Artifact Creation (OOC)


#81

Tusk- Lr 5 - Adept - gen lvl 2, summon 3, - Artificing bone ornament (fur jewelry ) of summon earth elemental (summon lvl 3)
Hikiti - LR 5 - Adept - gen lvl 2, earth 3, artificing stone ring of tunnel material (earth 3)
Tor’ab - LR 4 - Adept - gen lvl 2, Light 3, wooden ornament (fur jewelry) of night sight. (light 1)


#82

Daron, Week 15:
Add ignore poison to Lifeshield Earring.
(Uses earrings instead of armor due to size change.)


#83

Artificing Week 15: 2 missions have my artificers actively involved, making items so I won’t take them doing any 20 items. Only something they can do on missions. Gang or Not to Gang and The Greatest Minds of the Tribe

[ol]
[li]Aufs[/li]
[LIST=1]
[li]Lalder ((Auf) LR:5, Heal:4, Light: 3, Shadow:3, Air:3, Earth:4, Fire:3, Water:3, General:2, Shape:1, Summ:3, Troub:2) Adj: (Charisma +4 (Item))[/li]
[LIST=1]
[li]Add Ignore Poison to Armorfiend Vest[/li][/ol]

[li]Lalyan ((Auf) LR:5, Heal:4, Light: 3, Shadow:3, Air:3, Earth:3, Fire:3, Water:3, General:2) Adj: (Agility+1)[/li]
[ol]
[li]Create ring of Cure Poison[/li][/ol]

[li]Lalog’na ((Auf) LR:4, Heal:4, Light: 3, Shadow:3, Air:3, Earth:3, Fire:3, Water:3, General:2, Summ:3)[/li]
[ol]
[li]Create ring of Cure Poison[/li][/ol]

[li]Lalur’ab ((Auf) LR:4, Heal:4, Light: 3, Shadow:3, Air:3, Earth:3, Fire:3, Water:3, General:2)[/li]
[ol]
[li]Create ring of Cure Poison[/li][/ol]

[li]Ogor the Inquisitive ((Apprentice Auf (FS 4)) LR:4, Heal:4, Light: 3, Shadow:3, Air:3, Earth:3, Fire:3, Water:3, General:2)[/li]
[ol]
[li]On Mission Gang or Not to Gang creating Cure Poison Rings.[/li][/ol]
[/LIST]

[li]Special[/li]
[ol]
[li]Tor’ab ((Tor’og) LR:4, Heal:0.5, Light: 3, Shadow:4, Air:2, Earth:3, Fire:3, Water:2, General:2, Shape:3)[/li]
[LIST=1]
[li]Add Ignore Poison to Dragon Scale armor.[/li][/ol]

[li]Lalon ((Ur Tor Special) LR:4, Heal:1 Light: 3, Shadow:3, Air:2, Earth:1, Fire:2, Water:2, General:2, Summ:3)[/li]
[ol]
[li]Chain of Life Shield[/li][/ol]

[li]Lurtor ((VLAD Agent) LR:4, Heal:1, Light: 3, Shadow:3, Air:2.5, General:2, Shape:3, Troub:4) Adj: (Charisma (+4 Item))[/li]
[ol]
[li]Sonic Grenade (Wail of Death - Troubadour 2) [/li][/ol]
[/LIST]

[li]Mag Buskt Artificers[/li]
[ol]
[li]Brustor ((Mag Buskts FS 4) LR:4, Light: 3, Air:3, Earth:3, Fire:3, Water:3, General:2)[/li]
[LIST=1]
[li]Waterskin of Create Water/Purify Water[/li][/ol]

[li]Mag Buskts artificer 2 ((Mag Buskts FS 4) LR:4, Light: 3, Shadow:1, Air:3, Earth:3, Fire:3, Water:3, General:2)[/li]
[ol]
[li]Waterskin of Create Water/Purify Water[/li][/ol]

[li]Mag Buskts artificer 3 ((Mag Buskts FS 4) LR:4, Light: 3, Air:3, Earth:3, Fire:3, Water:3, General:2)[/li]
[ol]
[li]Waterskin of Create Water/Purify Water[/li][/ol]

[li]Mag Buskts artificer 4-10 ((Mag Buskts FS 4) LR:4, Air:3, Earth:3, Fire:3, Water:3, General:2)[/li]
[ol]
[li]7 Waterskin of Create Water/Purify Water[/li][/ol]
[/LIST]

