Goblin Lands 2 Intermission Mission 5: Giants with Gunpowder


#1

The Yyan Empire has been hiring bands of smarter independent Giants as Mercs. Many have been sent on secret missions into the Goblin Lands.

One of these Merc Giant Bands has been spotted on the border between the Colonies and the Provisional Colonies but firmly in Olgog independent lands.
It is on the border of Brez and Unen and in the desert conditions a large Gunpowder refining facility run by Warmongers Dead and arming this Band of Giants with crude massive RPGs and quad barrel pistols made from .50 cal machineguns.

Once fully armed and prepared the Band of Merc Giants will be able to make covert strikes of great damage against Drewsport, The Provisional Colonies, The Shadow Dome of Karov and Brez.

But allowing the EEF to move in to handle this will seem like a military expansion to Olgogs in the area. Especially the growing Cult of Gul’al who feel the Provision Colonies subvert the dream of a free Der’al.

The Gunpowder plant has three floors. Storage on the bottom floor, production on the second floor and offices on the third floor. It also has two nearby silos storing completed weapons and ammo, and three huge sand colored tents where the giants sleep.

Mission Rules
First player to post gets a repost when all other players have finished posting to the mission in response to all other actions.
All other players may only make 1 posting.
Other players may only act as if they have seen the action of the first player who posts.
All other actions are compressed together by the DR team with a focus on storyline, so do not worry about paradoxes between different action posts.
Not every aspect of every action will be shown. This is especially true of actions that exceed two paragraphs.

Special Challenges: How will you address this threat on the border?
How will your tribe handle this without making it an international incident?
Can you capture the site without blowing it up?

If a large death toll occurs or a major attack is used as a distraction it will draw the attention of the EEF Airforce. If the EEF Airforce shows up mission is considered a failure.

Open to all tribes and all mercs

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This mission ends on Friday January 2nd at 8pm


#2

Olgog the Olgog

Explosive OtO entered the private room underneath the radio tower. He had just finished expanding some cracks and blowing apart large chucks of rock so that the other workers could clear it out. It wasn’t hard, but he had to do it himself to maintain secrecy, so it took a bit of time to set everything up. Especially since OtO was demanding that he have enough cleanup work needing to be done for two weeks. Still, it was a job.

Entering the room, he could see spear OtO examining his weapon. OtO just had it modified, powder coating the blade and the end weight with zela. The perks of being called out before, Explosive OtO guessed.

“Good, you’re here” OtO said. "I have a mission for the both of you. We came across a sentient being I don’t know about, riding around the neck of a giant. Then it let us away by giving it goods that are no use to the giants, they don’t use materials like we do. It was too easy, it doens’t make sense, and I believe something else is going on here. I want you two to take these power armour and go investigate the situation. If you are able, feel free to distrub any activities they are doing, steal the materials back, or exterminate the giants.

If you need backup, I can get you backup. But you must make sure no bodies are left behind and that anyone that sees you is final deathed. Secrecy is the name of the game here.

Spear OtO was at the inital encounter in power armour. He saw the creature and knows the location the giants were last seen. Because of this, and this alone, I am placing him in charge of this mission.

You are some of the most talented gogs ever to walk the land, now lets find out what we need and start solving some of the issues that gogs aren’t solving themselves."

With that, Spear OtO and Explosive OtO gear up and move out.


#3

Kolgol sat on the shoulder of his Balgog, contemplating the facility they were attacking. The Balgog was kneeling low, and nearly in dormant state, both to avoid burning him, and to keep the flames low enough to not be easily spotted. Next to him was the instrument that Kolgol would use to attack the facility, a Sword-wielder class automaton, originally designed and commissioned by the Or’Lur tribe, now being used for the first time in combat. For now the stone soldiers stood waiting, the hammer that would descend upon the facility once the order was given.

In the meanwhile, he would accompany Lurtor and company into the vicinity, and would provide support to the team as best he could.

