Artifact Creation (OOC)


#101

Week 19 Artificing

Tor’Lur (LR 4, Shapeshift 3) Artificing 1 obsidian piercings with Increase Strength. (Just one in order to get 4 successes)


#102

##### Week 19
#### Skimmer times to create, not sure if I’m over estimating Civ Skimmers

[ul]
[li]Civ Skimmer - 1 Auf can build one, or 3 Aufs can build 4[/li][li]Lur Union Skimmer - 1 Auf can build one, or 3 Aufs can build 4[/li][li]Lur Union FIghter - 4 Build 1, 8 Aufs Build 3, 12 Aufs Build 6[/li][/ul]
####### Auf Lal’al Farmers Kit
Wooden Ring of Tunneling, Change Earth (at 3 successes each)
Disease Dowsing Stick - locate diseased plants (Locate and Healing Leyas together), and Speak with Plants
Waterskin of Create Water, purify Water, Cure Disease

#### Armor of Auf Lal’al
– Helm with sensor enhancements like Animal Sight/Hearing/Smell, and bird sight.
– Armorfiend vest with Ignore poison, Cat like Reflexes, Cobra Strike, and Increase Strength and Grow armor to strengthen the vest (at 2 successes)
– Ring of Healing plus life shield: Cure Disease, Heal Wounds/Heal Internal Damage, and Life shield. (3 successes each)
– Boots with Fireleap (Could be replace with Insect Leap, but I didn’t think that would be compatable with Increase strength)

##### Crystals#####
Other Crystals:

[ul]
[li]2 Solder Model magi pistols (1 crystal each)[/li][li]Saving other crystals.[/li][/ul]

########################
#### Building Cities for Lord G #######
10 Auf Apprentices (5 Each city.) will be artificing Water Wells, creating Tunnels and buildings.
(20 Tribesmen with Farming kits are helping.

#### Trade deal with K’iou - Tlalur, Tla’ab, Lolon
4 Civ Skimmers

#### Lalder (Light 4, General 2)
1 Stud of Solar Blade (Instant Light saber mmmuuuahhahah, oops outside voice)

when attacked to a hilt of a weapon and activated, should surround the weapon in a Solar blade.

#### Building Destroyer.
Using Mag Buskts artificers Brustor, 2-10, 30 Tribesmen
High numbers required by Narrator to build in a week. 10 Artificers, 30 Tribesmen.
Will need Narrator to give final description. My idea is described in: Artificing Caves

1 Sonic Hand Gernade, Troubour 2, - Lurtor

#### Elemental Summoning Items
Rhugal - elemental Summoning Items (Summoning 3, General 2)
5 - Earth Elemental Summoning stones.
5 - Waterskins of Summon water elemental ( start by pouring out of waterskin)
5 - Charcoal (Burnt wood) of Summon Fire Elemental
5 - Feathers of Summon Air Elemental (Swing the feather to form the air elemental)

Lalon - Summoning Items (Summoning 3, General 2)
10 - Leash of Summon Cerberus
10 - Scales of Summon Hydra (Small Reptile scales)

20 phoenix strike pistols - tor’ab

### Researching Olgog Radar:

This is put on Hold until I get someone with Earth 6.

Artificers

[ol]
[li]Elders[/li][LIST=1]
[li]Lalder ((Auf) LR:5, Heal:4, Light: 4, Shadow:3, Air:3, Earth:5, Fire:3, Water:4, General:2, Shape:3, Summ:3, Troub:2) Adj: (Charisma +4 (Item), Temper +1)[/li][li]Lalyan ((Auf) LR:5, Heal:4, Light: 3, Shadow:3, Air:3, Earth:4, Fire:3, Water:4, General:2) Adj: (Agility+1)[/li][li]Lalog’na ((Auf) LR:4, Heal:4, Light: 3, Shadow:3, Air:3, Earth:4, Fire:3, Water:4, General:2, Summ:3)[/li][li]Lalur’ab ((Auf) LR:4, Heal:4, Light: 3, Shadow:3, Air:3, Earth:4, Fire:3, Water:4, General:2)[/li][li]Tor’ab ((Tor’og) LR:4, Heal:1, Light: 3, Shadow:4, Air:3, Earth:4, Fire:3, Water:3, General:2, Shape:3) Adj: ( Temper +1)[/li][/ol]

