if you are not sure, post to the mission questions thread)

Do not abuse this call for backup, it should be used cinematically not in a munchkin fashion.

Each screenname only gets a single call for backup, so choose wisely.

Mission Rules

No player may act in response to the actions posted by another player in this thread, unless they have previously discussed a plan for this mission in a separate thread they choose to create in the forums.

Each account may only send a single character on this mission.

Players’ characters in Alternate Timelines or Stuck in a Timeline may not post to this mission.
Time traveling characters will be diverted from their current storyline if they choose to take part in this mission, and may only join if they have a time shredder of their own.

A post should be under two paragraphs in length.

Mission result timelines may be set by order of post, so post early.

This mission ends on Friday September 4th at 12 Midnight EST.


#3

Godart contracts Nelios Daph-Tangnon Elorios in Dunesphere and tells the that 50 Quall N’drone are coming his way and looks like they are going to murder the everyone there (Fast Talk 5, Cha 4). The Lucky Fate Squad would like to offer his help in evacuating the citizens because no one should face that unlucky destiny. Godart will be in disguise, with standard goblin gunner gear, looking out for betrayal and booking it if too many Church of One rs or Quall N’drone show and attack him. If he gets no response from Nelios, Lucky Fate Squad does jack nothing.

The evacuation will be from the underground that will be be dig dug by lots of brezan stalkers and gang. The tunnels will be reinforced by the huge iron cross that will be stolen in the night tremors (the movie) style. The end points are The Pauper’s Quarter to a point far away from Dunesphere away from the Quall N’drone. If anyone raises a stink, Godart will just lie saying the EFF sent them. “Come with me if you want to live!” If the Quall or hostile One rs follow, the tunnels will be collapsed. “Eat dirt!” If anyone thinks this whole plan is moronic, you might be right. “Hell with it.”


#4

Uhryu (Bill)

Bill would unleash the tribes pet to harry the Quall n’drone out of Karov. His tribe members would warn the tribes in the path of the Quall.

Bill would support his pet, riding upon him and healing his creature.

For the special attack, Bill would request help from the cloud slaver giants (friends of the tribe) for help to destroy the evil quall. Bill will warn Yagogi’al the Og’ab of the UTR (I haven’t seen the player online in a while) and the Gor’abs of his plan.

The attacks are meant to drive the Quall out of Karov, not necessarily to kill them. Safety is a bigger priority than killing the quall, but kill shots will be taken when it can be done safely.


#5

OOC: my red furs are another tribe, I should be able to post as them.

KaLokLur

Preaching to his fellow red furs has been long and arduous. The constant shaming, the hate, and the verbal and sometimes physical assaults that each believer endured would cause a crisis in any gogs faith. But NOW, at long last, after less than a year forming a large tribe, the fire gods have returned. Messengers were sent out, to every red fur contact he made, to come to greet the fire gods.

While not interested in the attack, KaLokLur would be interested in gaining favor from the queen (he is an unattached red fur, as are all members of his tribe). He would offer shelter, food and water, and try and get the fire gods to open a path to redemption (larval infection).

While not supporting the attack directly, if the Quall are attacked, KaLokLur will order the Wrath of the red furs. There are 15 that have tribal tactics and they will join with the other 55 (KaLokLur is in this group) gogs to rain fire down on whoever or whatever decided to attack the fire gods.


#6

(OOC the UtR will be doing nothing in support of Dunesphere. They will protect their own and Lord G’s Colonies if needed. But they are not under attack so I didn’t add it in the post. Lurtor is there on his own, most likely will the knowledge of VLAD and the EEF. Figured they would call him help. Besides his choice to protect the weak.)

Lurtor was at a fork in the road. His old self would want nothing but the end of the Oners, especially after they captured him and then, he suspects, they cloned him. That inquisitor will pay. But when the Quall Attacked, he newer calling, the Order of the Bladed Sun, a feeling pulled him. Protect the weak. The Civilians will me slaughtered if noone did anything. Maybe he could solve two issues.