Once an order was given, or Kolgol deemed the time right, he’d spur his fiery servants into the fray, with the specific goal of neutralizing Neliffs in the area. Kolgol also had a deep seated dislike of Warmonger’s Dead in general, as they simply always seemed to be in his way no matter what path he took. He’d see to it that none of them escaped the compound alive (for lack of a better word).

However, should things begin to look bad for Lurtor and his forces, the Sword-wielder would break off combat, and charge the gunpowder stores with its fiery blade, its goal to achieve total immolation of the locale.

Of course, if things got that bad, Kolgol would first begin promptly high-tailing it away from the area as fast as he could before giving such an order.


#4

(OOC Holidays I think has gotten in the way of communications, so I’m going to keep my plan loose to allow others to post with and not use player knowledge so some things are generic based on what I posted.)

Lurtor - eq handout
Lurtor had extra phoenix strike pistols and Solar essence weapon studs to give to his team. Since they were possibly fighting the dead and needed to take them out quietly and quickly, the studs attach to weapons would slice right through the dead and the phoenix strike pistols rarely miss and are very effective against undead and demonic targets.

Lurtor would make sure Kolgol had access to his Balgogs and equipment (Per the thread before).

Lurtor would also use his bone rings to increase his strength and armor if needed quickly.

Lurtor Actions - (Remove those who don’t post. Was unable to reach everyone)

Lurtor says to the group “We need to identify any of these giant groups, especially those infested with Neliffs while keeping our distance from them so we stay safe. Its our safety first, then the mission. Each of us could do major harm if we were infested before it was found out.

First we try to locate any Neliffs. Then, if they are leaving in a direction Lalder can strike, we relay to him. Else Kolgol, we hope the Balgogs can help here. Though we don’t want to get into a firefight with the dead.

Secondary mission is to take out the warmongers dead. Scooping up equipment we could use to help Kolgol’s tribe when we make that move. also Everyone should leave soemthing that can be used to resurrect themselves.

Also remember they are masters of Illusion, so don’t trust just once sense.”

Lurtor needed to keep his senses up looking for the dead or anyone with Neliffs. He would be bounce from the Shadows. He looked back at what he read from the Kasanthian copies of the Church of Shadows. He wanted the shadows to be his friend for this. He needed no one else to see him moving other than his friends.

Plan:
The plan was for Gobbog and himself would use their senses to locate any Neliffs or dead. Attempting to stay away from any melee or loud combat with any possible Neliff. And load combat in general

The idea was to keep as quiet and out of sight as possible. Eliminating only the targets they could quietly and without being seen.

Anyone he spotted leaving infested with Neliffs would be reported back to Lalder and/or Kolgol for elimination. Kolgol might be able to help where Lalder’s forces cannot go openly.

If they needed a distraction, Lurtor would call on Kolgol, though this would be avoided as this might alert everyone to their presence.

If things got bad, Lurtor would teleport/shadow jump himself, Gobbog, and Dargor’lur out. Then give the word to Kolgol they are clear.

Lurtor would also try to enable the others plans.

Tribal Actions (Organized by Lalder):
Lurtor had informed Lalder about this weapons factory. It posed a danger to some in the UtR, though they did not seem able to assist in this. Lalder made sure to send out notifications to the other council gogs of the UtR and Provisional Colonies rulers of this danger, but he did not have time to wait. Where were the UtR enforcers when he needed them. Attacking the factory directly would draw too much attention, he had another plan.

Lalder order 10 Lur Union Fighters to scout, Map, and track all parties going in and out of the factory. As the radar had a good range, they should be able to do without being in range of site or weapons.

Next he had a group of Fighters and the Levi Steam tanks, staged from UtR lands if possible, take up position under cover (darkness and Wilderness Camo covers). This group would move to strike from a far any group of giants leaving this once they were away from the factory.

By targeting the groups of Giants or Neliffs that leave the factory, The factory would not be aware that their customers were being crushed. And with the use of the Radar, he could keep his gogs away from any possible Neliff contamination.

