Artifact Creation (OOC)


#121

Tor’Lallur
Three Elite Feral Hunter Plague Vampyrs shall each make 20 Sustain (Earth 2) artifacts made from a piece of petrified dung, (60 total)
One Elite Feral Hunter Plague Vampyr shall make 20 fingerbones (gathered from the Pit) of Create Nightmare Fleshworms (Shadow 3)
The last Elite Feral Hunter Plague Vampyr shall make 20 Skulls (gathered from the Pit) of Wall of Shadows (Shadow 4)


#122

Artificing a carved wooden sword with Fire sword and a silver bracelet with Fire Buckler.


#123

Shirley (Kingz) will create slings of phoenix strike (made of wood and grass). She has LR 4, gen 2, light 3, fire 3
Pajoy will make a grass vest of slow fall, wind shield, and chill shield. Raider, LR3, gen lvl 2, air 3, shadow lvl 1
Harle (raider) will make wooden trinkets of summon chimera. LR 3, gen lvl 2, summon 3
Tusk (mag’ol) will make wooden trinkets of summon chimera. LR 5, will 6, gen lvl 2, summon 3
Hikiti (ur rhug) will make stone trinkets of summon unicorn, LR 6, will 4, summon 3
Tor’ab (ur rhug) will make stone trinkets of Halo. LR 4, will 4, light 3


#124

100 Quall N’Drone (They have Fire 6 with 8 automatic successes as they are Planar Knights) shall make artifacts to protect the Ka’Gor Tribe from future Flamewinds. The artifacts will be made of obsidian and be designed to resemble large Shields with the crest of Ar’Yay Hivequeen. They will have the following abilities
Control Fire (Fire 2) 8 successes, Protective Aura (Fire 3) 8 Successes, and Create Energy Bridge: To the land of the Quall N’Drone (Fire 6) 8 Successes.
The artifact shall work to control the Flamewinds (Control Fire) and guide the flame through an Energy Bridge (Create Energy Bridge) into the sky of the Quall lands where it will not harm anyone. The area around the portal shall be protected by an shield protecting the people around from being harmed by the flames (Protective Aura).

The 100 shall work together to make as many artifacts as possible. Once they are made they shall be given to the Ka’Gor Tribe for their safekeeping.


#125
This is if we are allowed to create artificats for Week 24:

##### Crystals #####
Other Crystals:

[ul]
[li]2 Solder Model magi pistols (1 crystal each)[/li]
[li]2 Capture Models[/li][/ul]

########################
#### Building Cities for Lord G #######
10 Auf Apprentices (5 Each city.) will be artificing Water Wells, creating Tunnels and buildings.
(20 Tribesmen with Farming kits are helping.

#### Lalder (Light 4, General 2)
1 Stud of Solar Blade (Instant Light saber mmmuuuahhahah, oops outside voice)

when attacked to a hilt of a weapon and activated, should surround the weapon in a Solar blade.

Tor’ab (One from each Auf)

1 - Shadow Caccoon Bag

Lalder

1 - or more depending on mission Auf Lal’al Radars. (This is being used in mission, created in artificing caves.)

Lalog’na, Lalon, Dolur, Lalag, Tlalur, Tla’ab, Lolon, Ka’ab, Rhugal

2 - Earth Elemental Summoning stones.
2 - Waterskins of Summon water elemental ( start by pouring out of waterskin)
2 - Charcoal (Burnt wood) of Summon Fire Elemental
2 - Feathers of Summon Air Elemental (Swing the feather to form the air elemental)
1 - Leash of Summon Chimera

[ol]
[li]### Shape:2)[/li][/ol]

Bustor and Mag buskt artificers 2-10

5 - Reinforced Doors with Protective Aura
5 - Purify Air + wind rush to make Air purifiers