He would go and save civilians where he could, but he would make sure those Oners and earthers knew they were saved by an olgog. (a Mighty stong, multi armed, gun wielding, masked Olgog.)

And if he could find that Inquisitor, he would kill him.

Disguise:
Lurtor will use the Bone rings (minus claws) with a cloak and Mask. He would go in disguise so he would not be recognized as himself, but as an Olgog. Using Shapeshifting, he would grow as many extra arms as he can handle (Expect 4 more arms for total of 6). In each hand he would have a Soldier Model Magi Pistal (up to 6). He also has enough knifes to switch for each hand (Listed in EQ). (And he can activate vorpal claws too). He would artifice eventually the mask with Alter self and grow extra limbs eventually if this worked out.

Attack Plan:
To battle the Quall, hopefully one at a time, that is attacking a civilian or group of civilains. He would through a shadow (shadow walk), stick his pistols through and fire at the Quall through its shadow, a shadow nearby, etc. Plan is not to give the quall a chance to burn him to a cinder.

He will move through the shadows coming into sight firing away, and then back out. Letting the earthers knew they were just saved by an olgog.

The Quall and the Inquisitor that captured him would both be treated the same.

Lurtor will not help the Paladins or Inquisitors. Only the civilians.

(OOC Shadow walk is on an item since he can’t do that himself while sustaining the extra arms. )

Call for Backup:
Lurtor won’t call out, but will help if a large group of Quall are attacking or going to attack civillians, Lutor will use Song of Frost to hinder/dmg the quall, allowing the civilians to flee.

Shields:
Shields: Life shield (item), Protective Aura (item), Cat Like Reflexes (item), Grow Armor (item). Chill shield (Self) if battling Technomancy.

Stats:
Lurtor ((VLAD Agent) LR:5, Heal:1, Light: 3, Shadow:3, Air:3, Earth:3, Fire:3, Water:2, General:2, Shape:5, Summ:1, Troub:4, Techno:5) Adj: ( Str 12 (item), Agility 6, Will 6, int 3, Charisma 7 (+4 Item) AR +10 M/M/E, Profession(Spy) 6, Performance 3, Climb 4, Religion 3, Stealth 2, Acting 1, HtH 1, Melee Strike +2, Ranged Shot +1, Rapid Throw +1, Duelist, Gun Slinger, Quickdraw, Goo Warrior Special Training, Bladed Sun Devotion lvl 1,Path of the redeemer lvl 1, Shadow Assassin Devotion lvl 1)

Equipment:
Necklace with Life Shield (3 Succ), Necklace of Protective Aura, and a Fireproof trench Coat Cloak of the Kul Gul Rapi (A.R. Vs Melee & Missile & Chill +2 armor wt 2, Shadow Walk at 3 successes). Ring of Healing (Cure Disease, Heal Internal Damage, Cure Poison (3 succ), Bracer of Acid Cone, Amulet of Channel (Channel Leyas 6 successes)

6 Soldier Magi Pistol, 2 Skull Crusher Magi Pistol, 2 Combat Knife (Shieldbreak 6 success), Paladin Sword, 4 Swordfiend bone Throwing blades, Hell Forged Dagger, 2 Acid Grenades, 2 Liquid Nitrogen Grenades, 5 Sonic Grenades

Bone Rings: Animal Sight (4 Succ), Animal Smell/Hearing (4 Succ), (Catlike Reflexes (4 Succ), Monstrous Str (6 Succ), Vorpral Claws (6 Succ), Grow Armor (5 Succ), Ignore Poison (4 Succ). Effects are 12 Str (+9 Dmg), A.R +10 vs MME, Vorpral Claws (1D6+1 No AR), See in Dark, etc


#7

Vulfrym would lead his lions from the front. Anyone who helped the Quall would treated like they were Quall. He had no fear of the Quall, they would be a stepping stone between him and greater glory. He wielded an officers sword artificed with shield breaker in one hand, his chill magi-cannon pistol in the other. He would ambush the Quall using invisibility, obscure, and shadow walk to come out of nowhere and attack, impaling the Quall with his sword before unloading into them with his pistol, after his opponent died he will kick the dead Quall’s body off of his sword. He would maintain a protective aura and an annihilation shield around himself to protect himself from the Quall’s attacks. If the lions have been completely overrun and killed as a last resort Vulfrym will time shred back to beginning of the battle telling his old self where the defense failed.

