To the Group defending the mines, he says “This mine is important for a few reasons. This mine will be another aspect of additional trade to allow us to get to where we can invest and pay those who are helping our settlement and community survive and grow. We do not want to just exchange services for just what each being needs to survive. But create and expand opportunity for those here. We have a fishing industry. As we keep adding to this, we will get closer and closer to that goal.
But another important reason to defend this mine, is that if the warmongers forces want it, it most likely is in our best interest to prevent them from having it. And we will need to find out why they want it so badly.”
Lurtor to his comrades “ We need to get to where the post makes Ghaz and we can pay those who work for us. I want to be careful especially now that we have the native olgogs flowing in that we don’t slip into an indentured servitude or give them no choice but to do what we say. We are way too close to that for my liking. I hope this and the other industries we are working will help us get to a point where we can employ our helpers vs trading with protection, shelter, and food. Any other ideas to help this would be great. And thank you for the help up to this point as well.”
(OOC, Lurtor would prefer Grim do this as they like him better, but Lurtor will do what needs to be done).
Lurtor says to Zaphophiah and Sonnah “I seek some advice and possible business opportunity. We have recently liberated a mine from an Illuminated. We being Grim, Ely, and someone named Nura. We need all parties to agree to everything, but I think we are close. We are considering utilizing this as another possible way to trade. And if/when this mine is producing, this would give another possible source trade. Getting us closer to where we can pay instead of just trade. As I’m not a miner myself, I wish to seek advice from you. Either in the mining or refining of the ore. I would seek to reimburse you for services either before or after. Before in trade or my artificing abilities, or after we have our income going, payment. Or a mix of both.”
(OOC note, if Lurtor can hand some of the simplier artificing off to others he will.)
Lurtor
[ol]
[li]will request help from their settlement and the white furred Olgogs in Defending and scouting around the mines. These will supplement Eli’s forces in defense of the settlement. Lurtor will ask for help and ideas of the other advisors and teammates in their settlement. (aka, Talaloon, Biff, Urial, etc).[/li]
[li]Work with everyone to make the mine entrances defendable. Raising, reinforcing, and moving snow back. Hardening the insides of the caves. Once the entrances are shaped and hardened, Lurtor will Obscure any leyas traces and Earth ward the entrances to prevent from being collapsed (except for a trap of the fake ones).[/li]
[li]Have some, using the artifact left behind, to make some passages that go nowhere or into traps, known by defenders.[/li]
[li]Change the access to the Ancient structure. The existing cave will be moved away from that location. Another path only known to a few will be built to that structure. The path to it will only connect through a secret passage.[/li]
[li]Build fake entrances.[/li]
[li]Lurtor will help Nura in building traps in the face entrances and caves.[/li]
[li]Interview the existing Workers to see if they wish to join us. Explain to them they are not slaves anymore and they can have a place if they wish. Lurtor will also double check to make sure they are not being controlled. Additional miners will be brought in to help production as needed.[/li]
[li]Lurtor will artifice additional mining equipment if needed. With Earth Leyas 3, can he artifice something to extract or separate the minerals (iron or otherwise) into separate bars? If this is beyond his skill, he will ask if this is something Biff or any of the others know how to do.[/li]
[li]Finally Lurtor create a bigger vehicle to transport ore mined to a location where it can be processed into something that can be sold. This part of the industry will have to be the next thing setup.[/li][/ol]
Lurtor Stats:
Lurtor ((VLAD Agent) LR:6, Heal:1, Light: 3, Shadow:4, Air:3, Earth:3, Fire:2, Water:2, General:2, Shape:6, Summ:1, Troub:4, Techno:6) Adj: (Will 6, Str 12 (item), AR +10 M/M/E, Charisma 7 (+4 Item), Profession(Spy) 6, Performance 3, Climb 4, Religion 3, Stealth 3, SoH 3, Leyas Recognition 2, Tech Repair 2, Tech Forger 3, Computers 1, Acting 1, Medicine/Healing 1, LCM 5, LCR 5, HtH 3, Pilot WG 3, Survival 1, Diplomacy 1, Heraldry 1, Melee Strike +2, Ranged Shot +2, Rapid Throw +1, Duelist, Gunslinger, Knife Thrower, Quickdraw, Goo Warrior Special Training, Bladed Sun Devotion, Faith (Bladed Sun) 1, Path of the redeemer lvl 1, Shadow Assassin Devotion lvl 1, TimeShredded, Tough As Nails)
Weapons and equipment:
(Most not on him.)
VLAD Phoenix Strike Pistol, Skull Crusher Magi Pistol, Magi Pistol - Soldier Model, 2 Magi Pistol - Capture Model, 2 Combat Knife (Shieldbreak 6 success),Paladin Sword, Gloves of Wave Motion Fist, 2 Swordfiend bone Throwing blades, Magi Cannon, Hell Forged Dagger, 2 Acid Grenades (not sure if artificed), 5 Sonic (Artificed) Grenades, 1 Vial of Djinni Blood
Bone Ring: Regen 4/hps (2 Succ) and Obscure (6 Succ)
Bone Rings: Animal Sight (4 Succ), Animal Smell/Hearing (4 Succ), (Catlike Reflexes (4 Succ), Monstrous Str (6 Succ), Vorpral Claws (6 Succ), Grow Armor (5 Succ), Ignore Poison (4 Succ). Effects are 12 Str (+9 Dmg), A.R +10 vs MME, Vorpral Claws (1D6+1 No AR), See in Dark, etc
Ring of Healing (Cure Disease, Heal Internal Damage, Cure Poison (3 succ), Amulet of Channel (Channel Leyas 6 successes)