[li]Apprentices[/li][ol]
[li]Lalon ((Ur Tor Special) LR:4, Heal:1, Light: 3, Shadow:3, Air:2, Earth:2, Fire:2, Water:3, General:2, Shapeshifting 3, Summ:3) Adj: (Stealth 5)[/li][li]Ogor the Inquisitive ((Apprentice Auf (FS 4)) LR:4, Heal:4, Light: 3, Shadow:3, Air:3, Earth:4, Fire:3, Water:4, General:2)[/li][li]10 Auf Apprentice ((Apprentice Auf (FS 4)) LR:4, Heal:4, Air:3, Earth:4, Fire:3, Water:4, General:2)[/li][/ol]

[li]Specials[/li][ol]
[li]Brustor ((Olgog Adept FS 4) LR:4, Light: 3, Shadow:3, Air:3, Earth:4, Fire:3, Water:4, General:2)[/li][li]Mag Buskts artificer 2 ((Olgog Adept FS 4) LR:4, Light: 3, Shadow:1, Air:3, Earth:4, Fire:3, Water:4, General:2)[/li][li]Mag Buskts artificer 3 ((Olgog Adept FS 4) LR:4, Light: 3, Shadow:1, Air:3, Earth:4, Fire:3, Water:4, General:2)[/li][li]Mag Buskts artificer 4-6 ((Olgog Adept FS 4) LR:4, Light: 2, Air:3, Earth:4, Fire:3, Water:4, General:2)[/li][li]Mag Buskts artificer 7-10 ((Olgog Adept FS 4) LR:4, Shadow:1, Air:3, Earth:4, Fire:3, Water:4, General:2)[/li][li]Ka’ab (LR:3, Light:3, Shadow:3, Air:3, Earth:3, Fire:2, Water:3, General:2, Summ: 3) Adj: (Will +1)[/li][li]Rhugal (LR:4, Light: 3, Shadow:2, Earth:2, Water:2, General:2, Summ:3) Adj: (Curse Investigator, Leyas Mapping +3, Profession (Cursebreaker) 3)[/li][/ol]

[li]Ur Tor[/li][ol]
[li]Dolur (LR:4, Light: 3, Shadow:3, Air:3, Earth:4, Fire:3, Water:3, General:2, Summ:1) Adj: (Will +1)[/li][li]Lalag (LR:4, Light: 3, Shadow:3, Air:2, Earth:3, Fire:2, Water:3, General:2, Summ:3) Adj: (Will +1)[/li][li]Tlalur (LR:4, Light: 3, Shadow:3, Air:3, Earth:3, Fire:2, Water:3, General:2, Summ:3)[/li][li]Tla’ab (LR:4, Light: 3, Shadow:3, Air:2, Earth:3, Fire:2, Water:3, General:2, Summ:3) Adj: (Pilot Hover +4)[/li][li]Lolon (LR:3, Light: 3, Shadow:3, Air:2, Earth:3, Fire:2, Water:3, General:2, Summ:3)[/li][/ol]
[/LIST]


#103

Week 19 Artificing
On mission:
Kulal (LR5, Shadow 4, Shapeshift 2, Gen 2): 1x bone charm for his dog tags artificed with insect leap
Va’tla’og (LR5, Shadow 4, shapeshift 2, fire 2, gen 2): bone bar of bird sight
Bor’ol (LR5, Shadow 4, shapeshift 2, fire 2, gen 2): fishbone hoops of cat like reflexes

