Tal’al’oon, Gun Monk of Fort Lendill, entered the store for the first time. Built completely under secrecy and without guidance or approval from the leaders of Jemison Post, the three story building was the only other full-time standing structure other than the Jemison Post government building, which also had an attached smithy.
This store was called Rez’ez Rest Stop, and was supposedly funded by an ex-banking guild operative who had been tossed out of the guild over some corruption scandal involving the GRF Expedition. Tal’al’oon had gotten that fancy bit of backstory from his contacts back home in the northern kingdoms. Stories traveled far and fast, but none of the stories explained why Rez’ez had been built here of all places.
He wasn’t entirely upset, Tal’al had been speaking with both Grim and Lurtor about the need to add some trade to Jemison Post for a while. So it seemed Rez’ez Rest Stop was a blessing in disguise.
The first floor was a General Store, with goods from as far as Mt Vir and Borvis. Seeing some of the metal tools, Tal’al wondered if the proprietors were trying to beat Sonnah and Zaphophiah’s smithy to market. There was even canned foods, hiking gear, and some nice springshots and swords.
Tal’al looked for a store clerk, and heard arguing from upstairs. Making his way up to the second floor, he was impressed again by the sheer vast inventory of trade goods. It seemed the biggest stuff was stored here, but it was still one floor up that he heard the arguing.
On the third floor he came upon a room filled with dried goods, and the walls had drying packs mounted on them. In the center of the room, a store clerk was standing in front of a crate, and around him were four bandits. Two were Earthers, and Two were Olgogs, and all armed in the style of colonials with springshots.
Tal’al tried to talk the bandits down, and his attempts at diplomacy were completely misunderstood by the store clerk. The clerk lifted up a curious cannon and fired it at Tal’al thinking he was another bandit.
Tal’al’oon leapt to the side, drawing his pistols in one swift motion. Still in the air, he sighted and fired twice, then twice again. When he finally came to a stop, leaning against a nearby crate of paper products.
To the store clerk’s shock all four bandits fell dead, a springshot bolt having pierced their throats and spines.
Tal’al’oon asked, “Are you all right, Shopkeep?”
“Those men, they work for a team called the Frost,” stammered the store clerk, “We hired them as caravan guards, but after we set up the store they stole our hovertrucks and now are planning raids on Jemison Post and McGraw Harbor and anyone else who moves into the area.”
“Do not worry,” said Tal’al’oon, “I will alert the local authories and we will handle the Frost.”
Tal’al’oon picked up the emergency comm that Guilder Olim had given him on their last visit. He activated it, saying, “Tal’al’oon, reaching out to the leaders of the Glacial Wastes Expedition.”
He heard a reply within seconds, surprising him at the efficiency, “Mr. Tal’al’oon, you have been connected via commcrystal with Nuria, Grim, Lurtor and via radio with Eli McGraw. What message do you wish to transmit?”
“Respected Leaders, I have discovered a plot by an ex-merc group turned criminals, who call themselves The Frost. They are gathering at the following coordinates. I have set up a meeting at the Cold Draft, so planning against the Frost can commence immediately. I will provide all beverages and repast.”
[Bold] Mission Rules [/Bold]
A player may act in response to the actions posted by another player in this thread, IF they have previously discussed a plan for this mission in a separate thread they choose to create in the forums.
A post should be under two paragraphs in length.
THIS MISSION IS OPEN TO NURIA, LALDER, ELI MGRAW and GRIM only.
This mission ends on Friday July 15th at 12 Midnight EST.