The Giant Attack on Hebron
The Giants have marched out from their cover inside the lands of the Der’al Collective. Being very careful to choose officially independent lands to traverse on their march towards Hebron, they have made it within twenty miles of the city’s defenses without incident. Close enough to begin an approach and bombardment of the city that could kill many.
What the Yyan Empire wishes with Hebron is unknown… but deeply concerning to both the Provisional Colony and their Olgog Allies.
The Yyan Empire worships Warmonger, and believes the Earthers and Olgogs should be subjugated by the Giants. They are known to employ giant weaponry and even energy weapons. Though giants are large, they can still use Leyas abilities like Shadow Walk and Earth Meld.
Important Optional Objective: This mission is also a chance to have your tribe and its lands join the Provisional Colony and enjoy the rules and protections of the Earther Colonies while maintaining relative autonomy internally.
Lord Grimaldus must post the defenses of Hebron.
Field Marshall Strykker may add to these defenses and may make 1 Damoclese Strike during this mission at a single target but no Nukes .
Current Deployment is as follows.
Yyan Army Arrow is moving towards Hebron directly on a quick march which will take them an
hour to reach the walls. It consists of 150 Yyan Empire Wild Giants in three squads of 50 Each under a Sword Giant Champion. If it reaches the city walls it will destroy Hebron within one hour and fifteen minutes.
Yyan Army Hammer is flanking Hebron, moving to the north of the city. It will reach a position with good stone to begin an artillery barrage in fifteen minutes, and within thirty minutes will be able to destroy the walls and other fortifications. If allowed unstopped the bombardment will destroy the city within five hours.
It consists of eighty Yyan Wild Giants in four squads of twenty defended by twenty Sword giants in squads of four squads of five. Each squad of Wild Giants and Sword Giants is led by a Sword Giant Champion.
Yyan Army Anvil is flanking Hebron, moving to the south of the city. It will reach a position to begin an artillery barrage of anyone defending the walls of Hebron within ten minutes, and within twenty minutes will be able to target the walls and fortificiations. If allowed unstopped the bombardment will destroy the city within five hours.
It consists of fifty Yyan Wild Giants in two squads of twenty five, carrying their own bolders, defended by ten Sword giants in squads of two squads of five. Each squad of Wild Giants and Sword Giants is led by a Sword Giant Champion. They also have a single Yyan Anti-Air Magi Cannon: 8d6 (Half A.R.) Energy dmg, x4 dmg to Vehicles, +10 Bonus to hit Flyers.
Mission Rules
First player to post gets a repost when all other players have finished posting to the mission in response to all other actions.
All other players may only make 1 posting.
Other players may only act as if they have seen the action of the first player who posts.
All other actions are compressed together by the DR team with a focus on storyline, so do not worry about paradoxes between different action posts.
Not every aspect of every action will be shown. This is especially true of actions that exceed two paragraphs.
Open to all tribes and all mercs
Special Challenges
Yyan Empire Wild Giant
HP 26 F.S. 5, 2 attacks.
Grey Carapace Armor- A.R. 8 vs Melee & Missile, 4 vs. Energy & Chill
Immune to Acid attacks
Special attacks: Gauntlet Punch: 20 Melee dmg, Bludgeon, No A.R. Vs Giants & WarGiants
Throw Treetrunk- 20 Missile dmg, x2 dmg to vehicles and structures. Bludgeon. Requires adult tree
Throw Boulder- 25 Missile dmg, Bludgeon
armed with a
Yyan Magi Cannon- 6d8 (Half A.R.) Energy dmg, x4 dmg to Vehicles.
Requires strength 10 to carry in combat by non-giants.
Corrupted Sylvan Power Converter core: This weapon will detonate if not fed 2 H.P. Of Users Lifeforce each day. Unluckily method of charging this weapon in this way is not intuitive. Requires Necrotech T# 5 with 2 successes to figure it out by studying the weapon. If detonated it does its listed dmg to all targets within mile. City effect (+ 16 dodge t#)
This creature is considered a Yellow level threat by itself, a red level threat in groups.
Yyan Empire Sword Giant
HP 35 F.S. 6, 2 attacks.
Grey Carapace Armor- A.R. 8 vs Melee & Missile, 4 vs. Energy & Chill
Immune to Acid attacks
Special attacks: Gauntlet Punch: 30 Melee dmg, Bludgeon, No A.R. Vs Giants & WarGiants
Throw Treetrunk- 25 Missile dmg, x2 dmg to vehicles and structures. Bludgeon. Requires adult tree
Throw Boulder- 30 Missile dmg, Bludgeon
Yyan Magi Lance- 40 Melee dmg, Lowers V.A.R. By 20 pts. No A.R. Vs. Giants and WarGiants.
Or Beam: 3d8 (No A.R.) Pain dmg, Restores 1 H.P. to user for each 1 pt of dmg done.
Requires strength 12 to carry in combat by non-giants and requires 2 or more hands to wield in combat.
Yyan Empire Sword Giant Champion
HP 50 F.S. 8, 2 attacks. Leyas Rating 6, Earth 6, Shadow 6, Fire 6
Grey Carapace Armor- A.R. 8 vs Melee & Missile, 4 vs. Energy & Chill
Immune to Acid attacks
Special attacks: Gauntlet Punch: 30 Melee dmg, Bludgeon, No A.R. Vs Giants & WarGiants
Throw Treetrunk- 25 Missile dmg, x2 dmg to vehicles and structures. Bludgeon. Requires adult tree
Throw Boulder- 30 Missile dmg, Bludgeon
Yyan Empire Carbine- 40 Melee dmg, Bayonet, No A.R. Vs. Giants and WarGiants.
Or Chill Beam: 6d8 (Half A.R.) Chill dmg, Restores 1 H.P. to user for each 1 pt of dmg done.
Or Heat Beam: 6d8 (Half A.R.) Energy dmg, Restores 1 H.P. to user for each 1 pt of dmg done.
Requires strength 12 to carry in combat by non-giants and requires 2 or more hands to wield in combat.
Players must choose either take part in this mission OR the Civil War Mission.
If they devote primarily to the Civil War Mission they may only send 1 character to this mission and 1 vehicle maximum.
This is a three week mission
This mission ends on Friday 1st August at 8.PM. E.S.T.