Not on Mission:
Mag’oz (LR5, water 2, shadow 4, SShift 2, gen 2): 20x everfull barrel
Vi’Tla (LR3, water 2, light 3, shadow 3, gen 2): 20x everfull barrel
Ka Joe (LR3, water 2, light 3, shadow 3, gen 2): 20x everfull barrel
Grimy Kodd (LR4, earth 3, water 3, fire 3, air 3, shadow 3): 20x Yaal and bone necklace of sustain
Gabi (LR5, Shadow 4, shapeshift 2, fire 2, gen 2): 7x bone stud piercing of shadow armor, 9x piercing of cat like reflexes, 2x piercing of cobra strike, 2x deadwood chillbolt pistols
Rapirova (LR5, Shadow 4, shapeshift 2, fire 2, gen 2): 20x piercings of birdsight.
Qata (LR5, Shadow 4, shapeshift 2, fire 2, gen 2): 20x deadwood pistols of chillbolt
MRG (LR6, Shadow 4, earth 2, shapeshift 2, gen2): 20x Yaal and bone necklace of sustain
Navigator Turin(LR3, Water 2, air 2, sum 2, gen 2): 20x everfull barrel


#104

Tor’Lallur have 5 artificers now! Tor’Lallur first attempt at artificing! woo!

Three Elite Feral Hunter Plague Vampyrs shall each make 20 Sustain (Earth 2) artifacts made from a piece of petrified dung, (60 total)
One Elite Feral Hunter Plague Vampyr shall make 20 fingerbones (gathered from the Pit) of Create Nightmare Fleshworms (Shadow 3)
The last Elite Feral Hunter Plague Vampyr shall make 20 Skulls (gathered from the Pit) of Shadow Shroud (Shadow 2)

5 Elite Feral Hunter Plague Vampyrs (F.S. 5) They have Shadow Leyas lvl 4, Earth lvl 4 and the elite hunters also have General lvl 2. (From mission rewards)


#105

Bill is working on an artifact that will need narrator approval

Using his healing 5 light 3 earth 3 air 3 water 3

Water
Purify Water (level 1)
Air
Purify Air (Level 1)
Light
Halo (Level 3)
Earth
Purify Earth (not a listed spell assuming level 2 at the highest)
Give Sustain (not a listed spell, but basically sustain for plants assuming lvl 3)
Healing
basically a catch all to heal/purify anything around it.

This is Gultor’uf, and the uhryu adepts would be helping (I have 18, with 2 going to be used on missions) along with 10 Adepts (everyone in this group would be able to contribute everything but light leyas)

Everyone else in the tribe, would be able to help with healing leyas.(there is a total of 97 gogs inside the tribe [not citizens] and I know 92 are leyas users)


#106

Note that I am looking for a larger that city wide effect, roughly the size of the hardest hit disease area. Bill has the knowledge to know how many gogs this will take without overdoing it.


#107

Week 19 Artificing
Ka Gor
20x Quall bone beads of protective Aura
360x firebombs
20x firedart II lacrosse sticks
100x fireproofed Quall mail skirts (I thought they were already though)

Kolgol
5x Obsidian Earring (Wilderness camo and See Tracks)
5x Nightmare Hide Armor (sustain)

Yagogi’al the Og’ab
15x unused potion vials artificed with CANTRIP and SEEING

Scribe
armor fiend cloak with Wilderness Camo
Swordfiend Skull Helmet with Enhance Beauty (half LR rating in successes)

Laldur
5x Earth Elemental Summoning stones.
5x Waterskins of Summon water elemental ( start by pouring out of waterskin)
5x Charcoal (Burnt wood) of Summon Fire Elemental
5x Feathers of Summon Air Elemental (Swing the feather to form the air elemental)
10x Leash of Summon Cerberus
10x Scales of Summon Hydra (Small Reptile scales)
20x Phoniex Strike pistol
1x Sonic Hand Gernade
4x Civ Skimmers

Kul Gul Rapi
1x bone charm for his dog tags artificed with insect leap
21x bone bar of bird sight
1x fishbone hoops of cat like reflexes
120x everfull barrels
7x bone stud piercing of shadow armor
9x piercing of cat like reflexes
2x piercing of cobra strike
22x deadwood chillbolt pistols
40x Yaal and bone necklace of sustain