[li]Ur Tor[/li]
[ol]
[li]Dolur (LR:4, Light: 3, Shadow:3, Air:3, Earth:1, Fire:1, Water:2, General:2, Summ:1) Adj: (Will +1)[/li]
[LIST=1]
[li]Stone of Summon Earth Spirit[/li][/ol]

[li]Lalag (LR:4, Light: 3, Shadow:2, Air:2, Earth:1, Fire:2, Water:2, General:2, Summ:3) Adj: (Will +1)[/li]
[ol]
[li]Stone of Summon Earth Spirit[/li][/ol]

[li]Tlalur (LR:4, Light: 3, Shadow:3, Air:2, Earth:2, Fire:2, Water:2, General:2, Summ:3)[/li]
[ol]
[li]Stone of Summon Earth Spirit[/li][/ol]

[li]Tla’ab (LR:4, Light: 3, Shadow:2, Air:2, Earth:2, Fire:2, Water:2, General:2, Summ:3) Adj: (Pilot Hover +4)[/li]
[ol]
[li]Stone of Summon Earth Spirit[/li][/ol]

[li]Lolon (LR:3, Light: 3, Shadow:2, Air:2, Earth:2, Fire:2, Water:2, General:2, Summ:3)[/li]
[ol]
[li]Stone of Summon Earth Spirit[/li][/ol]
[/LIST]
[/LIST]

[ol]
[li]Ur Mak[/li]
[LIST=1]
[li]Rhugal (LR:4, Light: 2, Shadow:1, Earth:1, General:2, Summ:3)[/li][/ol]

[li]Ur Rhug[/li]
[ol]
[li]Ka’ab (LR:3, Light:3, Shadow:3, Air:2, Earth:2, Fire:2, Water:2, General:2, Summ: 1)[/li][/ol]
[/LIST]


#84

#### Skimmer times to create, not sure if I’m over estimating Civ Skimmers

[ul]
[li]Civ Skimmer - 1 Auf can build one, or 3 Aufs can build 4[/li][li]Lur Union Skimmer - 1 Auf can build one, or 3 Aufs can build 4[/li][li]Lur Union FIghter - 4 Build 1, 8 Aufs Build 3, 12 Aufs Build 6[/li][/ul]
####### Auf Lal’al Farmers Kit
Wooden Ring of Tunneling, Change Earth (at 3 successes each)
Disease Dowsing Stick - locate diseased plants (Locate and Healing Leyas together), and Speak with Plants
Waterskin of Create Water, purify Water, Cure Disease

##### Crystals#####
Other Crystals:

[ul]
[li]Skullcrusher Magi pistol (using 2 Magi Crystals)[/li][li]Saving other crystals.[/li][/ul]

########################
#### Setting up my Car Lot aka, Building Skimmers to Trade.
Using Mag Buskts artificers Brustor, 2-10, and 10 Auf Apprentices to build (20 Artificers):
5 Civ Skimmers
5 Lur Union Skimmers
6 Lur Union Fighters (Including Laser Weapon)

Farmers kits are 2 supplement the Ones needed by the Feral tribes.

36 - Auf Lal’al Farmers kit (Dolur, Lalag, Tlalur, Tla’ab, Tla’ab, and Ogor) (4 per Gog)

1 Sonic Grenade (Troubadour 2) - Lurtor

### Researching Olgog Radar:
Lalog’na , Lalur’ab, Ka’ab, and Some of Lalders time will go to researching Olgog Radar. I will post into the artificing caves thread on this.
http://dr-forum.whitestarhosting.net/showthread.php?121-Herd-of-Auf-Lal-al-The-Artificing-caves&p=5611&viewfull=1#post5611

Artificers

[ol]
[li]Elders[/li][LIST=1]
[li]Lalder ((Auf) LR:5, Heal:4, Light: 3, Shadow:3, Air:3, Earth:5, Fire:3, Water:4, General:2, Shape:1, Summ:3, Troub:2) Adj: (Charisma +4 (Item), Temper +1)[/li][li]Lalyan ((Auf) LR:5, Heal:4, Light: 3, Shadow:3, Air:3, Earth:4, Fire:3, Water:4, General:2) Adj: (Agility+1)[/li][li]Lalog’na ((Auf) LR:4, Heal:4, Light: 3, Shadow:3, Air:3, Earth:4, Fire:3, Water:4, General:2, Summ:3)[/li][li]Lalur’ab ((Auf) LR:4, Heal:4, Light: 3, Shadow:3, Air:3, Earth:4, Fire:3, Water:4, General:2)[/li][li]Tor’ab ((Tor’og) LR:4, Heal:0.5, Light: 3, Shadow:4, Air:2, Earth:4, Fire:3, Water:3, General:2, Shape:3) Adj: ( Temper +1)[/li][/ol]