Artificers

[ol]
[li]Elders[/li]
[LIST=1]
[li]Lalder ((Auf) LR:6, Heal:4, Light: 4, Shadow:3, Air:3, Earth:6, Fire:3, Water:4, General:2, Shape:3, Summ:3, Troub:3) Adj: (Charisma +4 (Item), Edged W 2, Temper 2, Melee Strike +2, Rapid Throw +2)[/li]
[li]Lalyan ((Auf) LR:6, Heal:4, Light: 3, Shadow:3, Air:3, Earth:4, Fire:3, Water:4, General:2, Shape:2) Adj: (Agility+1, Melee Strike +2, Rapid Throw +2)[/li]
[li]Lalog’na ((Auf) LR:5, Heal:4, Light: 3, Shadow:3, Air:3, Earth:4, Fire:3, Water:4, General:2, Shape:2, Summ:3) Adj: (Melee Strike +2, Rapid Throw +2)[/li]
[li]Lalur’ab ((Auf) LR:5, Heal:4, Light: 3, Shadow:3, Air:3, Earth:4, Fire:3, Water:4, General:2, Shape:2) Adj: (Melee Strike +2, Rapid Throw +2)[/li]
[li]Tor’ab ((Tor’og) LR:5, Heal:3, Light: 3, Shadow:4, Air:3, Earth:4, Fire:3, Water:3, General:2, Shape:3) Adj: (Charisma +1 and Etiquette (Lost Colonies) 4,Temper 4, Melee Strike +2, Rapid Throw +2)[/li]
[li]Lurtor ((VLAD Agent) LR:5, Heal:1, Light: 3, Shadow:3, Air:3, Earth:3, Fire:2, Water:2, General:2, Shape:3, Troub:4) Adj: (Charisma (+4 Item), Duelist, Gunslinger, Quickdraw, Performance 2, HtH 1, Melee Strike +2, Ranged Shot +1, Rapid Throw +1)[/li][/ol]

[li]Apprentices[/li]
[ol]
[li]Lalon ((Ur Tor Special) LR:5, Heal:2, Light: 3, Shadow:3, Air:2, Earth:3, Fire:3, Water:3, General:2, Shape:3, Summ:3) Adj: (Stealth 5, Rapid Throw +1)[/li]
[li]Ogor the Inquisitive ((Apprentice Auf (FS 4)) LR:5, Heal:4, Light: 3, Shadow:3, Air:3, Earth:4, Fire:3, Water:4, General:2, Shape:2) Adj: (Melee Strike +2, Rapid Throw +2)[/li]
[li]10 Auf Apprentice ((Apprentice Auf (FS 4)) LR:5, Heal:4, Light: 3, Air:3, Earth:4, Fire:3, Water:4, General:2) Adj: (Melee Strike +2, Rapid Throw +2)[/li][/ol]

[li]Specials[/li]
[ol]
[li]Brustor ((Olgog Adept FS 5) LR:5, Light: 3, Shadow:3, Air:3, Earth:4, Fire:3, Water:4, General:2, Shape:2)[/li]
[li]Mag Buskts artificer 2-6 ((Olgog Adept FS 5) LR:5, Light: 3, Shadow:3, Air:3, Earth:4, Fire:3, Water:4, General:2)[/li]
[li]Mag Buskts artificer 7-10 ((Olgog Adept FS 5) LR:5, Light: 2, Shadow:3, Air:3, Earth:4, Fire:3, Water:4, General:2)[/li]
[li]Dolur (LR:5, Light: 3, Shadow:3, Air:3, Earth:4, Fire:3, Water:3, General:2, Summ:3) Adj: (Will +1)[/li]
[li]Lalag (LR:5, Light: 3, Shadow:3, Air:3, Earth:3, Fire:3, Water:3, General:2, Summ:3) Adj: (Will +1)[/li]
[li]Tlalur (LR:5, Light: 3, Shadow:3, Air:3, Earth:3, Fire:3, Water:3, General:2, Summ:3)[/li]
[li]Tla’ab (LR:5, Light: 3, Shadow:3, Air:3, Earth:3, Fire:3, Water:3, General:2, Summ:3) Adj: (Pilot Hover +4)[/li]
[li]Lolon (LR:4, Light: 3, Shadow:3, Air:3, Earth:3, Fire:3, Water:3, General:2, Summ:3)[/li]
[li]Ka’ab (LR:4, Light:3, Shadow:3, Air:3, Earth:3, Fire:3, Water:3, General:2, Summ: 3) Adj: (Will +1)[/li]
[li]Rhugal (LR:5, Light: 3, Shadow:3, Air:2, Earth:2, Fire:1, Water:2, General:2, Summ:3) Adj: (Curse Investigator, Leyas Mapping +3, Profession (Cursebreaker) 3)[/li][/ol]
[/LIST]


