Dark Refuge: The Online Campaign

  1. The Divine Peanut Gallery Threads / Posts  Last Post

    1. Information regarding future appearances, book releases, updates on the games, online campaigns, new stuff on the website, rules to follow and any other news we have to share.

      Forum Actions:

      Forum Statistics:

      • Threads: 28
      • Posts: 762
    2. A place to discuss the setting and game mechanics, ask questions, submit proposals for new rules or those you believe should be tweaked, and anything else directly related to the Dark Refuge game.

      Forum Actions:

      Forum Statistics:

      • Threads: 5
      • Posts: 34
    3. Any and everything having to do with the Dark Refuge game expansion, Time Shredders.

      Forum Actions:

      Forum Statistics:

      • Threads: 3
      • Posts: 36
    4. Share character biographies and art, gaming campaigns, PC and NPC character sheets, and works of fiction.

      Forum Actions:

      Forum Statistics:

      • Threads: 10
      • Posts: 34
    5. Discuss anything here, movies, television, music, books, funny stories, web comics, video games, etc

      Forum Actions:

      Forum Statistics:

      • Threads: 25
      • Posts: 128
  2. Missions Threads / Posts  Last Post

    1. This is where you can find the storyline missions to gain special gear, bonuses and resources for your tribe. Rules for posting to missions listed in the mission description.

      Forum Actions:

      Forum Statistics:

      • Threads: 147
      • Posts: 2,192
    2. This is where players can post missions they have created for other players to take part in. After the mission is over and the player has drafted a mission report, players can request that the mission be reviewed by the DR team to become an official canon event. Rules for posting to missions listed in the mission description. Any bonuses or reward for these missions only count if approved by the Dark Refuge team.

      Forum Actions:

      Forum Statistics:

      • Threads: 11
      • Posts: 96
  3. Diplomatic Tent Threads / Posts  Last Post

    This is where all official diplomatic interactions are posted between Tribes.

    1. Treaties

      (1 Viewing)

      This is where tribes can come together to declare treaties with other tribes. Once the treaty is agreed to here, both sides are held to it by the narrators of any given mission.

      Forum Actions:

      Forum Statistics:

      • Threads: 21
      • Posts: 422
    2. This is where tribes can come together to officially barter for resources. This is for genuine resources the tribe officially has access to only, not for stolen goods

      Forum Actions:

      Forum Statistics:

      • Threads: 20
      • Posts: 128
    3. This is where tribes can come to officially declare war on another player-led tribe. When a player posts a declaration of war, the DR team will create an official mission to allow the two or more tribes involved to face off. Please make sure to be specific about the forces you are sending to attack the enemy, and whether the attack is A) An Ambush, B) Direct Attack, or C) Quick Raid. Important Note: Direct attacks require at least 50% of your forces committed to it.

      Forum Actions:

      Forum Statistics:

      • Threads: 19
      • Posts: 93
  4. House of Loot Threads / Posts  Last Post

    This is where a tribe should post any stolen goods they cannot use but don’t want to openly be seen trading. Subcategories for specific types of items being traded. Others can trade their own stolen goods for these items or they may trade some of their exportable resources.

    1. This is where a tribe should post any stolen goods they cannot use but don’t want to openly be seen trading. For example, stolen wood lumber, stolen obsidian shards, stolen canvas (sail material) etc.

      Forum Actions:

      Forum Statistics:

      • Threads: 7
      • Posts: 45
    2. This is where a tribe should post any stolen goods they cannot use but don’t want to openly be seen trading. For example, stolen meat, water, fruits veggies, etc.

      Forum Actions:

      Forum Statistics:

      • Threads: 14
      • Posts: 111
    3. This is where a tribe should post any stolen weapons and armor they cannot use but don’t want to openly be seen trading.

      Forum Actions:

      Forum Statistics:

      • Threads: 12
      • Posts: 95
  5. Tribes Threads / Posts  Last Post

    These are the separate regions of the Goblin Lands. All tribes are associated with one of the below tribal regions. Those who have no tribal region are considered living in Feral tribal lands. This area is for in-game communications between the different regions and the different tribes that inhabit the Goblin Lands. It is also where your enemies from the Uth Tribes, the Church of One Paladins or the Lost Colonies will contact your tribe for roleplaying opportunities. All posts in this section must be fully in-character.