ARTIFACTS THAT NEED NARRATOR APPROVAL
Ka’Gor
Quall bone rod with Stone Pillar, Tunnel Material, Mud Wave, and change earth

Ol’Lur
Artificing 1 obsidian piercings with Increase Strength. (Just one in order to get 4 successes)

Scribe
Kamas of Open Energy Bridge


#108

ARTIFACTS THAT NEED NARRATOR APPROVAL
Ka’Gor
Quall bone rod with Stone Pillar, Tunnel Material, Mud Wave, and change earth

Ol’Lur
Artificing 1 obsidian piercings with Increase Strength. (Just one in order to get 4 successes)

Scribe
Kamas of Open Energy Bridge

Ka’Gor
Quall bone rod with Stone Pillar, Tunnel Material, Mud Wave, and change earth
Approved at 3 successes, 3 Successes at making the Bunker (Bunker S.A.R. 20, Earthworks destroyed by change Earth. Once Bunker is created it itself is not an artifact and may be warded) Bunker can hold up to forty individuals comfortably.

Ol’Lur
Artificing 1 obsidian piercings with Increase Strength. (Just one in order to get 4 successes)
Approved at 4 successes.

Scribe
Kamas of Open Energy Bridge
Approved at 4 successes.
Please note these Kamas may only Open pre-existing energy bridges, and may not create new energy bridges. They may also close energy bridges. General lvl 2 ability


#109

WEEK 20

Gul’Lal Artificing Ice Spear to 1 Nightmare Hide Shield

Lok’Uf’Tor Artificing Fire Leap to 1 Nightmare Hide Shield

They are Not the same shield. If possible like to make it so they only activate when hit.


#110

Week 20

Gobbog will be artificing as many Greater Wards as he can. Split evenly between Light Ward, Air Ward and Water Ward. Using simple quall bone spikes.

Yirhug will artifice as many Greater Wards on Quall Bone Spikes split betwee. Fire, Earth and Shadow.

Three Horned Dog KGM Raiders will artifice as many Tunnel Material quall bone spikes as they can.

Three Horned Dog KGM Raiders will artifice as many Pass Trees quall bone necklaces as they can.

One Quall Warrior will artifice one Quall Bone Cannon with Shieldbreaker, incinerate, Greater Ward (light), Destroy Ward (Fire) and brain fever at 8 successes.


#111

Week 20 Artificing
On Mission
Kulal (LR5, Shadow 4, Shapeshift 2, Gen 2): 1x shadow cocoon duffle bag
Va’tla’og (LR5, Shadow 4, shapeshift 2, fire 2, gen 2): 1x shadow cocoon duffle bag
Bor’ol (LR5, Shadow 4, shapeshift 2, fire 2, gen 2): 1x shadow cocoon duffle bag
Mag’oz (LR5, water 2, shadow 4, SShift 2, gen 2): 1x bracelet of ice spear
Vi’Tla (LR3, water 2, light 3, shadow 3, gen 2): 1x bracelet of ice spear
Ka Joe (LR3, water 2, light 3, shadow 3, gen 2): 1x bracelet of ice spear
Grimy Kodd (LR4, earth 3, water 3, fire 3, air 3, shadow 3): anklet of speak with animals
Gabi (LR5, Shadow 4, shapeshift 2, fire 2, gen 2): 1x shadow cocoon duffle bag
Rapirova (LR5, Shadow 4, shapeshift 2, fire 2, gen 2): 1x shadow cocoon duffle bag
Qata (LR5, Shadow 4, shapeshift 2, fire 2, gen 2): 1x shadow cocoon duffle bag
MRG (LR6, Shadow 4, earth 2, shapeshift 2, gen2): anklet of speak with animals
Navigator Turin(LR3, Water 2, air 2, sum 2, gen 2): belt of slow fall


