Gobbog paced in his chambers. He knew he could save Kolgol from the demon’s grasp if he could give him the blessing of the Ar’yeserai. But first he would need to rescue him from the EEF holding facility, and get a team of elites who could break into the EEF holding facility with no collateral damage.
Gobbog didn’t want to make EEF enemies, so no one could get hurt. But they would need to get past soldiers and defenses and somehow hide their nature.
It was time to find some allies.
He sent out comm-crystals to the Rhug’na’ru and the few living members of the Ka Rhug who hadn’t succumbed to demonic nature (the Aryeserai wouldn’t work with demons).
He hoped others would show up as well.
—ooc----
This would be a raid of Gobbog, Kitty the Aegelis, four former Kolgul Militiagogs and whatever heroes want to join him in liberating the religious dissident Kolgol.
No One but Gobbog and the Aryeserai Former KGM would know about Gobbog’s plan to offer Kolgol an Aryeserai larva to save him from Kalok’s evil tendrills. Not even Kitty the Aegelis.
Mission Rules
First player to post gets a repost when all other players have finished posting to the mission in response to all other actions.
All other players may only make 1 posting.
Other players may only act as if they have seen the action of the first player who posts.
All other actions are compressed together by the DR team with a focus on storyline, so do not worry about paradoxes between different action posts.
Not every aspect of every action will be shown. This is especially true of actions that exceed two paragraphs.
Special Challenges: Don’t Kill the EEF Guards
This base is in the Brezan Holding Zone, a five building military camp near the Hovertrain. There are also ten EEF Infantry Guards (standard stats DR Core book) and five EEF Special Forces Goliaths (standard stats in DR Core book).
They are guarded by four armored towers with Mounted .50 cal machineguns and Anti-Air missiles in each and an immutable guard (S.A.R. 25), and have five other buildings (Barracks S.A.R. 25, Armory S.A.R. 15, Cell Block A S.A.R. 30, Cell Block B S.A.R. 30, Cell Block C S.A.R. 30)
They also have one patrol of 3 EEF Gunpods flying overhead.
As long as none of the guards are killed, there will be one chance to rescue Kolgol as he steps out of his cellblock (currently unknown) and walks towards the main gates surrounded by the 5 Goliaths. Then he will be loaded into an APC and driven to the hovertrain. In those moments before the APC is loaded Kolgol could be rescued without having to take on the entire army.
Open to all tribes and all mercs
Only 1 Character from each account may be sent to this mission.
Except for Ka Gor who can send the above listed units.
This mission ends on Friday 3th October at 8.PM. E.S.T.