#126

Week 26
Gul’Lal [Leyas Rating 6 (Adept),Water Lvl 3, Healing Lvl 4, General Lvl 2], Rapi’Lal [Leyas Rating 6 (Adept), Water Lvl 3, Healing Lvl 4, General Lvl 2] , Lok’Uf’Tor [Leyas Rating 5 (Adept), Water Lvl 3, Healing Lvl 4, General Lvl 2] making stone fountains of healing water. (Create Water, Resurrect, and Heal Internal Damage)

5 Karovians [(FS) 4, Adept Water lvl 3, Healing lvl 3, General 2, +1 L.R.] also working on making stone Fountains of healing water. (Create Water, Heal wound, and Heal Internal Damage)

Total
30 Fountains of Resurrection
50 Fountains of Healing


#127

Yalar Took should have SHADOW L3 by now (never got confirmation from Mr. Yohai)
Artificing the second tanker with SHIELD BREAKER, VAMPIRE BOLT and CHILL BOLT upon content exposure.


#128

Posted with Narrator Permission:

20 Quall N’drone Warriors artificing 20 Quall Bone Armors (to be equipped to the highest Zh’Ka Guls) with Protective Aura (8 Successes), Fire leap (8 Successes), Shieldbreak (8 Successes), Lavawalk, Inferno Sword of Flames and Dehydrate at 8 successes. Each of these armors would be considered Holy armor by the Army of the true flame.

5 Quall N’drone Warriors artificing 5 Krato-bone Poleaxes with Shieldbreak, Burst Shield, Fire Leap, Fire Pillar/Fire Wall, Burn Disease, Cauterize Wounds and Incinerate at 8 successes. (These will be equipped to the five highest of the highest Zh’Ka Guls)


#129

##### Week 25
#### Skimmer times to create, not sure if I’m over estimating Civ Skimmers

[ul]
[li]Destroyer - 10 Artificers, 30 Tribesmen per week[/li]
[li]Civ Skimmer - 1 Auf can build one, or 3 Aufs can build 4[/li]
[li]Lur Union Skimmer - 1 Auf can build one, or 3 Aufs can build 4[/li]
[li]Lur Union FIghter - 4 Build 1, 8 Aufs Build 3, 12 Aufs Build 6[/li][/ul]

##### Crystals #####
Other Crystals:

[ul]
[li]1 Capture Model Magi Pistols[/li][/ul]

#### Lalder (Light 4, General 2)
1 Stud of Solar Blade (Instant Light saber mmmuuuahhahah, oops outside voice)

when attacked to a hilt of a weapon and activated, should surround the weapon in a Solar blade.

Tor’ab

1 - Shadow Caccoon Bag

Lalder

1 - Acid Stream Weapon Stud.

Lalog’na, Lalon, Dolur, Lalag, Tlalur, Tla’ab, Lolon, Ka’ab, Rhugal

2 - Earth Elemental Summoning stones.
2 - Waterskins of Summon water elemental ( start by pouring out of waterskin)
2 - Charcoal (Burnt wood) of Summon Fire Elemental
2 - Feathers of Summon Air Elemental (Swing the feather to form the air elemental)
1 - Leash of Summon Chimera

Bustor and Mag buskt artificers 1-10, + 30 Tribesmen (Time 1 week)

Building new Destroyer, Main weapon will be the Nightmare Nightmare Chill Breath Gland Cannon.

Artificers (Below are not up to date, but are at least a min.