#112

##### Week 20
#### Skimmer times to create, not sure if I’m over estimating Civ Skimmers

[ul]
[li]Civ Skimmer - 1 Auf can build one, or 3 Aufs can build 4[/li]
[li]Lur Union Skimmer - 1 Auf can build one, or 3 Aufs can build 4[/li]
[li]Lur Union FIghter - 4 Build 1, 8 Aufs Build 3, 12 Aufs Build 6[/li][/ul]
####### Auf Lal’al Farmers Kit
Wooden Ring of Tunneling, Change Earth (at 3 successes each)
Disease Dowsing Stick - locate diseased plants (Locate and Healing Leyas together), and Speak with Plants
Waterskin of Create Water, purify Water, Cure Disease

#### Armor of Auf Lal’al
– Helm with sensor enhancements like Animal Sight/Hearing/Smell, and bird sight.
– Armorfiend vest with Ignore poison, Cat like Reflexes, Cobra Strike, and Increase Strength and Grow armor to strengthen the vest (at 2 successes)
– Ring of Healing plus life shield: Cure Disease, Heal Wounds/Heal Internal Damage, and Life shield. (3 successes each)
– Boots with Fireleap (Could be replace with Insect Leap, but I didn’t think that would be compatable with Increase strength)

##### Crystals #####
Other Crystals:

[ul]
[li]2 Solder Model magi pistols (1 crystal each)[/li]
[li]Saving other crystals.[/li][/ul]

########################
#### Building Cities for Lord G #######
10 Auf Apprentices (5 Each city.) will be artificing Water Wells, creating Tunnels and buildings.
(20 Tribesmen with Farming kits are helping.

#### Lalder (Light 4, General 2)
1 Stud of Solar Blade (Instant Light saber mmmuuuahhahah, oops outside voice)

when attacked to a hilt of a weapon and activated, should surround the weapon in a Solar blade.

Tor’ab (One from each Auf)

1 - Shadow Caccoon Bag

Lalon

10 Wave Motion Fist Gloves.
10 Phoenix Strike Pistols.

Mag Buskt 10 of 10
Water Working Armorfiends Cloths/Armor for engery resistance +10.

Artificers

[ol]
[li]Elders[/li]
[LIST=1]
[li]Lalder ((Auf) LR:5, Heal:4, Light: 4, Shadow:3, Air:3, Earth:5, Fire:3, Water:4, General:2, Shape:3, Summ:3, Troub:2) Adj: (Charisma +4 (Item), Temper +1)[/li]
[li]Lalyan ((Auf) LR:5, Heal:4, Light: 3, Shadow:3, Air:3, Earth:4, Fire:3, Water:4, General:2) Adj: (Agility+1)[/li]
[li]Lalog’na ((Auf) LR:4, Heal:4, Light: 3, Shadow:3, Air:3, Earth:4, Fire:3, Water:4, General:2, Summ:3)[/li]
[li]Lalur’ab ((Auf) LR:4, Heal:4, Light: 3, Shadow:3, Air:3, Earth:4, Fire:3, Water:4, General:2)[/li]
[li]Tor’ab ((Tor’og) LR:4, Heal:1, Light: 3, Shadow:4, Air:3, Earth:4, Fire:3, Water:3, General:2, Shape:3) Adj: ( Temper +1)[/li][/ol]

[li]Apprentices[/li]
[ol]
[li]Lalon ((Ur Tor Special) LR:4, Heal:1, Light: 3, Shadow:3, Air:2, Earth:2, Fire:2, Water:3, General:2, Shapeshifting 3, Summ:3) Adj: (Stealth 5)[/li]
[li]Ogor the Inquisitive ((Apprentice Auf (FS 4)) LR:4, Heal:4, Light: 3, Shadow:3, Air:3, Earth:4, Fire:3, Water:4, General:2)[/li]
[li]10 Auf Apprentice ((Apprentice Auf (FS 4)) LR:4, Heal:4, Air:3, Earth:4, Fire:3, Water:4, General:2)[/li][/ol]