Call for backup: Vulfrym’s lions would maintain a mixture of fortified hardpoints at key intersections defended by lion heavies and ambush parties of regular lion’s soldiers led by a lion’s LT. The ambush parties will attack the Quall and draw them into the killzones of the heavy infantry. The lions would make sure none of their comrades would be left behind or taken by the Quall.

Equipment:
Officers sword artificed with shield breaker
Magi-cannon chill pistol (4d6 chill)
Magi-cannon pistol (4d6 energy)
The punishment of the left
The glory of the right
Ascended Khazgha wood armor melded to his body and hidden.
Lion’s of earth pendant artificed with obscure
black rubber ring artificed with parasite hunger

Leyas
Technomancy 6, shadow 4, light 6, air 4, water 4, earth 4, fire 5, shapeshift (8 auto succ), annihilation 5


#8

Childeen would feed upon an entire cities worth of fear. It was like a potent drug he got to taste far too often. He would use that fear to make himself stronger, faster, and able to withstand blows that would easily kill a regular person. He would be tactical support for Vulfrym as his old boss tore through the Quall legion. Childeen would wield his dual springshot pistols shieldbreaking his opponent followed by unloading a pair of worked springshot bolts into the Quall’s head, if we ran out of ammo he would switch to using the pistols to fire chillbolts. Childeen would take to the roof tops and shadows changing position after each attack to distract the Quall until they met Vulfrym’s blade and gun. If Vulfrym fell he would throw down a cloud cover vial to cover Vulfrym reverting to his K’ias form and buy him some time to regenerate before jumping back into the fight.

Call for back up: A company sized element of Blackhawk operators and medics. They would secure the square in front of the largest church with sandbagged machine gun entry control points and sniper nests with antimaterial sniper rifles with thermal scopes. As people sought refuge from the fighting they would be screened for injuries and larval infection. If they were infected with Quall larva they would be sedated and quarantined until Vulfrym decided what he wanted to do with them. The medical team is made up of former EEF medics who received additional training in handling mass casualty situations from a group of doctors who contracted blackheart for security. The operators would be dressed in black infantry armor with helmets, black balaclava, and googles to hide their identity. The operators would have their standard loadout of autospringshot rifles with bayonets, but they would all be wearing a single zela stud earring. The studs cost a fortune but should suppress the wearer’s leyas abilities allowing them to pass as immutables and use any technology without fear of backfire. The commander (CO) and platoon leaders (PL) would have an artifact to obscure their leyas use instead of the studs. If the Quall used leyas shields the CO and PL’s would shield break them to make sure the control points and snipers could reach out and touch the Quall. Once the battle was done and the operators were leaving they would pull off their balaclava to reveal the vast majority of them were children of the falosini, it would cause outrage but at the same time may change some minds in Dunesphere.

Childeen Leyas and Equipment
Shadow 3, General 2, Shapeshifting 1
Matched decorative krato bone inlay scoped springshot pistols artificed with firedart II, chillbolt
Blackheart infantry armor and helmet artificed with chill shield, shadow armor, protective aura
Balaclava and googles
Combat boots artificed with shadow walk
Matte black watch artificed with Obscure, translate
Black rubberized ring artificed with Parasite hunger (Linked to General Vulfrym)
Simple white gold wedding band artificed with cobra strike, birdsight, catlike reflexes


#9

Grim was kinda looking forward to this little adventure. He couldn’t remember anyone ever having ‘stolen’ a hive queen from the middle of a battle before. This should be fun. Patting down his bandoleer, he made sure he still had the dart. He was going to have to stab the queen instead of shooting her, but that just added to the challenge. The thrill of sneaking by all of her warriors, neutralizing her and knocking her out if need be, before escaping with her, was starting to get the blood flowing. It had been a good while since he had found a worthy challenge.