    1. The Fertile Oasises and Hills of the Nomadic tribes of Karov reside here. All internal Karovian Olgog communications should be posted here as well.

      Forum Actions:

      Forum Statistics:

      • Threads: 35
      • Posts: 428
    2. The coastal fishing villages and pirate fleets of Unen reside here. All internal Unen olgog communications should be posted here as well.

      Forum Actions:

      Forum Statistics:

      • Threads: 69
      • Posts: 938
    3. The Ruined City and the Deserts of Brez reside here. All internal Brezan Olgog communications should be posted here as well.

      Forum Actions:

      Forum Statistics:

      • Threads: 28
      • Posts: 822
    4. The Hidden Caverns and Underground tunnels of Tla'loc'al reside here. All internal Tla'loc'alan Olgog communications should be posted here as well.

      Forum Actions:

      Forum Statistics:

      • Threads: 60
      • Posts: 675
    5. The Cursed Ruins of the Sea Kings, the Tomb of Holys, and the Pit Mongrel pits of the Feral lands reside here. All internal non-aligned Olgog communications should be posted here as well. (this includes Warmonger's Dead Olgog Groups, Pit Mongrel Olgog Groups, and Feral Tribal Olgogs).

      Forum Actions:

      Forum Statistics:

      • Threads: 36
      • Posts: 595
  6. The Provisional Colonies of 2219 Threads / Posts  Last Post

    These are the allied regions of the southern lands that have been officially recognized by the Earther Colonies to the North. Each is ruled by a different group or faction, but they share common defense goals. They legally cannot war with each other, but that doesn’t stop them from having caused conflict as a part of their inception.

    1. This group formed after the Lur Union of Tla’loc’al joined politically with the Great Northern Army of Brez, the Unenese Bruskti of the Kul Gul Rapi, the Karovian Yagogi Nomads. They have settlements in all the major tribal zones of the Goblin lands and growing cities including Simonsburg. It is led by a council.

      Forum Actions:

      Forum Statistics:

      • Threads: 53
      • Posts: 743
    2. Formed by an alliance between the enigmatic aliens known as the Cloud Slavers and a religious subsect of the Champions of Asgard following Scribe, a former devotee of Loki. There are rumors that the kulieks of Norse gods wander the streets of the mountaintop capital of Deryyanheim. The Colony of Deryyanheim is best known for Standagildheim Arena, where the careers of gladiators and adventurers are made.

      Forum Actions:

      Forum Statistics:

      • Threads: 6
      • Posts: 125
    3. When the brave and noble rogue Quall Queen Ar’yay sacrificed herself, in defiance of her allies the Quall HiveQueens and her enemies in the Children of the Falosini, she cured millions of Pit Mongrels under her rule on countless dimensions from their cursed nature. Many, now turned back into Olgogs, returned to Refuge seeking out their ancestral lands. Zh’ka’al has become a haven for these beings, with a strong Aryeserai presence. It has two major locations, the Capitol city of Zh’Ka’al, and the “Feral Reservations of GulTor’Uf” all controlled by the Army of the True Flame.

      Forum Actions:

      Forum Statistics:

      • Threads: 5
      • Posts: 87
    4. The Twin Colonies of Earther rule in the southlands are primarily former and reformed Church of One citizens. The Olgogs are not persecuted here, and trade is growing between the UtR and the Twin Colonies. Unlike the other Provisional Colonies which have a majority of Olgogs as its population, Absalom and Hebron can make no such claim. There are also always rumors of Church of Oners causing trouble in the Twin Colonies due to the open trade borders policy that the Twin Colonies have with the Earther Colony of Dunesphere to the North. The Twin Colonies are legally run by Lord Grimaldus.