[li]Apprentices[/li][ol]
[li]Lalon ((Ur Tor Special) LR:4, Heal:1, Light: 3, Shadow:3, Air:2, Earth:2, Fire:2, Water:3, General:2, Summ:3) Adj: (Stealth 5)[/li][li]Ogor the Inquisitive ((Apprentice Auf (FS 4)) LR:4, Heal:4, Light: 3, Shadow:3, Air:3, Earth:4, Fire:3, Water:4, General:2)[/li][li]10 Auf Apprentice ((Apprentice Auf (FS 4)) LR:4, Heal:4, Air:3, Earth:4, Fire:3, Water:4, General:2)[/li][/ol]

[li]Specials[/li][ol]
[li]Lurtor ((VLAD Agent) LR:4, Heal:1, Light: 3, Shadow:3, Air:2.5, Earth:2, Water:2, General:2, Shape:3, Troub:4) Adj: (Charisma (+4 Item))[/li][li]Brustor ((Olgog Adept FS 4) LR:4, Light: 3, Air:3, Earth:4, Fire:3, Water:4, General:2)[/li][li]Mag Buskts artificer 2 ((Olgog Adept FS 4) LR:4, Light: 3, Shadow:1, Air:3, Earth:4, Fire:3, Water:4, General:2)[/li][li]Mag Buskts artificer 3 ((Olgog Adept FS 4) LR:4, Light: 3, Air:3, Earth:4, Fire:3, Water:4, General:2)[/li][li]Mag Buskts artificer 4-10 ((Olgog Adept FS 4) LR:4, Air:3, Earth:4, Fire:3, Water:4, General:2)[/li][li]Ka’ab (LR:3, Light:3, Shadow:3, Air:3, Earth:3, Fire:2, Water:3, General:2, Summ: 1)[/li][li]Rhugal (LR:4, Light: 3, Shadow:1, Earth:2, Water:1, General:2, Summ:3)[/li][/ol]

[li]Ur Tor[/li][ol]
[li]Dolur (LR:4, Light: 3, Shadow:3, Air:3, Earth:4, Fire:1, Water:3, General:2, Summ:1) Adj: (Will +1)[/li][li]Lalag (LR:4, Light: 3, Shadow:2, Air:2, Earth:3, Fire:2, Water:3, General:2, Summ:3) Adj: (Will +1)[/li][li]Tlalur (LR:4, Light: 3, Shadow:3, Air:2, Earth:3, Fire:2, Water:3, General:2, Summ:3)[/li][li]Tla’ab (LR:4, Light: 3, Shadow:2, Air:2, Earth:3, Fire:2, Water:3, General:2, Summ:3) Adj: (Pilot Hover +4)[/li][li]Lolon (LR:3, Light: 3, Shadow:2, Air:2, Earth:3, Fire:2, Water:3, General:2, Summ:3)[/li][/ol]
[/LIST]


#85

After the unfortunit insident at the Falling Star Forge Glog knew he could not walk around with a third arm and a slim spewing hammer. So he issolated himself away from the other members of his tribe and works on making a nightmare hide cloak out of two of the blankets his tribe had traded with the Earther Candy for. Once he had finished the modifications he will artifice the inside with Shadow cacoon to hide the arm, the hammer and hopefuly the slim it makes.


#86

Hey all I am sorry for my disappearance. Everyone can assume they artificed everything they tried to artifice in my absence I will loosely moderate this thread again (I will post artifacts created at the end of each week).

Lalder sounds right for skimmers though I will double check.

Orlur: Glog artificing is a go for creating a single shadow cocoon artifact.

Once again my apologies on the hoodini.


