In an undersea cove, many miles out to see off the coast of Bartsport, was a monstrous many tiered undersea city. It was on the back of giant turtle-like nightmare. Each and every wall and roof and floor of the city was ichor-filled and carapace covered and vaguely unpleasant to touch. The windows had necroteched nightmare flesh that could come down and seal the chambers when the city descended beneath the waves.
Unfortunately despite their best efforts, the Kasanthians had been unable to protect the city from the harmful rays of the sun. Even with their most powerful Solar Armors up, the city buildings seemed to crumble away under the daylit sky.
But after weeks of testing, they had successfully discovered that as long as the City submerged each night it would remain safe and protected. Despite its inherent weakness to light, Turtle-City, as the Kasanthians had begun calling it, was a resilient and remarkable base of operations. Though after a foolish Adept told them to stay a full night and day underwater, they quickly found the city ran out of air and had to surface or its entire populace would die of suffocation.
{All the other aquatic nightmare flesh had been used to make Turtle-City a viable submersible settlement
Turtle-City, Unique Submersible Nightmare Settlement (cannot be mass produced)
S.A.R. 1,000
Special Weakness:Counts all Light Leyas attacks and Laser attacks as if they Lower S.A.R. by dmg in points. Nothing can offset this weakness.
Turtle-City has 30 large buildings on its back, in 6 rows of 5 and can house 10,000 citizens (currently fairly empty) both within the buildings and within the tunnels and sub-basements inside the Turtle’s body.
Turtle-City has 1 attack each combat round.
GIANT TURTLE BITE: Can only attack boats and other objects in the water with it. Very Short range BITE: 30 Melee dmg, Lowers V.A.R. and S.A.R. by 60 pts. Counts as an F.S. 8 attack, but swimmers and single creatures gain a +5 bonus to dodge this bite IF they know the TURTLE-CITY is there.
NIGHTMARE BREATH WEAPON: This Weapon can strike the dockyards and coastal cities if Turtle-City comes up on shore.
This does 50 Chill dmg, City Effect (+15 Dodge T#), however cannot strike flyers or aerial targets.
Turtle-City has a Move 1 On Land, Move 8 Under Water, and Move 12 on Surface.
Turtle-City has storage and docking for 5 airships, 20 Yrs Fighters, and a chamber to hold 10 Giant Nightmares (currently has 20 Yrs Fighters but no airships and no Giant Nightmares) }