      Forum Actions:

      Forum Statistics:

      • Threads: 11
      • Posts: 298
  7. Glacial Wastes Threads / Posts  Last Post

    These frozen regions are rumored to be the site of the first landing of Earthers on Refuge. Home to the abandoned Glacial Research Facility, this region has little human presence. Instead it has been used as a hunting ground by I'tashi Slavers to capture the IceWyrms and Wild Giants for their WarGiant production facilities. Players may only post to this section with Narrator permission.

    1. This abandoned technological facility spans many miles of tunnels, underground chambers and experimental labs. Most tunnels are sealed by ultra-tech magnetic locks making travel harder for Leyas Users. Only a portion of the facility has working heat and life support. Other sections are deadly tunnels of frozen temperatures impassable by unprepared explorers.

      Forum Actions:

      Forum Statistics:

      • Threads: 7
      • Posts: 61
    2. This location is home to an entire civilization of Icewyrms. These draconic aliens have built their own network of tunnels and lairs. It is rumored to be the site of a long forgotten K'iou Homeforge.

      Forum Actions:

      Forum Statistics:

      • Threads: 3
      • Posts: 28
    3. This citadel and the surrounding kingdom are home to tens of thousands of Northern Kingdoms Slavers who escaped the uprising at the end of the Border Wars of 2218. Ruled by the rogue Baribur Peacelord Boriel, slavery is a major part of the local economy. However it is one of the only modern cities on the Glacial Wastes with stores, inns and placed to buy artifacts, weapons and armor. EEF soldiers are taken into custody and interrogated immediately upon arrival if found in uniform.

      Forum Actions:

      Forum Statistics:

      • Threads: 2
      • Posts: 10
    4. This section is for the Children of the Falosini settlements in the Glacial Wastes region. This includes K'iou Homeforges, Baribur Aeries, and K'iorn Wartribes. Players may only post to this section once they have discovered one of these types of settlements in game.

      Forum Actions:

      Forum Statistics:

      • Threads: 2
      • Posts: 32
    5. The Glacial Wastes

      (1 Viewing)

      This section is for traveling through the wastes and exploring areas controlled by the local Olgog tribes. Any thread that doesnt fit above should go here.

      Forum Actions:

      Forum Statistics:

      • Threads: 15
      • Posts: 171
    6. This section is for any new settlements, trading posts or base camps created by the Expedition to the Research Facility.

      Forum Actions:

      Forum Statistics:

      • Threads: 13
      • Posts: 216
  8. Time Shredders Threads / Posts  Last Post

    This section is for all gameplay involving Time Travel, Alternate Timelines, and incursions from other dimensions. It is open to players’ characters that are currently traveling alongside a Time Shredder. Only characters with the appropriate gear AND Narrator Approval are allowed to post in this section.

    1. The future Earth is ruled by the Iron Republic, an oppressive intergalactic corporation that uses cloned soldiers called Brethren. There are multiple major cities under I.R. rule where humans are used as wage slaves. Each city is surrounded by miles and miles of dilapidated and seemingly abandoned city streets, and forests where nature has reclaimed the devastated land. Most modern cities have a future equivalent though coastal cities have become “Bones of the City”, inhabited only by scavengers and roving gangs. This section is for planning missions (beware of spies) and for exploring cities for allies and lost tech.

      Forum Actions:

      Forum Statistics:

      • Threads: 1
      • Posts: 4
    2. This section is for Alternate versions of the planet Earth that spin off as a result of the actions of Time Shredders missions. Each Alternate Earth will show which “week” of gameplay created that alternate timeline.

      Forum Actions:

      Forum Statistics:

      • Threads: 4
      • Posts: 94
    3. This section is for Alternate versions of the planet Refuge that spin off as a result of the actions of Time Shredders missions. Each Alternate Earth will show which “week” of gameplay created that alternate timeline.

      Forum Actions:

      Forum Statistics:

      • Threads: 6
      • Posts: 77
    4. This section is for weeks where certain characters (through mission choices and actions) get stuck in alternate timelines, or have extended missions in a previous or future era. No one may post to this section unless sent here by mission reward.