#87

#### Skimmer times to create, not sure if I’m over estimating Civ Skimmers

[ul]
[li]Civ Skimmer - 1 Auf can build one, or 3 Aufs can build 4[/li]
[li]Lur Union Skimmer - 1 Auf can build one, or 3 Aufs can build 4[/li]
[li]Lur Union FIghter - 4 Build 1, 8 Aufs Build 3, 12 Aufs Build 6[/li][/ul]
####### Auf Lal’al Farmers Kit
Wooden Ring of Tunneling, Change Earth (at 3 successes each)
Disease Dowsing Stick - locate diseased plants (Locate and Healing Leyas together), and Speak with Plants
Waterskin of Create Water, purify Water, Cure Disease

##### Crystals #####
Other Crystals:

[ul]
[li]Skullcrusher Magi pistol (using 2 Magi Crystals) [/li]
[li]Saving other crystals.[/li][/ul]

########################
#### Building Cities for Lord G #######
10 Auf Apprentices (5 Each city.) will be artificing Water Wells, creating Tunnels and buildings.
(20 Tribesmen with Farming kits are helping.

#### Setting up my Car Lot aka, Building Skimmers to Trade.
Using Mag Buskts artificers Brustor, 2-10
4 Civ Skimmers
8 Lur Union Skimmers

Farmers kits are 2 supplement the Ones needed by the Feral tribes.

36 - Auf Lal’al Farmers kit (Dolur, Lalag, Tlalur, Tla’ab, Tla’ab, and Ogor) (4 per Gog)

1 Riot Hose (water cannon, Air 3, Water 2) - Lurtor

#### Elemental Summoning Items
Rhugal - elemental Summoning Items (Summoning 3, General 2)
5 - Earth Elemental Summoning stones.
5 - Waterskins of Summon water elemental ( start by pouring out of waterskin)
5 - Charcoal (Burnt wood) of Summon Fire Elemental
5 - Feathers of Summon Air Elemental (Swing the feather to form the air elemental)

### Researching Olgog Radar:

This is put on Hold until I get someone with Earth 6.

Artificers

[ol]
[li]Elders[/li]
[LIST=1]
[li]Lalder ((Auf) LR:5, Heal:4, Light: 3, Shadow:3, Air:3, Earth:5, Fire:3, Water:4, General:2, Shape:2, Summ:3, Troub:2) Adj: (Charisma +4 (Item), Temper +1)[/li]
[li]Lalyan ((Auf) LR:5, Heal:4, Light: 3, Shadow:3, Air:3, Earth:4, Fire:3, Water:4, General:2) Adj: (Agility+1)[/li]
[li]Lalog’na ((Auf) LR:4, Heal:4, Light: 3, Shadow:3, Air:3, Earth:4, Fire:3, Water:4, General:2, Summ:3)[/li]
[li]Lalur’ab ((Auf) LR:4, Heal:4, Light: 3, Shadow:3, Air:3, Earth:4, Fire:3, Water:4, General:2)[/li]
[li]Tor’ab ((Tor’og) LR:4, Heal:0.5, Light: 3, Shadow:4, Air:2, Earth:4, Fire:3, Water:3, General:2, Shape:3) Adj: ( Temper +1)[/li][/ol]

[li]Apprentices[/li]
[ol]
[li]Lalon ((Ur Tor Special) LR:4, Heal:1, Light: 3, Shadow:3, Air:2, Earth:2, Fire:2, Water:3, General:2, Summ:3) Adj: (Stealth 5)[/li]
[li]Ogor the Inquisitive ((Apprentice Auf (FS 4)) LR:4, Heal:4, Light: 3, Shadow:3, Air:3, Earth:4, Fire:3, Water:4, General:2)[/li]
[li]10 Auf Apprentice ((Apprentice Auf (FS 4)) LR:4, Heal:4, Air:3, Earth:4, Fire:3, Water:4, General:2)[/li][/ol]

[li]Specials[/li]
[ol]
[li]Lurtor ((VLAD Agent) LR:4, Heal:1, Light: 3, Shadow:3, Air:3, Earth:2, Water:2, General:2, Shape:3, Troub:4) Adj: (Charisma (+4 Item))[/li]
[li]Brustor ((Olgog Adept FS 4) LR:4, Light: 3, Shadow 1, Air:3, Earth:4, Fire:3, Water:4, General:2)[/li]
[li]Mag Buskts artificer 2 ((Olgog Adept FS 4) LR:4, Light: 3, Shadow:1, Air:3, Earth:4, Fire:3, Water:4, General:2)[/li]
[li]Mag Buskts artificer 3 ((Olgog Adept FS 4) LR:4, Light: 3, Air:3, Earth:4, Fire:3, Water:4, General:2)[/li]
[li]Mag Buskts artificer 4-6 ((Olgog Adept FS 4) LR:4, Light 1, Air:3, Earth:4, Fire:3, Water:4, General:2)[/li]
[li]Mag Buskts artificer 7-10 ((Olgog Adept FS 4) LR:4, Air:3, Earth:4, Fire:3, Water:4, General:2)[/li]
[li]Ka’ab (LR:3, Light:3, Shadow:3, Air:3, Earth:3, Fire:2, Water:3, General:2, Summ: 2)[/li]
[li]Rhugal (LR:4, Light: 3, Shadow:2, Earth:2, Water:1, General:2, Summ:3)[/li][/ol]

