Lalder had already sent word to Der’al Collective and the Army of the True flame letting them know of his troops movements near their lands to avoid any conflict with the Der’al collective per their prior arrangements.
Lalder wondered how Lurtor was caught so easily. Once he is freed, they will need to find out how this happened. Once Lur Union fighters had narrowed the location of this caravan through the use of the Olgog radar, the fighters will fall back, only coming in after Lurtor was rescued.
Lalder and 5 Ur Tors would go in to rescue Lurtor.
Lalder then camouflages himself so he can see the caravan but remain hidden among the trees and rocks. First using Earth and water leyas, he would soften the earth and create mud on the path the Wagons are taking. As long as he was out of range of any wards, the mud would be natural mud when the wagons rolled over it. Then Making the mud grow slightly deeper the farther the caravan went. Eventually getting them stuck. This mud will help hide the water spirits for the next part of his plan.
His group would summon water spirit and sent them to sneak into the caravan to find out which waggon Lurtor was in and what is in the other waggons. Additionally one spirit can deliver a healing potion to wake Lutor, and heal his wounds. Hopefully allowing Lurtor to help in his escape.
Once Lalder knows where Lurtor is, he can make sure to protect Lurtor in the case of an attack. And even send in an Air elemental to knock out lurtor’s guards. Buying time to retrieve Lurtor when an attack happens.
If a distraction is needed, Lalder would send mud/stone waves into the caravan. Shadow jumping to a different location to make the attack look like it is coming from many sides… Ur Tors sneak in to retreive Lurtor with the help of the Spirits.
Characters
Lalder ((Auf) LR:6, Heal:4, Light: 4, Shadow:3, Air:3, Earth:6, Fire:3, Water:4, General:2, Shape:3, Summ:3, Troub:3) Adj: (Charisma +4 (Item), Edged W 2, Temper 2, Melee Strike +2, Rapid Throw +2)
Equipment:
ArmorFiend Vest (Ignore Poison), Armorfiend Cloak (increased Strength +2 Successes) , Compressed Warwalker Armor Buckler
Fire Leap boots, Compassion of Protodoxa, Feather of Kul Gul Rapi (Animal Smell/Hearing, Catlike Reflexes, Animal Sight at 3 successes), concealment Stone
Auf Wood Spear (ShieldBreaker, solar essence studs), Poisonbringer Stinger Spear, Skull Crusher Magi Pistol, Blessed Sword (Heal internal/Conversion at 3 Succ), Wave Motion Fist Gloves
Ring of Healing (Cure Disease, Heal Internal Damage, Cure Poison (3 succ)), Ring of Nerve Disruption, Ring of Fireball, Acid Cone bracers
Life shield/ignore posion (from Compassion), Skin like steel, Light shield or Ice Shield
Shields: Life Shield (Item 6 Successes), Catlike Reflexes (item), Animal SIght (Item), Obscure (item)
Ur Tor (Specials)
Dolur (LR:5, Light: 3, Shadow:3, Air:3, Earth:4, Fire:3, Water:3, General:2, Shape:1, Summ:3) Adj: (Will +1)
Lalag (LR:5, Light: 3, Shadow:3, Air:3, Earth:3, Fire:3, Water:3, General:2, Shape:1, Summ:3) Adj: (Will +1)
Tlalur (LR:5, Light: 3, Shadow:3, Air:3, Earth:3, Fire:3, Water:3, General:2, Shape:1, Summ:3)
Tla’ab (LR:5, Light: 3, Shadow:3, Air:3, Earth:3, Fire:3, Water:3, General:2, Shape:1, Summ:3) Adj: (Pilot Hover +4)
Lolon (LR:4, Light: 3, Shadow:3, Air:3, Earth:3, Fire:3, Water:3, General:2, Shape:1, Summ:3)
Equipment:
Armor of Auf Lal al:
Helm with Animal Sight/Hearing/Smell, and bird sight.
Armorfiend vest with Ignore poison, Cat like Reflexes, Cobra Strike, and Increase Strength, Grow armor (at 2 successes)
Ring of Healing plus life shield: Cure Disease, Heal Wounds/Heal Internal Damage, and Life shield. (3 successes each)
Boots with Insect leap, Fireleap (3 Sucesses)
Weapons: Artifice Forked Krato spear with Shieldbreaker, Solar Essence and Lightning spear studs, 4 healing potions, 4 rez potions, Goggles of Night sight, and Wave motion fist gloves.
Special: Waterskin of Summon Water Spirit (x5)