[li]Specials[/li]
[ol]
[li]Brustor ((Olgog Adept FS 4) LR:4, Light: 3, Shadow:3, Air:3, Earth:4, Fire:3, Water:4, General:2)[/li]
[li]Mag Buskts artificer 2 ((Olgog Adept FS 4) LR:4, Light: 3, Shadow:1, Air:3, Earth:4, Fire:3, Water:4, General:2)[/li]
[li]Mag Buskts artificer 3 ((Olgog Adept FS 4) LR:4, Light: 3, Shadow:1, Air:3, Earth:4, Fire:3, Water:4, General:2)[/li]
[li]Mag Buskts artificer 4-6 ((Olgog Adept FS 4) LR:4, Light: 2, Air:3, Earth:4, Fire:3, Water:4, General:2)[/li]
[li]Mag Buskts artificer 7-10 ((Olgog Adept FS 4) LR:4, Shadow:1, Air:3, Earth:4, Fire:3, Water:4, General:2)[/li]
[li]Ka’ab (LR:3, Light:3, Shadow:3, Air:3, Earth:3, Fire:2, Water:3, General:2, Summ: 3) Adj: (Will +1)[/li]
[li]Rhugal (LR:4, Light: 3, Shadow:2, Earth:2, Water:2, General:2, Summ:3) Adj: (Curse Investigator, Leyas Mapping +3, Profession (Cursebreaker) 3)[/li][/ol]

[li]Ur Tor[/li]
[ol]
[li]Dolur (LR:4, Light: 3, Shadow:3, Air:3, Earth:4, Fire:3, Water:3, General:2, Summ:1) Adj: (Will +1)[/li]
[li]Lalag (LR:4, Light: 3, Shadow:3, Air:2, Earth:3, Fire:2, Water:3, General:2, Summ:3) Adj: (Will +1)[/li]
[li]Tlalur (LR:4, Light: 3, Shadow:3, Air:3, Earth:3, Fire:2, Water:3, General:2, Summ:3)[/li]
[li]Tla’ab (LR:4, Light: 3, Shadow:3, Air:2, Earth:3, Fire:2, Water:3, General:2, Summ:3) Adj: (Pilot Hover +4)[/li]
[li]Lolon (LR:3, Light: 3, Shadow:3, Air:2, Earth:3, Fire:2, Water:3, General:2, Summ:3)[/li][/ol]
[/LIST]

Olgog Radar:
Problem to solve: Visual checking for Church of Oners, Vehicles, and/or Olgogs that are hidden by Leyas can be fooled by Obsure and Light Leyas Illusions. Need a way for the Lur Union Fighters to patrol and find these threats.

Solution: Setup an artifact that:

[ol]
[li]Displays a Map of the Ground (Unsure if this could penetrate) if possible. Or just a scaled Circle like earther Radar.[/li]
[li]Using Earth and Healing Leyas Detect life forms (Appear in different Colors Depending on Aura, or Race) and plot onto Map their location. (This detection is the in the Air and Ground. Hoping to detect those hidden Copters)[/li]
[li]Using Earth Leyas detect Metals, like those used in Earther Vehicles to plot them on the maps.[/li]
[li]Using Earth Leyas to Detect Underground tunnels if possible.[/li]
[li]Leyas site added where needed to make functions work.[/li][/ol]
The idea is that by Detecting life forms, your getting around illusions that are covering earthers/ologogs and their vehicles. Like the banners the Oners uses to sneak up on Simonsburg. By Detecting Metals, you would pick up vehicles and Swords. With Larger amounts of Metal being easier to detect than smaller amounts.

If an Aura could be detected, then the race of the Targets could be distinguished. Or if Multiple finds have to be artificed for each race you are searching for.