[li]Ur Tor[/li]
[ol]
[li]Dolur (LR:4, Light: 3, Shadow:3, Air:3, Earth:4, Fire:2, Water:3, General:2, Summ:1) Adj: (Will +1)[/li]
[li]Lalag (LR:4, Light: 3, Shadow:2, Air:2, Earth:3, Fire:2, Water:3, General:2, Summ:3) Adj: (Will +1)[/li]
[li]Tlalur (LR:4, Light: 3, Shadow:3, Air:2, Earth:3, Fire:2, Water:3, General:2, Summ:3)[/li]
[li]Tla’ab (LR:4, Light: 3, Shadow:2, Air:2, Earth:3, Fire:2, Water:3, General:2, Summ:3) Adj: (Pilot Hover +4)[/li]
[li]Lolon (LR:3, Light: 3, Shadow:2, Air:2, Earth:3, Fire:2, Water:3, General:2, Summ:3)[/li][/ol]
[/LIST]


#88

Kul Gul Rapi Artificing:

On mission:
MRG (LR6, Shadow 4, earth 2, shapeshift 2, gen2): 1x Yaal and bone necklace of sustain
Navigator Turin(LR3, Water 2, air 2, sum 2, gen 2): 1x everfull barrel
Kulal (LR5, Shadow 4, Shapeshift 2, Gen 2): 1x charm stone charm for his dog tag with hide in shadows
Gabi (LR5, Shadow 4, shapeshift 2, fire 2, gen 2): 1x face piercing of insect leap
Rapirova (LR5, Shadow 4, shapeshift 2, fire 2, gen 2): 1x face piercing of insect leap
Qata (LR5, Shadow 4, shapeshift 2, fire 2, gen 2): 1x face piercing of insect leap

Not on Mission:
Mag’oz (LR5, water 2, shadow 4, SShift 2, gen 2): 20x stone thunder god idols of purify water
Vi’Tla (LR3, water 2, light 3, shadow 3, gen 2): 20x stone thunder god idols of purify water
Ka Joe (LR3, water 2, light 3, shadow 3, gen 2): 20x stone thunder god idols of purify water
Grimy Kodd (LR4, earth 3, water 3, fire 3, air 3, shadow 3): 20x stone thunder god idols of purify water
Va’tla’og (LR5, Shadow 4, shapeshift 2, fire 2, gen 2): 6x Yaal sacks of shadow cocoon
Bor’ol (LR5, Shadow 4, shapeshift 2, fire 2, gen 2): 20x face piercings of insect leap


#89

Week 18 Artificing

Tor’Lur (LR 4, Shapeshift 3) Artificing 20 obsidian piercings with Increase Strength.


#90

For week 18 Scribe is going to sew runes of conselment (Troubador 1: Slight of Hand) into his cloak and Nightmare hide armor.


#91

Week 17 Artificing:

Kul Gul Rapi Artificing:
1x Yaal and bone necklace of sustain
1x everfull barrel
1x charm stone charm for his dog tag with hide in shadows
80x stone thunder god idols of purify water (2succ)
6x Yaal sacks of shadow cocoon
23x face piercings of insect leap

Herd of Auf Lal:
4x Civ Skimmers
8x Lur Union Skimmers
36x farmers kit
5 - Earth Elemental Summoning stones.
5 - Waterskins of Summon water elemental ( start by pouring out of waterskin)
5 - Charcoal (Burnt wood) of Summon Fire Elemental
5 - Feathers of Summon Air Elemental (Swing the feather to form the air elemental)

Narrator needed to determine the progress on building Lord Grimaldus’s cities.