After a group is destroyed, this Lalders forces will relocate. Even withdrawing until needed again. (Should be easy with Levi Tanks, Lur Union Fighters, and the barges if needed.)

Afterwards, all gogs will be set aside to be checked for Neliffs by any of the former Red furs. (sorry don’t have name right now.)

Lalder - Neliffs.
The only addition to this is any group that Lurtor warns them that is infested with Neliffs. These groups will be hit hard and fast to eliminate the Neliffs. Additionally just in case they escape, these sightings will be reported to all of the UtR and Colonies.

Abilities and Equipment:
Lurtor ((VLAD Agent) LR:5, Heal:1, Light: 3, Shadow:3, Air:3, Earth:3, Fire:2, Water:2, General:2, Shape:5, Summ:1, Troub:4) Adj: (Str 12 (item), AR +10 M/M/E, Charisma (+4 Item), Duelist, Gunslinger, Quickdraw, Performance 2, Climb 4, HtH 1, Melee Strike +2, Ranged Shot +1, Rapid Throw +1, Bladed Sun Devotion lvl 1,Path of the redeemer lvl 1)

Equipment:

Marzac Body Armor, Necklace with Life Shield (3 Succ), Necklace of Protective Aura, and a Fireproof trench Coat.

Fireball ring, Ringer of LIghtning Strike, ring of Healing (Cure Disease, Heal Internal Damage, Cure Poison (3 succ), Bracer of Acid Cone, Amulet of Channel (Channel Leyas 6 successes)
Weapons:
VLAD Phoenix Strike Pistol, Skull Crusher Magi Pistol, Magi Pistol - Soldier Model, 2 Magi Pistol - Capture Model, Hellforged Dagger, Combat Knife (Shieldbreak 6 success),Paladin Sword, Gloves of Wave Motion Fist, 2 Swordfiend bone Throwing blades, Magi Cannon, Hell Forged Dagger, 2 Acid Grenades, 2 Liquid Nitrogen Grenades, 5 Sonic Grenades

Bone Rings: Animal Sight (4 Succ), Animal Smell/Hearing (4 Succ), (Catlike Reflexes (4 Succ), Monstrous Str (6 Succ), Vorpral Claws (6 Succ), Grow Armor (5 Succ), Ignore Poison (4 Succ). Effects are 12 Str (+9 Dmg), A.R +10 vs MME, Vorpral Claws (1D6+1 No AR), See in Dark, +1D6 Init


#5

Rhug’ab crouched low upon the rise, looking out over the plant and the surrounding area. Several other Olgogs were behind him, lower on the dune. He had heard the basics of the plan, to be as silent as possible and not get noticed by the giants or any others that may be inside the complex. Of course, he wouldn’t have to worry about talking, he was after all mute and relied on hand signals to communicate and coordinate his forces. He had been given a small crew and Xephos 1, their fastest airship. The Xephos was a fair distance away from the complex, far enough to not be seen but that also meant that if they needed to get out, the airship would need to get in and out fast. He had two biplanes strapped to the underbelly to be used as a distraction in case things took a turn for the worse. If things went really far south, like the EEF stepping in, the airship would return to Rhug’tor for debriefing and Rhug’ab and his troops would need to catch a ride with the others or make their way back on foot.

He was armed with a simple rifle and dagger, as were the rest of his small force, but he also had a machine-pistol strapped under his jacket. They would simply stick to Kolgol or Lurtor’s group throughout the mission and provide assistance. This could be anything from using electronic equipment without fear of Leyas Backlash, or diverting an enemy force. They would comply to the Neliff search if they were not separated from the main group. The group will be taking any extra bits of technology, and if the location is taken the Xephos will fly over and will carry larger pieces of equipment and raw materials.


#6

This is going to be bad." Godart whispered to himself.

The idea was simple: Take the stuff and get out. Because: “Reasons.”