The plan was to use his stealth and shadow leyas to get close enough to the Hivequeen to inject her with the refined annihilator blood in the dart he carried. he knew that he would never be able to shoot her with it. After removing her ability with leyas, he would teleport away to Yohai’s castle. If necessary, he would knock her out using as much life as necessary to do the job with out killing her. There he would let Yohai take the lead in talking to her .

----ooc stuff–

Grim - bastard tunnel rat
leyas - shadow 6 earth 6 general 2 troubadour 4
special eq - void kur’az, dart filled with refined annihilator blood, bracelet with healing nanites (4 suc)

approach would be done using become shadow, before entering the battle he would use Working(minor) on his vest to increase his resistance to energy. upon reaching the queen he would attempt to stab her in the back of the leg with the dart to remove her leyas abilities, then grab her and teleport away to Yohai’s castle. If she resists to much he will burn stolen life to become strong enough to either knock her out or physically force her to go with him. if he is unable to teleport away he with call yohai to come and open a tear to escape thru.


#10

Nameless Finality was happy that he had found and reported the location of the Redeemer to the captain. As soon as that was done, he got sent out on a humanitarian mission to aid in protecting the innocents in the path of a massive Quall army. He was instructed to not interfere with the Quall unless they attacked Innocents. he would do his best to get those that had no business getting in the way of the quall out of harms way. He had a unit of necrostriders waiting nearby to shuttle the rescued away (ooc- the necrostriders are there to evac the wounded and non combatants, they have orders to fight only in defense). Nameless would be using shadow walk, flight and his Slephir to dash in grab as many innocents and non cambatants as possible and pull them back to the necrostriders to be taken away from the fight. he would not engage either the Quall or the Oners forces except in self defense. this was not his fight.

—OOC—

Nameless finality - Unit 817 trooper
Dead olgog trooper

standard loadout for a dead olgog, 2 hobtor handaxes, shadow cacoon
special trainings: blessing of the bladed sun, angel of the redeemer, path of the redeemer 2, tough as nails, dead war machine (vir model)
Leyas rating 6, shadow 5.
Psychic: Xoas


#11

An annihilator stood before Axis, It was fully trained as a Goo-Warriror. Axis looked at the creature and gave it it’s order: We are not allies of either the Quall or the EEF, however, this situation makes it we’re we must be envloved. You are to enfitrate the Quall and fight your way through the EEF and mongrel zelots until you find Mortis Leonin. I am giving you his location, kill him if you must but bring him back to us if you can. You are not to harm the quall, let them do the work for you in getting to him. Stay hidden, kill whatever EEF or Church of Oner that gets in your way but DO NOT MAKE A SPECTICAL OF YOUR SELF!!!.

The Annihilator is being given a cloke with hide in shadow, at 8 successes, obscure at 8, shadow walk, and shadow caccon.

Also has a pendant with mimic at 8 success of a Quall Warrior.

Has the following skills: Spy 6, tracking and hunting 6,

It also being given an incinderary device, should he become compromised, he will use it and destroy himself and everything in a 10 foot radius. It will leave nothing left to resurrect. (it has been mind spiked to follow this order fully). He will be told were mortis is if he is moved through the uplink.


#12

Sniper OtO would be sent to fight. He would use a rail gun as a sniper rifle, using it to kill Quall straying towards any known location with civilians. The lancer armour he was wearing would have a mirror finish to be visible as he fires upon the quall. His goal, while in the goblinlands, is to lead the quall army away from civilians by shooting any that start to go near it.

He would have the gillie suit for his power armour, to use when he is moving from place to place. If, by chance, that they near the border of the colonies and the goblinlands, he would leave a message for General Giffords with heading, number and quall (giving 2 - 3 hour leadtime).