`


#92

##### Week 18
#### Skimmer times to create, not sure if I’m over estimating Civ Skimmers

[ul]
[li]Civ Skimmer - 1 Auf can build one, or 3 Aufs can build 4[/li][li]Lur Union Skimmer - 1 Auf can build one, or 3 Aufs can build 4[/li][li]Lur Union FIghter - 4 Build 1, 8 Aufs Build 3, 12 Aufs Build 6[/li][/ul]
####### Auf Lal’al Farmers Kit
Wooden Ring of Tunneling, Change Earth (at 3 successes each)
Disease Dowsing Stick - locate diseased plants (Locate and Healing Leyas together), and Speak with Plants
Waterskin of Create Water, purify Water, Cure Disease

#### Armor of Auf Lal’al
– Helm with sensor enhancements like Animal Sight/Hearing/Smell, and bird sight.
– Armorfiend vest with Ignore poison, Cat like Reflexes, Cobra Strike, and Increase Strength and Grow armor to strengthen the vest (at 2 successes)
– Ring of Healing plus life shield: Cure Disease, Heal Wounds/Heal Internal Damage, and Life shield. (3 successes each)
– Boots with Fireleap (Could be replace with Insect Leap, but I didn’t think that would be compatable with Increase strength)

##### Crystals#####
Other Crystals:

[ul]
[li]Skullcrusher Magi pistol (using 2 Magi Crystals)[/li][li]Saving other crystals.[/li][/ul]

########################
#### Building Cities for Lord G #######
10 Auf Apprentices (5 Each city.) will be artificing Water Wells, creating Tunnels and buildings.
(20 Tribesmen with Farming kits are helping.

#### Setting up my Car Lot aka, Building Skimmers to Trade.
Using Mag Buskts artificers Brustor, 2-10
1 Civ Skimmers
1 Lur Union Skimmers
3 Lur Union Fighters

### Farmers kits are 2 supplement the Ones I keep giving away.
16 - Auf Lal’al Farmers kit (Dolur, Lalag, Tlalur, Tla’ab) (4 per Gog)

#### With Tor’ab and Lalon doing the shapeshifting parts, and Orog working on the Rings, I think they can produce 5 of them.)
5 - Armors of Auf Lal’al - (Tor’ab, Lalon, Orog)

1 Sonic Hand Gernade, Troubour 2, - Lurtor

#### Elemental Summoning Items
Rhugal - elemental Summoning Items (Summoning 3, General 2)
5 - Earth Elemental Summoning stones.
5 - Waterskins of Summon water elemental ( start by pouring out of waterskin)
5 - Charcoal (Burnt wood) of Summon Fire Elemental
5 - Feathers of Summon Air Elemental (Swing the feather to form the air elemental)

Lolon (Summoning 3, General 2)
20- Leash of Summon Chimera

### Researching Olgog Radar:

This is put on Hold until I get someone with Earth 6.

### Researching Building Destroyer/Battleship (sent Narrator Email, aiming for production next week)
Lalog’na and Lalur’ab

Artificers

[ol]
[li]Elders[/li][LIST=1]
[li]Lalder ((Auf) LR:5, Heal:4, Light: 3, Shadow:3, Air:3, Earth:5, Fire:3, Water:4, General:2, Shape:2, Summ:3, Troub:2) Adj: (Charisma +4 (Item), Temper +1)[/li][li]Lalyan ((Auf) LR:5, Heal:4, Light: 3, Shadow:3, Air:3, Earth:4, Fire:3, Water:4, General:2) Adj: (Agility+1)[/li][li]Lalog’na ((Auf) LR:4, Heal:4, Light: 3, Shadow:3, Air:3, Earth:4, Fire:3, Water:4, General:2, Summ:3)[/li][li]Lalur’ab ((Auf) LR:4, Heal:4, Light: 3, Shadow:3, Air:3, Earth:4, Fire:3, Water:4, General:2)[/li][li]Tor’ab ((Tor’og) LR:4, Heal:1, Light: 3, Shadow:4, Air:2, Earth:4, Fire:3, Water:3, General:2, Shape:3) Adj: ( Temper +1)[/li][/ol]

[li]Apprentices[/li][ol]
[li]Lalon ((Ur Tor Special) LR:4, Heal:1, Light: 3, Shadow:3, Air:2, Earth:2, Fire:2, Water:3, General:2, Shapeshifting 2, Summ:3) Adj: (Stealth 5)[/li][li]Ogor the Inquisitive ((Apprentice Auf (FS 4)) LR:4, Heal:4, Light: 3, Shadow:3, Air:3, Earth:4, Fire:3, Water:4, General:2)[/li][li]10 Auf Apprentice ((Apprentice Auf (FS 4)) LR:4, Heal:4, Air:3, Earth:4, Fire:3, Water:4, General:2)[/li][/ol]

