Word has spread far and fast that the WarCouncil of S’vana, the main governing body of the Children of the Falosini on Refuge has declared the Aerie of the IceWyrms the property of the IceWyrms, and the newly built Aerie of the Doomwyrms forfeit and its people branded as nngao.
The WarCouncil of S’vana has gathered a small peacekeeping army of five hundred K’iorn Protectors, led by five K’iorn Dra’koons, with support from forty Vorin Snipers, and twenty bastard Tunnel Rats. Their goal is the apprehension of Dahelein Archwing, and the exile of Dahelein’s forces from their current fortress.
This army will travel to the plane of Dokrice, and then needs settlements to offer to host an artifact that will allow them an energy bridge back to Refuge.
Choice 1: Does your Settlement Host one of the Energy Bridge artifacts?
After they arrive on Refuge, the Children of the Falosini army will need to change into their cold weather gear and prepare the long hike across the ice to the newly finished Aerie of the Doomwyrms.
Luckily the IceWyrms consider the Children of the Falosini their new allies, and will protect them from aerial attack during their march.
Once there the tactial decisions come into play.
Choice 2: Do you suggest a Seige of the Aerie? Or Do you suggest setting a trap for the Aerie’s forces? Or do you suggest a covert mission?
The defenses are significant. The Aerie has sheer walls and can only be entered from the top. It as tall as a mountain plateau, making scaling it a costly and long effort that would take many, many hours while under constant attack from Annihilation attacks. In that way an assault seems too costly and the Dra’koons leading the army will never agree to a frontal assault as a result. They will Seige it, set up an ambush or play into a covert mission, but never a suicidal charge into certain death.
Choice 3 (if you succeed of course): If you succeed in capturing Dahelein, the team will quickly realize the rest of the Doomwyrm Riders won’t give up the battle. Since they lost their honor as Skyknights, their alliance and alligence to each other and to Dahelein is all that remains.
How will you convince the Dra’koons of S’vana to withdraw once Dahelein is successfully captured, even if the Aerie is not taken?
Defenses are unknown. They include Doomwyrms, Baribur Doomwyrm Riders, and bastard suicide troops strapped with high explosives.
[Bold] Mission Rules [/Bold]
A player may act in response to the actions posted by another player in this thread, IF they have previously discussed a plan for this mission in a separate thread they choose to create in the forums.
A post should be under two paragraphs in length.
THIS MISSION IS OPEN TO NURIA, LALDER, ELI MCGRAW and GRIM only.
This mission ends on Friday December 16th at 12 Midnight EST.