[ol]
[li]Elders[/li]
[LIST=1]
[li]Lalder ((Auf) LR:6, Heal:4, Light: 4, Shadow:3, Air:3, Earth:6, Fire:3, Water:4, General:2, Shape:3, Summ:3, Troub:3) Adj: (Charisma +4 (Item), Edged W 2, Temper 2, Melee Strike +2, Rapid Throw +2)[/li]
[li]Lalyan ((Auf) LR:6, Heal:4, Light: 3, Shadow:3, Air:3, Earth:4, Fire:3, Water:4, General:2, Shape:2) Adj: (Agility+1, Melee Strike +2, Rapid Throw +2)[/li]
[li]Lalog’na ((Auf) LR:5, Heal:4, Light: 3, Shadow:3, Air:3, Earth:4, Fire:3, Water:4, General:2, Shape:2, Summ:3) Adj: (Melee Strike +2, Rapid Throw +2)[/li]
[li]Lalur’ab ((Auf) LR:5, Heal:4, Light: 3, Shadow:3, Air:3, Earth:4, Fire:3, Water:4, General:2, Shape:2) Adj: (Melee Strike +2, Rapid Throw +2)[/li]
[li]Tor’ab ((Tor’og) LR:5, Heal:3, Light: 3, Shadow:4, Air:3, Earth:4, Fire:3, Water:3, General:2, Shape:3) Adj: (Charisma +1 and Etiquette (Lost Colonies) 4,Temper 4, Melee Strike +2, Rapid Throw +2)[/li]
[li]Lurtor ((VLAD Agent) LR:5, Heal:1, Light: 3, Shadow:3, Air:3, Earth:3, Fire:2, Water:2, General:2, Shape:3, Troub:4) Adj: (Charisma (+4 Item), Duelist, Gunslinger, Quickdraw, Performance 2, HtH 1, Melee Strike +2, Ranged Shot +1, Rapid Throw +1)[/li][/ol]

[li]Apprentices[/li]
[ol]
[li]Lalon ((Ur Tor Special) LR:5, Heal:2, Light: 3, Shadow:3, Air:2, Earth:3, Fire:3, Water:3, General:2, Shape:3, Summ:3) Adj: (Stealth 5, Rapid Throw +1)[/li]
[li]Ogor the Inquisitive ((Apprentice Auf (FS 4)) LR:5, Heal:4, Light: 3, Shadow:3, Air:3, Earth:4, Fire:3, Water:4, General:2, Shape:2) Adj: (Melee Strike +2, Rapid Throw +2)[/li]
[li]10 Auf Apprentice ((Apprentice Auf (FS 4)) LR:5, Heal:4, Light: 3, Air:3, Earth:4, Fire:3, Water:4, General:2) Adj: (Melee Strike +2, Rapid Throw +2)[/li][/ol]

[li]Specials[/li]
[ol]
[li]Brustor ((Olgog Adept FS 5) LR:5, Light: 3, Shadow:3, Air:3, Earth:4, Fire:3, Water:4, General:2, Shape:2)[/li]
[li]Mag Buskts artificer 2-6 ((Olgog Adept FS 5) LR:5, Light: 3, Shadow:3, Air:3, Earth:4, Fire:3, Water:4, General:2)[/li]
[li]Mag Buskts artificer 7-10 ((Olgog Adept FS 5) LR:5, Light: 2, Shadow:3, Air:3, Earth:4, Fire:3, Water:4, General:2)[/li]
[li]Dolur (LR:5, Light: 3, Shadow:3, Air:3, Earth:4, Fire:3, Water:3, General:2, Summ:3) Adj: (Will +1)[/li]
[li]Lalag (LR:5, Light: 3, Shadow:3, Air:3, Earth:3, Fire:3, Water:3, General:2, Summ:3) Adj: (Will +1)[/li]
[li]Tlalur (LR:5, Light: 3, Shadow:3, Air:3, Earth:3, Fire:3, Water:3, General:2, Summ:3)[/li]
[li]Tla’ab (LR:5, Light: 3, Shadow:3, Air:3, Earth:3, Fire:3, Water:3, General:2, Summ:3) Adj: (Pilot Hover +4)[/li]
[li]Lolon (LR:4, Light: 3, Shadow:3, Air:3, Earth:3, Fire:3, Water:3, General:2, Summ:3)[/li]
[li]Ka’ab (LR:4, Light:3, Shadow:3, Air:3, Earth:3, Fire:3, Water:3, General:2, Summ: 3) Adj: (Will +1)[/li]
[li]Rhugal (LR:5, Light: 3, Shadow:3, Air:2, Earth:2, Fire:1, Water:2, General:2, Summ:3) Adj: (Curse Investigator, Leyas Mapping +3, Profession (Cursebreaker) 3)[/li][/ol]
[/LIST]


#130

More artificing (almost exactly like last week)

Pajoy will make a grass vest of slow fall, wind shield, and chill shield. Raider, LR3, gen lvl 2, air 3, shadow lvl 1
Harle (raider) will make wooden trinkets of summon chimera. LR 3, gen lvl 2, summon 3
Tusk (mag’ol) will make wooden trinkets of summon chimera. LR 5, will 6, gen lvl 2, summon 3
Hikiti (ur rhug) will make stone trinkets of summon earth elemental, LR 6, will 4, summon 3
Tor’ab (ur rhug) will make stone trinkets of Halo. LR 4, will 4, light 3


#131

Process:
Utilizing Channel with an artifact of Channel 6 Succ, first created a ring of Parasite. Utilizing both of these artifacts to create the items below. The Earring Studs for each member of the Triad, Lurtor will have them help spread the dice of channel out. There is a break between each item for healing.