[li]Specials[/li][ol]
[li]Lurtor ((VLAD Agent) LR:4, Heal:1, Light: 3, Shadow:3, Air:3, Earth:2, Water:2, General:2, Shape:3, Troub:4) Adj: (Charisma (+4 Item))[/li][li]Brustor ((Olgog Adept FS 4) LR:4, Light: 3, Shadow 2, Air:3, Earth:4, Fire:3, Water:4, General:2)[/li][li]Mag Buskts artificer 2 ((Olgog Adept FS 4) LR:4, Light: 3, Shadow:1, Air:3, Earth:4, Fire:3, Water:4, General:2)[/li][li]Mag Buskts artificer 3 ((Olgog Adept FS 4) LR:4, Light: 3, Air:3, Earth:4, Fire:3, Water:4, General:2)[/li][li]Mag Buskts artificer 4-6 ((Olgog Adept FS 4) LR:4, Light 2, Air:3, Earth:4, Fire:3, Water:4, General:2)[/li][li]Mag Buskts artificer 7-10 ((Olgog Adept FS 4) LR:4, Air:3, Earth:4, Fire:3, Water:4, General:2)[/li][li]Ka’ab (LR:3, Light:3, Shadow:3, Air:3, Earth:3, Fire:2, Water:3, General:2, Summ: 2)[/li][li]Rhugal (LR:4, Light: 3, Shadow:2, Earth:2, Water:1, General:2, Summ:3)[/li][/ol]

[li]Ur Tor[/li][ol]
[li]Dolur (LR:4, Light: 3, Shadow:3, Air:3, Earth:4, Fire:2, Water:3, General:2, Summ:1) Adj: (Will +1)[/li][li]Lalag (LR:4, Light: 3, Shadow:2, Air:2, Earth:3, Fire:2, Water:3, General:2, Summ:3) Adj: (Will +1)[/li][li]Tlalur (LR:4, Light: 3, Shadow:3, Air:3, Earth:3, Fire:2, Water:3, General:2, Summ:3)[/li][li]Tla’ab (LR:4, Light: 3, Shadow:3, Air:2, Earth:3, Fire:2, Water:3, General:2, Summ:3) Adj: (Pilot Hover +4)[/li][li]Lolon (LR:3, Light: 3, Shadow:3, Air:2, Earth:3, Fire:2, Water:3, General:2, Summ:3)[/li][/ol]
[/LIST]


#93

Shirley (LR4) artifices bone rings for Grow Armor (Shapeshift lvl 3, gen lvl 2, adept)
Torab (lr4) artifices stones of chill shield (Shadow 3, gen lvl 2, adept)
Pajoy (LR3) artifices stones of Slow fall (air lvl 2, gen lvl 2, adept)
Harle (LR 3) artifices wooden trinkets of summon hydra (summon 2, gen 2, adept)


#94

Lord Mada (LR 6, Shadow 6) Artificing 10 stone pellets with Create Fleshworm Nightmare, and 10 more pellets with Create Least Nightmare.


#95

Week 18 artificing

On mission:
Kulal (LR5, Shadow 4, Shapeshift 2, Gen 2): 1x shadow cocoon duffle bag
Mag’oz (LR5, water 2, shadow 4, SShift 2, gen 2): 1x stone thunder god idols of purify water
Vi’Tla (LR3, water 2, light 3, shadow 3, gen 2): 1x stone thunder god idols of purify water
Ka Joe (LR3, water 2, light 3, shadow 3, gen 2): 1x stone thunder god idols of purify water

Not on Mission:
MRG (LR6, Shadow 4, earth 2, shapeshift 2, gen2): 20x Yaal and bone necklace of sustain
Navigator Turin(LR3, Water 2, air 2, sum 2, gen 2): 20x everfull barrel
Grimy Kodd (LR4, earth 3, water 3, fire 3, air 3, shadow 3): ): 20x Yaal and bone necklace of sustain
Va’tla’og (LR5, Shadow 4, shapeshift 2, fire 2, gen 2): 6x Yaal sacks of shadow cocoon
Bor’ol (LR5, Shadow 4, shapeshift 2, fire 2, gen 2): 20x face piercings of insect leap
Gabi (LR5, Shadow 4, shapeshift 2, fire 2, gen 2): 20x face piercing of insect leap
Rapirova (LR5, Shadow 4, shapeshift 2, fire 2, gen 2): 5x face piercing of insect leap, 5x piercing of cobra strike, 5x piercings of animal sight, 5x piercing of cobra strike
Qata (LR5, Shadow 4, shapeshift 2, fire 2, gen 2): 5x face piercing of animal sight, 5x piercing of cobra strike, 5x face piercing of cat like reflexes, 5x face piercings of bird sight.