Olgogs working on this (Lalder and Lalyan minimal this week due to missions):

[ol]
[li]Lalder ((Auf) LR:5, Heal:4, Light: 3, Shadow:3, Air:3, Earth:5, Fire:3, Water:4, General:2, Shape:1, Summ:3, Troub:2) Adj: (Charisma +4 (Item), Temper +1)[/li]
[li]Lalyan ((Auf) LR:5, Heal:4, Light: 3, Shadow:3, Air:3, Earth:4, Fire:3, Water:4, General:2) Adj: (Agility+1)[/li]
[li]Lalog’na ((Auf) LR:4, Heal:4, Light: 3, Shadow:3, Air:3, Earth:4, Fire:3, Water:4, General:2, Summ:3)[/li]
[li]Lalur’ab ((Auf) LR:4, Heal:4, Light: 3, Shadow:3, Air:3, Earth:4, Fire:3, Water:4, General:2)[/li]
[li]Ka’ab (Ur Rhug) (LR:3, Light:3, Shadow:3, Air:3, Earth:3, Fire:2, Water:3, General:2, Summ: 1)[/li]
[li]Rhugal (Ur Mak) (LR:4, Light: 3, Shadow:1, Earth:2, Water:1, General:2, Summ:3)[/li][/ol]

Have access to all Leyas except Annihilation and Technomacy. Though mostly at level 3 or lower. Max Leyas Air-3, Earth-(5 and 4), Fire-3, Water-4, Healing-4, Light-4, Shadow-3, Summoning-3, Troubadour-2 (could be 4 if needed) , and General 2,


#113

Week 21 Artificing
On Mission
Kulal (LR5, Shadow 4, Shapeshift 2, Gen 2): 1x artifice his cloak with shadow walk
Va’tla’og (LR5, Shadow 4, shapeshift 2, fire 2, gen 2): 1x painted rock charm of protective aura
Bor’ol (LR5, Shadow 4, shapeshift 2, fire 2, gen 2): 1x painted rock charm of protective aura
Mag’oz (LR5, water 2, shadow 4, SShift 2, gen 2): 1x painted rock of comfortable aura
Vi’Tla (LR3, water 2, light 3, shadow 3, gen 2): 20x painted rock of comfortable aura
Ka Joe (LR3, water 2, light 3, shadow 3, gen 2): 20x painted rock of comfortable aura
Grimy Kodd (LR4, earth 3, water 3, fire 3, air 3, shadow 3): 1x metal pick of tunnel material
Gabi (LR5, Shadow 4, shapeshift 2, fire 2, gen 2): 1x painted rock charm of protective aura
Rapirova (LR5, Shadow 4, shapeshift 2, fire 2, gen 2): 1x painted rock charm of protective aura
Qata (LR5, Shadow 4, shapeshift 2, fire 2, gen 2): 1x painted rock charm of protective aura
MRG (LR6, Shadow 4, earth 2, shapeshift 2, gen2): 1x metal pick of tunnel material
Navigator Turin(LR3, Water 2, air 2, sum 2, gen 2): 1x thunder god statue of purify air


#114

Mission reward Week 20
Dead Captain Castiel would request a pair of chained hellfire/magicannon gunblade pistols artificed with Acid stream, Boil Blood, shieldbreaker, destroy ward (Shadow)


#115

##### Week 18
#### Skimmer times to create, not sure if I’m over estimating Civ Skimmers

[ul]
[li]Civ Skimmer - 1 Auf can build one, or 3 Aufs can build 4[/li][li]Lur Union Skimmer - 1 Auf can build one, or 3 Aufs can build 4[/li][li]Lur Union FIghter - 4 Build 1, 8 Aufs Build 3, 12 Aufs Build 6[/li][/ul]

####### Auf Lal’al Farmers Kit
Wooden Ring of Tunneling, Change Earth (at 3 successes each)
Disease Dowsing Stick - locate diseased plants (Locate and Healing Leyas together), and Speak with Plants
Waterskin of Create Water, purify Water, Cure Disease