Wait a couple of days for Olgog the Olgog spotter team to get in place while dig a tunnel with the Brezan Stalkers. 50 should do the trick. Study the intel from OtO. Wait for the attack outside when the Giants are asleep. Burst up though the storage on the bottom first floor. Quietly if possible. It should be possible. Take out anyone inside with 50 Immutable Goblin Gunners with anyone else from OtO tribe or what not. .50 cal Machine-guns with Under barrel Flame Throwers and call shots to the neck should do the trick. If need, flash bang grenades and molotovs would be used. Because they are either Immutables, Undead or dumb. Or worse. It’s just some Giants with RPGS and Quad Machine-guns Pistols. Giant Size.

“Crap.”

The tunnel was darker than someone’s poop tube. It was quiet because one wrong move would bring death from the surface. Didn’t help there were explosives down here. But these waerern’t the things that was bothering Godart. Well there was a lot of things bothering him. He didn’t give all the details of the plan to his gang until they got there. One thing he pick up over the years was “The less you know…”. This still bothered him.

“We just going to raid some jerks and take their stuff. This is going to be tough.”, he said. They follow him.

When he got there, he told them of the plan and everyone in his gang seemed happy with it. So they parked the vehicles miles away west from the eyes of the giants and took the Brezan Stalkers in closer and started to dig. And dig they did. The 15 Hover Trucks with the drivers got busy camouflaging the position. The Stalkers were going to carry the stuff to the Trucks and when everything was done they were going to get out fast. Take the Hover Train Tracks though the area if need and give everyone else a wide berth.

Godart kept his mouth mostly shut because this was his fault they were in this tunnel, this trap. Questions like “What are they doing here?” that already been answered. That was the least bothering because it’s been answered. Still, Godart doubted that answer. “Where did they get the stuff?” was something Godart already knew but was grateful no one in his gang voiced. It was his fault most likely. The question of “Why?” burn into him.

“How are we going to get to the stuff on the second floor?”, some gog voiced in the tunnel.

This made Godart jump and he was glad that no one saw that. He hoped it was dark enough.

“Oh, uhm Olgog The Olgog that got covered. If not, we’re going to make a hole with some explosives we got and create a ramp for the Stalkers. While we loot the first floor, we’ll take much machinery as we can from the second floor. Anything else, Giamatti?”

“I’m Naeil, not Giamatti. Do I sound like a guy to you?”

“Uhm, yes? Sorry.”

“Godart, you’re an idiot.”

“Hey, that’s Mr.-High-Idiot-Your-Leader to you. Get back to digging. Someone get some more light in here.”

Chuckles were heard but Godart didn’t laugh with them. He should have not worried. The gang was smart enough to bail and carrying the dead and wounded out of here if things went south. Nanite Syringes fixed “bo bos”. If it was a trap, he was confidant that everyone would put one and two together and get three. No one was going to throw their life away on this mission. No one was going to take any dumb chances. No one was going to not know what they needed to do.

Besides, if any other faction join this party, Godart’s gang was going to avoid the like ultra plague of '77. His gang really didn’t need him to supervise the grunt work. The “Why?” still burn inside him. It smelled like a trap.

There was a third floor filled with offices and Godart was going try to get some answers. Sneak in (Agility 6, no skill) and looks for clues (Intelligence 4, Science 3) on motives and locations. If anyone was up there that needed saving he would save them without being captured himself. Otherwise, Godart not going to go quietly into the night.

He was saving the last bomb for himself.


#7

A squad of 10 troopers arrived in a Scarab transport to lalder’s staging area. One of the troopers junped down and looked for the gog in charge. Finding him, he stated " My name is Nameless Finallity, I am here with a squar of troopers to help you with your neliff problem. we will split up into pair and keep the neliff from infecting and killing as many of you as possible. we will aid you in any way we can."