#13

(OOC: Wrong acount)


#14

Glog hid inside his cloak. This army of Quall came from the sky were an unknown. Unknowns ment possible threat, or ally. First priority was the innocents. The women, children, elderly, and sick. They are always the first to leave, but there are always those that are left behind.

So Glog, known destroyer of cities, would hide in the shadows. He would hide the innocents and wounded in his cloak. Any Quall that he would run into would be hit by a blast of Frost Storm from his ring . The same ring letting him pass from shadow to shadow.

Once the battle was over, or the town was over run Glog would retreat to the meet up point with Shater Wing, Glogs personal poisonbringer mount, to take those those he had gathered to the mobile hospital in Karov, were the healers and the Colonial doctors could heal them, while Glog would use his com crystal to call Field Marshal Striker to inform him of the civilians location.

Stats and Gear
Glog
Stealth 5
Leyas Combat Ranged 5
Hand to Hand 5
1 Cloak Shadow cacoon
Glogs Ring (Easy Breath 4 Sec, Shadow Walk 3 Sec, Frost Storm 2 Sec, Consume Nightmare 2 Sec.)
Bone and Plate armor with Bone spike shield an Helmet
Vs Melee 5(10)
Vs Missile 2(4)
Vs Energy 5(7)
Vs Chill 2


#15

Yohai’s plan was simple. Grim incapacitates the Queen, takes the Queen to his castle, and he then convinces her to stop the attack.

Simple.

Impossible.

His job was to distract the hive from Grim. Only one way to do that. Make them think the attack is coming from somewhere else. From where Grim makes his way in, Yohai would attack from the other. Having an Annihilation Shield active, he would attack, use confusion, and when needed, exit the field of battle by going through reality. He doesn’t want to kill, but will do so if needed to preserve his own life. He has superior agility, and is perhaps one of the finest swordsman in the world.

When the Queen disappears, he would make his way back to his castle.

He would approach the Queen. “I’m Yohai Ha’ku, Akalus Legionnaire. Under normal circumstances, I would destroy you and your entire hive. But we have a common goal and common enemies. So if you agree to call off your armies, I will help you, but in a way that won’t feel Warmonger so greatly. Otherwise…” Yohai’s Kias servants come out, gathering around Yohai, “it would be such a waste to find out.”

“What do think, Queen of the Kefeda?”


#16

Lord Grimaldus heard about these Quall’N Drone landing to the south, at first he was very concerned, especially since Ser Resugent had taken a leave of absence on a so called personal matter. So he called upon Paladin Captain Durandal to scout what these abominations were doing. When Durandal reported that the Quall were heading west and not north into their lands Lord Grimaldus sighed in relief, besides it was fifty Quall against all of Dunesphere? Those Quall would be slaughtered, who cares. Lord Grimaldus’s forces do nothing against the Quall as long as they stay away from his lands. If they approach then men with loud speakers will tell the Quall that these aren’t Church of One settlements and then give them directions west toward the actual Church of One wishing them the best of luck.

Inquisitor Lord Markus in Johnsport heard about the Quall invasion, they had landed in the desert of Karov and were heading toward Dunesphere. A threat he had not anticipated, it would delay his plans, and he would probably lose quite a few soldiers if he didn’t think creatively. He couldn’t afford such heavy losses so close to his plans being put in motion.

Markus would lead three hundred mounted Paladins to approach the area the Quall in, a group of Inquisitors would cast a Facade around them to hide them. Then one hundred Squires would be sent to get the attention of the Quall and lure them out into the open. On a nearby hill Inquisitor Lord Markus would have fifteen Inquisitors armed with sniper rifles hidden by a Facade. Each of the snipers will have two “blessed” bullets artificed with Shield Break. As the Quall slaughter the Squires the snipers will fire knocking out the shields, once they were down the Snipers will call down an artillery barrage launched from the Vehicle depot at Johnsport. After the Barrage ends Inquisitor Lord Markus would lower the Facade and charge in with the one hundred Paladins to attack the surviving Quall N Drone. Inquisitor Lord Markus will use Flashing Lights to blind the remaining Quall to prevent them from Incinerating him and allow his Paladins and himself to level their lances and slaughter the surviving Quall while the Snipers provide cover fire.

