The Tomb Factory of Holys looked little more than an island fortress from this distance. And Grizool Grizane had a set of keen eyes. He could see the Unit 817 Redeemers patrolling the ancient K’ias Fortress. Once dedicated to the Armies of Warmonger, Grizool Grizane was a Poison Claw Clan Pelebor He was mutated by the Leyas, broken and permanently shapeshifted into a monster.
Despite this, his loyalty to his Lord Pelos never waivered. Even when Pelos had assigned him to the fool Sir Stout, Grizane knew he could turn the situation to his advantage. When Warmonger was annihilated, Grizool Grizane was ready to claim ships, soldiers, slaves, anything that the Neliff hadn’t already stolen.
Working alongside the Neliff the Orthodox, Grizane had gathered a large Cult raiding force. Poison Claw Pelebor, former Warmonger Cultists and even Neliff support troops all preparing to take the Tomb Factory by force.
The only group that was missing in action was Unit 111. Up until the Death of Warmonger, Unit 111 were always ready to retake the Tomb Factory and resume their work there. But after the ritual that annihilated Warmonger, it was as if a foreign force had taken over Unit 111. They didn’t answer his commcrystal calls, and the messengers he sent never returned. When he would try and use his curse to see their memories, the name “Amm’t T’Shesh” seemed to be their new lord.
Grizane was incredulous, who was this Amm’t T’Shesh? How dare he try and claim Warmonger’s armies? They should all go to Pelos as last leader of the Cult. Or at least that was how Grizool Grizane thought.
Now as he prepared to give the order to attack, the only worry Grizane had was if Amm’t T’Shesh tried to interfere with this naval battle….
There are 3 mission options
Mission 1: A Political Dilemma
Each Poilitical Candidate should post their support for one of 3 stances.
Isolation: Let the remains of the K’ias armies destroy each other. Its not our business
Support the Redemeers: Let us send in forces to support the Redeemers and their work defending K’ias ruins from exploitation by evil forces.
Nuke it all: Alien ruins are always threatening us. We should just destroy them so they are no longer a danger.
This mission is only open to Colony General Candidates
Mission 2: The Bay of Holys
A sea battle of epic proportions. Only the Redeemers and those they allow will hold the high ground of the fortress isle. Everyone else better bring a boat or a sea vessel or they are swimming.
The threats include 10 Heavy Frigates (70 V.A.R.) carrying 30 Warmongers Dead (freed), 10 Neliff adults and 100 juveniles (adult and juvenile neliff can mind control and will lay their eggs in people they have mind controlled), and 100 Poison Claw Clan Baribur (can permanentely curse characters with their claw attack, that curse will turn others into a very specific type of monster, so be careful, more info in the Outlaws Guide). Each vessel is crewed by 10 Descended of Pelos, descended soldiers who are on the payroll of Lord Pelos.
The Poison Claw Clan will also act as anti-air troopers if needed. Players on this mission better figure out a way to prevent themselves from being taken over by Neliff OR perma-changed by Poison Claws
The forces involved in this battle will be Side one: The Redeemers and their allies (the good guys), Side 2: The Descended of Pelos (the bad guys), Side 3: Sea Kings (the ugly…undecided side see Unixah planning thread)
Mission 3: A bad day to be an Astronaut
Onboard the orbital platform Damoclese 22, an assault by Neliff and Spacesuit wearing Warmonger’s Dead has gotten the EEF to mobilize. EEF soldiers in the initial defense were taken control by Neliff, and the DRRT are now in motion to try and retake the platform. This mission is only open to DRRT members and NK spec ops who are allied with DRRT.
Mission Rules
A player may act in response to the actions posted by another player in this thread, IF they have previously discussed a plan for this mission in a separate thread they choose to create in the forums.
A post should be under two paragraphs in length.
THIS MISSION IS OPEN TO ALL PLAYER ACCOUNTS. Anyone may choose to post to this mission with any number of accounts they may control.
SPECIAL MISSION EACH ACCOUNT can send their entire army to this mission. Choose your characters carefully.
This mission ends on Friday July 21st at 12 Midnight EST.
The First player to post gains 1st initiative, Second player to post gains 2nd, and third player to post gets 3rd initiative. Remaining player actions with be narrated in order decided by the narrator.