DC for Leyas lvl 5 or less abilities is 2 (as 1 auto fails).
DC for Leyas lvl 6 abilities is 3.
Camo Cloaks cost 1000 Ghaz each.
Daemonsbane’s GiantKiller Sword is a unique item bought from a trader is used as a base.

Items created

Ring of Building - 6 Slots - One Burnt

  • Tunnel Material - 6 Succ
  • Stone pillar- 4 Succ
  • Change Earth- 2 Succ
  • Shape Stone - 4 Succ
  • Wall of Stone - 6 Succ

Camo Cloak of Shadows - 6 Slots - 5 AR vs Melee, Missle, Energy & Chill; +2 Bonus to Dodge

  • Shadow Armor (10 AR vs Laser and Light Leyas per 2 Success) channel 2 dice - 6 Succ
  • Shadow Working - 4 Succ
  • Become Shadow - 6 Succ
  • Shadow Shroud - 6 Succ
  • Open Slot
  • Obscure - 4 Succ

The Daemonsbane’s GiantKiller Sword - Strength x2 Melee dmg, Lowers V.A.R. & S.A.R. by 10 pts. Counts as No A.R. on WarGiants. Channel 2 Dice - 6 Succ

  • Requires 2 hands to use, and Requires a minimum strength of 8 to use. It cannot be dual wielded.
  • Gives a +2 bonus to Intimidation, Torture, and Profession (Interrogator) skill tests.
  • Gives a +4 bonus to Parry Melee attacks, and can be used to parry Energy attacks.
  • Gives a +6 bonus to Parry Area Effect Weapons allowing the user to hide behind the sword from blasts and shrapnel. Has no effect on City effect weapons.
  • Obscure - 2 Succ
  • Vampire Touch - Channel 3 dice - 9 Succ
  • Open Slot for later
  • Open Slot for later
  • ShieldBreaker - 6 Succ

Triad Earring Stud - Conner (6 Slots)

  • Regeneration - Channel 2 dice - 6 Succ
  • Wings - 4 Succ
  • Mimic - 4 Succ
  • Monstrous Strength - 6 Succ
  • Grow Armor - 6 Succ
  • Obscure - 6 Succ

Triad Earring Stud - Remmie - 6 Slots

  • Regeneration - channel 2 dice 7 Succ
  • Wings - 2 Succ
  • Monstrous Strength - 6 Succ
  • Grow Armor - channel 2 dice - 6 Succ
  • Shadow Jump - 2 Succ
  • Obscure - 4 Succ

Triad Earring Stud - Kandor - 6 Slots

  • Regeneration - channel 2 dice 8 Succ
  • Wings - 4 Succ
  • Mimic - 6 Succ
  • Animal Form - 4 Succ
  • Shadow Jump - 2 Succ
  • Obscure - 6 Succ

Earring stud of Shadow (6 Slots)

  • Parasite - (4 Succ)
  • Shadow Armor ( 4 Succ)

Originally items had less slots or ability than was desired. So a lesser item was made.

Camo Cloak of Shadows lesser - 4 Slots (1 Burnt) - 5 AR vs Melee, Missle, Energy & Chill; +2 Bonus to Dodge

  • Shadow Armor - 4 Succ
  • Shadow Working artificed - 4 Succ
  • Obscure - 4 Succ

Monstrous Earring stud - 2 Slots

  • Monstrous Strength - 6 Succ
  • Grow Armor - 4 Succ

Earring Stud of Shadows - 6 Slots - 2 burnt - 5 AR vs Melee, Missile, Energy & Chill; +2 Bonus to Dodge

  • Shadow Jump - 4 Succ
  • Chill Shield - 4 Succ
  • Shadow Shroud - 4 Succ
  • Obscure - 6 Succ

Earring Stuf of Nothing (zero Slots)