It was all over the Holovid Displays at the bar, the candidate giving some sort of speech. It was Yildor Roren and he seemed upset and concerned. The Irony of the timing was not lost on Volphis.
“People of the Colonies we have been dupped by the EEF under Malthus and under Strykker.
Did you know colonial citizen that every colony has invisible floating aliens called Neliff around it? I saw one today, luckily it saved my life from the other thing I discovered today.
Did you people know there might be Leyas powered robots hiding in human form?? Tonight my life was nearly taken from me by one of these machines, and here is the automaton’s body!”
Holding up for the Cameras, a body, Yildor looked pleased and proud.
Maverick felt his stomach drop as he saw Yildor showing off a Phantom.
Alerts have been posted across the colonies, the lost colonies, the goblin lands and the glacial wastes. There are two hidden infiltraitors in everyone’s society. Candidate Roren is the first to speak openly about them and live.
One of the hidden threats is the Neliff. Unless you have faced Neliff before in combat(missions or live mission) you do not know of their weaknesses. They lay eggs in people which pop out quickly, and can use mind control to create illusions.
The other hidden threats are Leyas powered Automatons using powerful Light workings to hide their true nature and their true works in a settlement. They are known to be agile, and combat ready with hidden onboard weapons and extensive knowledge of the Leyas. Their leader is unknown.
Mission Part 1:Settlement Leaders and Tribal Leaders
How do you handle hidden threats?
A) Try find a way to stop one threat or the other from hiding in your society? Be speciifc about what you are using against Neliff vs what you are using against Automatons.
B) Purge anyone who is suspicious
C) Let the creatures keep doing what they’ve been doing, nothing catasrtophic has happened yet.
Mission part 2: Candidates
Candidates must make a speech about the Neliff and the Phantoms. May only speak with what the candidate knows from personal experience on missions and convention games.
Mission Part 3: An Incident at Hobtor Mine
There is an bandit raid by Olgog Raiders on the Hobtor Mine. Their aim is unknown and their goals probably stealing the valuable shipments of the rare stone. The raid consists of 50 Olgog raiders, 20 Shadow Walking foes of unknown nature, and 5 Goblin Kings (use DR Core book).
Limitations for each mission
Mission part 1: Any defenses your settlement normally has can be brought to bear or combined in interesting ways. Adept cultures can artifice some form of defenses but artificed defenses may not be approved by Narrator if they are too over the top or too out of character for that settlement or tribe.
Mission Part 2: Candidates Make your Speeches
Mission part 3: Each player may send one Fireteam consisting of 1 Hero/Leader and up to 10 subordinate soldiers into this combat. Make sure to be clear of tactics and techniques.
There are two battlefields. First is on the surface where pallets of Hobtor are being prepped for the Colonial markets. There are at least 100 pallets here.
The second location is the pit mine, where at least another 50 pallets are waiting to be hoisted to the surface for transfer
This is a night attack, with no warning so avoid plans involving prepared traps or ambushing the raiders. You will be attacking the raiders as they are in the process of loading up pallets upon what look like 10 UtR Skimmers dragging levi-carriages.
You know the rules. One post per player account to this mission. This mission closes at Midnight MST on Friday September 29th.
Remember there are only 3 missions left to DR2220+. The DR team hopes this has been an enjoyable experience for all.