The plan was to travel to Ithamar via Buchend. And after Ithamar to go to the other nearby towns. Daron would depend on the Lucky Fate Squad for his added security.
Dressed in his stretchy loosing fitting cloths and black Trench coat with his death stone axe on his back and his cannon on his side Both attached to belts incase he shifted… Walks to his place in front of the Crowd.
Daron says to them “Thank you for coming. I am here to STAND with you, STAND with Refuge. I’m hear to listen to what is needed. Find out what is needed. Learn about those I can meet.
I’ve heard there is a Dance Hall here, and I hope I get to see it. But first.
I use the word stand because it means something. And the first part is what brings me here today because of what I heard. The S stands for security. Security is the key to everything, raising a family, building a business, trade. And we need a better way that these issues up to those who can help. Too often too much is lost before help arrives. We need a way where anyone can report a concern across the colonies so either the EEF or the colony itself can rectify the issue. We need to bring help to those in need quickly and efficiently.
I’m told there is an issue with Hydra attacks? I would be interested to see and check out things while I’m here on my way to Ithamar. Hopefully I will be able to bring more light to this issue and maybe help out myself while I’m here.”
From there Daron will talk with people and take a tour of the Dance hall and see then ask to get more information on the Hydras. Daron will listen to other concerns as well.
Hydras - If there is a group going out or a hydra attack, Daron will offer to help. Daron will use his Strength, axe, and Fire breath (fireball) to take out any attacking hydras. But what he’s really after is the scope of the numbers of the Hyrdas and if there was a way to separate the route and the hydras. See if the attacks could be lessoned by changes in the land. With Permission, he could create some stone columns to block off the hydras if it didn’t interfere with the trade.
Daron says to them “Thank you for coming. I am here to STAND with you, STAND with Refuge. I’ve spent a long time figuring out what I STAND for. What can I do as Colony General and why should everyone vote for me.
STAND - Security, Trade, Access, Nation, and Determination. STAND. Let me explain my plan.
Security is the key to everything, raising a family, building a business, trade. And we need a better way that these issues up to those who can help. Too often too much is lost before help arrives. We need a way where anyone can report a concern across the colonies so either the EEF or the colony itself can rectify the need as quickly as possible. We need to bring help to those in need quickly and efficiently. This should be throughout the colonies so everyone knows how to get help. This is a huge goal, but it is achievable.
Trade. Trade is how we make our livings. Whether we trade in goods or skills. We need to expand and make it easier to trade across the colonies. Bring in the Provincial Colonies as full colonies. This will bring in more trade and give more areas for you to trade with.
Access. Access can be security, education, or location. If someone corrupt is crushing a small town, everyone should have access to report this. Education. If there was a way to save a farmer’s crops, those farmers and those who buy the farms food would all benefit. The farmer would have more crops and with more supply food maybe a bit cheaper overall. A win for both. And Access to Trade and travel. Race should not matter for you to have security and opportunities.
Nation. Do not discount this too quickly. Refuge is a place of where if enough believe in something and focus their desire for something, it can happen. We of the Colonies already share a military that protects us. We already work together in many cases for a common purpose. Colonies can still keep individuality. Though by realizing we work together and continue to work together for the common good, we could do much more to help each other.
We are all in this together.
Each of these, Security, Trade, Access, Nation will make us Safer and more prosperous. But there is one more thing we need.
Determination. Determination to see this through. Determination to get change for the better. I will continue to work for the improvements I talk about. Determination will be needed to get those afraid of another to work together. To get change, you will need to try and try and try again. If this was easy it would be done now. I won’t give up until on trying to help those I’m asking to serve and protect.
I ask for you to stand with me even as those who are afraid or seek their own power try to undermine or skew our message.
STAND with me and I’ll STAND with you. Whether an Earther, Olgog, Uth, Bastard, or any of the Children of the Falosini, we should all STAND together. STAND for the Colonies and STAND for Refuge.
In case of Violence:
Daron has his knockout cannon if absolutely needed.
Daron (Borvian Dragon / Olgog) LR:5 (Adept), HP:15, Init: 2D6+Agility
Stats (Str:6 (12), Agility:6, Will:5, Health:5, Int:3, Chr:3, Emotional Control:2, Temper:3)
Attacks (Melee:1 (2), Ranged:3, Thrown:1, Leyas:1)
Special Abilities: (Regen:None, Ranged Shot +2, Leyas Sight (6 Succ), Fly at Move 18, Adept (+1 to Leyas Tests, +2 Leyas Skills Checks), TimeShredded, Borvian Dragon Crystal (Grow Armor (6 Succ)+12 AR to MME, Increase Str (12 Suc)+6 Str, Animal Smell/Hearing (4 Succ), Grow Wings (4 Succ), Leyas Sight (4 Suc), Fireball II (4 Suc) 2D6 x3 Energy Dmg, Acid Cone (4 Suc) 1D8+2 Acid Cone);
Skills (, HtH:5, LCM:5 (7), LCR:5 (7), Thrown Weapon:5, Military Tatics:6, Religion:2, Herbalism:5, Leyas Mapping:0 (2), Leyas Recognition:6 (8), Leyas Theory:0 (2), Monster Lore:6, Etiquette:6, Profession(Spy):5, Tracking/Hunting:6, Prof (I.R. Temporal Assassin):2)
Leyas (LR:5 (Adept), Earth:4, Water:1, Light:1, Shadow:2, General:2, Healing:3, ShapeShifting:3)
Hob Tor’or Death Stone Axe, 2d6 Melee dmg +5 (no A.R.) Vampiric dmg,+5 Chill dmg, Bludgeon, Knockback. Counts as a Shadow Leyas artifact, Razor Claw Gauntlets - 4 Melee Dmg, +1 Melee Attack, shock stick - 1d4+5 Melee Dmg + 1d8+1 No Pain Dmg +2 Str
Ear Ring - Life Shield/Obscure/ignore poison (3 succ), Ear Ring - Heal Internal - 8 hps (2 Succ), Warm aura necklace, Everlasting Waterskin, 4 Rez Potions, 4 Healing Potions, Nightmare Hide Trenchcoat (artificed with Wilderness Camo)
Riot Cannon - (From War and Pestilence) this artificed weapon will fire off a canister that spreads a gas that does 15 Pain dmg, gas attack. Knocks out a group of targets and make it hard for them to remember what happened in the preceeding minute… It has unlimited ammo and only be fired once each combat round by Daron. If anyone other than Daron picks it up, and tries to target Daron in its blast this weapon will instead vent its grenade at point blank range at its user. It is an auto hit on the user and can only be dodged on a natural 10.