—ooc—

Namelses Finailty
Trooper, standard stats plus (+1 vs redfurs, LR6 shadow 5, blessing of the bladed sun, tough as nails, shield of the redeemer 2, angles of drewsport)

9 troopers
standard troopers plus (LR6 shadow 5, blessing of the bladed sun, tough as nails, shield of the redeemer 2, angles of drewsport)

1 Scarab Strider armed with a single Pirate lord cannon.

their orders are to aid lalder’s forces and protect any innocents from infection

sorry about the brief post, rough week at work


#8

Olgog the Olgog

A few days before the strike: OtO goes over the basic ways of attacking undead and giants with both his and GoDarts men. Noting that bullets do nothing unless you dismember or most likely behead them. Same with most physical attacks. This prep is so that they know where to aim, as they know how. They also would be told to keep distance from living creatures, as they might be carrying larva worse than Quall n’dron.

Assassin/Sniper OtO was activated, with a request from Old VLAD to send down some decent springshot and sniper rifles, 25 additional ones to be exact. Sniper OtO would be wearing a ghilli (sp?) suit at all times, disguising who he is.

They day of OtO pulls in his trainies out (15) for the day, each has footware, gloves and the power armour mask. Each was provided a sniper rifle (which should be part of weapons training). 10 sniper bruskis [OOC: I can pull 10 bruski warriors, I don’t know if these are the same every time, I assumed no] to come to. They were told this was a live fire training session as they were about 30 mins out.

These gogs would be positioned by sniper OtO, and told to fire upon the undead, giants and anyone directly attacking the factory (protecting those gogs inside). They will be given options to wound or kill, but to make sure that no one attacks the factory until the all clear signal is sent.

OtO would be going in, inside his power armour waiting in the initial breach. Gogs were prepped on this too, Right before they pull out their entrance, they will position themselves to swarm out in a repeating pattern, killing anyone they see. Breeching the second floor would follow standard protocol, with gogs covering the stairs and then fanning out, killing the undead gogs and living, with gogs staying away from the living.

While the gogs are removing the supplies from the frist floor, OtO would see if he could identify a freight elevator (or another way they machines were moved up from the first floor). If none was found OtO will prepare a setup that was provided mainly by Explosive OtO. A shape charge, just enough to blow out a path in the floor going around one of the machines, Servos would be attached to this (8 of them) and the servos would be used in conjunction to make a makeshift elevator. The factory pieces would then be passed to GoDarts men for transportation.

The factory would be held long enough to get the machines and supplies out. The tunnel would be collapsed on the way out.

OtO expects people to try and infiltrate the factory and destroy the equipment. If he runs into LurTor, he would be shot in the face. LurTor is on OtO’s shit list, and this is an character, live game reasons for it. Any other person (and LurTor after being shot) would be informed that he is taking the equipment and the supplies, and that if they don’t want to end up on his shit list, they better not get in the way, and that included telling him if any bombs have been placed on the equipment.

As long as they don’t attack anyone with OtO or hinder progress, OtO will leave the others alone.

OtO would make sure that everyone on his team was out. If others travel with him (from other players) they would be kicked out before they reach GoDarts base but at a civilized place.


Explosive OtO and Sword OtO when south trailing the Yyan Giants, tracing them back to their lair. They will observe and report on strength and anything unusual. If anything out of the ordinary is found, a call to old VLAD would be made. The appropriate troops called in for the total destruction of this group of the Yyan. The supplies (if any) would be moved to a hidden location for pickup at a later date.

They would pull out every body that was left.

Note that both OtOs are in power armour with their standard equipment.

OOC: Had to relog in


#9

CatDancer

Catdance was bored, she missed here “he he he” shenanigans with OtO. Through her VLAD contacts, she knew where OtO was.

She went to join him.

Upon entering the battlefield, Catdancer would test out her new disease from the BEST center, primarily Sleepy Time Mark II and parasite control (parasite control is unnamed at this point) on a giant.

If CatDancer can control a giant, she wants it to “ME HULK SMASH” for her purposes, but not near OtO

OOC: written by OtO ( I type fast) approved by CatDancer