#### Armor of Auf Lal’al
– Helm with sensor enhancements like Animal Sight/Hearing/Smell, and bird sight.
– Armorfiend vest with Ignore poison, Cat like Reflexes, Cobra Strike, and Increase Strength and Grow armor to strengthen the vest (at 2 successes)
– Ring of Healing plus life shield: Cure Disease, Heal Wounds/Heal Internal Damage, and Life shield. (3 successes each)
– Boots with Fireleap (Could be replace with Insect Leap, but I didn’t think that would be compatable with Increase strength)

##### Crystals#####
Other Crystals:

[ul]
[li]Capture Magi pistol (using 2 Magi Crystals)[/li][li]Saving other crystals.[/li][/ul]

########################
#### Building Cities for Lord G #######
10 Auf Apprentices (5 Each city.) will be artificing Water Wells, creating Tunnels and buildings.
(20 Tribesmen with Farming kits are helping.

#### With Tor’ab (Has Healing 2, Shapeshifting 3, General 2)
2 - Armors of Auf Lal’al - (Tor’ab, Lalon, Orog)

#### Lalder (Light 4, General 2)
1 Stud of Solar Blade

1 Sonic Hand Gernade, Troubour 2, - Lurtor

Repairing the fleet

The rest of the Artificers are soley fixing the fleet. 20 + Artifcers.


#116

Week 20 and 21 artificing (My apologies on the delay I realize 20 never posted so I am rolling them together). All artifacts at half LR successes minimum 1.

WEEK 20
Tor’Lallur
60x piece of petrified dung of sustain
20x fingerbones (gathered from the Pit) of Create Nightmare Fleshworms
20x Skulls (gathered from the Pit) of Shadow Shroud

Or’lur
1x Nightmare Hide Shield of Ice Spear (hit to create a spear in users hand)
1 Nightmare Hide Shield of fireleap (hit to activate fireleap)

Ka’Gor
20x quall bone spike greaterward (split between air, water, light as the player sees fit)
60x quall bone spikes of tunnel material
60x quall bone necklaces of pass trees

Kul Gul Rapi
Kulala: 1x shadow cocoon duffle bag
5x shadow cocoon duffle bag
3x bracelet of ice spear
2x anklet of speak with animals
1x belt of slow fall

Lalder
1x Shadow Caccoon Bag
10x Wave Motion Fist Gloves.
10x Phoenix Strike Pistols
20x Water Worked Armorfiends Cloths/Armor for engery resistance +10

WEEK21
Kul Gul Rapi
1x artifice his cloak with shadow walk
5x painted rock charm of protective aura
41x painted rock of comfortable aura
2x metal pick of tunnel material
1x thunder god statue of purify air

Lalder
2x Armors of Auf Lal’al
1x Sonic Hand Gernade

NARRATOR APPROVAL
Ka’Gor
Quall Bone Cannon with Shieldbreaker, incinerate, Greater Ward (light), Destroy Ward (Fire) and brain fever at 8 successes.

Lalder
2x Stud of Solar Blade
Olgog Radar

Unit 7756
Mission Reward: chained hellfire/magicannon gunblade pistols artificed with Acid stream, Boil Blood, shieldbreaker, destroy ward (Shadow)


#117

Ignore the Olgog Radar, that was a mistake.


#118

Ogurox the Quall will artifice Quall Bone Artificed hand cannons with Incinerate, shieldbreak and on a seperate attack Open Energy Bridge (Fire). As many as possible.

Four Horned Dog KGM will artifice as many quall bone artificed pistols with Acid Strike as possible.

Five Horned Dogs will artifice Quall Skull Helms of fire leap.


#119

Glog artificing 20 Hob rings with Phoenix Strike


#120

Zhgog’ol Maklur, tribe uhryu, LR5-air3, earth3, fire3, water3,light3 general2, summoning1 and healing4- fists of fury and Totem lvl1,+1 WILL (6), +1 WILL (7), +1 TEMPER (2), +1 EMC (4)

Massive Barge full of toxic sludge held together by petrol; he will artifice the contents of the barge with CHANGE EARTH (EarthL3) to solidify the sludge, CHANGE FORM (WaterL2) to solidify the sludge and RESURRECT (HealingL4).