#96

Artificing Week 18
Lalder
1x Helm with sensor enhancements like Animal Sight/Hearing/Smell, and bird sight.
1x Armorfiend vest with Ignore poison, Cat like Reflexes, Cobra Strike, and Increase Strength and Grow armor to strengthen the vest (at 2 successes)
1x Ring of Healing plus life shield: Cure Disease, Heal Wounds/Heal Internal Damage, and Life shield. (3 successes each)
1xBoots with Fireleap/Insect Leap
(Insect leap is compatible with increase strength, your choice which you want)
1x Civ Skimmers
1x Lur Union Skimmers
3x Lur Union Fighters
16x Auf Lal’al Farmers kit
5x Armors of Auf Lal’al
1x Sonic Hand Gernade
5x Earth Elemental Summoning stones.
5x Waterskins of Summon water elemental ( start by pouring out of waterskin)
5x Charcoal (Burnt wood) of Summon Fire Elemental
5x Feathers of Summon Air Elemental (Swing the feather to form the air elemental)
20x Leash of Summon Chimera

Gangs of Uf Mag’og
20x bone rings for Grow Armor (2 Succ)
20x stones of chill shield (2 Succ)
20x Slow fall (1 succ)
20x wooden trinkets of summon hydra

Lord Mada
10x stone pellets with Create Fleshworm Nightmare (3 Succ)
10x more pellets with Create Least Nightmare (3 succ)

Kul Gul Rapi
1x shadow cocoon duffle bag (3 succ)
3x stone thunder god idols of purify water
40x Yaal and bone necklace of sustain
20x everfull barrel
4x Yaal sacks of shadow cocoon
40x face piercings of insect leap
5x piercing of cobra strike
10x piercings of animal sight
15x piercing of cobra strike
5x face piercing of cat like reflexes
5x face piercings of bird sight.


#97

Yirhug is artificing as many Quall bone beads as he can with protective aura (lvl 3 fire)

18 pit mongrel juveniles will be working Leyas Firebombs as many as possible

The Dimension Walker is artificing Quall bone lacross sticks with Firedart 2 (lvl 3). In the event you put a stone or bottle in the lacross stick cup it fire darts it as you throw it.

5 Pit Mongrels will work as many Quall bone mail skirts with working Fireproof as possible

5 KGM Horned Dogs will work as many of the same bonemail skirts with ever clean earth working.

Gobbog will artifice a Quall bone rod with Stone Pillar, Tunnel Material, Mud Wave, and change earth as Gobbog’s bunker builder wand. Each ability needs to be able to activate individually or as a group to create small underground defensible settlements. He will burn all his old KGM and EEF metals and awards as a sacrifice to the act.


#98

Week 19 Artificing:

Artificer: Pluto (Aufgog) LR 4, Earth leyas 3, General lvl 2

Items: Obsidian Earring X 5 and Nightmare Hide Armor X 5 (The latter from the Kuggoryyan mission)

Obsidian Earring Artifices: Wilderness camo (Earth 1) and See Tracks (Earth 1)

Nightmare Hide Armor Artifices: Sustain (Earth 2)


#99

Makgog’ Lallur will take 15 unused potion vials to artifice CANTRIP + SEEING to create pokenom-ish familiar summons, where to used can see through the eyes of the summon. The summons are not specific made creatures, but can change form as user sees fit. But specific cantrips will retain knowledge, and have their own personalities.

Makgog’Lallur (gog life binder), mak’ab female (adept), LR4-earth4, summoning4 and general2- tough as nails, +1 AGILITY (5), +1 WILL (6), +1 EMC (4)

15 unused potion vials
CANTRIP (summoning L1) and SEEING (general L1)


#100

Scibe was glad to have such good gear, though he hoped that soon he could do something better. Time will only tell. To get his mind off of such thoughts he started sewing runes of hunting into his cloak. Once that is done he carved runes of travel onto the Kamas and finaly he carved runes of enchantment on the inside of his new helmet before adding some extre padding . After all he was not stupid enough to have sharp edges that close to his head without something in between.


Scribe will spend week 19artificing his new armor fiend cloak with Wilderness Camo, his new Kamas with Open Energy Bridge, And his new Swordfiend Skull Helmet with Enhance Beauty.