Inquisitor Lord Markus was busy trying to start a war, these Quall were General Vulfrym’s issue, he was suppose to be invading their planets and wiping them out, he would have to have a stern talk to the General about letting these vermin through.

Inquisitor Lord Markus, High Inquisitor Lord in charge of the remaining Church of One armies in the Goblin Lands.
Light 5
Healing 4
General 2


#17

Yalar Tooks, the mak’ab matron earthmancer had heard about the incoming army and took it upon herself to act. At the eleventh hour(give or take), she moved behalf the best intentions of the Venerable Tribe of Yagogi’al the Og’ab, but she did not want to go against the decisions of the UtR. She needed to be careful, while not overly attacking for Dunesphere and their beliefs, but more for the possible loss of life. Her plan was fairly simple, hide out and get an eye on the incoming forces while using OBSCURE and HIDE IN SHADOWS. She had one of the Yagogi Cantrip Familiars on hand to make a call for backup. Her backup was the assistance of Or’tor totem spirit of Mighty Yadol. Using a cutesy Olgog cub familar, she was going to rely information of where the army’s movements were coming from and have the Mighty Yadols take out the ground from underneath them. So that when the invading Qual Army is is fully on the weakened ground, the front will give way opening up the rest of the hole and having the enemy fall in.

EX. <--------------ARMY
____________GROUND




_____________BURROWING


With this Yalar Took will use CHANGE EARTH to get the Quall caught up and slow down their attack. If the attack proceeds she can always follow up with STONE WAVE to knock them back even further.

Yalar Took (basket holder), mak’ab female: matronly (adept), LR6-earth5, light3, shadow2, summoning4 and general2- tough as nails, +1 WILL (6), +1 WILL (7), +1 EMC (4),Yagogi’al’s Choice: One Tribal may raise 1 Leyas they already knows by 1 level. gains one ReshedRapi, this can be used with Hand to Hand, or Polearms skill (if employed in the off hand as a gauntlet while holding the polearm). It does 5 Melee dmg on its own, and can be artificed. It gives a +2 bonus to Parry. A ReshedRapi attack can be employed as an additional attack if the character has the duelist special training. All standard extra melee attacks using a polearm use that standard polearm’s stats, and the extra duelist attack uses the Rehsedrapi stats (even though duelist cannot usually be used with two handed weapons like polearms). It is unique to its wearer and loses all bonuses in the hands of someone other than whom it was forged for. Technically this can also be used with Rifle skill to add an extra close combat attack when using Bayonets or switching between close combat and ranged attacks. ***Eternal friendship with Tor’og Urrgh***gains a Nemesis. This Armorfiend will hunt down Yalar Took and try and make Yalar’s life a living hell.
Yagogi Golem Armor
Cantrip Vial


#18

Major General K’ain of the EEF, code name TERROR was being sent to Dunesphere on official business. After things had gone way south on a prior mission, and the trio over at VLAD had screwed the pooch even worse, it was good to see that they were shaping up and reporting important information to the right sources. Terror was high enough ranking in the EEF that if an actual attack on a colony were coming, it was partly his job to make sure that didn’t happen. Now as the Scion of S’Vana, and the Hands of the Falosini it was his duty to make sure as hell that the Quall N’drone were not expanding their forces.

Standing in full official miliatry uniform just outside the gates of Dunesphere approximately where intelligence said that they attack was coming from, Terror thought to himself, " Man, it’s been a while since I have been around these parts. Yeah, this place stick really sucks." He would stand guard waiting for an attack to get close enough where he would need to act. His action in needed would be a pain: Breathe, CHANNEL LEYAS (2 successes) Then raise a hand and fire off his signature spell, VAMPIRIC FLARE (the combination leyas Vampiric Blast and Solar Flare.) But only if it was coming to that, afterall this is official EEF business, best to just take care of the job and leave the paperwork to Jeremiah.