      Forum Actions:

      Forum Statistics:

      • Threads: 3
      • Posts: 69
    5. Once a character has joined a Time Shredders Mission, they may choose to join one of Three Temporal Factions. This faction works under Maverick Multimancer, his ward Armenius and their team of Time Shredders. This section is for Resistance Teams to plan out their missions beyond the prying eyes of other factions. Their goal is to save people from the past at the moment of death, and use their help in defeating the evil intergalactic corporation known as the Iron Republic which rules so many planets.

      Forum Actions:

      Forum Statistics:

      • Threads: 3
      • Posts: 69
    6. Once a character has joined a Time Shredders Mission, they may choose to join one of Three Temporal Factions. This faction works under Death, War, Famine and Pestilence, all combat ready clones designed to prevent people from changing the timeline. This section is for Iron Republic Teams to plan out their missions beyond the prying eyes of other factions. Their goal is to maintain the past in such a way that the current future Earth exists.

      Forum Actions:

      Forum Statistics:

      • Threads: 1
      • Posts: 38
    7. Once a character has joined a Time Shredders Mission, they may choose to join one of Three Temporal Factions. This faction works under the Da’uhnb, a reptiloid alien species that seeks to hunt demons across time while protecting mortal beings. This section is for T.E.A. Teams to plan out their missions beyond the prying eyes of other factions. Their goal is to stop the time-traveling criminals from messing up the timeline, and to eliminate the servants of the Ancient Evils…especially the Warmonger Cult.

      Forum Actions:

      Forum Statistics:

      • Threads: 3
      • Posts: 52
  9. Crafting, Building, Learning and Creating Threads / Posts  Last Post

    This section is for all threads involving crafting artifacts, weapons, gear and other objects that require Narrator or DR Team approval. Approval for crafting and learning can be granted by Narrator, Kincaid, Celyse, Forge, Scout, and Yohai. Unless it’s been approved it can’t be used.

    1. This section is for all Artifact related threads. This includes crafting new Artificer Vehicles by combining different artifacts.

      Forum Actions:

      Forum Statistics:

      • Threads: 4
      • Posts: 142
    2. This section is for all Weapon, Armor or tools. This includes building new tech vehicles.

      Forum Actions:

      Forum Statistics:

      • Threads: 2
      • Posts: 8
    3. This section is for learning Leyas abilities and certain special trainings.

      Forum Actions:

      Forum Statistics:

      • Threads: 4
      • Posts: 257
    4. This section is for learning Psychic abilities and new unique mutations.

      Forum Actions:

      Forum Statistics:

      • Threads: 2
      • Posts: 4
  10. Official Events Threads / Posts  Last Post

    This has all events, including the results of weekly missions, special monthly realtime events and live events

    1. Mission Reports

      (2 Viewing)

      This is where you can find the results of your latest missions and any rewards won for those missions.

      Forum Actions:

      Forum Statistics:

      • Threads: 143
      • Posts: 794
    2. This is where you can find out the next monthly realtime event and the results of previous realtime missions, and any rewards won for those missions.

      Forum Actions:

      Forum Statistics:

      • Threads: 9
      • Posts: 27
    3. This is where you can find the results of player-created missions that have been approved by the DR Team as official lore.

      Forum Actions:

      Forum Statistics:

      • Threads: 5
      • Posts: 20
    4. This is where you can find the results for live events and convention events

      Forum Actions:

      Forum Statistics:

      • Threads: 10
      • Posts: 27

What's Going On?

Currently Active UsersCurrently Active Users

There are currently 14 users online. 0 members and 14 guests

Most users ever online was 193, 08-12-2013 at 09:13 AM.

Spam-O-Matic StatisticsSpam-O-Matic Statistics

67586 Spammers Denied Registration

Dark Refuge: The Online Campaign StatisticsDark Refuge: The Online Campaign Statistics

Threads
867
Posts
11,087
Members
91
Active Members
9

Welcome to our newest member, BorderFreedomForce

Blogs
40
Entries
71
Last 24 Hours
0

Latest Blog Entry, Intermission Stuff by Rhug'na'ru

Icon LegendIcon Legend

Contains unread forum posts
Contains unread forum posts
Contains no unread forum posts
Contains no unread forum posts
Forum is a category
Forum is a category
Forum is a Link
Forum is a Link