In the hell cursed plains around what was once Mt. Rhug, the land once more began to stir. Weary olgogs scouted the terrain, scavenging what they could from the scattered remains of the armies that had fought their not long ago. Some wore tattered remains of legionary armor, others were clearly once masons or craftsmen. They were not demonic, as so many of Ka’Rhug had been cursed to be, but were workers, laborers in some endeavor. After a time of scavenging, they would walk back up the slopes to the shadowed silhouette that the volcano was. Of course, it was more an illusion than anything else, as this functioned as a portal for those who did not belong in the realm beyond, and since their blood was free of demonic taint, they traveled unchecked.
Inside the realm beyond, an even larger project was underway, a construction that could someday rival the cities of Der’al. The dark city, the city of obsidian, or more appropriately, the city of Kalok. Garbed in Kharos’s form, Kalok now reclined on a massive throne, one of the few surviving constructions of the Ka’Rhug tribe of old. He smiled thinly as he looked out over his realm, already abuzz with activity. Without the major players on Der’al invading his personal realm, his rule here was once more unchecked. Masons oversaw Balgogs, the creatures pulling massive chiseled stone blocks made of granite and basalt into position, forming the start of a wall that would surround the burgeoning city. He would call it Neraka, and in the augmented language that he’d taught these foolish mortals, it meant remnant of fire, more commonly known as ash. He’d planned the city’s construction himself, intending to give it four different quarters, each segregated by an interior wall.
The first, and most important quarter, would be the palace district, and would be dominated primarily by the home of Kalok himself. Of course, it would also house the command structure of the city, and would have places for important and distinguished guests to the city. It was also the highest of the quadrants, so that the spires of the palace could be seen from anywhere in the realm of Kalok.
The second would be the residential district, housing both everyday citizens of the town, and also the barracks for the legionaries. It would also contain the higher end businesses of the town, and represented all benefits that membership and citizenship in the city stood for.
The third quarter, the industrial quarter, was fairly self explanatory. It would hold everything from stonemason’s lodges, to forges and golemworks. The armory and airship moors would also be placed in this area.
The last quarter, would be called the free quarter, and would essentially function as a town within a town for common visitors to the city. It would contain cheaper housing, and larger amounts of it. Things like inns and stables would be commonplace here, of course it would be quite awhile before anyone could get a horse to go through the portal. This quarter would be the only one that new people to the town who were not qualified to be in the other quarters could find shelter in, although it was not meant to be a slum.
The city’s construction was not kept a secret, and Kalok sent forth olgogs to spread the word of work to be found. Anyone who could lend a hand, quarrying stone, building houses or walls. The efforts were not wholly manual, the kalokgogs of the realm used their skills to make tunnels to speed the efforts, and would also use their earth leyas to build walls and aid the overall efforts.
However, as no demons could leave the city under the watchful eyes of the forbidden armory, only the mundane members of the tribe could spread word to the outside world.
((Note: If you have a interest in the city, feel free to send a messenger or diplomats to negotiate. Since I’m spreading word all over the goblin lands, anyone is invited.))